Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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for a fire/steel pokemon, change the blue flames on the demon train into red flames, and put them in more places.
also, to say train in chinese, you say "fire car". Because Chinese and Japanese have the same writing system, train in japanese is also going to be "fire car". Therefore, GF would probably make it a fire/steel type over a steel/ghost type.
I don't think it would be a defensive pokemon, but a fire steel would have 10 resistance, 2 immunities, and 3 weaknesses. Essentially, it would be a fast, physical, heatran.
Ghost/Steel would be cool, with 8 resistances, 4 immunities, and only 1 weakness, but I think it wouldn't be great offensively, seein as it would be physical. Ghost/Steel would be a great wall, seeing as it is immune to both Fighting and Normal (and possibly fire), and it would resist ice and dragon. It would also be a great spin blocker, since most the best spinners are Psychic, Normal, or Fighting type.
 
The good spinners in OU are Starmie, Forretress, and Tentacruel. Donfan is seen occasionally, but it's not as common as the others. Hitmontop will just hit you with Foresight and Close Combat anyway.
 
hmm... I've always thought a ghost/steel would be like a haunted suit of armour or something. I'm not sure if a flat out train would be really something associated with pokemon cause its kind of too in-organic to me idk. Like some one else said, we could have it along the lines of rotom or an entirely new rotom form but do we really want gen 5. to have "Rotom the Tank Engine"? Either way, I'm just hoping for more stuff to be revealled on Pokemon Sunday.

EDIT: Either way, I would like to see Ghost/Steel typing
 
Yeah, I've always thought that Ghost and Steel would work best as a suit of armor but I was mainly saying that the trains looked more like Ghosts than Fire.
 
Chances of a Ghost Train are highly unlikely though... I'd find it very interesting if they did use a similar concept but don't get your hopes up too high. What we really need are some more Rapid Spinners and some more pokemon who can lay down the law in that fasion. I'd like to see a Ghost-type get Rapid Spin along with the ability to lay down the rocks. That would be intense (use Shadow Ball to get rid of any counters, etc.). When I first saw Spiritomb, I thought it's head spins around and thus it could spin...but of course that isn't true (maybe it could learn RS, but then again, it doesn't have any entry hazards it can lay down). The potential Ghost-Steel could have all three of the mentioned abilities... *hopes this will be done in Gen. 5*
 
A Ghost with Rapid Spin doesn't really seem likely to me from a logical standpoint except on the elusive Ghost/Steel, because how can the Ghost knock stuff away if its only a Ghost?
 
But its more than that, because if Ghosts can't be touched by Normal (though it really should only be physical Normal, they can't differentiate between the two immunity-wise, because that'd be silly), how could the Ghost use a physical Normal attack? I don't know, maybe its only weird to me because it doesn't exist yet.
 
But its more than that, because if Ghosts can't be touched by Normal (though it really should only be physical Normal, they can't differentiate between the two immunity-wise, because that'd be silly), how could the Ghost use a physical Normal attack? I don't know, maybe its only weird to me because it doesn't exist yet.

Some can learn Headbutt, Body Slam, Explosion, Facade, Giga Impact...They can learn Normal physical moves.
 
Love the new female trainer, shes my trailer park princess <3.

Theres too much stuff I could list that I want, so I'm just gonna say I want more stuff all crammed into one game the first time around preferably. I don't want to see Gray version coming out soon after, and for God sakes reduce SR damage or make it work in layers like the other entry hazzards so maybe maybe Pokemon like Charizad and Moltres don't become useless upon entering.
 
Just watch, they'll make it go to three layers just like spikes and make the damage the same before SE is taken into consideration. (Wouldn't happen, but it's a funny thought)

Rock weakness has never hurt so badly.
 
I would want a train Pokemon to possess a wide array of status moves, but I think I'm just spoiled by other video games in that regard.
doomtrain5.jpg

Doomtrain is cool, but I'd imagine a train pokemon (most likely steel/electric or steel/fire) to be very strong physically, be kinda fast but not too fast (maybe 105 or 110 speed max) but also to be pretty bulky. I mean, how can you damage a train? It's not easy at all. Maybe something like

95 HP
115 ATK
100 DEF
50 S.ATK
70 S.DEF
105 SPD

535 BST. I agree that it should have all kinds of ramming attacks. Flare Blitz, Volt Tackle, Double Edge... Also that fire version of Motor Drive (I love the name Steam Engine for it) would fit nicely, and maybe a secondary ability in Rock Head would be pretty cool with all those recoil moves. You could make a second ability like Rock Head and call it Steel Head or something to fit him better for all I care, it's not like there aren't already abilities which do the same thing but have different names.
 
I just don't think a train is a remotely plausible Pokemon concept. The overwhelming majority of Pokemon are based on living things. Those base on inanimate objects are almost always based on simple inanimate objects - the Geodude line is based on boulders, the Magnemite line on magnets and screws, the Voltorb line on Poke Balls. The only Pokemon based on complex machines are the Rotom Formes, and that's because Rotom itself is based on a poltergeist.
 
I just don't think a train is a remotely plausible Pokemon concept. The overwhelming majority of Pokemon are based on living things. Those base on inanimate objects are almost always based on simple inanimate objects - the Geodude line is based on boulders, the Magnemite line on magnets and screws, the Voltorb line on Poke Balls. The only Pokemon based on complex machines are the Rotom Formes, and that's because Rotom itself is based on a poltergeist.
Make a train form for Rotom then?
 
I doubt they will add forms for old pokemon. how about each of rotom's form evolves into a different pokemon?
 
What's with everyone and physical attackers? I have not once seen someone post a base stat set of a Pokemon that is a full on special attacker. It's all been physical, mix, or walls. This is 5th generation so special attackers might become more popular.
 
Blissey

Many many pages ago I suggest Draceon, the dragon Eeveelution, be specially-based, and posted a spread (forgot what). The idea was for it to be like a weaker version of Latios.
 
I would like to see some good special steel walls, stuff that can take Draco <Meteor and laugh at it as much as Blissey. I'd like to see both the latis be legal, but Os is way too powerful strictly because the only thing that can take his hits is Blissey.
 
I know most people say we don't need a new type, but maybe we do. Maybe we should get another type. Something that resists dragon, and a few other types (perhaps including one, but not all, of steel's weaknesses). Mustn't be weak to fire or ground. The dragon type is currently somewhat off-balanced, and it doesn't help that it's only resisted by the steel type which is also arguably unbalanced.

If it has few weaknesses and one of them's poison, that gives the poison-type a much bigger boost. Especially if many of the new type's weaknesses are resisted by grass, so poison is the only thing that can hit both. Perhaps even have it so grass/new type is only 4x weak to poison (that means new type would resist Fire, Ice, Flying, Bug, and the aforementioned Dragon) and the Pokemon with that type is capable of being a big threat. Then you'd see posion moves and even HP Poison around a lot more.
 
I know most people say we don't need a new type, but maybe we do. Maybe we should get another type. Something that resists dragon, and a few other types (perhaps including one, but not all, of steel's weaknesses). Mustn't be weak to fire or ground. The dragon type is currently somewhat off-balanced, and it doesn't help that it's only resisted by the steel type which is also arguably unbalanced.

If it has few weaknesses and one of them's poison, that gives the poison-type a much bigger boost. Especially if many of the new type's weaknesses are resisted by grass, so poison is the only thing that can hit both. Perhaps even have it so grass/new type is only 4x weak to poison (that means new type would resist Fire, Ice, Flying, Bug, and the aforementioned Dragon) and the Pokemon with that type is capable of being a big threat. Then you'd see posion moves and even HP Poison around a lot more.

This makes a lot of sense, and the combination you suggested would work quite well IMO. I'm not too sure how viable it is, though. Last time types were added it was only the second generation. Now we're four gens and ~500pokes in, I'm not sure how willing GF would be to come up with a new type, especially since if they did do it, they'd end up stuck between having like two pokes of that type, or making so many Isshu's dex would be overrun with it.

I'd rather see some changes in the current system. Specifically to Steel. I'd suggest making it neutral to Poison and killing two birds with one stone, but I just don't see it going from immune to neutral. My best bet would be to make Steel neutral to some other types, maybe Rock or Grass
 
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