Ask a simple question, get a simple answer - mark 23 (READ THE OP)

Status
Not open for further replies.
Or rather... going into the RMT forum =x Though marthy is entirely correct.

Vratix: No Fighting-types enjoy switching in, but you can use Spore Breloom to put it to sleep, Megahorn Heracross to kill it, or Swords Dance (Night Slash or X Scissor) Gallade to hurt it, though you have to be careful of status.
I don't really like the RMT forum here tbh, they require like 5 paragraphs for each Pokemon for the following:
Why did you pick them
What role are they serving (moves and EVs tell you that already)
What can they do to threats (read above)
 
Modest Milotic@ Life Orb with
Surf/HP Electric/ Hypnosis or Ice Beam/ Recover

Spread #1 is from the analysis: 152 HP/80 Defense/220 SpAtk/56 Speed...
It gives Milotic 212 Speed to outrun most slow guys, enormous special attack with life orb, and average defenses

Spread #2, one of my friends has been working on for me: 252 HP/168 Defense/88 Special Attack... It gives Milotic wonderful defenses and above average special attack... 394 HP/236 Defense/286 Special Defense takes a good amount of hits and 282 Special Attack with the Life Orb is enough to OHKO or 2HKO some major threats...

Spread #3 was also made by a friend: 68 Def/252 Spatk/190 speed... It gives Milotic 211 Defense, 328 Special Attack, and 244 Speed... However instead of outfitting it with a Life Orb, Milotic gets a Salac Berry, so that it can attack until its HP is relatively low, then use recover after the Salac Berry activates, letting it outspeed (even max speed Latias) and then truly sweep.

So...
A. Which spread do I go with in OU?
B. Would said moveset like Ice Beam or Hypnosis?

???
 
I have a Level 5 Scyther (Pearl Version, just hatched, no EVs) with an Adamant nature.
Its Defense Stat is 14, but its attribute is “Good endurance”.

According to page two, “Level 5 Stats with 31 IV” of the Breeding Guide on this site, it should have an IV of 31 in defense, but that can’t be, as only the attribute of “Capable of taking hits” can be an IV of 31 in defense.

What’s going on? Is this a false positive? (i.e. The defense IV is really 28 and generating a value of 14 at level 5 similarly to an IV of 31?)
 
I have a Level 5 Scyther (Pearl Version, just hatched, no EVs) with an Adamant nature.
Its Defense Stat is 14, but its attribute is “Good endurance”.

According to page two, “Level 5 Stats with 31 IV” of the Breeding Guide on this site, it should have an IV of 31 in defense, but that can’t be, as only the attribute of “Capable of taking hits” can be an IV of 31 in defense.

What’s going on? Is this a false positive? (i.e. The defense IV is really 28 and generating a value of 14 at level 5 similarly to an IV of 31?)
If all you have to go on are the level-5 stats, it's pretty much impossible to pin down your IVs. You'll either need to use an AR to find them directly, or get your hands on a bunch of Rare Candies and use something like MetalKid's calculator.

is 252 the max that you can put into a specific ev?
The absolute maximum for a single stat is 255. But 252 is the practical limit; the extra three on top will do absolutely nothing to benefit your Pokemon.
 
Please Help

Okay i have been breeding for sp.Atk IV's for the past 3 days with my horseas, I've been trying to get 31, i've bread around 100 and 45% of thm have been 30iv's for Sp.Atk. I changed the parents so it wouldnt carry over nd it keeps doing it. any ideas why?:pirate:
 
I just made a heavy offense team (OU), and I realized I don have any water resists. The spot that keeps changing on my team and doesnt seem to fit is revenge killer. Can anyone think of a semi bulky scarfer that resists water and is not weak to dark (since I already have two pokemon weak to dark attacks)? Celebi and starmie both have dark weaknesses. Scarf shaymin?
 
I don't really like the RMT forum here tbh, they require like 5 paragraphs for each Pokemon for the following:
Why did you pick them
What role are they serving (moves and EVs tell you that already)
What can they do to threats (read above)

They ask for these information because they need to know if your team actually underwent training, and if you actually put thought into making it. This is to ensure that no gimmicky team will be posted.
 
I just made a heavy offense team (OU), and I realized I don have any water resists. The spot that keeps changing on my team and doesnt seem to fit is revenge killer. Can anyone think of a semi bulky scarfer that resists water and is not weak to dark (since I already have two pokemon weak to dark attacks)? Celebi and starmie both have dark weaknesses. Scarf shaymin?

Shaymin is probably your best bet here, honestly. 342 / 236 / 236 is nothing to scoff at, and it has key resists to Ground, Grass, Water, and Electric.

Not to mention that unlike Celebi, who relies on Leaf Storm as a power move, Seed Flare is great for revenging, crippling switch-ins, or even late-game sweeping. If Shaymin doesn't float your boat...you could try ScarfVenusaur, ScarfRoserade, or ScarfSceptile (extremely fast, though frail).

Otherwise, there really are no bulky water-resisting scarfers that hit the 100 speed mark (which I assume is what you aim for to outpace Mence).

I personally would go with Starmie or Shaymin. The former has great coverage, speed, and can punish Pursuiters with a Modest Hydro Pump, while Shaymin has bulk, good speed, and good coverage as well.
 
If you read a simple comment or two per Pokemon stating simple info, and the moves and EVs, is that not enough? Should I type fifty paragraphs per Pokemon? No. Waste of my time when they don't put nearly enough effort into the rate.

You're exaggerating quite a lot. Take a spin through the RMT archives, and you'll see that even some of the RMTs that are considered the best of all time offer only a brief paragraph about the purpose of each pokemon, and then a threat list detailing the team's plans against most major threats.

Besides, if you don't know yourself why each pokemon is on your team, and what your plans are against the major metagame threats, no one can help you anyway, since the only way anyone can help you is to know what each 'mon is doing.

For a thread to not be locked, all you need is a brief paragraph and a reasonable threat list, not a ten page essay. An easy way to do it for each pokemon is this: Who is it? What do they do? Why this pokemon and not another similar one? How does it synergise with the other members of the team? How do I handle its counters?

It's not so hard.
 
You need your PokéWalker and your DS card. Turn the PokéWalker on (middle button) and start up HG/SS. Then for both, in the Continue / New Game menu, there should be something similar to Connect to PokéWalker.
 
Okay so i'm new to RNGing Pokemon, i'm trying to get a 31/31/31/31/31/31 Ditto I have my ID i don't want it shiny so i didn't put a SID My seconds are 14, My Delay I put between 604 and 612, I chose method J. Max Frames idk what thats about so i put 110 like i saw in a youtube video. I press generate and no results. Please Help

Thank You,
TMNSquirtle
 
Okay i have been breeding for sp.Atk IV's for the past 3 days with my horseas, I've been trying to get 31, i've bread around 100 and 45% of thm have been 30iv's for Sp.Atk. I changed the parents so it wouldnt carry over nd it keeps doing it. any ideas why?:pirate:

Well, 30 is pretty much great, the one point won't really make any significant difference unless the iv is for speed.
 
Why do so many Tyranitar sets on the analysis drop Stone Edge? Rock has fantastic coverage, and so many non Rock-types use it, why would Tyranitar drop it?

Also, if I insist, what move should I drop for Stone Edge on the MixTar set?
 
I have a Level 5 Scyther (Pearl Version, just hatched, no EVs) with an Adamant nature.
Its Defense Stat is 14, but its attribute is “Good endurance”.

According to page two, “Level 5 Stats with 31 IV” of the Breeding Guide on this site, it should have an IV of 31 in defense, but that can’t be, as only the attribute of “Capable of taking hits” can be an IV of 31 in defense.

What’s going on? Is this a false positive? (i.e. The defense IV is really 28 and generating a value of 14 at level 5 similarly to an IV of 31?)
A level 5 Scyther with a defense of 14 could have a defense IV anywhere between 20~31. Yours is listed as "Capable of taking hits," which means its defense IV ends in either 3 or 8. We know that its defense IV cannot be any lower than 20, so your Scyther's is either 23 or 28 (that's right, it could actually be LOWER than 28!)

What you're getting here is known as a rounding error. It's very hard to prove a 1.5% difference (the difference between a level 100 Scyther's defense for 28 and 31 IVs) when you've got such tiny numbers. Like Dark Morford said, larger numbers will make your calculations much more accurate.

Is Draco Meteor on Timid Jirachi viable in any way?
Um...maybe. The others would probably have a better answer, but I had my Jirachi forget Draco Meteor entirely. My rationale went that Draco Meteor's power is 150 and Psychic's 135 (90 + 45), so the loss in power wasn't really that bad. Moreover, Psychic has a 30% chance of dropping the opponent's Special Defense a level, boosting its effective power even higher. On top of that, Jirachi has Serene Grace, upping that chance to 60%. By contrast, Draco Meteor drops Jirachi's Special Attack TWO levels, making only the first use viable. To me, Psychic just seemed like a more versatile move overall.

Bear in mind, though, that I'm kinda new to this whole scene. If one of the vets floating around here says something different than what I said, take his word over mine.

Of course, Draco Meteor WOULD be better if you're facing a dark type or another psychic type....
 
Is Draco Meteor on Timid Jirachi viable in any way?
That's the event move isn't it. I don't think it's been used much, but I can't see why it's unusuable. 140 Base Power on one of the best attacking types. Personally I'd consider giving a Specs set a go - Jirachi's got the bulk and typing to keep switching in and firing off DMs or other moves. Draco Meteor, Psychic, Thunderbolt, 4th move

About Psychic being better - that is a a fair point. Dragon has better coverage though. Also you nail a Salamence or other dragon switch-in, though I'm not sure they would or should come in on Jirachi.
 
Draco Meteor's power is 140? Whoops!

And yes, the Gamestop event Jirachi knows Draco Meteor.

Word of advice, though, Darkblader: IF you have Jirachi forget Draco Meteor, it will NEVER be able to relearn it. EVER. Unless you cheat. So if you're gonna have it forget that move, better be sure.

But yeah, using Draco Meteor would pretty much require either a use of a White Herb (sorta a waste of an item slot IMO), a switch (which would be fine if you also Choice it), or...hey, does Mist prevent self-induced stat reduction?

EDIT: seems the Aussie Toys-R-Us event Jirachi ALSO knows Draco Meteor. I didn't know they were planning to do something like that. Cool. It'd be a shame since I don't live there, 'cept I already got a Jirachi from the previously-mentioned event.

EDIT 2: Link, if anyone's interested.
 
Draco Meteor's only real applicable use is as a niche move in Ubers for the OHKO on Palkia or something. In OU, it is a waste of a moveslot, it's as simple as that, unless you have insane Kingdra troubles or something (Scarf Jirachi fails to KO it uninvested, though, but does a sizeable chunk of damage @ 71.9% - 84.9%... you could use it on a mix set, maybe over Ice Punch or something, but meh, it's not really a good idea). But given the rarity of Jirachi and the fact you can't relearn Draco Meteor, I would say keep it, unless you can't get your hands on a different Jirachi. If you want to trade it, someone might want to use it for Ubers?
 
Bug Bite. After Technician, Bug Bite has 90 base power compared to X-Scissor's 80. It can also steal and consume Berries, which is always nice. Hell, it even has more PP, though you're not likely to get Bug Bite-stalled...

In future, you can always refer to the Smogon Moves 'Dex for information on moves! Bug Bite X-Scissor
 
Status
Not open for further replies.
Back
Top