Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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Heatproof Bronzong is a gimmick, tbh... it makes for a poor lead and as a lead is its best spot, since coming in on Spikes gives away the gambit, as well as being hit by a Fire-type attack. While it's usable, it's not exactly very good, and Levitate is always preferable. :x It's reliable and works well. CFJ, that's an interesting thought, though it'd be a shame to give up the EQ potential, but if your team doesn't call for it..
 
I see. I was wondering why my Pikachu dealt only like %10 to Dragonite with Quick Attack <.<
Actually it is programmed into Shoddy, it just doesn't display it. Pikachu dealt like 10% because it's weak and Dragonite is bulky.

76 Hasty Light Ball Pikachu Quick Attack
vs. Rash Life Orb Dragonite : 13.3% - 15.8%
 
Is Heatproof Bonzong viable? Considering most opponents would presume it would have levitate, should I use Heatproof to remove his weakness to fire, and presume he wont be attacked by ground moves, or should I use levitate just incase?
Heatproof is a perfectly viable alternative. If you already have numerous ground resistant/immune Pokemon or fire weak Pokemon on your team, Heatproof may be superior. You lose the ability to switch into ground attacks, but you gain the ability to threaten fire types with your own Earthquake (though it's not ideal to come in on the moves because Bronzong's so slow so has to take two hits if it switches in - but even that's manageable if you have screens).
Levitate is generally the better option, because ground immune and fire weak is normally better than fire neutral and ground weak. But I emphasise generally - some teams will prefer Heatproof. It's a choice you make, so don't just blindly click Levitate.
 
Okay, one quick question. Given Machamp's ridiculous versatility, huge movepool, no safe switch ins (thanks to the combo of dynamicpunch and payback with No Guard), why hasn't machamp been moved to ubers (or at least placed in the suspect ubers list)? Also, there are only 3 pokemon in OU that Machamp can't hit for super effective damage. They are:
-Swampert
-Kingdra
-Other Machamp
 
Okay, one quick question. Given Machamp's ridiculous versatility, huge movepool, no safe switch ins (thanks to the combo of dynamicpunch and payback with No Guard), why hasn't machamp been moved to ubers (or at least placed in the suspect ubers list)? Also, there are only 3 pokemon in OU that Machamp can't hit for super effective damage. They are:
-Swampert
-Kingdra
-Other Machamp

because it's slow, easy to kill and easy to stop if you know what you're doing.
 
Okay, one quick question. Given Machamp's ridiculous versatility, huge movepool, no safe switch ins (thanks to the combo of dynamicpunch and payback with No Guard), why hasn't machamp been moved to ubers (or at least placed in the suspect ubers list)? Also, there are only 3 pokemon in OU that Machamp can't hit for super effective damage. They are:
-Swampert
-Kingdra
-Other Machamp
What moveset are you basing that on?
 
I assume DynamicPunch, Ice Punch, Payback, and Bullet Punch?

Electivire has insane super effective coverage as well and no one wants that banned.

Zy expressed it perfectly.
 
What I'm saying is that knowing all the different moves that machamp can learn, the type coverage that it has doesn't grant you many safe switch ins. On top of this, even if you can switch in safely, you'll always be confused thanks to dynamic punch (unless you're a ghost, and even if you aren't the ghosts will be 2HKO'd with payback on the choice band set). I think it's wrong when the outcome of a battle is left up to confusion hax.
 
I assume DynamicPunch, Ice Punch, Payback, and Bullet Punch?

Electivire has insane super effective coverage as well and no one wants that banned.

Zy expressed it perfectly.

Electivire doesn't have No Guard and Dynamicpunch...

Oops, sorry for the double post...
 
So? I was making a point that your coverage argument was moot... good coverage is a fair argument, yes, but only when combined with certain other traits, such as the speed to use them effectively.

I think it's wrong when the outcome of a battle is left up to confusion hax.
That's Pokémon, where secondary effects are rife; if I were you, I'd be more upset about Jirachi (please don't start). The outcome isn't even left up to it since Machamp is easily revenged / outpredicted for the switch-in. Any decently-powered and faster Pokémon (so basically most of OU) can revenge, and if you predict the move it's going to use, you can bring in Pokémon easily on Payback/IP/Bullet Punch/DP if they're a Ghost-type.
 
So? I was making a point that your coverage argument was moot... good coverage is a fair argument, yes, but only when combined with certain other traits, such as the speed to use them effectively.

That's Pokémon, where secondary effects are rife; if I were you, I'd be more upset about Jirachi (please don't start). The outcome isn't even left up to it since Machamp is easily revenged / outpredicted for the switch-in. Any decently-powered and faster Pokémon (so basically most of OU) can revenge, and if you predict the move it's going to use, you can bring in Pokémon easily on Payback/IP/Bullet Punch/DP if they're a Ghost-type.

I don't think that our decision on whether we move something to ubers should be based on how easy it is to revenge kill. You can revenge kill anything in OU, but the pokemon in OU also need to have counters that can safely switch in.
 
I don't think that our decision on whether we move something to ubers should be based on how easy it is to revenge kill. You can revenge kill anything in OU, but the pokemon in OU also need to have counters that can safely switch in.



Since when did OU pokes need to have counters? I'm pretty sure every poke needing a counter died when D/P started because of how hard everything hits now.
 
I am looking through my shiny spreads for Method 1 Pokemon, and I found a spread that is 27/25/31/31/31/30 (HP Ice 68). Is the HP IV too low for this spread to be useable?
 
Everything in OU has a counter. Name any pokemon (except machamp) and I'll give you a counter.



You seem to be confusing Counter with Check. A Counter should be able to come in on any move and force the poke out or the poke will faint. A Check is a poke who can come in on some moves and threaten the poke out. Just thought i might explain it since your obviously confusing the two.
 
Everything in OU has a counter. Name any pokemon (except machamp) and I'll give you a counter.
Guess what, Machamp has counters also. Slowbro and Spiritomb both counter Machamp.

That's not the point though. Not everything in OU is counterable, as there are just too many sets to counter. For example, Blissey might be able to counter a specially based Gengar, but one with Focus Punch vs a Seismic Toss Blissey causes Blissey to lose.
 
Machamp is possibly broken in a Trick Room setting. It's too slow to use any of its advantages successfully, thus not really having many advantages at all.

Most of OU can kill it. Most of OU can revenge it. Most of OU is not bothered by it. Sure, it is still an OU Pokemon, but that doesn't mean it outclasses everything else in the metagame.
 
I don't think that our decision on whether we move something to ubers should be based on how easy it is to revenge kill. You can revenge kill anything in OU, but the pokemon in OU also need to have counters that can safely switch in.

Being easily revenged is a huge factor. Suspects are rarely able to be revenged in the capacity Machamp is. Slowbro and Spiritomb are hard counters and nearly all of OU is faster. In short, I agree entirely with supermarth64. No offence, but you should really stop with the Machamp vendetta, as you will be hard-pressed to find one good player who agrees with you. I'd like to cite the actual Offensive Characteristic: a Pokémon needs to be able to sweep a large portion of the metagame under common battle conditions. Machamp cannot achieve this.

Since you are a Wi-Fi battler too, the best measure for you to take would be to specify no Machamp.
 
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