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Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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WHY would you use a mild feebas/milotic? (my simple question)
Because I do stuff on my own (mostly) out of a habit to be unique and I don't go off of Smogon movesets and so on, plus it was a special attack boosting nature with great IVs (couldn't influence the nature while breeding).
 
Is it common for DP and HGSS to have connection problems with each other? Seems like my game gets stuck 50% before first Pokémon are launched when I battle across versions.
 
HP grass is always the best option for any milotic used on for atacking, gyara wont ohko you any day, ice beam 2hko after SR, hp grass make sure swampert shut up.
Actually outrage with choice band and a critical to a max defensed Milotic (without status condition) will OHKO it always even with 252 in HP as well.
 
How do you make recommendations/additions to the smogon strategydex?

I want to include/recommend this lead be added to the pokedex:

Smeargle (FEARgle) lead
lv. 1 0 speed IVs
Own Tempo brave focus sash

Spore
Endeavor
Trick Room
Dragon rage

This set works a lot like a FEAR set, but with some key differences that give it much more utility than a normal FEAR pokemon. Trick Room guarentees the first hit against everything, and this speed setup lowers it's speed from 6 to 5 in the event of other level 1's (rare, but as it has no cost to smeargle, there is no reason not to go for the lowest possible speed). Being a lead, it comes in before entry hazards can ruin it.

The strategy is to use trick room to gain priority first turn, or spore against priority users and pokemon that probably don't hold a lum/chesto berry. Or in the event of a tyranitar, use endeavor to bring it down to 1 hp before the sandstorm makes smeargle useless. The next attack is very situational. If still at full health, use spore to incapacitate whatever is out or endeavor if the opponent probably has a lum/chesto berry. If the opponent is incapacitated by spore with trick room out, you endeavor. Then dragon rage guarentees a kill against almost every pokemon in the game, as even if smeargle is at full health leftovers recovery + smeargle's 12 HP is less than 40 for anything other than Chansey and Blissey, and will kill those two if Smeargle did it's endeavor at 1 health.

In this situation, the two most common possibilities are: 1 - you KO'd the opponents lead with one turn of trick room left, enabling you to spore the switch-in, trick room again, and at least get one endeavor in if not also another dragon rage, or two; the opponent's lead is asleep, his switch in is KO'd, and you have one turn on trick room left to bring the opponent's next pokemon down to 1 hp.

While this set seems like a complete glass cannon that is easily wrecked, it is guarenteed to do a lot of damage even if this ideal situation does not play out, provided proper prediction. Should an opponent have something to stop smeargle, that pokemon will either be at 1 hp or if it's a ghost, put to sleep if predicted correctly. The only things that truely counter this are jirachi leads 60% of the time that they use iron head as a first attack due to iron head flinch and hypnosis leads 60% of the time they use hypnosis. If they use taunt though, they can be endeavored and then dragon raged due to focus sash protection. Machamp is also a tough pokemon for smeargle because lum berry is common and it runs substitute, but because of own tempo, dynamic punch will not stop an endeavor, and endeavor kills substitutes in one hit.


So how do I recommend this for the strategydex?
 
HP grass is always the best option for any milotic used on for atacking, gyara wont ohko you any day, ice beam 2hko after SR, hp grass make sure swampert shut up.
Agreed mostly because some Gyarados carry Wacan Berry while I don't think there exists a Swampert with Rindo Berry.

How do you make recommendations/additions to the smogon strategydex?

I want to include/recommend this lead be added to the pokedex:

Smeargle (FEARgle) lead
lv. 1 0 speed IVs
Own Tempo brave focus sash

Spore
Endeavor
Trick Room
Dragon rage

This set works a lot like a FEAR set, but with some key differences that give it much more utility than a normal FEAR pokemon. Trick Room guarentees the first hit against everything, and this speed setup lowers it's speed from 6 to 5 in the event of other level 1's (rare, but as it has no cost to smeargle, there is no reason not to go for the lowest possible speed). Being a lead, it comes in before entry hazards can ruin it.

The strategy is to use trick room to gain priority first turn, or spore against priority users and pokemon that probably don't hold a lum/chesto berry. Or in the event of a tyranitar, use endeavor to bring it down to 1 hp before the sandstorm makes smeargle useless. The next attack is very situational. If still at full health, use spore to incapacitate whatever is out or endeavor if the opponent probably has a lum/chesto berry. If the opponent is incapacitated by spore with trick room out, you endeavor. Then dragon rage guarentees a kill against almost every pokemon in the game, as even if smeargle is at full health leftovers recovery + smeargle's 12 HP is less than 40 for anything other than Chansey and Blissey, and will kill those two if Smeargle did it's endeavor at 1 health.

In this situation, the two most common possibilities are: 1 - you KO'd the opponents lead with one turn of trick room left, enabling you to spore the switch-in, trick room again, and at least get one endeavor in if not also another dragon rage, or two; the opponent's lead is asleep, his switch in is KO'd, and you have one turn on trick room left to bring the opponent's next pokemon down to 1 hp.

While this set seems like a complete glass cannon that is easily wrecked, it is guarenteed to do a lot of damage even if this ideal situation does not play out, provided proper prediction. Should an opponent have something to stop smeargle, that pokemon will either be at 1 hp or if it's a ghost, put to sleep if predicted correctly. The only things that truely counter this are jirachi leads 60% of the time that they use iron head as a first attack due to iron head flinch and hypnosis leads 60% of the time they use hypnosis. If they use taunt though, they can be endeavored and then dragon raged due to focus sash protection. Machamp is also a tough pokemon for smeargle because lum berry is common and it runs substitute, but because of own tempo, dynamic punch will not stop an endeavor, and endeavor kills substitutes in one hit.


So how do I recommend this for the strategydex?
In the Contributions & Corrections forums.
 
Isn't that true for most criticals though?
Yeah I hate criticals....but if it isn't outrage then it won't die from a critical (well unresisted 120+ base power attack) but thats only if the Gyarados has complete max attack (and a band) and you have complete max defense, I still need opinions on my Milotic holding a flame orb, cause then a critical definatly won't kill it even though it isn't completely max.


Even if smeargle learns a move using sketch, then goes to the move tutor to relearn sketch?

Good point, didn't think about that.
 
Whoops, Now what?

Well, I posted it here: http://www.smogon.com/forums/showthread.php?t=72320, and help getting it through the queue would be helpful! Also, where is this quality control sub forum? I may be a long time shoddy player, but I'm new to smogon.

I moved the set here: http://www.smogon.com/forums/forumdisplay.php?f=128, which puts it in quality control. Not sure what to do with the old thread though.

Edit button if you want to say something else to avoid double-posting. Oh, and sorry, forgot Quality Control. You post your set there and people will say stuff about it and will "approve" them.
 
May sound a bit stupid, but I had a question. Are Heatran able to breed? They can become male or female, and was wondering if I could use two of them, or a Ditto. Or do I just have to mash Reset whenever I catch a bad one?
 
May sound a bit stupid, but I had a question. Are Heatran able to breed? They can become male or female, and was wondering if I could use two of them, or a Ditto. Or do I just have to mash Reset whenever I catch a bad one?
They cannot breed even though they do have genders. The same goes for Lati@s and Cresselia. And yes, you can just soft reset over and over, or you can RNG abuse
 
Iv'e noticed the analysis doesn't use any SpA EVs on Milotic-why is that? Doesn't Milotic need the power for Surf/Ice Beam/HP?
Well on the offensive sets there is a heavy investment in special attack!
Milotic doesn't need any special attach EVs on the defensive set s because the main purpose is to ...well.....defend.
On the defensive sets even without any EV the special attack reaches 236 + STAB on surf is pretty decent for a wall!
 
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