What I don't quite understand is why people are being called out for saying the metagame is too hard when the most recent trend is to claim that the metagame is too easy (like with Heysup's post). I think that that's what threw me off the most about your post, Thund. Also, we all respect that you try a variety of different Pokémon, but with what you said it seemed like you were starting to impose that on us, criticizing us for not doing the same thing. The truth is, there are some barriers in people's lives that prevent them from satisfactorily testing very many teams. My trend has been making five or six teams and then laddering with two or three of them.
And nothing in Pokemon frustrates me.
Losing several games in a row to everybody wouldn't put you down? Even just a little? Maybe a smidge? This isn't a bad thing. It tells you that you might be in tilt, that maybe you're not adapting very well to the current metagame, that perhaps you should stop for a while. It's not about not having fear; it's about dealing with it. When people complain, they're just telling it how it is. This is just as important as your complaining about their complaining is. When we post in this thread, we should be talking about all of our experiences, both good and bad, and then we deal with that in our own way.
When I was complaining about the metagame a while back, I was just trying to make a point. Pokémon that "stick out" don't necessarily have to be removed to create a "better" metagame; it might even make it worse. There is such a thing as too much variety, too little centralization, etc. Jabba and others (sort of) warned about this before, and I was echoing those words.
the reason people are having so much trouble adapting to this metagame is because, for the first time in possibly the entire history of new UU, teambuilding is no longer "okay what's the most broken thing in the metagame and how can I stop it from abusing me/how can I abuse it". This basically means that a lot of players were relying on extrinsic direction to guide their teams. A current look at the most successful teams on the ladder right now reveals something interesting: they are all teams with a self-contained strategy that is not reliant on metagame shifts.
Maybe that is implicitly one of the problems, but I don't believe that that is the whole story. I commented a few times in previous metagames about how I was doing fine with an "old" team from the Shaymin era. I don't really believe in anti-metagaming, and I make teams with suspects just to see how well they do, often to be disappointed. (This is why all of my accepted votes have been UU.) I don't think too hard about what might specifically threaten my team when I'm building it. The hope is that, if a major threat does exist, it will be rare or it will sweep me enough times that I'll think of an adjustment. It really helped that I had a specific face to my problems in previous metagames. Also, my "old" team did have an underlying purpose, which was basically artillery spotting. The early May metagame definitely wasn't friendly to that plan :S Basically I think I just happen to have suffered from the second-order effects of the recent bans.
What really intrigues me is that this UU/NU list is basically last summer's UU/NU list minus Yanmega and plus Alakazam and Rhyperior. Was Yanmega really so centralizing? Was my Yanmega lead really that much better than the Scarf Moltres that replaced it? Or are people just bending over backwards at the prospect of no suspects?
One last thing for completeness:
And Venu/Milo/K9 is just an example of a standard core, I could have just as easily used the Swellow/Scyther/Donphan core a good amount of people use.
I don't use that core either :P Seriously, though, I think we all (should) have our favourite Pokémon and our favourite cores. Personally, I find it hard to justify not using Milotic+Registeel on my balanced teams, Bulky Gyarados on many of my OU teams, etc.