The First Smogon Council - Salamence

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why would anyone even bring up ddmence as an attribute to its 'uberness', that's like the easiest mence of all to check and actually has hard counters................................

There is no way you are serious here, tell me what legitimate Pokemon can take a DD Outrage or 2 Outrages and OHKO back (that is what a "hard counter" is). Cresselia, P2, very bulky Suicune/Vaporeon ... that is all really. Even it's checks can only come in safely on revenge kills (Mamoswine/Weavile) as they run the risk of being Outraged/Fire Blasted.

For the bulky water counters, they often support an entire team, can you imagine Mence taking them down to 20% or whatever and then DDGyara or Infernape just sweeping?
 
Actually a counter simply has to force the opponent to switch out, but i see your point.

Defensive Porygon2 counters DDmence through Trace and OHKO back with Ice Beam.
 
Actually a counter simply has to force the opponent to switch out, but i see your point.

Defensive Porygon2 counters DDmence through Trace and OHKO back with Ice Beam.
Draco Meteor says "hi" btw. Yeah, I've tried switching Porygon2 in on Mence before, only to be 2HKOed by DM followed by Outrage.
 
Porygon2 is UU though and there is a reason - Fighting weakness, doesn't hit back hard enough against many threats, pokemon it "counters" can still beat it (Heatran with EP and Explosion). Sure it finds a niche as a Mence counter, but it's use behind that (and as a Gyarados counter) is limited. I agree we should try to utilize more underused Pokemon if they can fill a niche that can be really helpful to a team but in this case, Porygon2 can't really do much for the team except for just being a quick counter to Salamence.

This is the same problem I have with Cresselia, as it can counter Infernape and DDMence, but it is taking a lot of damage from Outrage and doesn't do much to help a team. Which is why it (was) in UU.

I don't think cutting DDMence short is right at all, it certainly can be attributed to its Uberness because it can easily sweep through most teams thanks to its high Speed (492) and power behind it's attacks.
 
Salamence locked into Outrage is easily revenged by weavile and mamoswine, and is also revenged and walled by bronzong and scizor. Although Salamence is an incredibly powerful sweeper, Stealth Rock, LO recoil, and sandstorm/hail limits its time on the battlefield. Plus, status sucks on it.
 
Salamence locked into Outrage is easily revenged by weavile and mamoswine, and is also revenged and walled by bronzong and scizor. Although Salamence is an incredibly powerful sweeper, Stealth Rock, LO recoil, and sandstorm/hail limits its time on the battlefield. Plus, status sucks on it.

The bit in bold is what the problem is. If you are relying on revenge killing Salamence, doesn't that mean it has already done it's job by killing something? And, more often than not, it hasn't just got rid of one, but it has damaged another Pokémon for good measure, meaning something else can come in and sweep. Being able to revenge kill something doesn't make it any less powerful.
 
The bit in bold is what the problem is. If you are relying on revenge killing Salamence, doesn't that mean it has already done it's job by killing something? And, more often than not, it hasn't just got rid of one, but it has damaged another Pokémon for good measure, meaning something else can come in and sweep. Being able to revenge kill something doesn't make it any less powerful.

Didn't want to have to post in this thread just yet, but I'm really getting sick of people saying this. You can't just say this without actually knowing what the particular Salamence's job is, or how Salamence tends to switch into the match with the less defensive (suspect) variants.

DDMence's job is the easiest to stop, because its job is to sweep. Sweeping is when you try to take out all of the remaining members of the opponent's team when it comes time for the pokemon to set up. If it's revenge-killed and killed only one pokemon during its time in the battle as a result, how in the world is that a sweep? Unfortunately, it isn't, and it failed at its job on the team. As far as I'm concerned, if something is trying to fit the OC, then it can't constantly be getting revenge-killed, because the OC is only met when something can sweep through the opponent's team with little to no support. If you sacked something that had very low health and was inevitably going to be death fodder, and then you revenge-killed DDMence, it hasn't done its job of sweeping, since it basically killed nothing. Yes, it can just switch out and try again, but DDMence does not have the best defenses, and needs all of its coverage, so it's often going to have to switch in after something else on its team has died if it doesn't want to take a crapload of damage on the switch-in. This means that his teammate's sacrifice was pretty wasted if, being the main sweeper on the team, it was only able to kill one thing before getting killed itself.

Mixmence on the other hand, can have the revenge-killing argument placed on it because its job is not to sweep, but to punch holes in the opposing team for something else to sweep. This means that its main job is to support its team. But where do we draw the line here? Mixmence does not have nice defenses compared to variants like Bulkymence (especially with the -SpD nature), and coupled with Stealth Rock + Sandstorm, there's a good possibilty that the player is going to have to switch it in after something dies. Therefore, the revenge-killing argument can be provided for both sides, since something is often going to die just for Mixmence to switch in without taking a big hit from an attack and Stealth Rock. In addition, unlike a true SC filler like Wobbuffet, Mixmence cannot control what he kills. If the opponent chooses to switch in death fodder and then revenge-kill Salamence after that, he didn't punch any holes in the opposing team, the member that damaged the death fodder did. Yes, he can just switch out, but once the opponent knows that you have Mixmence, they're going to be throwing out more attacks or statuses with their Mixmence-vulnerable pokemon. This means that it's going to be extremely difficult for Salamence to switch back in.

Oh yeah, and don't bother comparing this to Rayquaza (I know people like to do that for whatever reason), because it's pretty damn obvious that Rayquaza is a lot harder to revenge-kill and generally has better attacking stats, better movepool, immunity to Sandstorm, etc, etc. Seriously, just don't.

Anyway, I might post some of my experiences on this ladder later.
 
Yeah, still not buying it. If you want to be funny, you can go ahead and run it on the Suspect ladder and not get past any wall ever.

You say that Jolly Dragonite is a gimmick? Holy shit you're ignorant, dude. You realize that all the top teams for DDMence use Naive or Jolly, right? You realize that after a DD, Mence has literally 2 attack over Dragonite, right? You realize only an idiot would run a max speed Dragonite and not use Jolly, right? I'm sorry but you're so blindly set on making Mence Uber that your arguments are getting sloppy and your ignorance is showing.
 
Actually a counter simply has to force the opponent to switch out, but i see your point.

Defensive Porygon2 counters DDmence through Trace and OHKO back with Ice Beam.
Not exactly a counter also has to be able to switch in to it's attack and take none to minimum damage.
 
Mence has so many different possible sets which makes it so scary. You enter a battle and see Mence and there are so many ways for it to wreck you that you usually need to sacrifice at least 1 mon. With Mence gone, there are many sweepers that could shine, Ape, Luke, but they aren't necesarily AS dangerous as Mence is.
 
why would anyone even bring up ddmence as an attribute to its 'uberness', that's like the easiest mence of all to check and actually has hard counters................................
It's not about DDMence so much as it is the fact that MixMence and DDmence have such a different set of checks and counters that it's a huge risk to send in the wrong one, which either allows a free DD or a free attack of Salamence's choice.

You say that Jolly Dragonite is a gimmick?
Yeah, pretty much. There aren't any vital targets for Dragonite to outspeed to want to sacrifice so much power, since it's hopelessly outsped by the majority of the metagame as it is. You're going to lose to Jirachi, Flygon, and Rotom-A (DDnite is common enough on Suspect to where people have been packing HP Ice for it) no matter what you do and Jolteon doesn't really want to switch in. You might catch a Scarftran off guard, but that's it. The choice between Adamant and Jolly is like asking "do I want more wallbreaking potential or not?". No-brainer there.

Salamence's choice is pretty much mandatory because of Jirachi and Flygon. But it's not worried about the power loss at all, because the extra speed and Intimidate allows it to set up in the face of stuff like Gliscor or Lucario, and (surprise surprise) Dragonite himself where your opponent knows they're not going to outspeed and will switch out.

I'm not desperate to make Salamence Uber in the slightest, as the arguments really speak for themselves. Forcing everything out, having no safe switch-ins, and 2HKOing the entire metagame don't need my walls of text to stand out.
 
Playing on the ladder a bit, it seems the absence of Salamence has balanced the Metagame a little. Certain sets are usable again, Ice Beam is a little less prevalent and less Scizor/more Dragonite(!) is nice for a little variety. It does remind me of one thing mentioned in ADV OU:

_____ is one of the Pokémon that forces people to use standards.

This is on one of the analysis for an OU(Brownie points if you know the Poke). Salamence is one of those Pokemon. It hits extremely hard, switches in on a lot of stuff, prevents some of the crappy stuff from coming into OU and forces people to use X so they can deal. Salamence is simply better than a lot of the other stuff we see(Electrivire) and therefore don't see it.
 
You say that Jolly Dragonite is a gimmick? Holy shit you're ignorant, dude. You realize that all the top teams for DDMence use Naive or Jolly, right? You realize that after a DD, Mence has literally 2 attack over Dragonite, right? You realize only an idiot would run a max speed Dragonite and not use Jolly, right? I'm sorry but you're so blindly set on making Mence Uber that your arguments are getting sloppy and your ignorance is showing.
Jolly Salamence and Jolly Dragonite have completely different speeds. Jolly Salamence at worst speed ties Scarfrachi and Scarfgon after a DD. Jolly Dragonite is still slower than just about everything with a Scarf after a DD.

CBnite 2hkos everything in the game, but the 20 base speed makes a world of difference. 2hko with 100 base speed means it's hard to switch into a Salamence, outspeed, and KO back. 2hko with 80 base speed means half the metagame can switch in, take a hit, and 1hko back.
 
Sweeping is when you try to take out all of the remaining members of the opponent's team when it comes time for the pokemon to set up. If it's revenge-killed and killed only one pokemon during its time in the battle as a result, how in the world is that a sweep? Unfortunately, it isn't, and it failed at its job on the team. As far as I'm concerned, if something is trying to fit the OC, then it can't constantly be getting revenge-killed, because the OC is only met when something can sweep through the opponent's team with little to no support. If you sacked something that had very low health and was inevitably going to be death fodder, and then you revenge-killed DDMence, it hasn't done its job of sweeping, since it basically killed nothing. Yes, it can just switch out and try again, but DDMence does not have the best defenses, and needs all of its coverage, so it's often going to have to switch in after something else on its team has died if it doesn't want to take a crapload of damage on the switch-in. This means that his teammate's sacrifice was pretty wasted if, being the main sweeper on the team, it was only able to kill one thing before getting killed itself.

Mixmence on the other hand, can have the revenge-killing argument placed on it because its job is not to sweep, but to punch holes in the opposing team for something else to sweep. This means that its main job is to support its team. But where do we draw the line here? Mixmence does not have nice defenses compared to variants like Bulkymence (especially with the -SpD nature), and coupled with Stealth Rock + Sandstorm, there's a good possibilty that the player is going to have to switch it in after a revenge-kill. Therefore, the revenge-killing argument can be provided for both sides, since something is often going to die just for Mixmence to switch in without taking a big hit from an attack and Stealth Rock. In addition, unlike a true SC filler like Wobbuffet, Mixmence cannot control what he kills. If the opponent chooses to switch in death fodder and then revenge-kill Salamence after that, he didn't punch any holes in the opposing team, the member that damaged the death fodder did. Yes, he can just switch out, but once the opponent knows that you have Mixmence, they're going to be throwing out more attacks or statuses with their Mixmence-vulnerable pokemon. This means that it's going to be extremely difficult for Salamence to switch back in.

Pretty much agreeing with this now. I was convinced for a little while that Salamence might be broken, but type coverage and damage calcs isn't everything. I hardly even use Salamence just because of how hard it is to keep it alive, how often it has to switch out after using Draco Meteor or being faced with bulky waters/Choice Scarfers, and how royally screwed it is when it uses Outrage and leaves itself open to every Steel-type killing it off afterward.

There's somewhat of a double standard to these arguments, like when people say Mixmence is broken because it gets almost 2 KOs per battle before dying, or that you can't stop it because it just switches out when you try to revenge kill it/after it uses Draco Meteor. Almost 2 KOs = 1 KO. Making it switch out = countering it. Especially when SR (which would be used whether Salamence existed or not, by the way) is up. Also, "Salamence can sweep some teams with 2 DDs up" or "after a DD it can 2HKO some Steels with Outrage". Both of these just make it sound really easy to stop more than anything else. How does Salamence even get 2 DDs without being crippled by whatever it's setting up on? How is a 2HKO enough if you get killed after the first hit?

If I'm to believe some of the arguments I've heard (much more directed at shoddy chat and the like than this thread, though), a sweeper that is easily stopped unless you provide team support, prediction, and strategic play is broken because once in a while it can actually sweep, and a mixed attacker is broken if it gets one or two KOs. Jeez, what isn't broken, then? I thought that was what an offensive Pokemon was supposed to do... Salamence isn't broken offensively if it requires team support and smart use to actually sweep. It isn't broken supportively if it kills something you didn't care about and then gets forced out afterward.

In the end Salamence screws itself over because of the drawbacks of Outrage and Draco Meteor, and isn't much easier to use than any other offensive Pokemon would be because of that and not having a typing like Kingdra. It's not nearly as unstoppable as a list of damage calcs would have you believe, and if it is brokenly dangerous in the hands of a master, when given a free turn, or against a weakened team, well... what isn't?

... Just my two cents, I haven't been on the leaderboard before like some of you guys have. Maybe I just don't know what Salamence is truly capable of, but from what I've seen it's only a big deal on paper, and I don't have to use 100+ speed Scarfers, Scizor, Weavile/Mamoswine, Suicune, etc to stop it either. I have more trouble with Machamp, another Pokemon who doesn't have safe switch-ins but just seems to eventually go down anyway. Going to have a suspect test for him?

I just really wish people were more respectful and moderate with their views, too. There's a lot of unwarranted hostility...
 
I'm getting tired of the "DNite, so slow" argument.

Let's take a look at the Pokemon that are commonly scarfed: Starmie, Infernape, Rotom-A Gengar, Flygon, Jirachi, Tyranitar. Out of all of these, the only Pokemon that Salamence manages to beat which Dragonite can't: Rotom-A. Mence speed ties with Flygon and Jirachi, which I don't consider "beating".
So basically we're looking at one crappy check and two shaky checks for Mence versus 3 solid checks for Dragonite. Sure things like Scarf Lucario and Gliscor could outrun Dragonite but no one uses those so their speed DOES NOT MATTER unless you wanna go out on the ladder and prove they're viable. In addition, Mence's higher SPE lets it set up on or beat exactly one more common Pokemon: Lucario (please don't bring up electivire or heracross). However, Intimidate allowing Mence to set up on a few more physical threats is valid; but then, so is Dragonite's better special bulk (lets it switch in on Heatran more safely and, importantly, let's it survive a +2 Fire Blast from NP Mixape after SR, which Mence can't do) so I'd call that a wash more than anything.

Ultimately then, we're looking at the fact that DDMence has really only one more "solid" scarf-counter than Mence (Rotom-A) because Jirachi and Flygon tie with Mence and speed ties are not reliable. We're also looking at the fact that, in common battle conditions, Dragonite's speed before boosting doesn't particularly matter compared to Mence because literally the only common Pokemon that DDMence's speed lets it beat is Lucario; if there are other Pokemon in between the two (like, for example, offensive Suicune) then they either prevent Salamence from setting up or killing them immediately, or they're set up fodder for both anyway.

I have currently been testing MixNite and DDMixNite on the ladder (also CBNite, but that's mostly for the lulz on my lulz team) and I'm not noticing any significant difference at all in the amount of support it needs to sweep or in the number of Pokemon it can beat. This might have something to do with my playstyle; whenever I use Mence, I NEVER risk speed ties with Jirachi or Flygon, instead switching straight to Magnezone/Tyranitar and eliminating them before bringing Mence back in. So really, the only things I have to worry about more with DNite is Rotom-A and the inability to check Lucario. MixNite is even less differentiable; I have not noticed the speed or SATK difference at all, but that might mostly be because I haven't run into any offensive teams while using it, mostly just stall. But if MixMence is considered broken for its ability to break stall, MixNite is just as good at that.

I recognize that Salamence is better than Dragonite. What I don't recognize is whether it is better enough that it is broken where Dragonite is OU. Perhaps they're both Uber...but I doubt it. I'm increasingly starting to think from my playtesting that Mence is just the quintessential example of "the power an OU Pokemon can reach before it becomes broken".
 
Just a tiny nitpick because i havent much time:

Bologo said:
As far as I'm concerned, if something is trying to fit the OC, then it can't constantly be getting revenge-killed, because the OC is only met when something can sweep through the opponent's team with little to no support.

Why is Rayquaza then Uber? It can be revengekilled much easier then Salamence (5 Basespeed less) and the Defenses are nearly on par (it doesnt matter much). Priority or Base100+Scarfer are the only way to revengekill Salamence safely, Base100Scarfers have to risk the Speedtie....
Oh and another point: Why the fuck cant Salamence switch out after it killed one member? This way it can come back later in the match to proceed another KO.

Conclusion: If you can revengekill something, it doesnt matter, even Garchomp could be easily revengekilled by all means....


In my honest opinion i doesnt think that neither Salamence nor Latias deserve the ban to the Ubertier, but if i have to nominate one of them to the Uber tier it would be Salamence. Now wiht Latias definitly gone and therefore with one solid check to Salamence less i am very confident that Salamence is Uber (he already deserved the nomination way more than Latias).
 
If I may...

Oh and another point: Why the fuck cant Salamence switch out after it killed one member? This way it can come back later in the match to proceed another KO.

-

Bologo said:
Mixmence does not have nice defenses compared to variants like Bulkymence (especially with the -SpD nature), and coupled with Stealth Rock + Sandstorm, there's a good possibilty that the player is going to have to switch it in after a revenge-kill. Therefore, the revenge-killing argument can be provided for both sides, since something is often going to die just for Mixmence to switch in without taking a big hit from an attack and Stealth Rock.

Bologo said:
Yes, he can just switch out, but once the opponent knows that you have Mixmence, they're going to be throwing out more attacks or statuses with their Mixmence-vulnerable pokemon. This means that it's going to be extremely difficult for Salamence to switch back in.

Aquamentus said:
Making it switch out = countering it.

@ Everyone, not just Conflict: Are the abilities to switch out and to use powerful attacks exclusive to Salamence now? It almost seems like he's being used as a scapegoat for the effect that Life Orb and other 4th gen additions had on the metagame, like every other Pokemon has reliable counters that can switch in all day. They don't. They do, however, have multiple Pokemon that beat them one-on-one; in Salamence's case, many generic bulky Pokemon, particularly bulky waters due to Ice Beam access. If we're going to start banning Pokemon for not having hard counters, the "slippery slope" thing IS going to happen.



Another thing I'd like to bring up, does it matter how much trouble we have switching into Salamence if it has just as much trouble switching into us? Sure, it can predict random Earthquakes and threaten stuff out. Then I can predict it will use a Fire or Dragon move and send out ScarfTran so it must switch out or die, or I can bring in Gyarados on Fire Blast/Earthquake and Intimidate it, then bring in (bulky, like a lead) Metagross as it traps itself into Outrage and gets killed without scoring a single KO, or halves its own Special Attack with Draco Meteor and now much switch out or die. Both sides are capable of using their brains. It would help if there was a Steel-type with more than 100 speed available though, stupid Game Freak...

If the result of your encounter with Salamence is based on whoever predicts better, what's the problem?
 
No definitly not. But read my sentence before you quote something which doesnt appeal.

I said AFTER it killed something and metioned the possibiity of Salamence netting 2 Kills.

Oh and Salamence hasnt one true Counter (besides Cresselia), so your own argument is invalid.

Oh and that wasnt the main point of my post anyways - the main point was that Revenkilling isnt an option, because otherwise Rayquaza would be OU too....
 
Why is Rayquaza then Uber? It can be revengekilled much easier then Salamence (5 Basespeed less) and the Defenses are nearly on par (it doesnt matter much). Priority or Base100+Scarfer are the only way to revengekill Salamence safely, Base100Scarfers have to risk the Speedtie....
Oh and another point: Why the fuck cant Salamence switch out after it killed one member? This way it can come back later in the match to proceed another KO.
First of all, I don't think you read the little note that I put at the bottom of my post:

Oh yeah, and don't bother comparing this to Rayquaza (I know people like to do that for whatever reason), because it's pretty damn obvious that Rayquaza is a lot harder to revenge-kill and generally has better attacking stats, better movepool, immunity to Sandstorm, etc, etc. Seriously, just don't.
Honestly, I really don't see why people have to be so ignorant when comparing the two. Rayquaza has fucking ExtremeSpeed, Swords Dance, and much more powerful attacks. You seem to think that base Speed determines how easy something is to revenge-kill, which is absolutely wrong. With ExtremeSpeed and 150 base Attack, that base Speed doesn't even matter unless something is using Ice Shard (The only Ice Shard user that can do this is Weavile, and if Rayquaza has DD+ExtremeSpeed, Weavile is dead). This makes it extremely hard to revenge-kill, and Rayquaza's mix sets are much more devastating thanks to the higher Special Attack. Seriously, I told people not to compare them for a reason.

Also, I addressed your second point in my post as well. It's really hard for Salamence to switch out after it gets a kill because it's very difficult to switch it back in without letting something else on your team die, which kind of takes away the point of it getting another KO. Stealth Rock + Sandstorm + a possible attack means it will take a crapload of damage on the switch-in if it doesn't come in on a revenge-kill or Earthquake, and once people see that Salamence is on the opposing team, they're not going to be throwing around Choiced Earthquakes on their Salamence-vulnerable pokemon.
 
Yeah, and no pokemon has one true counter (besides the pokemon that counter it), so your own argument is invalid.
You're just nitpicking here. You should know as well as anyone that Cresselia is made almost completely useless by the ever-present Scizors and Tyranitars in the OU metagame. And the existence of one Pokemon that walls both variants of Salamence doesn't keep it from centralizing the metagame.
 
the existence of one Pokemon that walls both variants of Salamence doesn't keep it from centralizing the metagame.

If a Pokemon "has no counters" what is there to centralize around? Where are all the Weavile, Mamoswine, Cresselia, Scarf Starmie, etc that we should be forced to use? If it was really broken people would be using that stuff, but they don't have to because the Pokemon they already use (and would use without Salamence being there) can handle it just fine, more or less.

I guess our debate is just a question of where we draw the line on how good an OU Pokemon can be, really. Salamence isn't as broken as Garchomp or as centralizing as Latias, but is it still too good? Does getting rid of it really improve anything?
 
If a Pokemon "has no counters" what is there to centralize around? Where are all the Weavile, Mamoswine, Cresselia, Scarf Starmie, etc that we should be forced to use? If it was really broken people would be using that stuff, but they don't have to because the Pokemon they already use (and would use without Salamence being there) can handle it just fine, more or less.

I guess our debate is just a question of where we draw the line on how good an OU Pokemon can be, really. Salamence isn't as broken as Garchomp or as centralizing as Latias, but is it still too good? Does getting rid of it really improve anything?
Again, none of those Pokemon are very good because of the abundance of Scizor and Tyranitar, which tear every last one of them to pieces. This is why more often than not, Salamence is handled by simply wearing it down via Stealth Rock and attacks on the switch-in.
 
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