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yes i did it thank you!!
EDIT: How do I put a threat list on a RMT? Since there's no website for it, and copy pasting doesn't work
Just bred out two Adamant Duskull, my last member for the battle frontier.
Duskull #1: 19/31/29/6/30/26
Duskull #2: 31/31/29/6/10/31
I can't decide, which one is best?
Also, any team critiques (This is for the battle frontier) would be appreciated. :)
PorygonZ@Choice Specs/Scarf
Modest | Download
252 SpAtt, 252 Spd, 6 HP
Ivs: 30/13/30/26/10/31
Thunderbolt | Ice Beam | Psychic | Tri Attack
Special Sweeper. Currently at a 90 streak in the Hall, at a stop because I think I need to teach it Aerial Ace in order to take down Ghost (Shedinja :[). I alternate between specs and scarf.
Infernape@Life Orb
Jolly | Blaze
Ivs: 30/23/17/0/23/31
252 Attack, 252 Speed, 6 HP
Flare Blitz | Close Combat | Mach Punch | Stone Edge
Physical Sweeper, still getting the points together for a Stone Edge TM. Hasn't gotten tested yet, been figuring out my last member.
Dusknoir@Expert Belt/Leftovers
Adamant | Levitate
252 HP, 252 Attack, 6 Def
Ivs: TBD
Thunderpunch | Earthquake| Shadow Punch | Will-o-Wisp
Wall/attacker. Primarily used to take hits. With the correct Ivs, he will break 300 defenses and reach max attack. I put Thunderpunch over Pain Split because otherwise he would be completely walled by most Flying types, considering most are normal.
Better IVs are always better, that goes for your whole team. I would say #2 is better, but keep going. And for your Porygon-Z, I would advise switching Psychic out for Dark Pulse or Shadow Ball, which will solve your Shedinja problem
In general, bulk is made up of your HP multiplied by your Defense and Special Defense respectively. So if you're looking for a wall, high HP can be very important, possibly more important than some Defense or Special Defense. It's up to you thoughI think I am content and finished breeding at this point, no shame in having one a little off. Is 12 HP better than 20 SpD?
Bump question.Is it better to have an odd amount of HP and an even amount of defense? Because of how to game rounds down and stuff?
It doesn't matter if Defense is even or odd. Higher number is always better. HP can be left on multiples of 16 to maximize leftovers recovery, and 1 more than a multiple of 4 to allow a SR weak Pokemon to switch in one more time. It depends on what you're looking to do with the Pokemon.Bump question.
Okay thanks.It doesn't matter if Defense is even or odd. Higher number is always better. HP can be left on multiples of 16 to maximize leftovers recovery, and 1 more than a multiple of 4 to allow a SR weak Pokemon to switch in one more time. It depends on what you're looking to do with the Pokemon.
Okay would a Slowking fair with this team?
Froslass (Lead Suicider)
Girafarig (Batonpasser)
Miltank (Defense and Cleric)
Breloom (Physical Sweeper)
Also, if Miltank uses heal bell does Breloom lose its poison from Toxic orb?
I'm officially at the end of my rope with this. Can someone please tell me what I'm doing wrong?
In the daycare, I have a Ditto and a Bronzor. Obviously both pokemon are genderless. Well, over the past 10-15 batches of pokemon I've bred, none have obeyed "the rules" as far as power items or the everstone. I thought if both pokemon held a power item, two IVs were guaranteed to be inherited to the children? In every child pokemon I checked, only ONE of the two chosen IVs were inherited, not both. For example:
Bronzor w/ Power HP item
+
Ditto w/ Power Speed item
That couple makes children with either the HP IV from the bronzor OR the Speed IV of the Ditto, but not both.
Additionally, I tried on different occasions giving the bronzor or the ditto an everstone. In both cases, no children had the natures of their parents?
I got the Ditto from the GTS... maybe it was "hacked" or something?
Nope. Only one IV can be passed.