The First Smogon Council - Salamence

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@ Misa

If it's at risk of getting koed itself it's not a true counter. The main problem with both Jirachi and Bronzong is that they're both at risk of being hit with high powered SE moves. Jirachi can get hit with both moves and Bronzong can get hit with 1 depending on what ability it has.
 
Garchomp was compared to Salamence lots of times.
O.o We compared Salamence to Infernape, feasible but insufficient information, so we move on the Dragonite, insufficient still, so we move on the Lucario, etc. To whole point of comparing is to show how other Pokemon are not "Uber", and not how Salamence is better. I know you may not be like that, but many other people emphasise this too much. It is how banning or not banning Salamence affects the standard environment. Would some people come back to the support/offensive thing please (again I don't think you are swayed away that way, but still).


"Limbo" isn't going to achieve anything other than naming complications. Also, the tiers for each generation are different anyway.
True. But since some people are still upset that Garchomp and Skymin is banned, we might as well do one. Oh and temporary tier btw.

In CAP, AFAIK Salamence is less of a threat, but you might notice that a lot of the CAPs outspeed Salamence and/or are very bulky. Power is relative to the metagame you're in, and the CAPs thus far have been made with a Salamence metagame in mind. This doesn't mean anything as far as Salamence's power in OU is concerned.
Your argument is valid, definitely. I am just pointing out CaP because from there we can find something. We can see what is the anwser to Salamence, and what can't be done in OU.
 
To all you people who say "Don't compare Salamence to Dragonite" - why not? We are trying to determine what makes Salamence Uber, and Dragonite is as similar to Mence as you're going to get. It's a perfectly valid comparison. If the arguments for Salamence being uber are x, y, and z, then we have to see if x, y, and z are applicable to Nite as well. And if not, why?

Also, with regards to "Mence gets a kill a game". So what? If we're looking to ban Mence, he had better be able to do more than that. Loads of stuff gets one kill a game. Hell, Dragonite gets one kill a game as well, since he's just as unpredictable as Mence.
 
Cresselia with max speed and a positive nature: 295
Salamence with max speed and a neutral nature: 299

Why scarf? I don't get it. If you switch Cresselia in after something dies, Salamence already did its job. Does that make sense? If a pokemon gets one guaranteed kill every game, it has done its job. If the Salamence already has a Dragon Dance, your Cresselia is going to take 47-56%, which I think hardly counts as a counter considering that the pokemon that comes in after is going to sweep you even harder, with you locked into Ice Beam and all.

Or do you have a counter for all those also?

Mixmence is worse, the only time you can switch Cresselia in is after something dies, and so what if Salamence has only 2 to 3 switch ins the whole game, that's 2-3 Draco Meteors you have to eat in the face.

If you have to have a Steel on your team JUST for Salamence, that is centralizing the metagame right there.

Mate, you have no idea what you are on about. Watch me completely derail your ENTIRE post. Firstly, no-one is going to max speed on Cresselia. It is pointless. The point of Scarf Cresselia is to make sure that she isn't going to be outsped to the 2HKO, so therefore Cress can switch into ANY Salamence kill Mence before she gets killed herself. MixMence is outsped before he can launch an Outrage or a second Draco Meteor, and DD Mence fails to OHKO as it DDs up. In both situations, Cresselia would OHKO with Ice Beam. You seem to think that DD Mence gets an auto-DD as it switches in. I got news for you. HE DOESN'T.

Your bit on Mence overcentralising the metagame by forcing you to carry a Steel is an utter farce. Firstly, overcentralisation does not mean something is Uber. Secondly, have you heard of Type advantages/disadvantages?? Steel resists Dragon (And whole bunch of other types), so naturally, it would be a good type to be carrying in your team. According to you argument, let's ban Heatran because it forces you to carry a bulky Water. Let's not play rock-paper-scissors because hey!! You're forced to use scissors to stop people spamming paper. *facepalms*

If Gengar could use Explosion every game and kill Blissey every time, it would be uber, the very definition of uber. I think your logic is messed up if you think any other way about that. I would use Gengar on every team for sure!

Salamence, to a degree, already does this, the only difference is you have to pick the pokemon it "explodes" on. And then you have to do that 1-2 more times.

Gengar using Explosion and killing Blissey is much more guaranteed to happen than Mence killing the Pokemon it wants. Hell, most of the time, Mence is only going to be severely damaging something. I've been trolling around on the Suspect ladder, and guess what?? My Lvl 1 Cleffa in hail/sandstorm guarantees a kill much, much easier than a MixMence. So long as I use Tyranitar to remove your Ghost (Which isn't very hard at all), Cleffa, then Clefairy, then Clefable are going to take out at least 3 of your Pokemon. Holy shit, mate, let's ban them!!

Thank you for providing clear information about that issue. Although, if Salamence can switch, I don't know why it would stay in on Cresselia anyway.

Salamence deserves to be tested. That is for sure.

The problem is that Mence cannot switch because if he does, he is pretty much useless. He loses 41% to SR, Sandstorm and LO recoil after one attack. I doubt he can come back in for more. Oh, and if you are not aware, we are testing Salamence already. Lurk more.

To all you people who say "Don't compare Salamence to Dragonite" - why not? We are trying to determine what makes Salamence Uber, and Dragonite is as similar to Mence as you're going to get. It's a perfectly valid comparison. If the arguments for Salamence being uber are x, y, and z, then we have to see if x, y, and z are applicable to Nite as well. And if not, why?

Also, with regards to "Mence gets a kill a game". So what? If we're looking to ban Mence, he had better be able to more than that. Loads of stuff gets one kill a game. Hell, Dragonite gets one kill a game as well, since he's just as unpredictable as Mence.

This. I won't expect a good argument against this though, so don't expect a very good answer. Most of them just say "Dragonite is too slow" although in terms of wall-breaking power, it doesn't mean much at all. Most of the arguments directed against Mence can be applicable for Dragonite as well, and can also be directed at so many other Pokemon that it's a joke. I don't want to brag, but you can use the "Mence gets a kill a game" for my level 1 Cleffa in hail/sandstorm with more certainty after some slight Ghost Pursuiting support from Tyranitar (Holy shit it forces everyone to use Mamoswine/Clefable/Golduck, Cleffa is Uber!!). I can use Cleffa to guarantee a kill a game, wheras for Mence there is a much smaller probability.
 
@shrang, your post made me LOL.
I don't see how you could consider a Choice Itemed pokemon a COUNTER, goddamn nearly anything can counter anything with sufficient EVs and a Choice Scarf.

Your comment about your lvl 1 cleffa is fucking stupid. Thats clearly not the point being made. You even just 100% say straight of the bat that all the ghosts are dead, is that really valid? I can think of 1000 different situations where you could apply this logic. What we mean is that Salamence can OHKO/2HKO basically everything in the metagame, AND KEEP FUNCTIONING AFTERWARDS. Its not like he suddenly disappears into the abyss afterwards.
 
The problem is that Mence cannot switch because if he does, he is pretty much useless. He loses 41% to SR, Sandstorm and LO recoil after one attack. I doubt he can come back in for more.
Uh, nope. Any Mence that isn't at 0% is still quite dangerous and capable of causing immense damage to your opponent's team. And where are we getting this "Sandstorm and SR are up all the time" argument from? Last I checked, Tyranitar wasn't on every single team, there's no guarantee it'll even be out before Salamence is for Sandstorm to activate, and Stealth Rock is perfectly capable of being Taunted so that your slow, bulky lead (or anything besides Aero) is being forced into attacking.

Shrang, I know how you're anti-ban on damn near everything and would hate to see anything get banned unless they've swept your team from turn 1 without setup, but seriously, ScarfCress sounds like the worst idea I've ever heard. It has fucking 75 base sp. att and 85 base speed with no good STAB. What the hell is that going to do besides kill Mence? Get Pursuit raped by TTar and Scizor? Don't get me started on the Cleffa argument.

"Salamence getting one free kill per game" is just a tagline for pro-Uber supporters who can't be bothered to put some substance into their posts; in reality, Salamence is the most dangerous threat in OU and puts you at a massive disadvantage right when he switches in. First of all, he can check your physical sweeper, Gliscor, or whatever, and scare it off with the threat of killing them. From there, you're either getting an attack, a DD or, a Draco Meteor. The problem is, there's hardly anything that can withstand both and the consequence of mispredicting either is both heavy and immediate. Bringing in your DDmence check on Mixmence is a dead DDmence check. Bringing in your MixMence check on a DD means either a dead Mixmence check, your wall getting 2HKOed for taking Outrage, another DD.

Let's say you predict correctly and have Scarf Jirachi waiting in the wings. Great, Salamence has no choice but to switch out. Now let's try doing that again. And again. To clarify, predicting correctly and forcing Salamence out does not mean it's dead. You still have to find something to take those Draco Meteors/Outrages or keep that DD check alive. That's not as easy as keeping your Gliscor alive to check SD Luke, or keeping your Bulky Water alive to check Infernape; you're facing the threat of a nearly-unresisted STAB special attack or sweep with a nearly-unresisted STAB physical attack every turn it gets in and with 135 attack, 110 special attack, and 100 base speed to boot. Having a powerful move for everything that resists it is just icing on the cake.

The fact that we have a good number of people in this thread overlooking the presence of a Pokemon that is head-and-shoulders above its competition and making arguments similar to yours only signifies the differentiating attitudes regarding this issue. But the facts remain the same: Salamence has a combination of stats and movepool that makes it extremely difficult to counter, much moreso than any other Pokemon in OU. The question is, do we really want to keep something like that in the standard metagame?

Personally, I'm never going to get used to the fact that I can't counter that damn thing without running something hilariously impractical like Scarf Cress or Heatproof HP Ice Brozong. At this point, I've basically given up on "countering" it and resort to the same tactics pretty much all of us are forced to: guessing our asses off and praying we don't get it wrong.

EDIT: Good grief, Shrang, you could have at least waited for me to finish my post. >_>
 
I didn't say Scarf Cresselia is a good counter. I'd prefer to use Cresselia normally, but the guy was enquiring about it so I'm answering his question.

How is Lvl1 Cleffa stupid?? There is usually only one Ghost on a team, and using Tyranitar to remove them isn't very hard. Yes, you can think of 1000 different situation where you can apply this logic, which is why the logic being applied to Salamence is stupid. I'm basically applying the same logic you are applying to Salamence to Lvl 1 Cleffa. Cleffa can OHKO everything in the game apart from Ghosts and a select few Pokemon, including your "broken" Salamence (Which is better than 2HKOing stuff using Mence, I assure you). Also, as long as Ghosts are removed (Again, not very hard at all), Cleffa doesn't even need prediction to score kills, as she can just spam Endeavor and watch something die, whilst for Salamence, if you Draco Meteor onto a Steel or something like that, you've just wasted Mence. Sure, Cleffa isn't functioning afterwards, but neither is Salamence. If you think he can keep functioning in most situations, you haven't played anywhere near enough. As I've said in my post, you're losing 41% after one attack. You're not switching in easily after that.

EDIT:
Uh, nope. Any Mence that isn't at 0% is still quite dangerous and capable of causing immense damage to your opponent's team. And where are we getting this "Sandstorm and SR are up all the time" argument from? Last I checked, Tyranitar wasn't on every single team, there's no guarantee it'll even be out before Salamence is for Sandstorm to activate, and Stealth Rock is perfectly capable of being Taunted so that your slow, bulky lead (or anything besides Aero) is being forced into attacking.

Shrang, I know how you're anti-ban on damn near everything and would hate to see anything get banned unless they've swept your team from turn 1 without setup, but seriously, ScarfCress sounds like the worst idea I've ever heard. It has fucking 70 base sp. att and 85 base speed with no good STAB. What is that going to do besides kill Mence? Get Pursuit raped by TTar and Scizor? Don't get me started on the Cleffa argument.

Let's put it this way: if you're not facing DD, y
Sandstorm and SR are up a lot of the time, otherwise we wouldn't mind using Moltres in OU because SR isn't up most of the time. Yes, I know ScarfCress is a bad idea, but again, I didn't come up with it, I was just answering someone's query about it. I can't see what is so bad about the Cleffa argument either, seeing I'm using exactly the same logic as everyone is using with Mence (May be an indication of how bad other's logic more than a good example from me).

"Salamence getting one free kill per game" is just a tagline for pro-Uber supporters who can't be bothered to put some substance into their posts; in reality, Salamence is the most dangerous threat in OU and puts you at a massive disadvantage right when he switches in.
And why should we listen to those who can't be bothered putting any substance into their posts?? While I do agree Mence is probably the most dangerous threat in OU, it does not justify why he should be banned. There will always be a "Most dangerous threat". It doesn't always put you at a "massive disadvantage" either, and the times where it doesn't it puts the Mence user at a disadvantage him/herself (I mean come on, you just wasted a Pokemon, of course you're at a disadvantage).

Also, I'm not anti-ban on everything (Although I am anti-ban on a lot of things). I did vote Froslass to be BL and Garchomp to be Uber, and if something like Deoxys-D came into OU, you'd be sure I'd be voting it Uber. I'm anti-ban on things that aren't actually broken (Although I don't really care if Mence gets banned, I just don't see any benefit in doing so). Don't try to fix what is not broken, you just might make it worse.

Okay, now that you have finished you post, I have to say that's probably a better effort than some of the others, now time to answer your latest stuff:

Salamence being forced out doesn't mean he's dead, yes. However, being forced out means he isn't going to be very effective any more. Yes, he can fire off a Draco Meteor at 5% and severely damage a Pokemon and die (Provided that you dodged the first one, or if you did hurt something, the opponent is probably death-foddering that previous Pokemon, so you haven't done anything TOO significant). Yes, something might be able to come in and clean up later, but the point is, you're down a Pokemon. You might not have actually killed anything with Mence, and if you have, it's pretty much a 1-1 trade, so you're not up anything. As mentioned before, Mence cannot control what he kills (If he DOES make a kill), so for all you know, the opponent might be sacrifcing his 1% lead Aerodactyl that he was saving for later just to death fodder while you lose 16% health and are at -2 Special Attack. Sounds like a good trade to me. On the other hand, stuff like Tyranitar can actually control what it kills to a certain extent. Salamence is extremely difficult to counter, I know this, but should we really jump onto every non-Counterable Pokemon and ban it?? Seems a bit over the top to me. Smart switching and smart playing are so much more important these days. A noob is not going to wield Salamence and rape with it, I assure you. Once again, I shall refer to the Smog article:
It's broken!

No it isn't. Try a few battles on the ladder and you will see that Colossoil is not broken. Guts + Status Orb dies very quickly, and Colossoil will not score kills unless it is played under the correct circumstances. This means that Colossoil does not get many chances to switch in, as it lacks certain resistances. Colossoil really has no concrete counter, but the term "counter" is thrown around so loosely nowadays, and people think that having no counters instantly puts it in the Uber position. However, when comparing it to a Pokémon like Gengar who also has no concrete "counter", it is apparent that having no concrete counters does not make a Pokemon broken. Colossoil, despite having Moonlight and bulk, does die fairly quickly. You need to get in all the kills you can, and maximize the potential of Colossoil's offensive prowess before it dies out. It shifts the metagame, so it's broken, you say? Tell that to Blissey, who effectively walls the majority of special sweepers in the game.

Again, I know CAP is completely different from Standard, but the principles still apply. Just like Colossoil, it is very good at killing things, but dies fairly quickly, so if you can't capitalise on Mence, you're not going to do well, and there is nothing to guarantee that you can capitalise on Mence enough so you are at such an advantage that Mence is the deciding factor. You don't have to run really over the top checks to Mence either, and most of the time Mence isn't going to fuck you over. As I've said before, I've been swept by CB Scizor more than I have by DDMence, and while I accept I might be losing a Pokemon to Mence a considerable amount of times, I have 5 others that can easily win the game.

Phew. A lot of typing. SJCrew, next time you don't finish writing something, state it in your post and I'll wait for you =D.
 
To all you people who say "Don't compare Salamence to Dragonite" - why not? We are trying to determine what makes Salamence Uber, and Dragonite is as similar to Mence as you're going to get. It's a perfectly valid comparison. If the arguments for Salamence being uber are x, y, and z, then we have to see if x, y, and z are applicable to Nite as well. And if not, why?

Refer to my post a few pages ago. When there is still debate over whether Salamence's qualities actually make him broken, what the fuck good is it going to do to discuss a Pokemon that is similar, but slightly worse? Discussing Dragonite is only going to help us figure out if he's comparable to Salamence, not whether either of them is broken, which is kind of the entire point of the thread.
 
I think people that are comparing Salamence to Dragonite are missing various big points:

For starters, Dragonite isn't meant to be offence only, have you tried ClericNite? It blocks many ice beams from not special sweepers, can easily get 6 DD's under it's beslt and heal damage and status effects, sacrificing a variety of attacks.

Salamence on the ther hand has much more ofensive users and with 2 DD's, it's nearly unstopable unless you have a scizor or a Weavile.

The reason to why i think Salamence should be considered Uber is thanks to his movepool and outright abundance of sets. You can NEVER switch to Salamence with 30%+ chances to predict the right move, since the wrong counter will cost yo a pkmn, and even if you get to know something about the oponents set, it still has many branches to choose.

Also, the DDmence set, it gets pretty much a slot of "Free choice", since you only need to have DD, Dclaw and Equake, the last one is up to you, and can be unpredictable usually (Stone Edge is more common though). Dnite, on the other hand, on pretty much all sets it NEEDS all the slots, since it's lower speed almost makes it mandatory to run Roost, something Mence can sacrifice in trade of another offensive move.

In ehart, while being pretty similar, Dnite and Salamence are *much* diferent in roles, and the fact that salamence pretty much beats almost every pkmn in OU is pretty darn overpowered, it would be more suiting for Ubers.
 
I think people that are comparing Salamence to Dragonite are missing various big points:

For starters, Dragonite isn't meant to be offence only, have you tried ClericNite? It blocks many ice beams from not special sweepers, can easily get 6 DD's under it's beslt and heal damage and status effects, sacrificing a variety of attacks.
True.

Salamence on the ther hand has much more ofensive users and with 2 DD's, it's nearly unstopable unless you have a scizor or a Weavile.
True... well it's nearly unstopable, but I'll stop babbling around here.

The reason to why i think Salamence should be considered Uber is thanks to his movepool and outright abundance of sets. You can NEVER switch to Salamence with 30%+ chances to predict the right move, since the wrong counter will cost yo a pkmn, and even if you get to know something about the oponents set, it still has many branches to choose.
Give me some stats to show the 30%+ thing. I am interested. And it also depends when you know the set. Oh and btw since DDmence more suited for late game and Mixmence is more effective at mid game, that would tell you little stuff. You can't rely on it though.

Also, the DDmence set, it gets pretty much a slot of "Free choice", since you only need to have DD, Dclaw and Equake, the last one is up to you, and can be unpredictable usually (Stone Edge is more common though). Dnite, on the other hand, on pretty much all sets it NEEDS all the slots, since it's lower speed almost makes it mandatory to run Roost, something Mence can sacrifice in trade of another offensive move.
...at the cost of one turn. Pretty important IMO. Otherwise the same could be said for Gyarados and Dragonite, Celebi isn't living in heaven thanks to Bounce, nor is Zapdos with Stone Edge. Mence does seem to have an advantage of using one more move; Dragonite uses roost to fit its natural bulk, something Salamence isn't best at.

In ehart, while being pretty similar, Dnite and Salamence are *much* diferent in roles, and the fact that salamence pretty much beats almost every pkmn in OU is pretty darn overpowered, it would be more suiting for Ubers.
Yes, they are different, but then, explained by some many posts earlier, this is essentially BS.
 
To all you people who say "Don't compare Salamence to Dragonite" - why not? We are trying to determine what makes Salamence Uber, and Dragonite is as similar to Mence as you're going to get. It's a perfectly valid comparison. If the arguments for Salamence being uber are x, y, and z, then we have to see if x, y, and z are applicable to Nite as well. And if not, why?

I ignored the second part, as this first bit is an important part to this debate. First of all, let's look at some damage calcs from both, to compare their 'wall-breaking' abilities. Both will be using sets listed on their analysis pages, so I cannot be accused of bias by using advantageous sets.

Salamence (New Mixmence):
Draco Meteor VS Mixpert (Lead) 71.3% - 83.9%
Outrage VS Mixpert (Lead) 42.3% - 50.0%
Flamethrower VS Spiker Skarmory 95.2% - 112.6%
Outrage VS Roar Gyarados (252/0) 61.9% - 73.1%
Draco Meteor VS Roar Gyarados (252/0) 66.5% - 78.4%

Conclusion: Salamence is able to OHKO/2HKO most of the walls in the game.
Dragonite (MixNite - Rash):
Draco Meteor VS Mixpert (Lead) 70.0% - 82.7%
Outrage VS Mixpert (Lead) 45.3% - 53.5%
Flamethrower VS Spiker Skarmory 94.0% - 110.8%
Outrage VS Roar Gyarados (252/0) 66.5% - 78.4%
Draco Meteor VS Roar Gyarados (252/0) 65.7% - 77.7%
Conclusion: Dragonite too is able to OHKO/2HKO most walls in the game, but has to invest more EVs to both attacking stats, lowering investment in Speed. So, on that topic, let's look at Speed tiers.

Salamance, Base 100, more often than not a boosting nature, and max investment (used last months Shoddy Statistics).

Dragonite, Base 80, rarely a boosting nature, with investment often 200+. So what does this mean? What can Salamence out speed that Dragonite cannot?

Dragonite hits 246 with 200 EVs and a neutral nature. (Mixnite set)
Salamence hits 328 with 252 EVs and a boostin nature. (New Mixmence set)

Between these numbers, here are notable Pokémon that Salamence can outrun: Gyarados, Skarmory, Gliscor, Suicune. This hampers Dragonite at wall breaking, as is it is slower than some walls it needs to take out. On top of this, Salamence is faster than a lot of offensive threats, such as Mamoswine, meaning that stopping it is harder, as revenge killing is limited in what will work, whereas Dragonite could be beaten by the likes of Lucario and other base 90s. Also, Salamence's ability to neuter some Pokémon with Intimidate, causing kills on him to become harder to achieve.

So, Speed plays an important role in Salamence's ability to wall-break, as does the power it hits with. However, this is just over one set, and Dragonite does not always use a sweeping role, with more bulk allowing more possible set up, but without the Speed boosts that Dragon Dance gives, it is too slow to effectively do the job at hand. For anybody who does not believe me, try running Dragonite in place of Salamence on the ladder, and you will see how big a difference it makes. I feel that this is what gives Salamence the power that makes it a Suspect, but I feel it is more under the Support characteristic than as a Sweeper.
 
did you just mention mamoswine on a list of offensive threats salamence can stop -_-
 
No, but I meant that Mamoswine needs to use Ice Shard, which only has 40 BP, whereas against Dragonite, it does not need to use priority, so can use something like Ice Fang, which hits everything harder. This means that it is not forcing people to sacrifice overall power to cover one threat better.
 
Between these numbers, here are notable Pokémon that Salamence can outrun: Gyarados, Skarmory, Gliscor, Suicune. This hampers Dragonite at wall breaking, as is it is slower than some walls it needs to take out. On top of this, Salamence is faster than a lot of offensive threats, such as Mamoswine, meaning that stopping it is harder, as revenge killing is limited in what will work, whereas Dragonite could be beaten by the likes of Lucario and other base 90s. Also, Salamence's ability to neuter some Pokémon with Intimidate, causing kills on him to become harder to achieve.
This probably won't add much to the discussion, but anyway, the Pokemon you mentioned (Gyara, Skarmory, Gliscor, Suicune) aren't going to stop MixNite any time soon (Maybe Suicune might, but eh). Roaring Gyara and Skarm don't run a lot of speed, so Dragonite can outspeed and 2HKO them just like Salamence would. Gliscor is going to take hammering from DM, and would be finished off by Extremespeed. Suicune is probably the only thing that can take two hits, but Crocune can't do anything back to Dragonite, and your typical Offensive Suicune takes a beating from DM + Extremespeed as well.

EDIT:
No, but I meant that Mamoswine needs to use Ice Shard, which only has 40 BP, whereas against Dragonite, it does not need to use priority, so can use something like Ice Fang, which hits everything harder.

Dragonite and Mamoswine have the same Base Speed, and why would you run Ice Fang when Ice Shard OHKOs anyway??
 
It OHKOs Dragonite, but overall, the power is lower, so it is not as effective against other Pokémon, so mean that your secondary STAB is being used to cover less than it could hurt overall. And they have the same base speed, but, if you read the whole post, I point out that Dragonite runs 200 Speed, rather than the 252 Mamoswine runs, meaning it is faster.
 
You would still want to use Ice Shard anyway, since Dragonite can still use Dragon Dance and screw you over (It's not only for Mence!!). Ice Fang is in itself, quite weak anyway. Running Ice Shard and Ice Fang on the same set is kind of pointless anyway.
 
You would still want to use Ice Shard anyway, since Dragonite can still use Dragon Dance and screw you over (It's not only for Mence!!). Ice Fang is in itself, quite weak anyway. Running Ice Shard and Ice Fang on the same set is kind of pointless anyway.

That may well be true, but this, and my post was not about Mamoswine, it is about Salamence being a Suspect, and my post was looking at what makes Salamence just that, and the best way to do that is to compare it with Dragonite, as typing wise, and for the most part, stat wise, they are very similar, but only Speed being a large difference, and that is what makes Salamence so dangerous. Read my entire post, and I am making a point about Speed, and the effect that has. I was comparing purely to show what makes Salamence dangerous, and that is the combination of speed and power.
 
Why is everyone still talking about Dragonite?! He isn't the one on suspect and him and Salamence are different. How the hell is this going to get anywhere if everyone keeps going off and talking about different pokemon?!
 
Why is everyone still talking about Dragonite?! He isn't the one on suspect and him and Salamence are different. How the hell is this going to get anywhere if everyone keeps going off and talking about different pokemon?!


Theyre not all that different actually. They've both got the same typing, almost equal movepools and nearly the same stats Nite having the more bulk of the two just, mence having a bit more speed.

We are discussing with mence well nearly gone how is the metagame going to change with one of the best Wall Breakers, Sweepers out there and how are we going to cope with that with nite? Or another pokemon. TBH I think we are going to see much more variety in our teams and also alot more stall. I think it's going to encourage almost (Don't quote me on this) a more skillful approach to OU now that the easy DD Mence Sweep and Win is gone.
 
I don't think that Salamence vs Dragonite is all that relevant because Dragonite may very well be broken too. Let's worry about that bridge once (if) we cross this one.

True. But since some people are still upset that Garchomp and Skymin is banned, we might as well do one. Oh and temporary tier btw.

If we crumbled to the complaints of everybody, there would be like 20 tiers lol.
 
The only reason we're having this debate is because Latias is now Uber, she was the best counter for any type of mence.
hopefully with generate V and Zororak, Latias can fit back in to the metagame
 
Theyre not all that different actually. They've both got the same typing, almost equal movepools and nearly the same stats Nite having the more bulk of the two just, mence having a bit more speed.
Intimidate says "hi." Yeah, Intimidate means that if Mence switches in on something (or after a KO), then his physical bulk exceeds Dragonite's. Until the switch, of course. But that reduces KO chances drastically. Also, Dragonite can be revenged more easily. Mence's speed means that he cannot be so easily revenged. So, they are not as similar as you make it seem, though I guess they can be compared.
We are discussing with mence well nearly gone how is the metagame going to change with one of the best Wall Breakers, Sweepers out there and how are we going to cope with that with nite? Or another pokemon. TBH I think we are going to see much more variety in our teams and also alot more stall. I think it's going to encourage almost (Don't quote me on this) a more skillful approach to OU now that the easy DD Mence Sweep and Win is gone.
Dragonite seems to have dropped in popularity, recently, as far as I can tell. Unless it rose in the last 2 days when I was gone, that is. And yes, I have seen more variety and more stall. Though it is not as close to omnipresent as it was earlier.
 
lol I can see how Smogon will become socialist if Dragonite becomes suspect... after all only people getting like >1500 CRE can vote, so...

Back on topic, it seems like we have explored many ways that make/don't make Salamence Uber. May I suggest some posting a table of "yes"s and "no"s on the first page so that people don't have to go over what they said a dozen times? It's annoying.
(just a suggestion, I noticed this is going to be really hard)
 
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