RateMyTeam [UU]

Yeah, this is my second RMT, which is a UU team.
I just felt like building a team with highly rated UU pokemon, other than Uxie.
And.. This team is an attempt of doing that, but with some other things that I have added personally.

NOTE: Changes will be made in blue.


Team at a glance:
Spr_4d_424_m.png
257.png
237.png
moltres.png
milotic_thumb.png
registeel.png


So this team actually works very nice, it has given my newly made account, which has battled with this team only, a CRE of around 1400. The synergy works better than I thought, but it still has some counters. Overall, I really like it and I think it has potential.
Ambipom, a hard-hitting, fast anti-lead. I'm running the regular set with Fake Out, but I've also added Low Kick to deal with Rocks and Steels.
Blaziken. Ah, this Blaziken is scarfed and I really like it. It's an awesome revenge killer who does not get walled by Chansey, despite being a special attacker, thanks to Superpower.
Hitmontop, whose set is a mixture of the all famous Technitop, and the Rapid Spinner. Yeah, basically, it is a Technitop with Rapid Spin instead of Bullet Punch/Stone Edge/Sucker Punch, or whatever move I didn't pick.
Moltres. It's a very fast Special Sweeper, with the ability to cripple pokemon as a surprise. With a realiable spinner on the team, being Hitmontop, Moltres works awesome.
Milotic. A very bulky water that has proven to be amazing to stop sweeps and even Toxic stall. Her bulk and fire resistance are awesome for my team.
Registeel, now being a supporter. He is now my guy to set up rocks. He can cripple many pokemon with Thunder Wave as well as proceed to kill stat-uppers with Seismic Toss. I also added Explosion for an unexpected kill, which is handy as Registeel can't regain HP.





Spr_4d_424_m.png
Ambipom @
life-orb.png
Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Fake Out
- Taunt
- U-turn
- Low Kick
Ambipom is one of the most used leads in UU, and for a good reason. It has a STAB + Technician boosted Fake Out, which will hurt quite a few pokemon a lot. It also has a great Speed stat, combined with Taunt, making it an excellent anti-lead.
I tried a little twist being Low Kick on this set, to deal with rocks and steels, as mentioned above, in particular Registeel, Aggron, Rhyperior and the likes. Low Kick is also my only fighting option on this team, except for Hitmontop. Well, except Focus Blast on Sceptile, which is rarely used anyway.


257.png
Blaziken @
choicescarf.png
Choice Scarf
Ability: Blaze
EVs: 84 Hp/ 184 SpA / 240 Spe
Nature: Rash
- Fire Blast
- Superpower
- Hidden Power Ice
- Shadow Claw
Blaziken, a very good revenge killer, and mixed sweeper. It has scarf to outrun almost anything non-scarfed including +2 Torterra and Rhyperior and revenge kill them with Fire Blast or Superpower respectively. I am thinking about changing Hidden Power to Grass. Let me know what you guys think about that. The main reason to do so, is that I replaced ThunderPunch with Shadow Claw as I wanted to get that kill on Mismagius, whose Def, especially compared to its SpD, is not very good. So anyway, without Thunderpunch I need a way to deal with the bulky waters. That's why I'm thinking Hidden Power Grass. It would also allow me to hit and kill a weakened Lanturn.


237.png
Hitmontop @
life-orb.png
Life Orb
Ability: Technician
EVs: 252 Hp / 252 Atk / 4 Spe
Nature: Adamant
- Fake Out
- Mach Punch
- Close Combat
- Rapid Spin
So, this is your regular Technitop. Except that it also has Rapid Spin. So it hits many pokemon hard with its Technician boosted priority moves. It doesn't actually need Sucker Punch to kill ghosts, so, I just went with a mixture of them both.
So this Hitmontop works very well, and his spinning is often reliable. Also his Close Combat murders Registeel, who I otherwise would have slight problems with, if used correctly.


moltres.png
Moltres @
life-orb.png
Life Orb
Ability: Pressure
EVs: 4 Hp / 252 SpA / 252 Spe
Nature: Timid
- Fire Blast
- Air Slash
- Hidden Power Grass
- Roost
Moltres is, to me, one of the best Special Sweepers in UU. It works wonders, especially with that Hidden Power Grass to hit incoming waters and rocks fairly hard, particularily Rhyperior.
It also has Roost, to heal off some damage from the Life Orb, as well as not being weak to electric for one turn, as well as resisting ice, and not dying from a rock attack. It has many pros.
Hitmontop being a reliable Rapid Spinner also gives me the ability to use Moltres to it's fullest.


milotic_thumb.png
Milotic @
leftovers.gif
Leftovers
Ability: Marvel Scale
EVs: 252 HP / 200 Def / 56 SpD
Nature: Calm
- Surf
- Recover
- Toxic
- Haze
Milotic is the bulky water of this team. It can easily Toxic stall with Recover, as well as stopping sweepers with its Haze, and it will almost always survive a +2 attack from any pokemon, because those getting +2 are usually not running Electric/Grass attacks, or at least not STAB ones. It also has Surf for its own nice STAB move. This pokemon is very sturdy and fits very nice in my team.
Thanks to @IronBullet93, who suggested it.


registeel.png
Registeel @
leftovers.gif
Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Nature: Careful
- Stealth Rock
- Seismic Toss
- Thunder Wave
- Explosion
Now that Miltank/Chansey is gone, I needed myself another stealth rocker. So I simply gave Registeel his old set back.
This one is very disruptive, crippling many sweepers with Thunder Wave, as well as hurting stuff, no matter how many stat-ups, with Seismic Toss. It also has Explosion as a nice surprise killing some pokemon that are usually not expecting it.
It's a purely specially defensive build, taking even a Moltres' Fire Blast and can cripple it back with Thunder Wave or kill it with Explosion. That goes for many other pokemon as well, including +0 Houndoom.


So this is the team for now.
Please rate and comment, and.. Thanks in advance. :D
 
Wow, you have some very interesting movesets first of all, but that doesn't mean it is a bad thing. Your team doesn't look too bad, but I have a few suggestions, though I don't have time for a full rate.

On Sceptile, why are you running hidden power fire? Granted, it will hit other grass types, but so will hidden power ice. Also the benefit of hidden power ice over fire is that it can kill flying types, like swellow on the switch in. As well as altaria (though you have dragon pulse for him). Most bugs are generally weak to ice too. I just think that hidden power ice is the better choice, and is generally most chosen over hidden power fire.

With moltres I'm wondering why the decision of will-o-wisp over roost. Roost is an awesome healing move that few pokemon can take advantage of. Especially since he only has 3 weaknesses, rock, water, and electricity. However, I also feel roost would work better with LO, as he can roost off some of the damage. You probably only find yourself using will-o-wisp once or twice anyway.

Overall good team, I like it, nice job.
 
Wow, you have some very interesting movesets first of all, but that doesn't mean it is a bad thing. Your team doesn't look too bad, but I have a few suggestions, though I don't have time for a full rate.

On Sceptile, why are you running hidden power fire? Granted, it will hit other grass types, but so will hidden power ice. Also the benefit of hidden power ice over fire is that it can kill flying types, like swellow on the switch in. As well as altaria (though you have dragon pulse for him). Most bugs are generally weak to ice too. I just think that hidden power ice is the better choice, and is generally most chosen over hidden power fire.

With moltres I'm wondering why the decision of will-o-wisp over roost. Roost is an awesome healing move that few pokemon can take advantage of. Especially since he only has 3 weaknesses, rock, water, and electricity. However, I also feel roost would work better with LO, as he can roost off some of the damage. You probably only find yourself using will-o-wisp once or twice anyway.

Overall good team, I like it, nice job.

Yeah, I guess I'm just too used to OU, still.
I'm always thinking that "Okay, dragon pulse is to hit dragons, then I won't need HP Ice, and I can take HP Fire for the steels instead". Or well, in that way. And that way is more designed for OU.
So you're right, I will change it to Hidden Power Ice.
About the Will-o-wisp, it's a nice surprise because like no one expects it.
However, I guess you're right about firing it away once or twice per battle.
So I'll just go with Roost even though WoW worked.
Thanks for the suggestions! :D
 
Nice team but I highly reccomend a ghost in place of your registeel because this team will get it's brains beat in by a scarf monlee or any fast fighting type with some decent speed and power. Not to mention registeel is the pokemon that seems like it will do the least in a battle, as it isn't there for support, nor does it carry rocks, plus it will have trouble with any water type and let's not forget the ever so common lanturn who turns away your attempts with 4x resist to it. As for toxic blocker don't worry about it you have miltank with heal bell so status should not be an excuse for keeping it around.

now on to miltank I think this team could use the chance for paralysis that body slam would provide it will be much more useful than the brute force of return

Other than those 2 changes I really have nothing to say. Good team
 
Nice team but I highly reccomend a ghost in place of your registeel because this team will get it's brains beat in by a scarf monlee or any fast fighting type with some decent speed and power. Not to mention registeel is the pokemon that seems like it will do the least in a battle, as it isn't there for support, nor does it carry rocks, plus it will have trouble with any water type and let's not forget the ever so common lanturn who turns away your attempts with 4x resist to it. As for toxic blocker don't worry about it you have miltank with heal bell so status should not be an excuse for keeping it around.

now on to miltank I think this team could use the chance for paralysis that body slam would provide it will be much more useful than the brute force of return

Other than those 2 changes I really have nothing to say. Good team

Yeah, I'm currently trying out Sceptile => Blaziken, and Miltank => Chansey.
Registeel has helped me in a lot of battles, and has actually taken down many pokemon, but I'll see if I can fit a ghost somewhere. A spin blocker would be a nice addition actually, though I'm not desperate to add one.
Thanks for the help anyway :D
 
Hi,

The main problem I see with this team is Moltres. It 1-2HKOs most of your Pokemon while practically none of your Pokes can do jack shit back. The lack of a Bulky Water also seems to hurt your team. So, I'd recommend making Registeel your main Supporter, with a moveset of Seismic Toss/Thunder Wave/Stealth Rock/Ice Punch, and an EV spread of 252 HP/100 Atk/156 Sp Def with a Careful nature.

Now, I suggest replacing Miltank with a Pokemon who can reliably deal with Moltres, namely Milotic. It gives you an excellent way of dealing with the major Physical attackers in the tier, and helps you out with your Fire type weakness:

Milotic@Leftovers
252 HP, 200 Def, 56 Sp Def
Calm
- Surf
- Toxic
- HP Grass/Haze
- Recover

This is a nice team, well done and gl.
 
Not too much I have to say about this team, but I will it a rate.

I personally don't like Ambipon as a Lead. It is beaten too easily by Ghost types, and Low Kick isn't exactly reliable. (Lead Omastar takes around 35% from Life Orb Low Kick, a 4HKO with Lefties) But I suppose if you despise entry hazards he can do his job of preventing them being set up. Just be careful of Ghost Types getting in for free, and use U-turn clevery.

Moltres needs a Timid Nature. There are no noticable 1HKOs or 2HKOs from Modest, but Timid Nature allows you to outpace Venusaur before it can but you to sleep, along with a whole host of other Base 80 -87 Pokemon.

Also, am I missing why Dragon Pulse is on Sceptile. I would run Energy Ball over Dragon Pulse, simply as a more reliable attacking option.

Miltank should really have Thick Fat. Yeah, you loose to Ghost, but you gain a resistance to Fire attack, which two of your team are weak to. You can also check Moltres with Miltank if you go for Thick Fat.

Also, Lanturn 4x Resists Iron Head, but you can get rid of it easily thanks to Sceptile.

Good Luck and hope I helped
 
Hi,

The main problem I see with this team is Moltres. It 1-2HKOs most of your Pokemon while practically none of your Pokes can do jack shit back. The lack of a Bulky Water also seems to hurt your team. So, I'd recommend making Registeel your main Supporter, with a moveset of Seismic Toss/Thunder Wave/Stealth Rock/Ice Punch, and an EV spread of 252 HP/100 Atk/156 Sp Def with a Careful nature.

Now, I suggest replacing Miltank with a Pokemon who can reliably deal with Moltres, namely Milotic. It gives you an excellent way of dealing with the major Physical attackers in the tier, and helps you out with your Fire type weakness:

Milotic@Leftovers
252 HP, 200 Def, 56 Sp Def
Calm
- Surf
- Toxic
- HP Grass/Haze
- Recover

This is a nice team, well done and gl.

Hi, thanks for the rate and suggestion.
I am right now testing Chansey over Miltank, but I will also give Milotic a try.
However, I have decided to actually replace Sceptile with Blaziken, who can survive any attack from Moltres, bar Air Slash. Then he can revenge kill as the Moltres user might expect himself to be faster, but not knowing about my Scarf.
I will now update with Blaziken, and if I like the Milotic, I will also update with her, along with a new moveset for Registeel.

Not too much I have to say about this team, but I will it a rate.

I personally don't like Ambipon as a Lead. It is beaten too easily by Ghost types, and Low Kick isn't exactly reliable. (Lead Omastar takes around 35% from Life Orb Low Kick, a 4HKO with Lefties) But I suppose if you despise entry hazards he can do his job of preventing them being set up. Just be careful of Ghost Types getting in for free, and use U-turn clevery.

Moltres needs a Timid Nature. There are no noticable 1HKOs or 2HKOs from Modest, but Timid Nature allows you to outpace Venusaur before it can but you to sleep, along with a whole host of other Base 80 -87 Pokemon.

Also, am I missing why Dragon Pulse is on Sceptile. I would run Energy Ball over Dragon Pulse, simply as a more reliable attacking option.

Miltank should really have Thick Fat. Yeah, you loose to Ghost, but you gain a resistance to Fire attack, which two of your team are weak to. You can also check Moltres with Miltank if you go for Thick Fat.

Also, Lanturn 4x Resists Iron Head, but you can get rid of it easily thanks to Sceptile.

Good Luck and hope I helped

Ambipom helps me murder unexpected lead Registeels for a 2HKO, I think, as well as dealing some damage to Regirock and others.

Okay, I didn't know that, but I will now change Moltres' nature to Timid.

Sceptile is now gone.

Miltank is now gone.

Registeel's Iron Head is now gone.
 
I would suggest finding a spot for Foresight on Hitmontop. Maybe put it over Fake Out because as of right now Hitmontop just screams for Mismagius to come in and set up all over it.
 
Another nitpick, on Blaziken I'd recommend replacing Shadow Claw with Stone Edge, so that you can actually hit Moltres. Mismagius is nicely dealt with by Registeel, and even Milotic, so there's no problem there.

Edit:

@jwoozie: I thought he had taken my suggestion of a different moveset on Registeel, but it appears that he has stuck with the old one.
 
Another nitpick, on Blaziken I'd recommend replacing Shadow Claw with Stone Edge, so that you can actually hit Moltres. Mismagius is nicely dealt with by Registeel, and even Milotic, so there's no problem there.

How does Registeel deal with Mismagius? Once Missy has a Sub up, which it will get against Hitmontop, Registeel literally cannot do anything to it which will allow Missy to continue setting up either a Nasty Plot or a Calm Mind.
 
How does Registeel deal with Mismagius? Once Missy has a Sub up, which it will get against Hitmontop, Registeel literally cannot do anything to it which will allow Missy to continue setting up either a Nasty Plot or a Calm Mind.

^ This

I would switch Milotic to a more special Defensive build, maybe just switching the SpD and Def stats. Most Mismagius will Sub on the switch and you can Haze to stop Nasty Plot and this set also makes it extremely unlikely that a NP Tbolt + regular Tbolt will KO.

If you do this though I might suggest switching Registeel to Regirock to take Physical hits better. You can use the same moveset too
 
A Hitmontop without an attack to hit Ghosts really bugs me. I think you're really trying to do too much with the set. In any event, I'd use Stone Edge over Close Combat simply to hit Ghost-types coming in. Otherwise Mismagius can come in, set up a Substitute, and just mow through your team.

Additionally, I think you should think about using SD Sceptile or MixTile over Scarf Blaziken. You have a revenge killer already in Hitmontop, so you might as well use that slot to beat Milotic which you can't otherwise. Not being able to beat Milotic is...not good in this metagame.

Hope this helps.
 
If its a TechniTop, why not abuse it? I use Fake Out, Mach Punch, Bullet Punch, Sucker Punch on mine. I can hit ghosts with Sucker Punch but if you find it too risky, you can always take a good chunk out of Mismagius and possible prevent a sub, and if they do get a sub, you can easily take it out and then revenge kill it with less than a third of its health left. This prevents you from being completely walled by ghosts and losing defence from Close Combat, cause Top has good Spec Defence.
 
Back
Top