Ask a simple question, get a simple answer - mark 23 (READ THE OP)

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I've read through that =D I'm looking for smt similar to this, or smt like the Baton Pass guide in the article list, only written for the standard team thanks =D

And also, which poké has 10 or more resistances? I only know of Empoleon, who has 12.
If you're counting an immunity as a resistance, then Mawile, Dialga, and Registeel all also have 12. Only the Magnezone chain has more (13).

And then Shedinja is an entire paragraph when it comes to resistances and weaknesses.

Ok. Another question/confirmatin: Disable will still be in effect after the target switches out, right?
Disable is a volitile status effect, so no; it's cleared upon switching.

In order to check a Pokemons IV's I dont have to be in an IV battle do I?
No, you don't HAVE to, but it's a fast means to an end.

The alternative would be leveling the pokemon and feeding its stats into an IV checker.
 
So in a IV battle you don't have to use a calculator?
I've never been in an IV battle, but I think you have to use one of the calculators no matter what (unless you're a math wizard). Shiny Meta suggested this one earlier, and I can vouch for its usefulness.

The deal with having an IV battle, if I'm not mistaken, would be raising a pokemon's level to 100 for the most accurate results. Calculators give much more accurate results the higher a pokemon's level.
 
What is better out of the expert belt and any other that increases a offensive stat by 10%?

Expert Belt boosts the attack of supereffective moves by 20%. The other 10%.

So lets say I score a super effective hit with the belt = 100 * 2.2 = 220
And one with a standard 10% item with a super effective hit = 110 * 2 = 220

Am I doing something wrong here? When does this 20% bonus apply. Whats wrong with my maths, I get the feeling the belt MUST be stronger.
 
ManwithaPlan:

Expert Belt is described as: "If an attack by holder has at least double effectiveness against its opponent's types, that attack's effectiveness is multiplied by 1.2."

Thus the correct multiplier is 1.2, in addition to the "double effectiveness" of the attack. Thus if an attack deals 100 damage and is "super effective", the damage changes as follows:

100 damage
- times -
2.0 ( "it's super effective" )
- equals -
200 damage
- times -
1.2 ( Expert Belt )
- equals -
240 damage.
 
QUESTION

I caught a shiny ditto at the 14th of my chain. Since its not after the 40th, it is considered non-chained right? Ut has the doublespark/shiny oatch, is that normal?
 
I caught a shiny ditto at the 14th of my chain. Since its not after the 40th, it is considered non-chained right? Ut has the doublespark/shiny oatch, is that normal?
If it comes from a shiny patch, then it's considered chained. (And if you get a shiny patch before the 40th, you're very lucky, although it's not impossible.) If you get it while chaining, but from an ordinary patch or from forgetting to use a Repel, it's considered a non-chained random shiny.
 
I accidentally used the instant egg AR code while I had no parents in the daycare (and forgot that I had it, because I have the one that makes an egg every step), then saved because I didn't know that it happened, but now I have a pokemon that's invisible and can't be released? Is my only option to reset my game?
 
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