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The First Smogon Council - Salamence

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Centralization occurs no matter what. Period. When we banned Garchomp and before adding latias, almost every team (amongst good players) was Heatran/Celebi/Bulky Water/Zapdos +2 out of (Tyrantar/Dragon/Ghost/2nd Steel Type). Sound familiar? Yeah, it's just like the fire/grass/water teams people keep going on about on suspect.

Again, I never said centralization in that post. I specifically said Overcentralization. A centralization so severe that it's been largely accepted by the entire community, and creates what becomes "the Standards."

Steel and Water are the best two types in the game besides dragon. You don't even need to see the pokemon themselves to discern that-- just look at the type chart.
I perfectly agree that in this metagame they are. I only contest that it is mostly because of the power coming from the Dragon Typing that causes those two types to be viewed as better than the rest.

Steel:

The greatest typing for a specific Wall/Tank.

expanded: Those resistances are AWESOME, dragon or no. PSYCHIC was a broken offensive typing before dark and steel were introduced, and without steel, it probably would still be at least "good."
Indeed, it is the best defensive typing. But only 2-3 of the 10 OU steel type pokemon are actually used defensively. If it seems logically odd to you that the hands down best defensive type doesn't really play defensively, then you're not insane. I again contest that the reason behind that is because without bulky high power Steels, it's highly useful Dragon resist cannot be capitalized upon.

Water:

Greatest general defensive typing for a tank.

expanded: Neutral or better to everything except the crappy grass type and electric which is immuned by ground and rarely learned on non-electric types. Ice, Fire, Steel and Water are all very useful resistances. Not weak to Pursuit, U-Turn or SR.
This is actually completely wrong. Ice and Water are the only useful Resistance here, as STAB Fire moves are very rarely seen in OU (only Heatran and Infernape), and the Steel type isn't necesarily considered the best type coverage move regardless. The Flying type is a FAR better defensive typing with it's immunity to the extremely common Ground attacks and resistance to the very common Fighting attacks, while also coming with a self healing move that gets rid of all Flying weaknesses after use. The prevalence of Ice Moves itself also stems from the Dragon type, and not for it's other offensive type coverage. Really, the only reason Bulky Waters are more prevalent than other bulky types is because they are the most likely type to carry the non-STAB Ice Moves (That aren't named Hidden Power). They can absorb the neutral Dragon hit, and almost always OHKO back, which is something the Flying type (or any of the other types for that matter) can claim.

The best STAB offensive type next to dragon.

expanded: Zero immunities outside abilities. Neutral or better (neutral coverage is most important with STAB) against everything except Dragon, Grass and Water, all except Water being hit Super Effective by the water types' universally learned Ice Attacks. Water being the only thing that sits on Water/Ice just makes water types that much more valuable.
We've now hit upon why waters are more valuable. Because they have the offensive coverage move that no other types can use in OU, barring ACTUAL Ice Types. As I said before, they serve as a natural check to Dragon Types, and it is because of this that they were favored over other bulky options.

As to why "bulky waters" instead of offensive waters, the answer is simple: Have you SEEN the water type's sweeper stats?? They suck! Starmie and Floatzel are the only water types with Speed and ATK/Sp.ATK of 100+, and the Floatzel suffers seriously low base power on its moves.

So while Water is obviously one of the best types just by looking at the type chart (and has the greatest diversity of usable members to choose from of any type), almost all its members have to pick strategies that relies on bulk. Hence Bulky Waters.
You seem to be completely ignoring the Swift Swimmers, and even the most used water type pokemon ever, Gyarados. Bulky isn't the only option, it's just a very useful one because of the Dragons overbearing power on the meta.
 
I haven't been keeping up with this thread much, so forgive me if this has been said, but but with regards to Weavile as a 'counter' to mence:

If mence knocks out a poke with outrage, weavile can safely switch in and get an auto-ko with ice shard.

If weavile is sweeping late game, mence is obviously no impediment to it...

If I have gliscor in, early game, there's a good chance that I'm u-turning to scout. If I u-turn the same turn mence switches in, I always go straight to weavile. At this point they are scared and switch out - so that's when I pursuit. Choice Band pursuit does about 77% to mence, which is a KO after stealth rock.

If they switch in in mence while gliscor is in, I still u-turn, knowing that really only draco meteor can OHKO gliscor (mence is usually faster). Then I go to weavile, and pursuit...


So that is how I counter/check mence with a combination of gliscor and weavile. and its not like weavile is on my team JUST to beat mence. If you think that weavile is useless outside of ice sharding mence (as many of you have suggested) then honestly you really don't know much about that critter. And since Gliscor is the swiss army knife of pokemon, he is not on my team just to help against mence....

anywho, I am aware that this does not make weavile or gliscor counters, but shows how they are pseudo checks. I'm not saying that this makes mence ou, but just putting it out there as food for thought. Though cresselia is the only rock solid balls to the wall reliable mence counter, he can sorta be checked with creative play.
 
Only poor players switch a Pokemon like Salamence into an obvious U-turn. Unless you're taking advantage of a situation where Gliscor is threatening something out with Earthquake and U-turn, predicting the switch. And besides, bringing Salamence in on Gliscor is almost as dumb as bringing it in on Scizor.
 
Only poor players switch a Pokemon like Salamence into an obvious U-turn. Unless you're taking advantage of a situation where Gliscor is threatening something out with Earthquake and U-turn, predicting the switch. And besides, bringing Salamence in on Gliscor is almost as dumb as bringing it in on Scizor.
Which I have done. To my success. It's a situational thing (Bulky Mence, or Scizor locked OUT of Bullet Punch)

Anyway, someone recently creamed me with Rest + Chesto + Dragon Dance. (I wish I'd saved that log ...), so I think that might serve as a useful strategy - as soon as I can make it work for me, that is.
 
Again, I never said centralization in that post. I specifically said Overcentralization. A centralization so severe that it's been largely accepted by the entire community, and creates what becomes "the Standards."
You can look at any mathematical conception of centralization you want, and it will show you that the centralization between OU and UU is relatively insignificant (or by some measures UU is more centralized).

OU isn't centralized because of Salamence's presence-- it's because a bunch of really strong players with a mind to win have all been playing the same game with the same pokemon for a good number of years now.

Look at a yu-gi-oh meta where every other deck is lightsworn or a fighting game meta where everyone constantly uses the same 3-4 characters, and I think you will understand that smogon's OU hardly ought to be considered "severe centralization." That's rather laughable.

Besides variety via the real means of allowing as many pokemon in a tier as possible is just as valuable (if not more) than trying to somehow indirectly "remove centralization" to "theoretically" give more poor weak pokemon a shot by banning pokemon.

If the only goal is increasing the number of viable pokemon, I can guarantee you that banning say, Blissey or Skarmory would have a much greater impact just in numbers.
I perfectly agree that in this metagame they are.

I'm not talking about the meta-- or do you not know how to read? I explicitly said simply looking at the type chart. That means before you look at any pokemon's bst's, typing, what have you, Water and Steel are already undoubtably 2 of the top 3 types.
I only contest that it is mostly because of the power coming from the Dragon Typing that causes those two types to be viewed as better than the rest.

Bullshit. And I already explicitly made my reasonings out to ignore dragon.
Indeed, it is the best defensive typing. But only 2-3 of the 10 OU steel type pokemon are actually used defensively. If it seems logically odd to you that the hands down best defensive type doesn't really play defensively, then you're not insane. I again contest that the reason behind that is because without bulky high power Steels, it's highly useful Dragon resist cannot be capitalized upon.

What the hell are you talking about? Metagross, Scizor, Jirachi, Heatran, Empoleon, Magnezone, never mind Skarm and Bronzong-- ALL of these pokemon find at least half their use in the fact that they are capable of tanking against if not completely walling certain threats.

Even more offensive steels like Lucario, Scarf-Rachi and Band Scizor are only useful because their terrific resistances (defensive prowess) allow them to come in and either set up or otherwise take advantage of pokemon who are unable to touch them because of their resistances.
This is actually completely wrong. Ice and Water are the only useful Resistance here, as STAB Fire moves are very rarely seen in OU (only Heatran and Infernape), and the Steel type isn't necesarily considered the best type coverage move regardless. The Flying type is a FAR better defensive typing with it's immunity to the extremely common Ground attacks and resistance to the very common Fighting attacks, while also coming with a self healing move that gets rid of all Flying weaknesses after use. The only reason Bulky Waters are more prevalent than other bulky types is because they are the most likely type to carry the non-STAB Ice Moves (That aren't named Hidden Power). They can absorb the neutral Dragon hit, and almost always OHKO back, which is something the Flying type (or any of the other types for that matter) can claim.

You seem to have real trouble reading the English language. I clearly said "General Tank."

What's a general tank's job? Not walling specific threats with resistances. A general tank's job is to pose as a defensive check to a wide range of different offensive pokemon simply because they lack exploitable weaknesses. It's got nothing to do with resistances, though I argue that water's are still very useful.

Whether you like it or not, fire is extremely common, even if unstabbed due to steel's strength as a typing, and whether Steel itself is a good attacking type or not, Jirachi's Iron Head, Scizor's Bullet Punch and Metagross' Meteor Mash are undoubtedly some of the most potent attacks in the meta.

Steel has the best resistances in the game, but it's also weak to some of the most common offensive typings around, namely fire, fighting and ground.

Flying is SR weak for crying out loud! And then on top of that weak to Ice (and rock), arguably the 2 best overall attacking types in the game (and definitely the 2 best secondary attacking types).

Types that are weak to Rock (due to SR), Bug (due to U-Turn), and Dark (due to pursuit) are inherently at a disadvantage for general tanking.

Water is neutral or better against all the most common attacking types and indirect damage. That is what makes them the premier general tanks.

Now if you had talked about fighting, then maybe you'd have a better argument on your hand as Psychic and Flying are arguably even more difficult weaknesses to take advantage of and it has SR resistance. Still, overall water types have the much superior base stats defensively overall, which is why they are more common than bulky fighting types.

We've now hit upon why waters are more valuable. Because they have the offensive coverage move that no other types can use in OU, barring ACTUAL Ice Types. As I said before, they serve as a natural check to Dragon Types, and it is because of this that they were favored over other bulky options.

You seem to be completely ignoring the Swift Swimmers, and even the most used water type pokemon ever, Gyarados. Bulky isn't the only option, it's just a very useful one.

A swift swimmer or dragon dancer is inherently a set up sweeper (as is empoleon). Set up sweepers really do need some degree of bulk in order to succeed, and with their generally low base speed scores, it goes without saying that Gyarados, Kingdra, Empoleon, etc. all HAVE to depend on their bulk to a degree in order to succeed. Hence why I said, and I will quote myself:

So while Water is obviously one of the best types just by looking at the type chart (and has the greatest diversity of usable members to choose from of any type), almost all its members have to pick strategies that relies on bulk. Hence Bulky Waters.

Including set up sweepers also having to depend on a certain degree of defensive prowess. OU water types are good to the point that even the most offensive sets for gyara, empoleon or kingdra can to some degree or another be depended on by the team as a defensive pillar.
 
@ Jumpman16

Well, some of those special sweepers might have been OU and part of the metagame if their users didn't go "Oh, I can't really use this, Blissey is everywhere and will screw me over". Most of the ones that are actually used that I can think of use Explosion/Trick/101 Subs/Focus Punch/etc. Being able to beat Blissey became a deciding factor in whether you're a good sweeper or not. So basically, while Blissey doesn't wall a huge portion of the metagame anymore, the metagame is arguably the way it is because Blissey was already there, and Pokemon that could not threaten her just stayed out of it. Blissey being #1 a while back might be the reason we have a physically-based metagame today; it evolved based on the assumption that your opponent will usually have Blissey. If that's true, that's extreme centralization and metagame influence. It's amazing that Nasty Plot Azelf is hardly even viable in our metagame considering how broken it looks on paper (for reasons other than Blissey though)

No, there is no "might have been OU". Please just consider for one second that there is indeed no metagame before all pokemon are considered literally equal (with regard to uber/not uber). If one pokemon is able to check/counter a large number of other pokemon before there is even a metagame, but that pokemon does not prove to wall and stall out the actual metagame after it settles, it's not uber. There's no chicken/egg thing because everything is conceived at the same time.

Smogon policy atm seems to be trying to achieve a compromise between blind tradition and blind skepticism. We start off with everything except "superboss" Pokémon because that "tradition" is largely justified. Game Freak may not be able to control its metagame the way they want (to be fair that would be a hell of a feat indeed), but it does succeed well enough on many counts. From that initial list, the OU and Uber tiers change hands depending on what we think might not give the metagame problems, or what might be giving the metagame problems.

I don't know where you're getting that "blind" compromise idea...it makes sense to keep the titular legendaries because that has always proven to have been a good decision (at least from the perspective that no one has literally proven that any of them are not indeed uber). And I feel we should always be skeptical of things that have not been proven or tested, which I stated in the clauses thread in Policy Review: "I have been maintaining that "how it is played" has perhaps been wrong the whole time. Again, if we are not willing to make that mental leap and question old standards regardless of our comfort level with them, then we are not being faithful to the spirit of the Suspect Test at its core."

And as the metagame is a fickle, breathing being, so it should be attended to as such. Sometimes it's going to outgrow the tiers we built for it...does that mean we shouldn't change it when we feel it needs a change?
 
I haven't been keeping up with this thread much, so forgive me if this has been said, but but with regards to Weavile as a 'counter' to mence:

If mence knocks out a poke with outrage, weavile can safely switch in and get an auto-ko with ice shard.

If weavile is sweeping late game, mence is obviously no impediment to it...

If I have gliscor in, early game, there's a good chance that I'm u-turning to scout. If I u-turn the same turn mence switches in, I always go straight to weavile. At this point they are scared and switch out - so that's when I pursuit. Choice Band pursuit does about 77% to mence, which is a KO after stealth rock.

If they switch in in mence while gliscor is in, I still u-turn, knowing that really only draco meteor can OHKO gliscor (mence is usually faster). Then I go to weavile, and pursuit...


So that is how I counter/check mence with a combination of gliscor and weavile. and its not like weavile is on my team JUST to beat mence. If you think that weavile is useless outside of ice sharding mence (as many of you have suggested) then honestly you really don't know much about that critter. And since Gliscor is the swiss army knife of pokemon, he is not on my team just to help against mence....

anywho, I am aware that this does not make weavile or gliscor counters, but shows how they are pseudo checks. I'm not saying that this makes mence ou, but just putting it out there as food for thought. Though cresselia is the only rock solid balls to the wall reliable mence counter, he can sorta be checked with creative play.

Anyting can be "checked" with specific situations like the one you said and even if that situation its true you depend on Salamence to be swiching on Gliscor and that you are using U-turn and only U-turn AND that Mence will be switching out of Weavile (most likely as he risks being killed with ice shard, but what if your opponent knows that CB pursuit kills mence? he can stay in and laugh as you die with anything he throws at you), on your second situation your gliscor gets OHKO'ed (he did his job) and you come in to REVENGE KILL so that its just the same argument everyone and their mother have been using.
And by the way Weavile is a bad pokemon if you ask me, Scizor bait and setup fodder for him and Gyara and low BP STAB and moves, no thanks.
 
And by the way Weavile is a bad pokemon if you ask me, Scizor bait and setup fodder for him and Gyara and low BP STAB and moves, no thanks.

What on earth are you talking about. Weavile's pursuit destroys Starmie, Zam and Gengar, and they really can't even touch him. His pursuit can also wreck a lot of other pokes if you predict the switch.

Ice shard is a good priority move, with a wealth of uses. He outspeeds scarftar and ko's him with low kick.

Also, if in against rotom, they will predict a pursuit and stay in, in which case i can ohko with night slash.


and who cares that weavile loses to scizor? Scizor has plenty of counters. Gyra can dd and set up on weavile... but you can just add a good gyra check to your team (i.e. suicune).
 
keyword, focus sash. great way to screw someone over.

Don't even bring up SR into the debate because the average standard team runs a rapid spinner not to mention is so overly popular that everyone runs SR in there team, so by all means you can switch out or revenge it. To be be honest sallys aren't much of a threat unless one carries a yache berry, everyone is so focused on the most over used set for sallys that people over look the small things.

Focus Sash is unviable outside of the lead slot because the Rotom formes make Spinning very hard. Most teams do not carry a Rapid Spinner -- Forretress was seen 6.7% of the time in April, and Rapid Spin Starmie was seen about the same, factoring in not all Starmie carried Rapid Spin. All the other Spinners are, to cut to the chase, significantly less viable. It is possible you play Wi-Fi, where the Rotom formes are not seen without AR, but suspect is conducted on Shoddy Battle, where the Rotom formes have a field day. As mtr outlined, Spinning is not an easy task with the Rotom formes around. Rotom also walls Mamoswine.

I've spent a little more time on the Suspect ladder and I'm still seeing a lot of the same teams, plus or minus a few slots, rather than anything diverse. Other than the suddenly common Shaymins (who is adorable and I love seeing/using) I really have not noticed anything new breaking into the suspect ladder. I have seen less Cresselias than I expected to but, again, it doesn't seem to have opened the game up many more exciting possibilities that increase diversity at all.

SHAY <3

Ahem. Anyway, I think the Cresselia thing is natural. The things that hold Cresselia back or are used instead are still present (though in varying quantity), like Rotom, Tyranitar, U-turners, while MixMence, one of the key reasons to even use it in the Platinum metagame, is gone.
 
While ChouToshio was not discussing the metagame in his argument, I'd like to note that Water-typing is insanely good on Suspect, because it resists Fire (another strong type) and forms the powerful Water/Grass/Fire trio. There isn't a Dragon-Steel centralisation in UU, and Water is a dominant type. It also possesses Ice, Steel, and Water itself, which are damn useful.

Steel-types are less necessary in Suspect for the typing, but the typing is still qujite good, just because they resist so many things that are commonly seen: Steel (Bullet Punch, Iron Head, Meteor Mash), Bug (U-turn), Dark (Crunch, Pursuit...), Ghost (Shadow Ball), Grass (popular on Suspect, Seed Flare, Leaf Storm, Grass Knot), Ice (Ice Beam, Ice Punch), Rock (SR, Stone Edge)... ad nauseam. Heck, Poison (Toxic / Toxic Spikes). Steel resists just about all the dominant attacking types in both Suspect and OU. Fire, Fighting, and Ground are partially dominant because of their strength against Steel-types.

What type are you proposing is better than Steel in a Salamence-less metagame? Does it have the utility that Steel does, or the vast defensive power?

Ah it seems there is a misconception as to what I mean. I don't mean they aren't good types, I mean that they get MORE use because of their assets against Dragons. Without Dragons, the Waters and Steels take on different roles than the ones they have now. For example, Waters shift from Bulky counter-offense to Dragons and other Waters into being a part of a bulky Offensive Core. Steels don't have to shift from being Bulky and Power based but can also start being straight up dedicated walls.

Yes, it's true that the absence of Salamence and replacement of it with Flygon and Dragonite make Steel-types less necessary, including Magnezone, which is commonly used alongside Salamence offensively. But Steel being such a good defensive type has other applications, such as being able to easily switch in. Even the offensively-played Steel-types are able to use their resistances to get opportunities to come in, making their excellent defensive typing useful even without a defensive set. After all, if bulk didn't matter to a sweeper, we'd all be running six glass cannons.

Offensive Jirachi comes in all day on the attacks I mentioned, especially with its resistance to Stealth Rock, allowing it to start hacking at the opponent's team, set up, or U-turn. Forretress and Skarmory utilise their resistances to get a turn to come in and set up Spikes. Heatran's excellent array of resistances let it come in easily, a key part to how I, at least, play Heatran.
Oh I know they all have their strengths. Or else they wouldn't be OU. Personally I've always found it odd that with Registeel's typing and defenses that he is still UU. This was really the basis of my thought line as to why Steels would be Bulky over fully defensive in OU.

PS I hope you're including the following in your 2-3: Heatran (yes, it can be used defensively: Tormentran, Restalk Tran, and SpDef Tran, which a top OU player currently happens to be using on stall), Forretress, Skarmory, Jirachi, Bronzong, Magnezone.
I count primarily Forretress and Skarm and the third was Heatran (Yes, I know he can be played defensively, I personally prefer his Defensive stats over Zong's). I don't count Rachi, as the majority of his sets are bulky and play support roles, or sweep, rather than trying to wall people, Zong has always been more of a Bulky offensive pokemon in my mind (an average of +100 EVs in Attack on his sets), and Magenzone relies on his resistances to tank, set up and sweep, rather than wall.

By the way, people build teams differently, and look at different Pokémon / types as more valuable with differing priority. But it's commonly accepted that resistances and weaknesses are key to putting just about anything on one's team.
Definitely, but it makes one think why Waters are better tanks than, say, fighting types.
 
Also I have my own two cents about Mence, but the voices of people saying that predicting around Mence is too hard and bad for the meta are louder than the voices of those who honestly don't mind keeping Mence in the metagame, so I find very little hope for anything good coming out of this topic at this point. The fact is, many of the skilled players have simply moved on to laddering so their opinion matters, rathing than watching this thread be resorted back to repeating the same arguments used in the Latias and Garchomp debates when they simply do not apply here, and seing debaters will rage back and forth on what will come down to how many players on each side actually care about the issue enough to go on ladder and claw their way up. For the sake of helping anyone reading this to move onto the ladder and skip the theorymon, I will summarize the arguments listed on both sides of this thread, and why neither of them particularly is any more likely to prove Salamence OU or Uber than the other.

Salamence does not support sweeps happening any more than Gyarados or Magnezone do. No one is suggesting that they be banned for ubers, however. While it can be a powerful option to sweep, it is nowhere near as bad as Garchomp was, being able to shrug off Stealth Rock and Sand Veil its way past any counters with no prediction whatsoever. Nor does it support sweeps as well as Latias can, with its insane resistances, special bulk, and ability to pick off/lure threats with Draco Meteor and Specs Surf while walling most of the metagame. I would challenge anyone to make the comparison in a convincing fashion, honestly, because no one is doing it, just strawmanning the debate to other Pokemon that are not, in fact, Salamence, and are not on trial for Ubers or OU here.

On the flip side, it is true that Mixmence can take out any of its counters with good prediction, or simply by virtue of being outrageously fast and strong. A well-played Mixmence is likely to take out at least one of your Pokemon unless you have the ability to literally see what your opponent is doing, especially if it has Roost in its arsenal. While Mence's base 100 speed and immense reliance on Draco Meteor holds it back from being able to punch holes very effectively against a well-built team that takes it into account, it is still something that many newer players don't account for, and if you lack specific Pokemon to take out the Dragon Dance set it is likely you will be forced to resort to revenge killing. However, you can say the same for Dragonite and Gyarados, so I really don't see how these true, but overplayed, arguments hold any more water than the aforementioned arguments against banning it.

Also, it must be said that people posting about slippery slope are ignorant to the topic at hand. This has no bearing on what Salamence itself is capable of in the metagame, and is basically spam as well as insulting the Smogon staff by saying they are not capable of discerning the difference between banning actual threats to metagame openness and random banning for fun.

On the flip side, saying that Salamence "overcentralizes the metagame" simply isn't relevant either. Pokemon such as Taunt DD Gyarados and Sub Petaya Agility Empoleon can also very, very easily sweep you unless you include a specific tactic to counter them as well, Empoleon especially. This is not "centralizing" any more than Salamence is, in my opinion, as well as in practice. Having both the wallbreaking potential of Infernape and the sweeping ability of SubPetaya Empoleon (roughly equivalent, not exact) put together into one Pokemon is simply too much unpredictability for one Pokemon to have in the eyes of some, though, so hence, they state this argument.

As far as I can tell, I have nicely summed up the arguments and counter-arguments intelligently on both sides. While some go into more detail, they all boil down to these basic points. So, what is the point of saying that neither argument is more valid than the other? To inspire you, the reader, to actually go on the suspect ladder and meet the requirements for being able to vote on whether or not Salamence is uber. Posting long, extensive theorymon arguments back and forth in this public thread is basically a worthless way to spend otherwise productive time when you could be experiencing the threat (and lack thereof) yourself, and earning valuable CRE in the meantime. So if you took the time to read this, please just go play suspect rather than angrily try to prove me wrong. The future players will thank you.
 
I'm seriously going to lambaste the next person that says "Dragonite and Mence do the same things but Dragonite's not suspect!!!!" because it's probably the laziest, most uniformed support for Salamence being OU that I've seen in this thread, which has been refuted anywhere from a few sentences to a few paragraphs of explanation a hundred times over.

Besides, who's to say we aren't all playing suspect ladder between arguing in this thread? It doesn't cost me a lot of time or energy to debate most of the crap I see here, and such discussion is useful for the process, so that we all have a better understanding of our stance before we make a final decision.

Like others, your attempt to be the middleman will be washed away in the sea of argumentative posts. As long as this topic remains controversial, people will have a lot to say about it, and the people who disagree with them will speak up as well. Playing matches to gage our experiences goes without saying, otherwise we wouldn't be arguing about any of this shit to begin with.
 
What on earth are you talking about. Weavile's pursuit destroys Starmie, Zam and Gengar, and they really can't even touch him. His pursuit can also wreck a lot of other pokes if you predict the switch.

all of them carry moves that will destroy him on the switch in
except gengars shadowball who still does around 35% wich is a total damage of 60% factoring in sr and alakazam isnt viable in OU.

plus scizor can revenge/counter all of them too and has better typing, bulk and is not weak to sr.

Ice shard is a good priority move, with a wealth of uses. He outspeeds scarftar and ko's him with low kick.
No its not its only use is to get a revenge kill on the 3 dragons that it hits se.
none lets ttar stay in against weavile and you cant really pursuit him thus you just give your opponent a free turn to damage/set up.


Also, if in against rotom, they will predict a pursuit and stay in, in which case i can ohko with night slash.
infact standart defensive rotom has a fair chance to survive night slash even if rocks are up and burn you or ko back with overheat.

and who cares that weavile loses to scizor? Scizor has plenty of counters. Gyra can dd and set up on weavile... but you can just add a good gyra check to your team (i.e. suicune).

everyone cares because scizor is the number 1 used poke in the meta even if it has plenty of counters it will just spam a u-turn and damage your counter plus your now able to send in a counter to your counter.


Weavile is just an awful poke in OU because its frail, weak to sr and has an terrible move pool
 
I count primarily Forretress and Skarm and the third was Heatran (Yes, I know he can be played defensively, I personally prefer his Defensive stats over Zong's). I don't count Rachi, as the majority of his sets are bulky and play support roles, or sweep, rather than trying to wall people, Zong has always been more of a Bulky offensive pokemon in my mind (an average of +100 EVs in Attack on his sets), and Magenzone relies on his resistances to tank, set up and sweep, rather than wall.

Definitely, but it makes one think why Waters are better tanks than, say, fighting types.

According to a dictionary "Offensive" means attack with such variations such as making an attack or being designed for attack.
Therefore I do not understand how Support Jirachi can be considered offensive. Just because someng does not wall most of the metagame does not mean that is cannot be called defensive.
I also LOVE how you do not define Bronzong as offensive because "it has an average of +100 EVs in Attack on his sets", wow, just wow, so if a pokemon that has 100 Evs in attack or Special Attack (eg Shuckle), that makes it offensive. Also shuckle has max attack on one third of its sets, does that make it offensive?
Also Empoleon can be a very defensive steel type, its just that its offensive sets are more often used.

Also water pokemon are better tanks than Fighting types due to there type state distibution. For example Fighting types have mostly low HP and/or defense/SpD. Their are someexceptions, Hariyama as a huge HP stat but its base 60 defeces preventy it for taking as well as other things. Water types have had a few pokemon that have very high stats such as Suicune, I think that you will be hard put to find a fighting type that does a better job tanking than Suicune. Water types also have only 2 weaknesses which are easy to cover in OU as well.
 
Weavile is just an awful poke in OU because its frail, weak to sr and has an terrible move pool
That's like your opinion man. It doesn't reflect the opinion of the entire community.

If I said Weavile is a top revenge killer to sweeping threats like Mence, Nite, as well as Offensive CM Latias, as well as Gengar, suddenly it doesn't make weavile so bad anymore.

If you say Weavile is so bad, why is he still in OU?
 
That's like your opinion man. It doesn't reflect the opinion of the entire community.

If I said Weavile is a top revenge killer to sweeping threats like Mence, Nite, as well as Offensive CM Latias, as well as Gengar, suddenly it doesn't make weavile so bad anymore.

If you say Weavile is so bad, why is he still in OU?

It isn't only the best of players who affect the stats. :x Why is Electivire OU? (RHETORICAL QUESTION.)

Scarftar does all of that and better -- and I don't even like Scarftar. It's popular opinion that Weavile's frailty and Stealth Rock weakness, as well as its struggling with the #1 Pokémon (Scizor) hinder it significantly. Its base Attack is held back by the low base power of its moves, and it's fairly easily walled by the likes of Skarmory. I mean, if you like Weavile, that's fine, that's your opinion, but it's fairly accepted that Weavile isn't very good. Its great assets are largely countered by its significant flaws.

@TheValkyries

Fully defensive Pokémon are generally found on stall teams, where you have Pokémon like Skarmory and Forretress to set up instead. Limited slots. Generally, anything Registeel can do, it can be done better or just as well by more versatile Pokémon that fit better with the environment of OU. I mean, I don't really get your point; there aren't many Pokémon that function in a fully defensive as opposed to supporting capacity. The Pokémon I mentioned may not all be pure walls, but they tank hits, a far more common role. And without Salamence, it's true they're not as necessary, but they're still used to wall all the other things they previously did. In practice, they don't get much of a job change.

(I also don't get what it has to do with Salamence... refresher?)
 
How is being able to remove one pokemon from the opposing team make a pokemon uber? Like, I could use CB metagross and stuff explosion and pursuit on it, but that wouldn't make it uber right?
 
Why doesn't everyone ( I mean you, intelligent debaters! ) ignore the stupid people and don't even bother responding to them? If you respond you're only going to enrage them and make them come back and hurt the thread. Just leave them alone and let them think they're cool, haha.

Suspect related, is anyone noticing a re-increase in Scizor or am I just facing people stuck at where I'm at using Scizor? Maybe it's a bunch of alts, but either way I'm seeing a lot of them. And a Pokemon I'm not seeing much of is Vaporeon. I guess Starmie replaced it, but I still like my Vaporeon better than Starmie. I guess spinning is pretty useful. I've also seen more Scarf Heatrans, rather than Sub. I guess people need a check to Lucario? That's about all the real changes I'm seeing since Shaymin.
 
"That's like your opinion man. It doesn't reflect the opinion of the entire community.

If I said Weavile is a top revenge killer to sweeping threats like Mence, Nite, as well as Offensive CM Latias, as well as Gengar, suddenly it doesn't make weavile so bad anymore.


If you say Weavile is so bad, why is he still in OU?"

That's not an opinion, those are all facts. Weavile IS frail, weak to everything including rocks, and has a horrible movepool. Nothing over what, 80 BP? ScarfTar is more threatening to all of those things than Weavile, who will die after even most neutral hits after or even before rocks. It's not a check for Mence, or anything else. CM Latias doesn't even exist anymore. Your Gliscor scenario is insane, you're shrugging off the threat of Draco Meteor likes it's nothing. What? Weavile is in OU because it looks cool and people like you want to believe it's good. Now, Salamence is a statistical monstrosity with a movepool deeper than the Marianis Trench. He earned his way into OU, and before we shun him to Uberz or allow him to stay standard he needs fair discusssion. Stop with your Weavile nonesense.

Anyway, Stealth Rocks are the most centralizing element of OU right now. They're used on almost every single team, and you ALWAYS have the option to set them up. Spinnings gotten less popular, especially with those god awful Rotom running around. It's easier to use Pokemon that just aren't weak to it. Which really limits who you're using. You wanna open up OU? Ban rocks.

That said, without rocks, if Mence really can come in with complete impunity, then it should PROBABLY be banned.
 
Now, Salamence is a statistical monstrosity with a movepool deeper than the Marianis Trench.

Yeah actually um, Dragonite has a wider movepool.

If you say Weavile is so bad, why is he still in OU?"

That's not an opinion, those are all facts. Weavile IS frail, weak to everything including rocks, and has a horrible movepool.

Yes, Because Ice Punch / Low Kick / Night Slash doesn't hit everything in OU neutral :(. If that's not enough, the damn thing learns all the special equivalents too, Nasty Plot, Ice Beam, Dark Pulse yada yada...

I mean if you guys are going to argue, just check the facts before you do
 
@TheValkyries

Fully defensive Pokémon are generally found on stall teams, where you have Pokémon like Skarmory and Forretress to set up instead. Limited slots. Generally, anything Registeel can do, it can be done better or just as well by more versatile Pokémon that fit better with the environment of OU. I mean, I don't really get your point; there aren't many Pokémon that function in a fully defensive as opposed to supporting capacity. The Pokémon I mentioned may not all be pure walls, but they tank hits, a far more common role. And without Salamence, it's true they're not as necessary, but they're still used to wall all the other things they previously did. In practice, they don't get much of a job change.

(I also don't get what it has to do with Salamence... refresher?)

No, you're right, they don't change much since they can still wall all the things they use to, I'm only saying that now they doin't have to run as much as they did into Attacking power, and can be more focused in their walling. That option wasn't really there before except for a select few.

What this has to do with Mence is I was saying the reason they are played as Bulky Offense more than the Defensive Typing that they are is because they need to capitalize on the one thing that only they can do, which is resist Dragon Attacks. I argue they rose more as checks to Dragons than they did as defensive powerhouses, and that Mence holds this Tradition by still applying heavy pressure against the meta.
 
To be fair, Weavile does have his fair share of problems, but he does more than enough well to be OU. I've used him extensively and debated him about a million times over, so I'm not going to waste a lot of breath here and just say he's a competent OU that's consistently undervalued in the eyes of a lot of players. You can home in on his problems and hit them pretty hard, but at the end of the day, STAB Pursuit, Ice Shard, and Low Kick, coupled with his speed and decent power gives him the ability to do a number of things at once no other OU can boast.
 
How is being able to remove one pokemon from the opposing team make a pokemon uber? Like, I could use CB metagross and stuff explosion and pursuit on it, but that wouldn't make it uber right?

Using Explosion means he's limited to one kill. Also, anything he would use pursuit on could dish out serious damage before dying (gengar, starmie, alakazam, the late latias). Not to mention that trapping yourself into a 40 base power move resisted by one of the most common types is an invitation for the opponent to set up. CB also makes him ridiculously predictable.

The main issue with Salamence is his unpredictability- depending on whether he is mixed or sweeping, he requires entirely different switch ins, resulting in an almost guaranteed kill as you switch your Swampert into a draco meteor or a Blissey into an outrage, etc. He is nearly impossible to get a good switch into, unless you know the set (meaning you probably had to find out the hard way by sacrificing Blissey or Swampert, as in the above example) or you get a revenge option (I.E. he has already killed something). Because of his common moves, depending on what move he uses as you switch in, even your reliable switch-in could be toast (I.E. scizor switching into a fire blast on DDMence, whom he is a check for). Even after he has the afore mentioned kill, he can switch out and in later to wreck more havoc with his epic ability and resistances out the wazoo, requiring you to switch in something again. This cycle can continue until he has 3-4 kills. Unless you literally know what move your opponent selects every turn, he is guaranteed a kill AT LEAST.

tl;dr version: Metagross can only get one kill a match, Salamence will always get AT LEAST one.
 
The main issue with Salamence is his unpredictability- depending on whether he is mixed or sweeping, he requires entirely different switch ins, resulting in an almost guaranteed kill as you switch your Swampert into a draco meteor or a Blissey into an outrage, etc.

Irrelevant. You guys are beating a dead horse. Salamence goes Mixed or DD. How that makes him uber is beyond me. Luke goes Specs or SD.. Infernape goes Special Mix or Physical Mix... different sets have different checks. If you switch your Gyarados / Salamence into Lucario (normally a good switch), you can be switching them into a Specs Hidden Power Rock. I don't get what the point of this argument is. You're whining that a pokemon has two very good sets that you can't seem to find a way to deal with...

I haven't heard people bitching about Dragonite yet on suspect.. since he obviously can run Mixed, DD, or Cleric DD all very well. Uber.
 
Specs Hidden Power Rock
loltheorymon

ok but ddnite can be taken down, and it's also harder for it to threaten something out to get a dd because a lot more stuff is faster than it and can hurt it. If Salamence comes in on something slower, especially with intimidate, they opponent has to decide to switch predicting mix or hit predicting dance.

Also, while it is possible to tell if mence is mix or dd from the time it's used, what's stopping somebody from just using it a little earlier or later than expected? Sure it might not get as many attacks in during the match, but it's not like it makes mence useless. Therefore it's not possible to 100% predict mence, and mispredicting can often cause you the whole game, so mence is uber.
 
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