Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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This Encourage ability could be amazing. For example, the aforementioned Flare Blitz on this thing: Base 180 (with STAB), 100 accuracy move with no recoil? Sounds pretty nice. I just hope it's an offensive pokemon!

Watch GameFreak pull a Flareon and just give it Fire Fang :naughty:

Honestly though, I'm starting to get psyched about Hihidaruma. Aesthetically, I don't like it...yeah, OK, it's based on a dharma doll and a baboon, but it still looks like the bastard lovechild of Infernape and Heatran. However, that "Encourage" ability could make it a competitive staple, assuming GF doesn't screw its movepool and stats over. It's name is a pun on the phrase "body cloaked in fire" so it's almost guaranteed to get Flare Blitz...then again, Flareon has the word "flare" right there in it's freakin' name, so I'm not getting my hopes up. However, unlike Flareon, Hihi also has arms, so it's more likely to get a few Fighting moves and maybe even an Elemental Punch or two to round out its coverage.

At the end of the day though, the one I'm most excited about is Meguroko. Talk about sick abilities...an automatic attack boost after every KO? Win. Not to mention he gets two great STABs and two immunities to switch in on. Six weaknesses is never nice, and he'll probably be pretty slow...but anyone who thinks those two faults automatically send him to NU should have a word with a certain green dinosaur. My one fear is that Megu won't get an evolution...I tell myself that his in-game sprite is simply too small to not evolve at some point, but Dunsparce and Castform haunt my nightmares.
 
No, you're confusing things that happen as part of a move with secondary effects. Charge-up, recharge, recoil and auto-stat drops (on the user, anyway) are all part of a move. A secondary effect, by virtue of its existence, can POTENTIALLY happen, but isn't guaranteed to. The ability will likely remove the ability to inflict status via moves such as Lava Plume and Thunder, prevent the user from flinching his opponent and remove the possibility of stat drops or increases (ex. AncientPower, Crush Claw, etc.)

Finally someone speaks some sense in this thread, this is more than likely exactly what the ability will turn out to be. Which is largely useless unfortunately, unless GF releases some new moves along the lines of "hits for 150 Base Power but has an 90% chance of lowering its special attack by -4".
 
I bet all of you that Chiramii is going to become the Celebi/Jirachi of generation 5


It's going to sweep everything in sight with Technician boosted Sweep Slap. :nerd:

And Mamepato is probably going to become the Pidgey/ Starly of Gen. 5
 
That Mun'na story was pretty beast. I can imagine Hihidaruma Having pretty crappy stats. I see it having Rampardos style stats, and Flareon style moves. GameFreak has a tendency of screwing great potential.
 
I also just realized that Hihidaruma would also have better elemental punches as a result of his ability. It's no Technician boost, but it brings the punches from 75 BP to 90 all the same. That's pretty decent power for non-STAB coverage moves.
 
No, you're confusing things that happen as part of a move with secondary effects. Charge-up, recharge, recoil and auto-stat drops (on the user, anyway) are all part of a move. A secondary effect, by virtue of its existence, can POTENTIALLY happen, but isn't guaranteed to. The ability will likely remove the ability to inflict status via moves such as Lava Plume and Thunder, prevent the user from flinching his opponent and remove the possibility of stat drops or increases (ex. AncientPower, Crush Claw, etc.)
I agree almost completely. However, there are a few added effects that happen 100% of the time, but are still added effects. I believe that Fake Out's flinch, Zap Cannon's paralysis, and DynamicPunch's confusion count as added effects for the purpose of, say, Shield Dust.

Excellent first post, by the way.
 
Finally someone speaks some sense in this thread, this is more than likely exactly what the ability will turn out to be. Which is largely useless unfortunately, unless GF releases some new moves along the lines of "hits for 150 Base Power but has an 90% chance of lowering its special attack by -4".

I don't see how trading a 10% burn or a 20% Defense fall chance for a power boost (20%? 50%?) can be considered bad. No offensive pokémon uses 10-20% chance moves for their secondary effect and there are a good handful of 85-90 BP moves with them (Earth Power, Crunch, Thunderbolt, Cross Chop, etc etc) so if Hihidaruma's stats are, say, 80/120/60/95/65/105 = 525 and gets offensive moves like the ones I listed besides Flare Blitz and Fire Blast, we'll be talking about a powerhouse here.


...Would "high CH rate" and "recover 1/2 HP" be considered as secondary effects or "part of a move"?

I also just realized that Hihidaruma would also have better elemental punches as a result of his ability. It's no Technician boost, but it brings the punches from 75 BP to 90 all the same. That's pretty decent power for non-STAB coverage moves.

We does it say it's a 20% boost?
 
At the end of the day though, the one I'm most excited about is Meguroko. Talk about sick abilities...an automatic attack boost after every KO? Win. Not to mention he gets two great STABs and two immunities to switch in on. Six weaknesses is never nice, and he'll probably be pretty slow...but anyone who thinks those two faults automatically send him to NU should have a word with a certain green dinosaur. My one fear is that Megu won't get an evolution...I tell myself that his in-game sprite is simply too small to not evolve at some point, but Dunsparce and Castform haunt my nightmares.

I counted 5.
 
...Would "high CH rate" and "recover 1/2 HP" be considered as secondary effects or "parts of the move"?

I think so.
I mean Leaf Blade states "Has a high critical hit ratio". This is fact, and therefore it's part of the move regardless.
Moves like Meteor Mash which say "May raise attack" are based on luck/chance, so those effects would probably be negated by Encourage.
That's my opinion, but I'm not sure how on earth GF is going to make the ability work
 
No, you're confusing things that happen as part of a move with secondary effects. Charge-up, recharge, recoil and auto-stat drops (on the user, anyway) are all part of a move. A secondary effect, by virtue of its existence, can POTENTIALLY happen, but isn't guaranteed to.
Thank you for enlightening me on what makes an secondary effect a secondary effect. I always thought recoil and auto-stat drops were secondary effects but not anymore.

...Would "high CH rate" and "recover 1/2 HP" be considered as secondary effects or "part of a move"?
I think they would be considered part of a move. I mean critical hits moves like Night Slash and Stone Edge don't have a mentionable percent rate on their crit rate.
 
We does it say it's a 20% boost?

I swear to God, someone in this thread cited a 1.2x multiplier. Seems fairly reasonable, though, doesn't it? I mean, it's not going to be 1.5x like Technician, since it could affect high-powered moves like Fire Blast (again, 216 assuming STAB and Encourage being a 1.2x boost).
 
I counted 5.

Yeah, Ice, Grass, Water, Fighting, and Bug.

I think things like Giga Drain's effect are considered secondary effects and for high critical hit moves, it depends on how the game is coded. If the set rate for CHs is 6.25% for all moves and then Slash doubles that chance, then it will probably be negated (and thus have the normal chance to crit). If the Slash has a base CH ratio of 12.5%, then it won't be negated.

I figured they would go with a 1.2 boost for it because it's the same as the boost for Iron Fist and Reckless.

Anyway, here's what I think the path through Isshu will look like as well as where the new Pokemon will be.

IsshuPath.png


There's definitely a mountain behind the text, but aside from that, I can't see anything. Here's the image of the map without all the lines and stuff on it for reference.

http://www.serebii.net/blackwhite/isshu-big.jpg
 
I think they would be considered part of a move. I mean critical hits moves like Night Slash and Stone Edge don't have a mentionable percent rate on their crit rate.

Seems so. They have separate abilities for CH and the other effects, after all (Serene Grace and Super Luck).

I swear to God, someone in this thread cited a 1.2x multiplier.

Someone on last page said something like "even if it's a 1.2x multiplier". Seems you read it fast and jumped to the wrong conclusion. Game Freak doesn't reveal percentages on the moves' and abilities' descriptions.

Seems fairly reasonable, though, doesn't it? I mean, it's not going to be 1.5x like Technician, since it could affect high-powered moves like Fire Blast (again, 216 assuming STAB and Encourage being a 1.2x boost).

Why wouldn't it be? Technician is made to boost those weak moves with useful effects like Quick Attack and Rock Smash, while Encourage would be the exact opposite, boosting every move with a side effect but negating it. Scizor loves Technician so its Bullet Punch rips the entire metagame apart and Hihidaruma will love its Encourage so its Fire Blast will be double-STABed and it won't be relegated to NU automatically (lol pure Fire-type).
 
Hell any sort of multiplier would be excellent, it's not like secondary effects are reliable on anything without Serene Grace or Body Slam/Discharge anyway, so it'll just be free damage. If it gets decent speed and any sort of boosting move (Nasty Plot seems most likely) and assuming Life Orb mechanics don't change, it will be one hell of a sweeper even with a 1.1x boost if it has any sort of SATK above 90. Edit: Assuming it has better bulk or speed than Infernape, otherwise it'll just be a worse Ape.
 
hey, maybe his boost depeds on how likely the secondary effect is to occur? For example, flamethrower has a 10% chance for burn, so it would get a 10% boost in power. (going from 95BP to 104.5BP) Meanwhile body slam has a 30% chance for paralasis, so it will get a 30% boost in power. (going from 85BP to 110.5BP)
 
hey, maybe his boost depeds on how likely the secondary effect is to occur? For example, flamethrower has a 10% chance for burn, so it would get a 10% boost in power. (going from 95BP to 104.5BP) Meanwhile body slam has a 30% chance for paralasis, so it will get a 30% boost in power. (going from 85BP to 110.5BP)

That could be interesting, although Flamethrower would still be better than Lava Plume (104 for Lava Plume compared to 104.5 for Flamethrower). Body Slam would atleast be better than Return. Bite would also be better than Night Slash, assuming the high critical hit ratio counts as an extra 6.25% (78 compared to 74.55).
 
Why wouldn't it be? Technician is made to boost those weak moves with useful effects like Quick Attack and Rock Smash, while Encourage would be the exact opposite, boosting every move with a side effect but negating it. Scizor loves Technician so its Bullet Punch rips the entire metagame apart and Hihidaruma will love its Encourage so its Fire Blast will be double-STABed and it won't be relegated to NU automatically (lol pure Fire-type).

Yeah, I did jump to conclusions (or, more accurately, I speed-read because this damn thread moves too fast). But even so, Technician is there to boost weak moves, its downside being that its boost doesn't apply to anything over 60 BP. Hustle boosts all physical moves, but with a fairly substantial downside. Adaptability comes with an enormous boost, but only to STAB moves. Encourage can boost just about any goddamn move, so I'd figure the downside is that the boost wouldn't be very much (1.1x, 1.2x, or 1.3x).
 
I heard this mentioned a few times before, but I don't know why people are guessing the Crocodile Pokemon will be slow. Crocs can attack very fast, and they use that to their advantage when killing shit. watch this; this is more than enough basis to give it at least above average speed. of course, the crocs are catching them off guard, but it could still easily be linked to being fast. also, what if it has a low attack stat, and this ability is sort of like a slow start type thing? needing to KO things in order to reach it's full potential? of course, that's lame, but it's certainly possible.

also, I'm pretty sure secondary effects aren't dependent on whether or not they have a chance of it happening. I don't see why moves that only have a chance of doing something is a secondary effect, while something that does the same thing, only all the time, is not. I also want to know if this boost ONLY applies to move that have a secondary effect, or to every move, regardless of having an effect or not.
 
I think 1.3x power boost from Endurance is too much.
And 1.1x power boost is just like Muscle Band.

I think it's going to be about 1.2x
Seems like a good estimate to me.



And 420, I really like that idea! :o
 
I'm surprised you people achieve so much entertainment from pure speculation.

Either way, am I the only one who thinks it's pathetic to see a female protagonist wearing daisy dukes?
 
and this ability is sort of like a slow start type thing? needing to KO things in order to reach it's full potential? of course, that's lame, but it's certainly possible.

It'd need to pull off a decent size sweep to actually become a decent sweeper =P. Can't say GF is known for going with the sane route
 
I counted 5.

badcompany-nitpick.jpg

Seriously though, you're right. Whoops! I must have been thinking of Tyranitar or something. Still, that only proves the point of my post - Megukoro will be a freakin' beast if he gets an offensive stat spread, an evolution, and some good moves (he's already basically guaranteed Earthquake, Crunch, and Stone Edge, so that's a start). Five weaknesses, an immunity to Thunder Wave, two awesome abilities, and two great STABs. I'm gonna stop talking about him now since I don't want to waste space saying the same thing, but I think this guy is going to make quite a splash in Gen 5.

Either way, am I the only one who thinks it's pathetic to see a female protagonist wearing daisy dukes?

With bikinis on top? And sun-kissed skin so hot it'll melt your popsicle? I think that would be pretty unforgettable/undeniable.

I heard this mentioned a few times before, but I don't know why people are guessing the Crocodile Pokemon will be slow. Crocs can attack very fast, and they use that to their advantage when killing shit. watch this; this is more than enough basis to give it at least above average speed. of course, the crocs are catching them off guard, but it could still easily be linked to being fast. also, what if it has a low attack stat, and this ability is sort of like a slow start type thing? needing to KO things in order to reach it's full potential? of course, that's lame, but it's certainly possible..

I think it will need to have slow speed, or else it'll be overpowered, what with that awesome Earthquake Spiral. If we based stats spreads for Pokemon on the characteristics of animals, crocodiles would be like Arceus. They have powerful jaws (high attack) armored skin (high defenses) and, like you said, high speed in short bursts. We need to draw the line somewhere.

I'd honestly rather see Megukoro get low base Speed then low base Attack. If he can't get any KOs, the whole point of Earthquake Spiral is wasted and he'll likely end up in NU. That would be a shame.
 
@ DDRMaster, very close to what I think the path will be, except that if you look at the top where you do that turn back to the town above the giant pokeball, you will see just above the turn a suspiciously Pokemon-Leagueish castle...

Also, my thoughts on Hihidaruma is that I hope it doesn't get Overheat. Either that or its ability should ignore stat changes, and only apply to things like "20% burn chance." If however this is not the case, I think we are looking at the dawn of a highly offensive and power packed generation, looking at Hihidaruma and Meguroko being 2 out of 10 non-uber Pokes revealed so far, both showing extreme potential, and at the two cover pokes have excellent offensive typings. I am really starting to look forward to this generation.
 
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