I think that you messed up the super effective type chart as you only have one pokemon that takes Super Effective damage from Ground which is Infernape due to the fact your Bronzong has Levitate as its ability.
I think that you messed up the super effective type chart as you only have one pokemon that takes Super Effective damage from Ground which is Infernape due to the fact your Bronzong has Levitate as its ability.
Umm ok but I'd prefer to keep Fire Blast as a -nature non-STAB Flamethrower isn't going to be do much to any pokemon I want to finish off without going to Outrage (Rotom)For your Salamence you have one of its moves as Fire Blast but it has a Jolly Nature rather than a Naive one and there is no 24 EV investment in Special Attack which allows you to OHKO a standard max HP Skarmory which is the only reason to use Fire Blast on Salamence, but this is only so if you have a Life Orb so you might as well switch it to Flamethrower which is still able to OHKO a non Special Defensive Forretress and a max HP Scizor after Stealth Rocks damage.
Not everything you read in the Smogon analysis is correct. The faster Ape would always win because the scenario would go like this.With Infernape, due to the Defence drop from Close Combat, any slower Infernape will always win so it is not a wise idea to have it raised from what you have now, so it is preffered you only place 192 Speed EVs on it and place the remaining EVs on Attack leaving you with 64 Atk / 252 SpA / 192 Spe.
Snorlax is already bait enough to skarmory and forretress so I don't think this will work out too well.A decision that is worth considering is placing a Choice Band on Snorlax for much greater damage.
Lastly, an EV spread of 12 HP / 252 Atk / 244 Spe on Breloom may be more viable for you against many other pokemon.
Hi P,
Seems like a solid team. One thing that stood out was Trick Room on Bronzong. I find it quite counter productive with the kind of team you're running here. Although its clever, you can simply try attack instead of using Trick Room. It will beneficial for Bronzong but it will come back to bite you when you need to Speed -- Suicune, Salamence, and Infernape need the Speed! As such, I'd like you try out Trick over Trick Room. Its a nice little utility move that can slow down opponent or swap with your opponent's Leftovers. Just a safer utility move over the risky Trick Room.
Alright, I'll make the change and see what happens.Your team seems to function well without Dragon Dance Salamence. I really don't think you need to use it, but I think you can lean towards the use of Mix Mence. It will solve your issues with stall somewhat with some good predictions in the bag. It will also help the likes of Suicune and Breloom sweep. From experience Mix Mence + Suicune are excellent partners. It will often lure in soft counters such as Vaporeon, Suicune, and Blissey. With the aforementioned threats weakened, Suicune is actually pretty hard to take down at that point. Go for simple 4/252/252 spread with the nature Naive and the movesets Draco Meteor / Flamethrower / Earthquake / Roost. Fairly simple and easily adjustable; Fire Blast > Flamethrower if you prefer power and Brick Break over Earthquake if you enjoy hitting Snorlax, Blissey, and Tyranitar for hard damage.
I'd prefer not to because Hydro Pump hates me.As for other options, try Hydro Pump over Surf on Suicune. Very unreliable but very rewarding. Allows you to net hard damage on soft counters such as Rotom, Metagross, and Skarmory. The three have a chance of being OHKOed with SR down and if you have a boost down. Its just personal preference. overall gl.
Machamp and Lucario aren't exactly problems as Lucario can't set up on anything on this team and Breloom/Salamence usually handle Machamp and I've been testing out MixMence and it's been doing pretty well, but regardless, I'll test out Gliscor afterwards.Well, not only is this team Rotom-A weak but it also seems to lack a reliable Scizor switch-in. Nothing on this team can switch-into a CB U-Turn from Scizor without taking huge amount of damage as your only Bug- type resists are Infernape and Salamamence but both are simply not able to ''absorb'' a U-Turn because of their frailness. Also, Stall teams seem to be problematic as well, once again reiterating a Rotom-A weakness. Another evident problem seem to be Fighting types such as Machamp and Lucario to an extent since again, nothing is able to switch-in without safely. Salamence seems to be the most replaceable member, as you said in it's description, so a good replacement would be the addition of Stall-Breaker Glicor. Just use Earthquake | Taunt | Roost | Toxic with 252 HP / 4 Def / 252 Spe, a Jolly Nature and Leftovers. With this change you get a solid CB Scizor check as well as a reliable way to get around an opposing Stall team and a decent switch-in to Fighting types. Additionally, Breloom pairs well with Gliscor since Breloom can take advantage of many of Gliscor's switch ins, such as Vaporeon, to start its offensive onslaught.
If Suicune had 252 HP then it would either be extremely slow or pretty weak, and I just don't like the sound of that, sorry.You mentioned having problems dealing with Infernape. A well played Mixape will totally OHKO/2HKO your whole team, with nothing to stop it except probably Suicune. Anyway, I would reccomend just maxing out HP on Suicune to take Close Combats and Fire Blast with much more efficiency. This change gives you much more survivability and allows you to handle numerous offensive threats better mainly Infernape, Dragon- types, Gyarados... In addition, the survability 252 HP gives you will usually let you get two Calm Minds, making it a better sweeper more often than not, so you won't feel such a power drop.
Yep, you're right, my bad.There is no reason to use 56 HP on Lead Infernape, probably a typo but w/e. Just use 56 Atk EVs.
Good Luck and congrats on hitting top 5.