Slowbro Anti-Lead (OU)

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firecape

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[Set]
Name: Anti-Lead
Move 1: Surf
Move 2: Yawn/ Slack off/ Counter
Move 3: Block
Move 4: Protect
Item: Leftovers/ Iron Ball
Nature: Modest
Evs: 252 Hp/ 150 Def/ 108 SpAtk
Ability: Own Tempo



Why this set should be on site:
  • Comes out on top against many of the common leads
  • Tops leads:
    • Azelf: Block first turn, if it has taunt you lose, if they dont Block + Protect will usually lure an Explosion (first turn they usually opt for SR) as the common attacking moves Lead Azelf have (Fire blast/Psychic) cant hurt you. However, If Azelf carries U-turn you will lose
    • Aerodactyl: Cant touch Slowbro, gets 2HitKOd by Surf
    • Swampert: Sets without Roar are Taken care of with Block + Repeated Surfs, as leftovers prevents Swampert from killing Slowbro with any attacks before Slowbro kills it
    • Jirachi: Trick Scarf Leads can be scouted by protect, out side of that Jirachi cant do much to Slowbro besides U-turn. Alternatively, all trick leads will be crippled by Iron Ball if you choose to use as your hold item
    • Infernape: Block + Surf + Surf kills it while Infernape cant do much
    • Machamp: This Slowbro is Evd to 3HitKO Machamp, so Block + 3 Surf will kill, and as long as leftovers is your hold item, Machamp will lose due to Machamp moving first, making Payback a 5HitKO with Leftovers factored it, and Own Tempo preventing confusion.
    • Ninjask: Cant do anything but pass speed if you spam surf, the recipient probably wont appreciate yawn as well.
    • Roserade: Slowbro loses to Roserade outright, either to Leaf Storm or Sleep Poweder
    • Heatran: Leads cant touch Slowbro outside of Explosion so Block + Protect beats it
    • Gliscor: 2HitKo'd by Surf, cant hurt Slowbro much
    • Starmie: If its Choiced, ou can scout it and make the appropriate switch, however you lose to LO
    • Celebi: Slowbro loses outright, Celebi can U-turn out of Block, Leaf Storm for a 1HitKO, and has Natural Cure to shut down Yawn
    • In addition to this, Slowbro can turn nearly any lead/Pokemon without U-turn/ Baton Pass/ Taunt into set up fodder for a teammate with Block + Yawn
  • Although this Lead requires another Pokemon to set up SR, it provides any Pokemon with 1 turn of free set up with Block + Yawn, while handling nearly all common leads. Some may say this is just a wanna be Umbreon, but Slowbro's typing makes it hard for any common leads to touch it.
Additional Comments:

  • Slack off is an option over Yawn if you prefer healing over making a Pokemon set up fodder
  • Leftovers is needed to ensure you dont lose to Machamp and Swampert Leads, however, Iron Ball deserves mention because it lets you cripple Trick leads, and usually they will opt to stay in and trick it back, or remain relatively useless for the remainder of the game
  • If you are good at predicting, you can try to predict a switch and try the Yawn + Protect combo against a U-turner (is this a word?), however it is easily avoided by simply switching, so it is recommended you have an answer to U-turn dous/U-turners in general.
  • Also, Counter is worth noting to punish U-turn spammers, but you would lose the ability to make opposing pokemon Set-up fodder
Counters
  • Scizor can make Slowbro's life hell by simply switching into it and U-turning, that goes for really any U-turner. Therefore it is recommended you Block the enemy lead first thing to prevent a switch to a U-turn Pokemon
  • Slowbro loses to sleep leads as well
Teammates

  • A Pokemon that can take advantage of a free turn of set-up
  • A Pokemon to absorb a trick if you choose leftovers as item
  • Slowbro anti lead kills many common leads, however fails to stop SR in most cases, meaning a rapid spinner would be helpful, but if you would rather a lead that prevent SR rather then incapacitating leads, Machamp would be better
  • Slowbro cant set up SR itself, so A Pokemon that can would be helpful, a Heatran lead would be a nce partner, not minding a Scarf, and able to set up SR.
You may be doubtful about this lead, so here are some logs. Also, leftovers will only be omitted when they dont affect the outcome of the fight. (one of these is not a ladder match, but I told the participant nothing about the set I was using and told them to just play as they would normally):

Ps: I had trouble with find tags in some places so I had to remove the opening rules, I stated which match was the non-ladder match.

Vs Explosion Leads:

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
firecape01 sent out Slowbro (lvl 100 Slowbro ?).
cozcozcoz sent out Heatran (lvl 100 Heatran ?).
Heatran used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Heatran was trapped!
---
Slowbro used Protect.
Slowbro protected itself!
Heatran used Explosion.
Slowbro protected itself!
cozcozcoz's Heatran fainted
---

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
firecape01 sent out Slowbro (lvl 100 Slowbro ?).
chocoATSbar sent out Azelf (lvl 100 Azelf).
Azelf used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Azelf was trapped!
---
Slowbro used Protect.
Slowbro protected itself!
Azelf used Grass Knot.
Slowbro protected itself!
---
Azelf used Grass Knot.
It's super effective!
Slowbro lost 52% of its health.
Slowbro used Yawn.
Azelf became drowsy!
---
Slowbro used Protect.
Slowbro protected itself!
Azelf used Explosion.
Slowbro protected itself!
chocoATSbar's Azelf fainted.
---

holidayrush sent out Metagross (lvl 100 Metagross).
sallyisbrokelook sent out Slowbro (lvl 100 Slowbro ?).
Metagross used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Metagross was trapped!
---
Slowbro used Protect.
Slowbro protected itself!
Metagross used Explosion.
Slowbro protected itself!
holidayrush's Metagross fainted.

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
firecape01 sent out Slowbro (lvl 100 Slowbro ?).
sol badguy sent out Infernape (lvl 100 Infernape ?).
Slowbro used Protect.
Slowbro protected itself!
Infernape used Fake Out.
Slowbro protected itself!
---
Infernape used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Infernape was trapped!
---
Infernape used Fire Blast.
It's not very effective...
Slowbro lost 23% of its health.
Slowbro used Surf.
It's super effective!
Infernape lost 100% of its health.
Infernape hung on using its Focus Sash!
---
Infernape used Fire Blast.
It's not very effective...
Slowbro lost 35% of its health.
Slowbro used Surf.
It's super effective!
Infernape lost 0% of its health.
sol badguy's Infernape fainted.

(this is not a ladder match, I had to remove the begining rules list because I was having trouble with the hide tags)

hypervortex sent out Machamp (lvl 100 Machamp ?).
firecape01 sent out Slowbro (lvl 100 Slowbro ?).
Machamp used Payback.
It's super effective!
Slowbro lost 25% of its health.
Slowbro used Block.
Machamp was trapped!
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Machamp used Payback.
It's super effective!
Slowbro lost 26% of its health.
Slowbro used Surf.
Machamp lost 39% of its health.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Machamp used Payback.
It's super effective!
Slowbro lost 27% of its health.
Slowbro used Surf.
Machamp lost 39% of its health.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Machamp used Payback.
It's super effective!
Slowbro lost 29% of its health.
Slowbro used Surf.
Machamp lost 22% of its health.
hypervortex's Machamp fainted.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---

(I didn't run calc and wanted to see if it stood any chance)

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
firecape01 sent out Slowbro (lvl 100 Slowbro ?).
djigne sent out Celebi (lvl 100 Celebi).
Celebi used Leaf Storm.
It's super effective!
Slowbro lost 100% of its health.
firecape01's Slowbro fainted.
Celebi's special attack was harshly lowered.
Celebi lost 10% of its health.

Guess not.

beardeddragon sent out Swampert (lvl 100 Swampert ?).
sallyisbrokelook sent out Slowbro (lvl 100 Slowbro ?).
Swampert used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Swampert was trapped!
---
Swampert used Earthquake.
Slowbro lost 26% of its health.
Slowbro used Surf.
Swampert lost 34% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Swampert used Earthquake.
Slowbro lost 28% of its health.
Slowbro used Surf.
Swampert lost 38% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Swampert used Earthquake.
Slowbro lost 24% of its health.
Slowbro used Surf.
Swampert lost 38% of its health.
Swampert's leftovers restored its health a little!
Swampert restored 6% of its health.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---
Swampert used Surf.
It's not very effective...
Slowbro lost 24% of its health.
Slowbro used Surf.
Swampert lost 8% of its health.
beardeddragon's Swampert fainted.
Slowbro's leftovers restored its health a little!
Slowbro restored 6% of its health.
---

I know this isnt a smart thing to do (setting up with DDmence without SR up and switching into Blissey before it fell asleep) but I was just proving a point.

Rules: Ladder Match, Sleep Clause, Freeze Clause, OHKO Clause, Evasion Clause, Species Clause, Strict Damage Clause
bloodyljh sent out Beast Lee (lvl 100 Swampert ?).
sallyisbrokelook sent out Slowbro (lvl 100 Slowbro ?).
Beast Lee used Stealth Rock.
Pointed stones float in the air around the foe's team!
Slowbro used Block.
Beast Lee was trapped!
---
Slowbro used Protect.
Slowbro protected itself!
Beast Lee used Roar.
Slowbro protected itself!
---
Slowbro used Yawn.
Beast Lee became drowsy!
Beast Lee used Roar.
sallyisbrokelook switched in Flygon (lvl 100 Flygon ?).
Pointed stones dug into Flygon.
Flygon lost 6% of its health.
---
bloodyljh switched in Blingy (lvl 100 Blissey ?).
Flygon used U-turn.
Blingy lost 22% of its health.
sallyisbrokelook switched in Slowbro (lvl 100 Slowbro ?).
Pointed stones dug into Slowbro.
Slowbro lost 12% of its health.
---
Blingy used Toxic.
Slowbro was badly poisoned!
Slowbro used Block.
Blingy was trapped!
Slowbro is hurt by poison!
Slowbro lost 6% of its health.
---
Blingy used Seismic Toss.
Slowbro lost 25% of its health.
Slowbro used Yawn.
Blingy became drowsy!.
---
sallyisbrokelook switched in Salamence (lvl 100 Salamence ?).
Salamence's Intimidate cut Blingy's attack!
Pointed stones dug into Salamence.
Salamence lost 25% of its health.
Blingy used Seismic Toss.
Salamence lost 30% of its health.
Blingy fell asleep!
---
bloodyljh switched in Skarmory (lvl 100 Skarmory ?).
Salamence used Dragon Dance.
Salamence's attack was raised.
Salamence's speed was raised.
---

If I missed anything or made a mistake please give me an opportunity to mix it rather then locking this, thanks!

This is my first full set contributions so I expect mistakes, just tell me what to do to fix them.



 
  • Azelf: It does everything it's meant to do, sets up SR, you don't, and your opponent will severely hurt it with a Boom if you misspredict/ if it has Taunt. Added to that, it it has U-turn, you lose in an even worse way.
  • Aerodactyl: It sets up SR and survives, so you still lose here.
  • Swampert: Again, sets up SR and isn't threatened by anything Slowbro might dream of using. From there it can just proceed to Roar it out (it's a way too common move it even consider it not being present).
  • Jirachi: Same as Swampert, but if you choose Iron Ball as your item that's even better, as your opponent will get to cripple two pokémons. Added to that, lead Jirachi carries U-turn.
  • Infernape: Same as Aerodactyl.
  • Machamp: Slowbro wins, though it gives an easy switch to a lot of mons (it makes no sense for Machamp to stay in on turn one). Added to that, leads like Colbur Azelf can do that in a much better way.
  • Ninjask: Same as pretty much any other lead to be honest, but Ninjask isn't OHKO'd.
  • Roserade: It loses.
  • Heatran: Your opponent is extremely likely to switch out, and if it doesn't you still have to predict the Explosion correctly. Finally, SpecsTran leads beat you.
  • Gliscor: Still sets up SR, doesn't get OHKO'd and has U-turn and Roost for the rest of the match.
  • Starmie: You lose.
  • Celebi: Soundly beaten.
  • In addition to this, Slowbro can turn nearly any lead/Pokemon without U-turn/ Baton Pass/ Taunt into set up fodder for a teammate with Block + Yawn
I guess this pretty much sumarizes it. Not only it loses to most leads but ends up being a nearly useless poké for the rest of the match. Regarding the Trap Yawn setup, Umbreon does that even better due to its access to Baton Pass and mammoth defenses in both ends.
 
An anti-lead can either specialize on stopping leads for setting down SR or take down a majority of them.

Plus Slowbro is never used so how would anyone know what you are going to do/ what moves you run? Seriously, go test it if you dont believe me.
 
Or do both of them like Starmie does.

Also, it's not about knowing what it'll do or not, it's common sense. I would never leave Machamp into Slowbro because I know the latter is simply the best Machamp counter ever. Added to that, even against the leads that Slowbro "beats", it happens to take quite a beating (lost about 80% against both Swampert and Machamp, and the former even got SR down). Finally, you clearly summed it up, Slowbro is never used so that's why this set "works". If an analysis was to be written about this set, expect it to never work again. That's the definition of gimmick.
 
Or do both of them like Starmie does.

Also, it's not about knowing what it'll do or not, it's common sense. I would never leave Machamp into Slowbro because I know the latter is simply the best Machamp counter ever. Added to that, even against the leads that Slowbro "beats", it happens to take quite a beating (lost about 80% against both Swampert and Machamp, and the former even got SR down). Finally, you clearly summed it up, Slowbro is never used so that's why this set "works". If an analysis was to be written about this set, expect it to never work again.

The best way to "beat" this set is perhaps U-turn, if Slowbro runs Counter it can prevent that from being a problem by taking down the switch in. Also it is unlikely your switch in from Machamp can 1HitKO me (it will probably be something like Scizor) And if it run counter, it can prevent that, or if the switch in cant U-turn its disabled by Block+ Yawn.
 
Or I can just read the analysis about it, get to know it learns Counter and use something like Scizor + Rotom. Or I can just go to Rotom as Slowbro can't hurt it badly. Or I can go to Blissey. Or Zapdos (so on). Again, it's the definition of a gimmick, might work the very first time you face an opponent just like HP Electric Scizor would, but it just doesn't work again.
 
Well if you do switch, that means I scared your lead off and prevented you from laying down SR (for the time being) meaning I can then switch out to deal with your switch in.
 
You prevent NO leads from setting up SR, you just kill them. Heatran and Infernape (the only SR leads that would switch out of that) still have the option of setting up SR and dealing some damage. If your objective is just to scare leads out so that they don't use SR even Sash Jolteon is a better fit. Finally, Starmie just scares twice the amount of leads, has Rapid Spin and works throughout the game.
 
You prevent NO leads from setting up SR, you just kill them. Heatran and Infernape (the only SR leads that would switch out of that) still have the option of setting up SR and dealing some damage. If your objective is just to scare leads out so that they don't use SR even Sash Jolteon is a better fit.

(different quote)

Or I can just read the analysis about it, get to know it learns Counter and use something like Scizor + Rotom. Or I can just go to Rotom as Slowbro can't hurt it badly. Or I can go to Blissey. Or Zapdos (so on). Again, it's the definition of a gimmick, might work the very first time you face an opponent just like HP Electric Scizor would, but it just doesn't work again.

Huh? You just contradicted yourself, unless you are using Rotom/ Scizor leads. You say you can easily beat it by switching out, if you switch out you didn't set up SR, or else you got Blocked, meaning you cant switch out. Either you set up SR and get trapped, or switch out and dont set up SR, and the only lead that commonly runs SR + U-turn is Jirachi. Also why would I switch out of a Jirachi that tricked me a Choice Scarf? Its obviously going to attempt to trick it back (in most cases).
 
No, I've just clearly stated that this set beats a much smaller amount of leads if they happen to stay in, added to the fact some leads that you did not mention (such as Smeargle and Uxie, who are above Gliscor on usage, and Skarmory, among others) get extremely easy setups against this set, which just doesn't happen when you use Starmie or Jolteon for the matter. Regarding Jirachi, no you just don't Trick it back, you simply abuse the fact your opponent's Slowbro is locked into an attack such as Surf, whip out your Salamence; and then use your Jirachi to cripple yet another pokémon of your opponent when you see fit. Finally, as you have stated, with Iron Ball you lose to two more leads, which just makes this set even less effective.
 
No, I've just clearly stated that this set beats a much smaller amount of leads if they happen to stay in, added to the fact some leads that you did not mention (such as Smeargle and Uxie, who are above Gliscor on usage, and Skarmory, among others) get extremely easy setups against this set, which just doesn't happen when you use Starmie or Jolteon for the matter. Regarding Jirachi, no you just don't Trick it back, you simply abuse the fact your opponent's Slowbro is locked into an attack such as Surf, whip out your Salamence; and then use your Jirachi to cripple yet another pokémon of your opponent when you see fit. Finally, as you have stated, with Iron Ball you lose to two more leads, which just makes this set even less effective.

If they stay in they die/ get put to sleep and set up on. Sure they get SR up but then you get a free turn to set up on them.

edit: Also Uxie with trick is easily handled with Protect if it tricks, otherwise it cant really touch Slowbro. I did state Slowbro loses to sleep leads (smeargle falls under that category) and Skarmory is not in the top ten.
 
Just like all other anti-leads, but they happen to work better than Slowbro (maybe the Starmie I have mentioned about 50 times?). Oh and regarding the other leads you conveniently didn't talk about, one sleeps you and sets up as much as it wants to, one tricks you and then does whatever the hell it wants to you and the other sets up and then Whirlwinds you out when it sees fit.

Edit: Every Uxie has U-turn, being that the Dual Screener + SR or the Trick one, so you'd need even more team support to beat the latter and outright lose to the former. And Gliscor isn't a top 10 lead either, but top 15, only seeing 0.23% more usage than our birdie friend Skarmory.
 
Can Starmie make an opponent set-up fodder? Starmie is an effective anti lead yes, but that doesn't mean other leads aren't effective, as Starmie cant really be compared to Slowbro, although they share the same typing, they play extremely different due to their movepools and stat distribution.

edit: In addition, gaining momentum is very crucial in the early stages of the game. Slowbro (for the most part) prevents this by forcing the opponent to either not get sr up and switch, and having to switch back to their lead later, or sleep traping the opponent, which stops their momentum cold.
 
Its a cool set though I don't know how practical it is. Personally I find the lead game to be a crock of shit right now (100% centralized around Stealth Rock.. will die just to get it up). To each its own...
 
Then one, don't mention Counter, as you've been basing your arguments on the fact Slowbro makes stuff fodders. Second, none of your lead descriptions have ever mentioned foddering something, they involved Block + killing, so that would only be done midgame, when you opponent can just use... Scizor. Finally, if you want a reliable setup mon use Umbreon, it doesn't give you a single setup set against something that might as well be walled by the opponent's team in exchange of SR and a good chunk of your HP, added to potential spikes on your side.
 
    • Azelf: Block first turn, if it has taunt you lose, if they dont Block + Protect will usually lure an Explosion (first turn they usually opt for SR) as the common attacking moves Lead Azelf have (Fire blast/Psychic) cant hurt you. However, If Azelf carries U-turn you will lose
    • Aerodactyl: Cant touch Slowbro, gets 2HitKOd by Surf
    • Swampert: Sets without Roar are Taken care of with Block + Repeated Surfs, as leftovers prevents Swampert from killing Slowbro with any attacks before Slowbro kills it
    • Jirachi: Trick Scarf Leads can be scouted by protect, out side of that Jirachi cant do much to Slowbro besides U-turn. Alternatively, all trick leads will be crippled by Iron Ball if you choose to use as your hold item
    • Infernape: Block + Surf + Surf kills it while Infernape cant do much
    • Machamp: This Slowbro is Evd to 3HitKO Machamp, so Block + 3 Surf will kill, and as long as leftovers is your hold item, Machamp will lose due to Machamp moving first, making Payback a 5HitKO with Leftovers factored it, and Own Tempo preventing confusion.
    • Ninjask: Cant do anything but pass speed if you spam surf, the recipient probably wont appreciate yawn as well.
    • Roserade: Slowbro loses to Roserade outright, either to Leaf Storm or Sleep Poweder
    • Heatran: Leads cant touch Slowbro outside of Explosion so Block + Protect beats it
    • Gliscor: 2HitKo'd by Surf, cant hurt Slowbro much
    • Starmie: If its Choiced, ou can scout it and make the appropriate switch, however you lose to LO
    • Celebi: Slowbro loses outright, Celebi can U-turn out of Block, Leaf Storm for a 1HitKO, and has Natural Cure to shut down Yawn
    • In addition to this, Slowbro can turn nearly any lead/Pokemon without U-turn/ Baton Pass/ Taunt into set up fodder for a teammate with Block + Yawn
Also its advantage over Umbreon is it can handle many common leads as well as sleep trapping. As well as possesing better defensive typing.
 
You do realize that Block gets Taunted and prevented right?

Also this is yet another lead that doesn't stop suiciders from getting out SR, in which case they are 5v6 but you have a pokemon set up entirely in order to beat leads and is pretty much useless after "beating" a lead that doesn't give two shits about being alive after turn 2". The reason Machamp is good despite allowing SRers to set up is because it's powerful and useful to have after T1


An anti-lead can either specialize on stopping leads for setting down SR or take down a majority of them.

Plus Slowbro is never used so how would anyone know what you are going to do/ what moves you run? Seriously, go test it if you dont believe me.

Because we know what moves do to Pokemon? You can't just say "because this pokemon is uncommon you must be all stupid"...

If you're going to go with "taking down a majority of them" you might as well use one that doesn't suck afterward.
 
Yes...? Most leads dont run taunt anymore. The only ones that commonly do are Aerodactyl Gliscor and Skarmory. Azelf doesn't really carry it much anymore. Aerodactyl and Gliscor cant do much and both are 2HitKOd by Surf. Where as Skarm does present a bit of a problem, your teammates should be able to handle it. And afterwards Slowbro is bulky, and can punish anything trying to set up against it with yawn.
 
So Slowbro needs: something that abuses Yawn+Block, something that stops Skarmory, something that doesn't care much whether Smeargle is getting 2 layers and a sleep at least (so long, ScarfTar); that's a bit too much of support, especially for a lead that doesn't beat many others. Also, I believe CIM summed it up pretty well.
 
So Slowbro needs: something that abuses Yawn+Block, something that stops Skarmory, something that doesn't care much whether Smeargle is getting 2 layers and a sleep at least (so long, ScarfTar); that's a bit too much of support, especially for a lead that doesn't beat many others. Also, I believe CIM summed it up pretty well.

#1 Smeargle isnt that common and more then this lead lose to it
#2 What team doesnt have a Pokemon that would appreciate a free turn
#3 Skarmory is handled by most special attackers, and every team needs an answer to Skarm, its not like Skarm is only seen as a lead.
 
Ok, let me make myself clearer:

You get a free turn, awesome; you probably sacrificed 60% of your Slowbro's health and got SR on your side. Now you proceed to setup with Gyarados, idk. Vaporeon comes in, all your game opening is gone to waste because your opponent has a counter to your mon, and you've just got an outrageously big disadvantage.
 
Ok I was too broad with the term "set up". You could use this turn to switch in a Foretress and set up a layer of toxic spikes/spikes/SR/ rapid spin. You could switch to a powerful sweeper (lets say gengar) and set up a sub. I said my log of abusing its set up assisting was a bad one, I was just proving the point.
 
As always, I am not interested in gimmicky anti-leads that have no midgame utility. Without the coverage from all 3 moves + Slack Off, it can't do its counter game later on in the game, and it can't even "beat" any lead at all. Suicide leads just die like they're intended to, and the few leads that lose to Slowbro are just going to switch straight out.

Just another thoroughly uninteresting anti-lead. This gets a definitive no from me.
 
It seems as if im not going to get any support on this, the next person with the ability too, please lock and move this thread, althought I still dont think this set is trash.
 
The surprise factor is literally one of the only selling points of the set. You switch in something else to take the block like a U-turner or Tyranitar and the party's over. You don't prevent Stealth Rocks from being set up, you would fail against Shed Shell Forretress. Tyranitar can rest off and kill off this lead, while Hippowdon can Roar it once it senses the gimmick. Azelf can taunt you before you attempt to do anything. Nobody sane would keep Machamp lead into a Slowbro -- I am not sold by your logs. No.
 
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