hi all, I have been working on variants of this team for about a month and a half now, but I can still not seem to burst over the 1350+CRE hump consistently.
the overall strategy of this team has remained fairly consistent: use typing synergy to wear down the similar counters of Pokemon(e.g. Milotic/Slowbro wall Hitmonlee/Arcanine/Azumarill to some extent, and using all three to wear them down until I can crack through and perform a sweep).
this was somewhat based on the idea of OU 'heavy offense', but in UU things don't hit quite as hard and so some changes were needed, e.g. placing a specially based attacker to more readily handle Tangrowth/Hitmontop/Regirock/etc.
Margot
252HP/252SpA/4Spe, Modest, @Lum Berry (Levitate)
Psychic, Grass Knot, Stealth Rock, Thunder Wave
this is a pretty standard Mesprit lead, with enough bulk to reliably set up the Pointed Stones and enough firepower to massively dent leads such as Hariyama, Kabutops, and Omastar. Thunder Wave is pretty much my most useless move; however, not much else is really worthwhile, though I am thinking of using Reflect or maybe Healing Wish instead. versus Ambipom I will generally switch to Spiritomb to take the Fake Out and leave a massive dent with Pursuit. Spiritomb leads are a problem that I am not sure how to address. against most others I set up Rocks and then move along. Lum Berry is an awesome item that I run on all leads I've used, as it allows them to either take a Sleep Powder from Venusaur/Jumpluff/Venomoth/Butterfree leads or to come back and absorb a crippling W-o-W.
Silas
252HP/252Atk/4SpD, Adamant, @Leftovers (Pressure)
Pursuit, Will-o-Wisp, Shadow Sneak, Sucker Punch
Spiritomb often functions as my scout, due to it's solid bulk, large amount of priority attacks, and Pursuit. it helps to beat other 'Sprit and Uxie leads, as well as Alakazam and Ambipom; with all of the Alakazam and CM Uxie/Mesprit leads running around, this guy proves invaluable to the team. his primary fault lies in his ease of being set up on.
Arden
32HP/252Atk/224Spe, Jolly, @Life Orb (Flash Fire)
ExtremeSpeed, Flare Blitz, Morning Sun, Toxic
Arcanine is a Poke who rarely seems to not be on a team of mine; not only does he have great synergy due to Flash Fire for my other sweepers, but he can pick off foes with ExtremeSpeed if necessary; Houndoom, Moltres, Venusaur are pretty annoying in this tier, and Arcanine is a decent check to them all. Toxic functions to not only wear down annoying Milotic who think they can switch in whenever they want and do whatever they want, but also helps with Slowbro, who beats the brakes off much of my team. I generally Toxic the first switch in and move accordingly afterwards. the speed EVs function to outspeed Timid Rotom.
Hiliard
4HP/252Atk/252Spe, Adamant, @Black Belt (Limber)
Close Combat, Mach Punch, Stone Edge, Sucker Punch
Hitmonlee is my pseduo wall-breaker if necessary, as his Close Combat busts through a majority of the physical walls in the tier, such as Milotic and Registeel, paving the way for others to sweep. Stone Edge hits any Moltres switch ins very hard, but also is useful to break unsuspecting ghosts who try to Substitute up, after which they often take a Sucker Punch to the face. Mach Punch helps to revenge certain defensive threats, such as weakened Milotic and Regirock; it can also OHKO Swellow after 2x Stealth Rock damage, which is very useful to this team indeed. this guy has proved to be the most useless on my team up to this point, however, dumb misplays are often the cause of this(and Stone Edge; how you miss with a HUGE EFFING STONE is beyond me). eating well predicted Thunder Waves and then turning into a wrecking ball is my best chance to switch in, but often I've mispredicted prior to this and cost him his fragile, fragile existence.
Afton
252HP/240Atk/16Spe, Adamant, Leftovers (Huge Power)
Substitute/Focus Punch/Aqua Jet/Ice Punch
SubPunch Azumarill is currently being inserted over Poliwrath, because he covers Moltres far better, and because Priority is so necessary in this metagame. also, pure Water is a better defensive typing offering Afton more chances to set up(e.g. Moltres, Psychics lacking Grass Knot, etc.)
Madalyn
4HP/252SpA/252Spe, Timid, @Life Orb (Static)
Flamethrower/Thunderbolt/Hidden Power(Grass)/Substitute
this is a Poke I've been placing onto my mostly physical and slower teams lately due to his amazing type coverage and high speed. he helps break down thick defensive walls such as Tangrowth and Leafeon, who are otherwise problematic to this team. furthermore, 105 base Speed is quite a blessing, as Manetric can easily take down such annoying threats as Moltres and Articuno. STAB Thunderbolt is one of the better attacks in this meta, also, as it easily disposes of most Slowbro and Milotic, who are quite troublesome to Arcanine and Poliwrath. Substitute is fantastic, because Manectric will often force a switch allowing for an easy setup, thus protecting it from Dugtrio and strong priority abusters in Absol, Houndoom, Arcanine, etc. this gal often wreaks the most havoc for my team, and thus has easily been MVP during this short testing phase.
Currently Testing:
Afton
252HP/240Atk/16Spe, Adamant, Leftovers (Huge Power)
Substitute/Focus Punch/Aqua Jet/Ice Punch
SubPunch Azumarill is currently being inserted over Poliwrath, because he covers Moltres far better, and because Priority is so necessary in this metagame. also, pure Water is a better defensive typing offering Afton more chances to set up(e.g. Moltres, Psychics lacking Grass Knot, etc.)
Flash Fire---> Intimidate: Arcanine can still absorb W-o-W, but being able to absorb random Fire Blasts may be too invaluable.
Thunder Wave is only rarely used on Mesprit; any advice?
Noticeable Threats(note: I'm not really sure how to write one of these, so I hope it's OK)
Offensive:
Absol: checked through priority, rarely gets a chance to set up.
Arcanine: Azumarill is my premiere check.
Aggron: Hitmonlee and Azumarill work around it.
Alakazam: Spiritomb checks.
Ambipom: Spiritomb checks this cat(monkey?) well.
Azumarill: Manectric hits it hard.
Blaziken: beaten through priority, Azumarill.
Drapion: SD variants are generally frail enough that Priority seems to hurt.
Feraligatr: rarely given a chance to set up, Manectric hurts.
Hariyama: Mesprit hits it hard.
Hitmonlee: Scarf variants with Earthquake are problematic.
Houndoom: Arcanine, Hitmonlee, Azumarill.
Kabutops: Hitmonlee and Azumarill punch through it.
Leafeon: SD variants hurt with Quick Attack, but Manectric can run through it.
Ludicolo: ?
Mismagius: Spiritomb, Stone Edge/Sucker Punch from Hitmonlee often beat through it.
Moltres: Azumarill, priority wear it down; SubRoost takes out my team if it gets a chance to Toxic Azumarill on the switch.
Nidoking: priority via Azumarill; lead variants can be brought down by Psychic.
Poliwrath: Mesprit, Manectric hit it pretty hard.
Rhyperior: checked through priority, Hidden Power: Grass if not set up.
Rotom: most often will expect a free switch in to Choiced Hitmonlee and is then taken care of via Stone Edge-->Sucker Punch; priority hurts it.
Scyther: checked via Stealth Rocks; anticipating the middling U-Turn is another option.
Sceptile: rarely do they carry Quick Attack, and can thus be dispatched via priority.
Spiritomb: annoying, but generally does not like taking Flare Blitz to the face.
Swellow: Spiritomb, Arcanine can take care of it via priority.
Torterra: fat and annoying; doesn't like getting smacked with priority or Close Combat.
Toxicroak: Arcanine is often my best check.
Venusaur: Arcanine and Manectric often serve as my best check; Scarfed variants can be annoying.
Defensive:
Blastoise: doesn't like eating Thunder Bolts or Grass Knots.
Chansey: Hitmonlee, Azumarill, Arcanine.
Clefable: similar to Chansey if using a defensive set.
Milotic: a skank that can be dealt with via Manectric and hit with Toxic on the switch.
Miltank: Hitmonlee, Azumarill, Arcanine can break through.
Regirock: annoying in the sand(can be hit with Toxic), not too hard to wear down outside of the sand.
Registeel: Hitmonlee, Azumarill can manage it.
Slowbro: Manectric and Toxic are my best options; Mesprit can do well, also.
Slowking: ?
Steelix: Azumarill, Hitmonlee.
Tangrowth: really can only rely on Manectric here.
Uxie: annoying as all hell; Spiritomb can hope to wear it down.
Weezing: Mesprit and Manectric are my best options.
the overall strategy of this team has remained fairly consistent: use typing synergy to wear down the similar counters of Pokemon(e.g. Milotic/Slowbro wall Hitmonlee/Arcanine/Azumarill to some extent, and using all three to wear them down until I can crack through and perform a sweep).
this was somewhat based on the idea of OU 'heavy offense', but in UU things don't hit quite as hard and so some changes were needed, e.g. placing a specially based attacker to more readily handle Tangrowth/Hitmontop/Regirock/etc.
Intro the breach, meatbags; eh, or not, whatever.
Margot
252HP/252SpA/4Spe, Modest, @Lum Berry (Levitate)
Psychic, Grass Knot, Stealth Rock, Thunder Wave
this is a pretty standard Mesprit lead, with enough bulk to reliably set up the Pointed Stones and enough firepower to massively dent leads such as Hariyama, Kabutops, and Omastar. Thunder Wave is pretty much my most useless move; however, not much else is really worthwhile, though I am thinking of using Reflect or maybe Healing Wish instead. versus Ambipom I will generally switch to Spiritomb to take the Fake Out and leave a massive dent with Pursuit. Spiritomb leads are a problem that I am not sure how to address. against most others I set up Rocks and then move along. Lum Berry is an awesome item that I run on all leads I've used, as it allows them to either take a Sleep Powder from Venusaur/Jumpluff/Venomoth/Butterfree leads or to come back and absorb a crippling W-o-W.
Silas
252HP/252Atk/4SpD, Adamant, @Leftovers (Pressure)
Pursuit, Will-o-Wisp, Shadow Sneak, Sucker Punch
Spiritomb often functions as my scout, due to it's solid bulk, large amount of priority attacks, and Pursuit. it helps to beat other 'Sprit and Uxie leads, as well as Alakazam and Ambipom; with all of the Alakazam and CM Uxie/Mesprit leads running around, this guy proves invaluable to the team. his primary fault lies in his ease of being set up on.
Arden
32HP/252Atk/224Spe, Jolly, @Life Orb (Flash Fire)
ExtremeSpeed, Flare Blitz, Morning Sun, Toxic
Arcanine is a Poke who rarely seems to not be on a team of mine; not only does he have great synergy due to Flash Fire for my other sweepers, but he can pick off foes with ExtremeSpeed if necessary; Houndoom, Moltres, Venusaur are pretty annoying in this tier, and Arcanine is a decent check to them all. Toxic functions to not only wear down annoying Milotic who think they can switch in whenever they want and do whatever they want, but also helps with Slowbro, who beats the brakes off much of my team. I generally Toxic the first switch in and move accordingly afterwards. the speed EVs function to outspeed Timid Rotom.
Hiliard
4HP/252Atk/252Spe, Adamant, @Black Belt (Limber)
Close Combat, Mach Punch, Stone Edge, Sucker Punch
Hitmonlee is my pseduo wall-breaker if necessary, as his Close Combat busts through a majority of the physical walls in the tier, such as Milotic and Registeel, paving the way for others to sweep. Stone Edge hits any Moltres switch ins very hard, but also is useful to break unsuspecting ghosts who try to Substitute up, after which they often take a Sucker Punch to the face. Mach Punch helps to revenge certain defensive threats, such as weakened Milotic and Regirock; it can also OHKO Swellow after 2x Stealth Rock damage, which is very useful to this team indeed. this guy has proved to be the most useless on my team up to this point, however, dumb misplays are often the cause of this(and Stone Edge; how you miss with a HUGE EFFING STONE is beyond me). eating well predicted Thunder Waves and then turning into a wrecking ball is my best chance to switch in, but often I've mispredicted prior to this and cost him his fragile, fragile existence.
Afton
252HP/240Atk/16Spe, Adamant, Leftovers (Huge Power)
Substitute/Focus Punch/Aqua Jet/Ice Punch
SubPunch Azumarill is currently being inserted over Poliwrath, because he covers Moltres far better, and because Priority is so necessary in this metagame. also, pure Water is a better defensive typing offering Afton more chances to set up(e.g. Moltres, Psychics lacking Grass Knot, etc.)
Madalyn
4HP/252SpA/252Spe, Timid, @Life Orb (Static)
Flamethrower/Thunderbolt/Hidden Power(Grass)/Substitute
this is a Poke I've been placing onto my mostly physical and slower teams lately due to his amazing type coverage and high speed. he helps break down thick defensive walls such as Tangrowth and Leafeon, who are otherwise problematic to this team. furthermore, 105 base Speed is quite a blessing, as Manetric can easily take down such annoying threats as Moltres and Articuno. STAB Thunderbolt is one of the better attacks in this meta, also, as it easily disposes of most Slowbro and Milotic, who are quite troublesome to Arcanine and Poliwrath. Substitute is fantastic, because Manectric will often force a switch allowing for an easy setup, thus protecting it from Dugtrio and strong priority abusters in Absol, Houndoom, Arcanine, etc. this gal often wreaks the most havoc for my team, and thus has easily been MVP during this short testing phase.
Currently Testing:
Afton
252HP/240Atk/16Spe, Adamant, Leftovers (Huge Power)
Substitute/Focus Punch/Aqua Jet/Ice Punch
SubPunch Azumarill is currently being inserted over Poliwrath, because he covers Moltres far better, and because Priority is so necessary in this metagame. also, pure Water is a better defensive typing offering Afton more chances to set up(e.g. Moltres, Psychics lacking Grass Knot, etc.)
Flash Fire---> Intimidate: Arcanine can still absorb W-o-W, but being able to absorb random Fire Blasts may be too invaluable.
Thunder Wave is only rarely used on Mesprit; any advice?
Noticeable Threats(note: I'm not really sure how to write one of these, so I hope it's OK)
Offensive:
Absol: checked through priority, rarely gets a chance to set up.
Arcanine: Azumarill is my premiere check.
Aggron: Hitmonlee and Azumarill work around it.
Alakazam: Spiritomb checks.
Ambipom: Spiritomb checks this cat(monkey?) well.
Azumarill: Manectric hits it hard.
Blaziken: beaten through priority, Azumarill.
Drapion: SD variants are generally frail enough that Priority seems to hurt.
Feraligatr: rarely given a chance to set up, Manectric hurts.
Hariyama: Mesprit hits it hard.
Hitmonlee: Scarf variants with Earthquake are problematic.
Houndoom: Arcanine, Hitmonlee, Azumarill.
Kabutops: Hitmonlee and Azumarill punch through it.
Leafeon: SD variants hurt with Quick Attack, but Manectric can run through it.
Ludicolo: ?
Mismagius: Spiritomb, Stone Edge/Sucker Punch from Hitmonlee often beat through it.
Moltres: Azumarill, priority wear it down; SubRoost takes out my team if it gets a chance to Toxic Azumarill on the switch.
Nidoking: priority via Azumarill; lead variants can be brought down by Psychic.
Poliwrath: Mesprit, Manectric hit it pretty hard.
Rhyperior: checked through priority, Hidden Power: Grass if not set up.
Rotom: most often will expect a free switch in to Choiced Hitmonlee and is then taken care of via Stone Edge-->Sucker Punch; priority hurts it.
Scyther: checked via Stealth Rocks; anticipating the middling U-Turn is another option.
Sceptile: rarely do they carry Quick Attack, and can thus be dispatched via priority.
Spiritomb: annoying, but generally does not like taking Flare Blitz to the face.
Swellow: Spiritomb, Arcanine can take care of it via priority.
Torterra: fat and annoying; doesn't like getting smacked with priority or Close Combat.
Toxicroak: Arcanine is often my best check.
Venusaur: Arcanine and Manectric often serve as my best check; Scarfed variants can be annoying.
Defensive:
Blastoise: doesn't like eating Thunder Bolts or Grass Knots.
Chansey: Hitmonlee, Azumarill, Arcanine.
Clefable: similar to Chansey if using a defensive set.
Milotic: a skank that can be dealt with via Manectric and hit with Toxic on the switch.
Miltank: Hitmonlee, Azumarill, Arcanine can break through.
Regirock: annoying in the sand(can be hit with Toxic), not too hard to wear down outside of the sand.
Registeel: Hitmonlee, Azumarill can manage it.
Slowbro: Manectric and Toxic are my best options; Mesprit can do well, also.
Slowking: ?
Steelix: Azumarill, Hitmonlee.
Tangrowth: really can only rely on Manectric here.
Uxie: annoying as all hell; Spiritomb can hope to wear it down.
Weezing: Mesprit and Manectric are my best options.