Pokemon Black & White, aka Gen 5. Coming to Japan in Fall 2010.

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Congratulations! Your Eevee evolved into Latios!

I kinda like it, even though it would be have a subpar movepool but Draco Meteor would still wreck a lot of shit.
 
personally, I'd like to see more abilities like No Guard. ones that just change around the mechanics of how things work. an ability that makes all attacks hit for neutral damage would be neat, if you ask me.

This is art, there are no facts, just opinions, because when you mix facts and art you get farts and those really stink up the thread.

that was beautiful. just wanted to say that. listen to this person, everyone.
 
i would love to see a pokemon like Lucario with that ability, hitting rotom, cresselia, gliscor, salamence, gyara and other switch ins with a 180 power move would be neat but of course this can work on most offensive pokemons with bad coverage.
 
Congratulations! Your Eevee evolved into Latios!

I kinda like it, even though it would be have a subpar movepool but Draco Meteor would still wreck a lot of shit.
Watch them remove the Draco Meteor tutor in gen 5 -_____-

personally, I'd like to see more abilities like No Guard. ones that just change around the mechanics of how things work. one that makes all attacks hit for neutral damage would be neat, if you ask me.
How about an ability that reverses attack effectiveness? Like say for example, you use a fire attack against a grass type with this ability (which I will refer to Ability A). The attack would deal 1/2 damage, and if a Pokemon with Ability A uses a water move against a grass type, it would deal 2x damage. Or water against dragon/water = 4x damage, etc. Immunities will become neutral damage. IMO it would be interesting.
 
I wish people would stop whining about how everything is an opinion. This is a forum, a place to discuss opinions, if you don't like the discussion don't participate or change the subject. Christ.

Anyway, yeah, the dragon type eevelution would probably work best with a specially-oriented spread because unless it gets swords dance and 130/110 offensive stats mence is going to be better anyway. A spread of 95/60/65/130/65/110 would be pretty good and if it got a Dragon-typed Flash Fire it would definitely be high OU (imagine double STAB specs draco meteors, that'll be enough to make any dragon think twice about spamming dragon moves).

I also like the idea of an ability that makes every attack hit things neutrally. It would be like a good version of normalize.
 
Anyway, yeah, the dragon type eevelution would probably work best with a specially-oriented spread because unless it gets swords dance and 130/110 offensive stats mence is going to be better anyway. A spread of 95/60/65/130/65/110 would be pretty good and if it got a Dragon-typed Flash Fire it would definitely be high OU (imagine double STAB specs draco meteors, that'll be enough to make any dragon think twice about spamming that shit).
What if it got a spread of 60/110/65/130/65/95 and got Dragon Dance? Also, what would the proposed dragon Eevee-lution's ability be?
 
slower and is not hitting hard like mence, though the base 130 special atack look tasty.

i would rather run something like 65/130/65/95/60/110.
 
How about an ability that reverses attack effectiveness? Like say for example, you use a fire attack against a grass type with this ability (which I will refer to Ability A). The attack would deal 1/2 damage, and if a Pokemon with Ability A uses a water move against a grass type, it would deal 2x damage. Or water against dragon/water = 4x damage, etc. Immunities will become neutral damage. IMO it would be interesting.

I believe something similar was discussed a few pages back. it only effected the Pokemon with the ability, and reversed it's weaknesses/resists. one that effects all Pokemon could work, however I think that might be confusing in some cases (I know that I forget what resists what sometimes).

also, more Levitate like abilities that block damage from certain types. all the other ones that do give some sort of boots along with it (Flash Fire, Motor Drive). something that blocks Fighting type moves makes sense (I think it has been suggested before in this thread), as it's hits the same number of types for SE damage.

also, I would like to see a Pure Dragon type that is fully evolved.
 
Really as long as the highest stats fall into ATK/SATK/SPE in some fashion a dragon eevolution would be great.

The ability that I'm hoping it'll get is something like a dragon-analouge of Flash Fire (it would be immune to dragon moves and has its own dragon moves boosted by them).
Although...scary thought...what if it kept Adaptability @.@ 280 BP Draco Meteors, lol.

Edit: To put Adaptability Draco Meteor in perspective, it does around 50% to Blissey. Of course if it gets Adaptability Outrage and Dragon Dance nothing is safe, 252/176 Impish Skarmory is 2hko'd by +1 Outrage lol...
 
Really as long as the highest stats fall into ATK/SATK/SPE in some fashion a dragon eevolution would be great.

The ability that I'm hoping it'll get is something like a dragon-analouge of Flash Fire (it would be immune to dragon moves and has its own dragon moves boosted by them).
Although...scary thought...what if it kept Adaptability @.@ 280 BP Draco Meteors, lol
Exactly what I was thinking.
 
a ability that make the user immune to fighting moves? while i dont support the idea for obvious reasons i think it would be fair given how broken the fighting type is(on the offensive only some types like ground, dragon and ice match/are superior to fighting).

something named counterstrike? you know? you counter the strike? i dont know dude, we got the ghost typing already who is imune to fighting moves, nothing is immune to fire and water(abilitys aside) so that is the closer we get....
 
Really as long as the highest stats fall into ATK/SATK/SPE in some fashion a dragon eevolution would be great.

The ability that I'm hoping it'll get is something like a dragon-analouge of Flash Fire (it would be immune to dragon moves and has its own dragon moves boosted by them).
Although...scary thought...what if it kept Adaptability @.@ 280 BP Draco Meteors, lol
Give it Tinted Lens XD

Jokes aside, I'd hate for it to get Intimidate and try to pull of a Salamence. A dragon version of Flash Fire would be a bit too powerful IMO, mainly because it's taking away 1 out of its 2 weaknesses. Switching into a dragon move safely is something that most would pray for too. How about something less powerful; when it gets hit by a not very effective attack, it heals hitpoints instead of taking damage. This would pretty much nullify Stealth Rock when switching into such attacks.
 
so we can just hack that ability into exeggutor and heal him by switching into just about anything? yeaaaaaaaah.

the ability should just make the pokemon immune to dragon moves, not add power.
 
That would just be retardedly strong if it had a "Flash Fire" boosted draco meteor and adaptabiliity would just screw you no matter what you do.

Even with one weakness the proposed dracoeon would die to everything as it has 65 Hp 65 Def and like 60 def
 
so we can just hack that ability into exeggutor and heal him by switching into just about anything? yeaaaaaaaah.

the ability should just make the pokemon immune to dragon moves, not add power.
That's like saying Wonder Guard shouldn't exist because we could hack it to Spiritomb...

Basically, all the Eevee-lutions' abilities were fairly defensive (well, maybe not so for Synchronize), so I'd expect a would-be Eevee-lution's ability to fall under those lines.
 
Well it's not exactly bulky (65/60/60 is worse than infernape's defenses), so I don't think it could really take advantage of its typing...it's not like you'd need ice attacks to kill it.

It would mostly be good for switching into common dragons and outspeeding them without worrying about eating an SE STAB move, so it would discourage Salamence or something from just clicking the "I Win" Draco Meteor button all the time.

Of course Adaptability really would be broken (as would Tinted Lens, a dragon with tinted lens...holy christ) because of the sheer power output involved.

Speaking of dragons, anyone have any ideas on what the new pseduolegend is going to be? Right now it's looking depressingly like it's going to be Ground/Dragon again.
 
I am thinking dragon Rock for ononokusu new typing and would love the specail defense boost from ttar.
This typing would also make the larvitar and gible fusion looking pre evo make even more sense as it would be a rock and dragon type fusion. Would have really good offensive coverage. Some unwanted weaknesses though
Ononokusu_by_Xous54.png
 
Speaking of dragons, anyone have any ideas on what the new pseduolegend is going to be? Right now it's looking depressingly like it's going to be Ground/Dragon again.
Well, that depends if the pseudo-legend IS a dragon, which I personally hope it isn't. I don't have anything against dragon-typed pseudo-legends, but it would be nice if they decided to break the mold and went with some other typing.

Back to the question at hand, how about if they made a Grass/Dragon pseudo-legend? May not have the greatest typing, but if it got moves like Wood Hammer or Power Whip, then it would crush water types that would otherwise switch in and kill with an Ice Beam. Also, it is most likely to learn Synthesis. Hell, if you really want some overkill, give it Flower Gift, though that would be highly unlikely depending on how popular sunlight gets.

EDIT: Crap, didn't know we were talking about Ononokusu...
 
Dragon Flash Fire would be awesome as long as it's given to something that doesn't get STAB Outrage/DM.


a ability that make the user immune to fighting moves? while i dont support the idea for obvious reasons i think it would be fair given how broken the fighting type is(on the offensive only some types like ground, dragon and ice match/are superior to fighting).

something named counterstrike? you know? you counter the strike? i dont know dude, we got the ghost typing already who is imune to fighting moves, nothing is immune to fire and water(abilitys aside) so that is the closer we get....

Fighting-type isn't broken, Close Combat is. Every single Fighting move sucks somehow, either by base power, PP, accuracy, secondary effect or distribution. Close Combat is the only exception and I seriously hope they either nerf it to 100 BP or make it reduce both defenses by two stages.
 
hai guys how bout we all agree that Gen 1 designs = Gen 2 designs = Gen 3 designs = Gen 4 designs and stop bickering of what designs are better. It's subjective, different Pokemon appeal to different people in the end they are all loved :heart: (I'm sure someone out there someone likes Luvdisc, right?)

Right. :naughty: Also, great point about Pokemon artwork in general. Like any other kind of art, different people will have different reactions to it. That was why I got so pissed off a few pages back when one poster called Koromori's sprite "objectively bad". The quality of being "bad" can never be objective, unless you're talking about Hitler or something. Otherwise, it's nothing more than an opinion. I have nothing wrong with people sharing opinions (what is the Internet for, anyway?) but don't present those opinions as facts. You can't get into an argument or debate over facts, so where's the fun in that?

I think a lot of people are working themselves into a frenzy. They see one "uninspired" or "ugly" design and convince themselves that it's some sort of terrible omen, and that all other Gen 5 Pokemon are bound to be just as disappointing. Take a deep breath and slow down for a second. Every generation of Pokemon has a few stinkers. Don't like Koromori, or Giru, or Munna? That's fine! You have a whole bunch of other monsters to choose from, and that's the beauty of Pokemon. In other RPGs, you might get stuck with an annoying play character for the whole game. In Pokemon, you don't have to waste a single ball on anything you don't want.



Did you draw this, or find it? Either way, I can sum up this picture in two words: Bad. Ass. However, I have to disagree with your choice of typing. Ononokusu's name comes from the phrase "to be feared" in Japanese, doesn't it? With that in mind, I'm seeing him as a Dragon/Dark. To each his own, I guess.

Edit: By the way, what's that symbol under his arm?
 
I love how people are ripping on the "uncreativeness and utter ugliness" of the new Pokemon. How can people say such horrible things about the sad otter when we still have the ass that is Magmortar? Yah, the people of Pokemon aren't perfect, but the new generation always has those questionable Pokemon they create that over the course of a year get accepted by the Pokemon community. I mean, people were saying how ugly Tangrowth is, but I mean, I can't look at it now without thinking it's adorable. The same thing is just going to happen again. And, I personally love the idea of a fluffy-cloud bat. Better than that long-tounged asshole that is Golbat.

And a dracoevee is awesome. They need to do it, though the odds are slim they will. I mean in Gen 3, the only Poke that got a pre-evo or evolution from a prior generation was the Azurill line.

And I want a Farfetch'd evolution but you know that'll never happen. I mean come on, it could be Fighting/Flying with a stat spread of 70/100/75/60/65/100 and be good. (That would almost be like Flygon.)
 
oh hell no, the fighting type is tied with ground for type that hit most types SE, plus it dont take SE from any common move on the metagame and resist rock(SR) and dark(crunch, pursuit, etc). the ONLY problem with the fighting type is that besides CC and aura sphere all atacking are shit.

i dont see how CC is broken either, sure it got good power but trust me. with priority you can kill just about anything at -1. plus most fighting types lack reliable moves for killing bulky ghost pokemons.
 
Fighting-type isn't broken, Close Combat is. Every single Fighting move sucks somehow, either by base power, PP, accuracy, secondary effect or distribution. Close Combat is the only exception and I seriously hope they either nerf it to 100 BP or make it reduce both defenses by two stages.

That's a terrible suggestion. Close Combat is far from broken. It's resisted by Bug, Flying, and Poison, while Ghost is immune. Earthquake is in the same boat, except it's only resisted by Bug, and Grass, while Flying is immune (plus Levitate Pokemon). To balance Close Combat, it lowers both defenses by 1 stage, while Earthquake has no drawbacks but has 20 lower base power. To say Close Combat is broken is to say Earthquake is broken, we just have less viable Ghost-types than Flying/Levitate.
 
oh hell no, the fighting type is tied with ground for type that hit most types SE, plus it dont take SE from any common move on the metagame and resist rock(SR) and dark(crunch, pursuit, etc). the ONLY problem with the fighting type is that besides CC and aura sphere all atacking are shit.

i dont see how CC is broken either, sure it got good power but trust me. with priority you can kill just about anything at -1. plus most fighting types lack reliable moves for killing bulky ghost pokemons.

With priority you can kill Mewtwo and with Quagsire you can bring down a Kyogre.

But yeah, I was only talking about Fighting offensively. Defensively, the typing is retardedly good which makes getting STAB Close Combat even better. Superpower was an OK move, and then they went and... made Superpower v2. Seriously, Game Freak...

To say Close Combat is broken is to say Earthquake is broken, we just have less viable Ghost-types than Flying/Levitate.

Errm. That's the point. You have a multitude of Ground-immune pokémon to choose from but only, what, three Ghosts? And all Pursuit bait, while we're onto that. We also have a couple Grass types to even add a number or two, while there's no OU Poison to add up.

And to say -1 on both defenses really compensates for 20 more Base Points (on a completely different typing btw, but let's say it's a Cross Chop - Close Combat comparison) really doesn't work. Why bother with shitty defenses when you will break through everything? Ask Infernape. With Cross Chop, you have lol Accuracy, with Superpower you have the same BP but you telegraph you'll be switching out, Brick Break has almost half the BP, Focus Punch has that quite unique "secondary effect" and do not even get me started on Submission, Aura Sphere and Vacuum Wave.

Game Freak had a pattern to balance the Fighting type out. Not to say it was broken per se offensively, but they guaranteed Fighting STAB would never be overwhelming. But then DPPt came and brought us Close Combat, throwing all their nifty work out of the window. But of course we should have expected that, DPPt was meant to be the "ultimate" generation and they also had the balls to boost Outrage and create Draco Meteor, so Close Combat was actually the smaller of our problems.
 
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