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The Panzer Team

Oh hi! I came up with the idea… the wish to create a stall team after all my attempts to create offensive teams failed. I don’t quite understand how to setup as an offensive team and stall teams just looked much easier to play, since all of your pokemons can take a hit. This is my first RMT AND post.

One of the big problems sometimes about this team is how it struggles on the last pokemon, especially if toxic spikes aren’t up for some reason or because it’s flying (and isn’t poisoned). That usually happened if Jirachi failed or if most of my team is wiped.



Let's have a quick look at the pokemons I'm using!
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Now why, did I choose these?
What do they bring to the team, individually




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Hippowdon @ leftovers
Ability: Sand Stream
EVs: 252 HP / 96 Atk / 162 Def
Nature: Impish
- Earthquake
- Stealth Rock
- Slack Off
- Roar

This guy is just great. He may be weak to some leads like Azelf / Aerodactyl, but switching is pretty easy with this team and Sandstorm is useful to have right off the bat. Otherwise it’s just SR and the hippo can take a few hits and hit back for quite a lot on non-immune opponents.



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Dusknoir @ leftovers
Ability: Pressure
EVs: 252 HP / 128 Def / 128 SpD
Nature: Bold
- Taunt
- Pain Split
- Thunderpunch
- Will-o-wisp

I used to use Rotom-H as a rapid spin blocker, but it was far too fragile. I think Dusknoir fits more on my team. He obviously gets a free switch on a rapid spinner and can hit them back. I prefer thunderpunch since I have nobody on my team that has a resistance to water attacks, so it makes it easier to deal with these.

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Forretress @ leftovers
Ability: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Nature: Relaxed
- Protect
- Explosion
- Toxic Spikes
- Rapid Spin

His role is pretty obvious and he’s pretty damn good at it. I previously used Tentacruel as a RS / Tspiker, but I just didn’t like its weaknesses to ground and electric. Protect is to scout for a fire move or other bad stuff and sometimes enough to regain enough hp via leftovers for explosion.

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Skarmory @ leftovers
Ability: Keen Eye
EVs: 252 HP / 96 Atk / 152 Def / 8 SpD
Nature: Calm?
- Spikes
- Whirlwind
- Roost
- Drill Peck

He’s my only way to “counter” the big physical threaths with his useful resistances to most physical types and great defense. He’s pretty easy to switch in on any none special attacker and his main job is to Whirlwind away threats for another shot at SR/spikes.

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Blissey @ leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Aromatherapy
- Flamethrower (or should I use Ice beam?)
- Seismic Toss
- Softboiled

I guess I don’t really have to sell Blissey to you guys. I wanted someone on my team to be a cleric and she was probably the best choice, because I can’t allow most of my team to be hit by status ailments. Flamethrower has proved to be very useful and probably surprising, taking down Scizor a few times. I’m wondering if I should use Ice beam to better counter dragon threats such as Flygon and Salamence?

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Jirachi @ leftovers
Ability: Serene Grace
EVs: 252 HP / 104 Def / 48 Spe / 104 SpD
Nature: Bold
- Wish
- Substitute
- Calm Mind
- Psychic

My favourite. At first, I just wanted a wish user because Blissey can’t have aromatherapy + wish. I used Umbreon, but its limited offensive capabilities took him out of the list. I just needed someone to be able to do something against flyers. Jirachi is pretty easy to switch in and setup. It has proven a very good late game sweeper. If the opponent doesn’t have a dark type or fast revenge killer with earthquake or some physical fire attack, he’s likely going to get swept. Even if he switches to a dark type, At least Jirachi can provide some good support by using Wish and then switching out.
I guess Vaporeon could do pretty much the same Job, but it doesn’t have the same useful resistances and bulkiness.

Threat List / potential (or real) problems :

Gyarados :
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He's a meanie flyer, which means he only takes SR damage. Only Dusknoir would be able to 0HKO it and Will-o-wisp helps I guess. Most of the time, I switch into Skarmory while he uses Dragon Dance so I can whirlwind. Next time he comes out, he takes another SR and hopefully I can handle him better at 50% hp.

Salamence :
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To what teams isn't he a threat? I handle him the same way as Gyarados, only I can't switch Hippowdon easy if Salamence uses Outrage right away, I'm likely to lose my hippo. SR damage and Psychic from Jirachi was always how I handled it. Strangely enough, I haven't been swept by Salamence even though it poses a great threat every time I see it popped. Sometimes, I took care of it by exploding Forretress on a revenge kill.

Suicune/Vaporeon :
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I can't roar these guys since they would simply kill my hippo, so I have to WW them if the set up with calm minds + sub. I have nothing that resists water. Now, I know I could use Tentacruel as a rapid spinner + toxic spiker instead of Forretress, but I already tried Tentacruel and I have enough Earthquake weakness on my team. If they don't or didn't setup, I can usually handle them good enough with Jirachi. Taunt could work too if Dusknoir can take a surf or two.

Breloom :
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Spore + Subpunch is annoying. Worst thing is I can't wake my pokemon up with Blissey or else I take a 2x focus punch. I usually WW/Roar this guy or try to handle it with Skarmory if one of my dude is asleep. Drill Peck is usually enough to get the sub and, as you know, Skarmory can take a hit or two.

Lucario :
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Sure, he’s a pretty good switch on Blissey and most of my team struggles against it. If it is using a choice item, Dusknoir is an obvious switch and Lucario shouldn’t be a problem. If not, then the hippo is my biggest hope, since Lucario is frail and would probably die from one earthquake while Hippo can probably resist a close combat.

Trick/Taunt :
Not a pokemon, but two moves which really cripples my team. I tried the best I could to solve that problem by adding taunt to Dusknoir, but I don't know how effective it is. The fact is that I haven't been taunted/tricked a lot, but theses things effectively render one of my pokemon useless. The best thing I can do, if I can't taunt with Dusknoir is take a trick or taunt on Hippowdon or Jirachi, since they both, at least, have a good attack.

I haven’t seen or had difficulties with other threats. I haven’t seen a single Heracross, for example, though toxic spikes would boost it quite a little and he could become a problem.

Thanks for reading me. I have tested this team quite a few times but I'm pretty sure it can be much better. I appreciate every advice.

I guess I didn't write too much, but I'll gladly answer any questions you might have.
 
Hey,U Have a Mixape Threat As He Can Dent Ur Team.i would use hippo > forry.So,U Can Replace Forry With Starmie.He Acts like a Rapid Spinner And Also Helps Ur Gyarados Weakness
 
yes, thats true. but it's not just ape. ape kills most teams so there's no point saying
'you have a mixape weakness'. the point is you havea fire weakness. 3 are weake to fire which isn't good, and no-one resists it. agililucario is another threat, however it won't sweep (a threat doesn't need to sweep, taking out one key poke is enough). it can KO blissey, and dent everything, but yo've already explained about hippo.
 
If you fear Gyarados and Lucario then the best replacement would be a Rotom forme. I know that you thought it was too fragile but it would seem that this is the only way to patch up these weaks wihtout changing the team too much. A defensive set with Pain Split isn't fragile and you have recovery anyway so it doesn't look that fragile on paper.

Rotom-H @ Leftovers
252 HP 168 DEF 88 SPD, Bold
T-bolt/Shadow Ball/Will o wisp/Pain Split

The rest of your problems are also patched up by a Celebi somewhere, due to Natural Cure making it a good Breloom check, and it also has a ground resistance. I'm not experienced with stall teams AT ALL so I don't know where it could go, perhaps over Jirachi to turn a ground weak into a resist?

Sorry for the lack of actual help =/, just some thoughts.
 
If you fear Gyarados and Lucario then the best replacement would be a Rotom forme. I know that you thought it was too fragile but it would seem that this is the only way to patch up these weaks wihtout changing the team too much. A defensive set with Pain Split isn't fragile and you have recovery anyway so it doesn't look that fragile on paper.

Rotom-H @ Leftovers
252 HP 168 DEF 88 SPD, Bold
T-bolt/Shadow Ball/Will o wisp/Pain Split

The rest of your problems are also patched up by a Celebi somewhere, due to Natural Cure making it a good Breloom check, and it also has a ground resistance. I'm not experienced with stall teams AT ALL so I don't know where it could go, perhaps over Jirachi to turn a ground weak into a resist?

Sorry for the lack of actual help =/, just some thoughts.

How does that solve the lucario problem?

A sword dance boosted crunch does 107 % - 126 % i.e. a garunteed OHKO.

Make the Rotom-H have some speed ev's to outspeed adamant lucario, as Jolly lucario uses ice punch. Then bulk him up.
 
i'd honestly just use celebi with perish song/grass knot/recover/hp fire over jirachi and then rest/sleep talk/roar/waterfall gyarados over skarmory, giving forretress spikes and shed shell.

alright here me out - celebi will give you an automatic counter to gyarados, vaporeon, suicune, and breloom - and jirachi just won't be able to do that for you. hell, celebi even counters opposing cm jirachis who could always be a thorn in your side.

gyarados, gives you a much needed fire-resist and still phazes out as skarm did. skarmory and forretress seems to be a little overstacking, since forry can just use spikes anyways, so why not - roar gyarados will just take out threats and fix that "mixape weakness" (although i really wish you would stop saying that everywhere dr infernape x_x). add on that gyarados can be a pretty decent lucario check/counter, and a lot of your main problems dissapear.

with these changes you could even keep dusknoir as your anti spinner, since you would have much more solid answers to those threats that would force changing it. i know you like cm jirachi but for this team to be as successful as possible, i think a change would be needed.

As an extra note, Blissey can use Heal Bell and Wish on the same set, thanks to dppt, so feel free to use Blissey as your wish user, but with heal bell over aroma. hopefully that ties up any loose ends.
 
Ok, first of all, I want to thank you all for the attention you are giving to my team. I really appreciate that and your ideas will certainly help me build a much more competitive team.

[DR]InferNAPE --> I guess I just haven't seen a mixed ape yet and, thanks to grass knot, it would probably 0HKO my hippo, which would be my only way to deal with it. However, I can't use Starmie on my team, because she can't learn toxic spikes. Even though she would add a little more offensive, status ailments is a good part of my overall damage.

Scarloc --> I'm not sure about Lucario with agility. He just doesn't seem as much of a threat as one with swords dance, since he already outspeeds all of my team (except maybe Jirachi) and most of them can take a hit or two from it.

Doctor who? / George182 --> I could always try old Rotom back. Mine didn't have Pain split, I'm sure it would be a great addition. Taking out a bit of defense or SpD to outspeed Gya / Lucario?

KD24 --> Well, that Blissey would be nearly impossible to get, but for the simulator, why not. I'll give Celebi a try, he looks pretty decent although he has a lot of weakness. And I like the idea of Perish Song! The problem though, is that Blissey with wish lacks instant recovery and adding softboiled or protect means removing an attack. I can't just keep seismic toss, because then I wouldn't have much against Gengar (if I take Jirachi out). Do I change flamethrower for Ice beam in that case and take out entirely seismic toss?
 
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