We Will Not Be Broken (OU RMT)

Introduction

Now that I've finally landed myself on the UU leaderboard completely unaided, I've set my sights on OU. I'm not nearly as experienced in OU, so I figure I'll need some help this time.

This team is interesting because it combines two of the best synergy combinations in OU into one team.

First Look
mmachamp.png
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mstarmie.png
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fblissey.png


The Lead

mmachamp.png

Machamp @ Lum Berry ** (Ahnold)
Nature: Adamant
EVs: 240 Hp / 244 Atk / 16 SpD / 8 Spe
Ability: No Guard
-Dynamicpunch
-Bullet Punch
-Payback
-Ice Punch​

Why I Chose Machamp: Machamp has become extremely popular as an OU lead recently, and for good reason. Machamp only has problems with an extremely small number of opposing leads, and if used properly, it can continue to deal high ammounts of damage all the way into late game. It's definitely reliable on a team like mine.​

EVs: I've only made a small change from the usual Lead Machamp's EV spread, and that's adding 4 EVs to Speed from Attack so I can outspeed the standard Blissey and other Lead Machamp. The small SpD investment along with the HP ensures that Machamp will not be KO'ed by a Lead Azelf's Psychic. The Attack is self-explanatory.​

Synergy:
Flying: Heatran
Psychic: Celebi | Starmie | Heatran​


The Sweeping Force

Special Sweeper/Revenge Killer

mheatran.png

Heatran @ Choice Scarf ** (Sunspot)
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Ability: Flash Fire
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Explosion​

Why I Chose Heatran: First part of the CeleTran combination. Heatran has fabulous typing, as well as extremely powerful offense and a solid movepool. Heatran acts as a glue for the team, covering weakneses and offering powerful offensive moves to compliment my team.​

EVs: Standard for a ScarfTran, max Speed and Special Attack for the best possible sweeping, with the remaining 4 EVs in Attack to give Explosion a bit more oomph.​

Synergy:
Water: Celebi | Starmie
Ground: Celebi | Gliscor
Fighting: Celebi | Starmie | Gliscor​


Special Attacker/Crippler

mcelebi.png

Celebi @ Life Orb ** (Chronos)
Nature: Modest
EVs: 232 Hp / 240 SpA / 36 Spe
Ability: Natural Cure
-Leaf Storm
-Hidden Power (Fire)
-Thunder Wave
-Recover​

Why I Chose Celebi: Celebi is a dangerous Pokemon when used correctly, especially the Tink set. Its high Special Attack paired with STAB Leaf Storm allows it to put serious dents in even the most hardy of Special Walls. Thunder Wave allows it to cripple its likely counters, while Recover allows it to keep going and going (like the Energizer Bunny).​

EVs: Again, very similar to the standard Tink set, with only a slight modification. I took 4 EVs from Special Attack (which doesn't affect the ability to OHKO Max HP Tyranitar with SR up) and moved them to speed. Since Celebi is running HP Fire, its Speed is reduced by one point, and thus requires 4 more EVs to retain its original purpose of outspeeding Jolly Tyranitar.​

Synergy:
Flying: Heatran
Fire: Heatran | Starmie
Ice: Heatran | Starmie
Poison: Heatran | Gliscor
Bug: Heatran | Gliscor | Machamp
Dark: Heatran | Machamp
Ghost: Heatran | Blissey​


Special Sweeper/Rapid Spinner

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Starmie @ Life Orb ** (StarStud)
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
Ability: Natural Cure
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin​

Why I Chose Starmie: Originally, I was using a Bulky SubCune, and it worked quite well with my team. The only problem was, I had issues with Spikes, Stealth Rock , and Toxic Spikes. So, I changed Suicune to LOStarmie and threw on Rapid Spin over Recover. It worked quite well, and it stayed.​

EVs: Standard spread for an LOStarmie. Max Speed and Special Attack for sweeping, and the rest thrown into SpD so Starmie gets 11 attacks with the Life Orb instead of 10.​

Synergy:
Electric: Celebi | Gliscor
Grass: Heatran | Celebi
Bug: Machamp | Heatran | Gliscor
Dark: Machamp | Heatran
Ghost: Heatran | Blissey​


The Defensive Force

Physical Tank/Scout/Staller

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Gliscor @ Leftovers ** (Batman)
Nature: Jolly
EVs: 244 Hp / 48 Def / 216 Spe
Ability: Sand Veil
-Earthquake
-Stealth Rock
-Roost
-U-Turn​

Why I Chose Gliscor: Gliscor has fantastic synergy with almost any team, boasting resistances or immunities to five common types. Combine that with 75/125/75 Base Defenses, Roost, and the ability to lay SR. That gives you one of the best Physical Tanks in the metagame. Add in its high Base 95 Speed and the ability to scout with U-Turn, and you've got Gliscor. The commonality of Tyranitar (and thus, Sandstorm) was another factor. Gliscor's Sand Veil ability is excellent for a defensive Pokemon like him.​

EVs: Another slight deviation. 244 EVs in Hp hits the maximum Leftovers Recovery point, which I think is more beneficial than Max Hp. The other 8 EVs, as well as the 40 from Speed, all go into Defense for more durability.​

Synergy:
Ice: Heatran | Starmie
Water: Celebi | Starmie​


Special Wall/Wish Passer/Toxic Staller

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Blissey @ Leftovers ** (PhatGurl)
Nature: Bold
EVs: 252 Hp / 252 Def / 4 Spe
Ability: Natural Cure
-Wish
-Protect
-Seismic Toss
-Toxic​

Why I Chose Blissey: Because its the best Special Wall in the game. Its access to Wish allows me to support my team members who can't heal themselves. Toxic and Protect allow me to stall out dangerous Pokemon and cripple offensive sweepers. What more do you want?​

EVs: Max Hp and Def allow Blissey to take weak Physical hits. The 4 Spe allows Blissey to outspeed its fellow Base 55's.​

Synergy:
Fighting: Celebi | Starmie | Gliscor​

Final Thoughts: This team is incredibly solid, but it has problems working around opposing Blissey. It's not hugely problematic, but it does get annoying as the matches involving Blissey tend to drag. Anyone with a way to fix this without destroying the synergy or switching the Pokemon's utility roles is welcome to suggest it.​

That's all folks! Hope you enjoyed my RMT. Cheers, and fire away!​
 
If you really want to kill Blissey, change your Gliscor into a stallbreaker variant; even though it's classic, a lot of people still can't find ways around it. The fact that Scarftar is the best absorber of Trick on Stall makes your job even better thanks to the sandstorm he conviniently pulls out for you. (Just beware the fact that Mixmence OHKOs SR or not with Draco Meteor, and on balanced teams with Scarftar Mixmence is a rather good partner). So, take out U-turn and Stealth Rock for Taunt and Toxic, and put Stealth Rock on Heatran, while changing its item to a Shuca Berry (It's a common combo, but it works well, especially since you have Celebi to also abuse the Celetran combo).
 
i personally replace grass knot over leaf storm on celebi. It allows you take out gyarados without switching
 
If you really want to kill Blissey, change your Gliscor into a stallbreaker variant; even though it's classic, a lot of people still can't find ways around it. The fact that Scarftar is the best absorber of Trick on Stall makes your job even better thanks to the sandstorm he conviniently pulls out for you. (Just beware the fact that Mixmence OHKOs SR or not with Draco Meteor, and on balanced teams with Scarftar Mixmence is a rather good partner). So, take out U-turn and Stealth Rock for Taunt and Toxic, and put Stealth Rock on Heatran, while changing its item to a Shuca Berry (It's a common combo, but it works well, especially since you have Celebi to also abuse the Celetran combo).

I'll consider it. The main reason I went with SR is because of how DDMence weak my team is. One DD, and it's gg unless I can lock it into Outrage and revenge kill it. SR definitely helps with that problem. I'm not keen on dropping U-Turn at all, its been useful in so many situations that its not even funny.

One question, why do you talk about ScarfTar and MixMence in the middle of your rate?

i personally replace grass knot over leaf storm on celebi. It allows you take out gyarados without switching

There's a Shoddy glitch that makes it so Grass Knot doesn't work with a Life Orb. Or so I've heard from Bluewind about a week ago.
 
I just talked about it as an example; as I see it now, most members of the team here die pretty fast to a combination of the two, Celebi through LO recoil and a Crunch, Gliscor to a D-Meteor (Better known as Draco Rape), Tyranitar can endure one Earth Power and Superpower back, and Blissey is on the same boat. Let's not get into Starmie who handily dies to a Crunch.
 
Well this is an O.K but it does have issues with DD Salamence. Whether it will be voted uber or not is unclear so I will base my rate around that it will be OU.

Firstly your Gliscor and BLissey are pure Set up fodder for a DD salamence.
You also don't really have a Reliable way to lure it into an Outrage either. Therefore I will suggest the following set

Jirachi @ Leftovers
Impish
240 HP / 160 Def / 76 SpD / 32 Spe
-Wish
-Thunderwave/Body Slam
-Ice Punch
-U-turn

This set still gives you the capacity to heal your team mates with Wish but it also allows it to stand up to Salamence. if SR is up it has a 33% chance to be KO'ed by a +1 Salamence LO Earthquake however if SR is not up then it will never be OHKO'ed. Jirachi does not wall the special sweepers to hell and back but it can still take hits and it is not compleate set up Fodder.

I also suggest dropping U-Turn for Taunt on Gliscor to better deal with Blissey. I know that U-Turn is useful but you yourself stated that Blissey was an issue and Taunt on Gliscor helps with this. Ideally I would also suggest dropping SR for Toxic on Gliscor but that leaves you limited choices in which to have SR on your team.

lastly I think that Dragon Pulse is a better option on Heatran over HP Ice due to it having much better coverage, especially since you are using a Scarf.

Have a Nice Day!
 
Yeah I agree with Dragon Pulse over HP Ice on Salamence. At least you can revenge-kill some Kingdra with Dragon Pulse, considering its quite a big threat and after a DD not much can stop it.

I suggest running the standard defensive Celebi instead of your current Tinkerbell set. You have quite a few problems with Water-types such as Kingdra and Dragon Dance Gyarados especially, and giving up those special attack EV's for defense would be tremendously beneficial in combating these threats.

You have a real big Blissey problem as well, considering nothing but your own lead can even touch it. I recommend running some variant of Tyranitar over Blissey, probably something like CurseTar so you keep a special defensive wall while also having the ability to at least threaten from the physical side. Cursetar is a Spikes magnet however, so make sure you keep Starmie at optimal health so that it can spin away the entry hazards.
 
I think your Blissey problem might be from the lack of physical attacks on this team. You've pretty much got Machamp and Gliscor doing that... hard to guarantee Machamp will stay alive that long, and Gliscor doesn't threaten Blissey enough (not to mention, Ice Beam and Toxic aren't incredibly uncommon on Blissey).

What you need is a powerful physical attacker that can threaten Blissey immediately, without any setup. Infernape can work very well for that, whether you take the physical or mixed route (my favorite Nape set personally is the SDer, but MixApe breaks walls like a champ too).

I would remove Blissey for this, as this team doesn't necessarily need a special wall, nor wish support (you have 2 Pokemon with instant recovery already, and Starmie could have it if it was necessary).

I prefer Stone Edge over U-turn on Gliscor so he isn't walled so easily and he doesn't become a free DD for stuff like Mence and Gyara.
 
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