Pokemon Black and White (SPECULATIONS ALLOWED HERE)

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My hopes for an HM revamp would be that you eventually could learn over HM Moves, but they remain locked on the Pokemon as they currently are for a period of a few levels, at the very least. Also, I would hope that HMs start to become more competition-freindly. I mean, nobody would complain over Surf and Waterfall, as they both see decent use. However, things like Flash, Cut, and Rock Smash seems forgetful.

Though I DID use Strength on my Tauros in Gold. It was STAB, had about 80 Power, and I didn't want to fuss with happiness or hatred/never went to Goldenrod on Sunday.

I would much rather HMs stopped being what they currently are, and become basic attributes of the Pokemon, which you then are allowed to use once you've defeated the appropriate gym.

Like, for instance, all gyarados would be inherently able to carry you on water or climb waterfalls, but you'd have to have the Soul/Fog/Balance/Fen/Relic badge for your trainer license to include surfing.

The actual moves, like surf, waterfall, and what have you could just be regular TMs.

This would stop the entire need for HM slaves and allow you to pretty easily just have a regular full 6 pokemon team in game.
 
Wow, missed quite a bit.

Anyway, Complete Burn was definitely not what I was expecting from Victini, but I guess it has its uses. Victory Star boosting accuracy isn't as big of a deal as people are making it out to be, IMO - even with high powered moves, it only has base 100 attacking stats at the end of the day. You don't see Flygon ripping things apart with Outrage.

The season changes seem much more detailed than mere aesthetic effects, which is cool. Finding different areas and pokemon in different seasons is something I've always wanted, so it really is one of my favorite features so far.

Finally, I also don't think the miracle shooter is as broken as people seem to think. It's not like you can spam items whenever you want - once you build up enough points, you would need to decide which items to use, on who, and when to use them, because the use of an item would no doubt take up your turn and leave your pokemon vulnerable to attack. Attempting to revive, say, your Starmie that was pursued to death could give your opponent opportunities to set up, inflict status, grant a free switch, etc, and in the end your revived Starmie might not even make a different. Risk vs. reward at its finest.
 
Fuck that being able to use Items bullshit. Some Pokemon don't deserve recovery, and Max Revives are just whorish. It's just more proof that GameFreak doesn't give a FUCK!
 
We've had 8 different HMs for the past two generations

I thought it was ten.

Cut, Flash, Surf, Waterfall, Defog, Rock Climb, Whirlpool, Strength, Rock Smash, Fly

I hope there's an item to increase the length of Gravity for at least eight turns. It would be kinda broken if there was one for Trick Room though.
 
The actual moves, like surf, waterfall, and what have you could just be regular TMs.

I would favor this only if all TMs would become reusable. Seriously, that's one of the main reasons that I favor HMs. Surf and Waterfall are that good competitively and ingame, and I would hate to having to resort to only one Pokemon getting the move without spending an absurd amount of time in Battle Towers or the like.

Also, Verycoolguy, I would rather have the Trick Room extension item along with a Tailwind one. Gravity is a useful effect, but still wouldn't see as much teams revolving around them as Trick Room still does.
 
Oh and could the grassbug be a leaf miner?

I don't see why people talk about Strength being good in-game. I mean I suppose it was good before Return. But the only thing you have to do to increase happiness is USE the Pokemon, and Return isn't exactly a rare TM in any of the games it's in as far as I recall. I even remember getting like two Return TMs just from NPCs in Platinum. And I believe you can buy it in Veilstone too.

Your leaf miner theory seems just about right though. A quick check on EUDict says "kuru" means to bore/gouge/hollow/etc. out, which seems to match perfectly with the concept of insect larvae like leaf miners. No idea on the "miru" part of the name though unless it means the same thing as in Miruhog's name which would be kind of weird.

@Verycoolguy: But it's only eight per game, because there's only eight badges. Not that they couldn't increase the amount of HMs anyway.

EDIT: I just remembered MWL said they read somewhere Kurumiru was supposed to be a mealworm. I suppose the "miru" in "Kurumiru" could be romanized to "meal" if that's the case. In other words, Kurumeal. I dunno if that's proper or not though, it might have to have an extended "i" sound. I might call it that for now anyway just to distinguish it from Miruhog.
 
While outclassed entirely by return, Strength is a very decent move, and if they gave it a special side effect, then perhaps it could even be competetively viable (Body Slam, with identical base power as strength, is often used instead of return, especially on bulky pokes, just because of the paralysis)
 
Tailwind should have it's default period increased to 5 turns, just like all other similar moves. That'd make it a very decent move.
 
While outclassed entirely by return, Strength is a very decent move, and if they gave it a special side effect, then perhaps it could even be competetively viable (Body Slam, with identical base power as strength, is often used instead of return, especially on bulky pokes, just because of the paralysis)
I wouldn't complain if this happened. Though I have no idea what its secondary effect could possibly be. Which is probably why it doesn't have one. But Rock Climb has a totally random effect (can't it cause confusion sometimes? lolsorandum) so who knows. Speaking of which, if they plan on using it again (my gut says no though), it could probably use some sort of boost as well.
 
I shouldn't be too worried about the fish; my best bet is it's going to join with the likes Lumineon and Quilfish in usage. Not bad, but not good.

And about the HMs, I personally think they should all becomes TMs, which would then all have unlimited usage. We've already got TMs that work outside of battle, so it's not that much of a stretch.

Edit: Give Rock Climb more accuracy and it would turn into a fairly good move. It already has the base power and a secondary effect which holds a bit of use; albeit unreliable. Kinda like Normal type Waterfall.
 
Huh why would the first have to be Rock? There isn't some rule that says they must be Rock, even though 3/4 have been. >_>
 
If that were true it would make sense for Geodude to evolve into Onix (I used to actually think that...). And since when did Trapinch look anything like Vibrava, for example?

it would actually make sense for geodude to evolve into onix, even though its not true.

http://bulbanews.bulbagarden.net/wiki/On_the_Origin_of_Species:_Trapinch,_Vibrava_and_Flygon

pokemon don't need to be similar to make sense to evolve from each other, trapinch is one of the many examples
 
You can turn of item shooter as it is called. So no worries. Besides I think you have to like play a minigame or something in place of a move to get an item.
 
Huh why would the first have to be Rock? There isn't some rule that says they must be Rock, even though 3/4 have been. >_>

Errr... I'd say 3/4 is enough to say it's tradition, just like 3/4 sets of starters have been pure-type with Bulbasaur being the only anomaly. And the only reason it's not 4/4 is because GSC had Kanto's gyms, including Brock's Rock-type one. Anyway, as I said, he doesn't look like a Rock-type Gym Leader, so despite previous examples set by the older games, he's probably not going to specialize in Rock-types. He just doesn't look the part to me personally. Neither does Roxanne in all fairness but whatever.
 
Not sure if i am the first one to say this,but i think that the new fish is going to be the new magikarp/feebas,a weak fish with an awesome evolution,it makes sense it seems that we get one every 2 gens starting from gen 1,in gen 1 we had magikarp,gen 2 nothing,gen 3 feebas,gen 4 nothing, gen 5 this new fish guy!!! I hope i am correct.
 
Not sure if i am the first one to say this,but i think that the new fish is going to be the new magikarp/feebas,a weak fish with an awesome evolution,it makes sense it seems that we get one every 2 gens starting from gen 1,in gen 1 we had magikarp,gen 2 nothing,gen 3 feebas,gen 4 nothing, gen 5 this new fish guy!!! I hope i am correct.

I hope too, but he may ending as a Goldeen, Luvdisc(Generation III and IV) and Lumineon.
 
I wouldn't complain if this happened. Though I have no idea what its secondary effect could possibly be. Which is probably why it doesn't have one. But Rock Climb has a totally random effect (can't it cause confusion sometimes? lolsorandum) so who knows. Speaking of which, if they plan on using it again (my gut says no though), it could probably use some sort of boost as well.

I think themewise, it'd make sense if it'd have a decent chance (20%, maybe even 30?) to raise Attack, Defense, or perhaps even both at once.
 
^Attack would make more sense, as the move's description claims that the pokemon "builds enormous power." A normal-type Meteor Mash, which would be cool, albeit weaker.
 
Missingno was a placeholder pokemon that filled the remaining app. 100 spots remaining (104, to be exact) of the games' 255 spots for pokemon, as far as I know.

REalistically, though the closest thing to missingno atm is invisible shiny bulbasaur, which is what appears when you try to do a doubles battle with a fainted pokemon and an egg (fainted by pomeg glitch)

Oh and rock climb isn't half bad, it's just that terrible accuracy holding it back. Strength on the flipside has perfect accuracy, thus making it much better ingame
 
it would actually make sense for geodude to evolve into onix, even though its not true.

http://bulbanews.bulbagarden.net/wiki/On_the_Origin_of_Species:_Trapinch,_Vibrava_and_Flygon

pokemon don't need to be similar to make sense to evolve from each other, trapinch is one of the many examples

http://en.wikipedia.org/wiki/Ant_lion

@The Cicada: I thought that too, but considering that those pokemon only learned Splash, Tackle, and Flail as their moves, I've dismissed the idea of it having an awesome evolution. I think it might be possible that another pokemon would be similar to Magikarp and Feebas; one that hasn't been released yet.
 
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