Well, about a month ago I came back into poke's. I was doing good with an old team until...mence got banned. I've been using some mediocre teams since then and, until yesterday, I decided I'd make a worthy team to ladder with. I laddered on PO for a couple of hours and broke the top 50 spot quite easily. I'd appreciate all rates to improve this team as it's no-where near my/the best it could be.
Onto the team:
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Trick
- Ice Punch
- Fire Punch
Standard Jirachi lead. Iron head is for machamp, azelf and rades to flinch them before they can sleep me or set-up. Ice punch is for a 2ko on gliscor. I've changed my mind and have decided to keep Ice punch as in this once game this guy had an agility gliscor >.>. It critted my gyara and taunted my pert so I thought I'd keep the ice punch on rachi. It also helps me to check Dragonite and Flygon. It lets me scout later on in the game and I just send in Gyarados on gliscor to scare it away. Fire punch is for Forretress leads and such. Trick is for Perts and Skarms. This beats most leads, barring heatran, which I just u-turn on anyway. I usually prefer to use an SR lead but I decided for a change of pace that would give me the early momentum.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
I decided on Pert as my SR user. I've never really liked using pert as mix mence ran through it but it's one of the most reliable SR users in the game. This is also my initial switch in to the ever-so-common Heatrans and Jirachi's. SR is a must. Roar is to beat non bulky gyara-dos and as a last ditch effort against some poke's. If the opponent leads off with a heatran/ninjask I immediately switch to my pert. (I'm considering running protect encase I get exploded on but I need to keep roar for ninjasks and what-not).
Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Fire Blast
- Taunt
- Earth Power
- Hidden Power [Electric]
Next I chose a heatran. LO heatran works well on this team to take fire-type moves, namely wil-o-wisp, directed at rachi/pert of any fire-type moves. Lo ensures a KO on bulky-dos with HP electric. Earth power is for other trans and coverage. I chose Taunt to be able to use it against blissey so I can switch in gyara and set-up or send in rachi and threaten with flinches. Overall heatran deals lots of damage to slower teams and is an essential part in my fire/water/grass core.
Shaymin @ Life Orb
Trait: Natural Cure
EVs: 32 HP / 224 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Seed Flare
- Rest
- Earth Power
- Hidden Power [Ice]
Since salamence got the ban-hammer, many teams swapped over to dragonite as their main dragon, or decided to go for a fire/water/grass core, or even go another rout such as stall/semi stall. This is my answer to the first 2. I easily outspeed dragonite and am able to ohko it. Shaymin also handles all water/fire types (not named starmie/infernape) easily. The ev's let me outspeed all base 95 and under pokemon, with no boosts, while retaining maximum sp.att and having a little bit of bulk. I'm not worrying too much about flygon as the majority are scarfed so running max speed just to tie with them is pointless. Shaymin can also double as a status absorber.
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Bulky gyara. I'm sure all of you know what this does, encase you don't keep reading. Gyarados can set-up on quite a few pokemon and can also take hits which is why I chose him. I chose to run taunt as many teams used pokemon such as skarmory, swampert or even hippowdon to roar/whirlwind me away. Taunt turns them into set-up fodder allowing me to easily get two or more dragon dances against them. I chose bounce as it is good secondary stab and ohko's machamp, celebi and other shaymin (usually after 1 DD).
Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/42 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
I've always liked Kingdra. It has FANTASTIC typing and good bulk which allows it to set-up on threats like Starmie, Vaporeon defensive Celebi..the list goes on and on. In my opinion this is one of the most reliable sweepers. It substitutes on status and can take weak hits like Celebi's grassknot or Vaporeons ice beam easily which is why it was chosen. This is usually kept as a late-game sweeper. Faladran suggested this bulky set over my more offensive DD'r. It takes less damage and allowed me to set-up more DD's. Considering lum over rest for Outrage confusion.
~Thanks for Reading~ ~Thanks for Reading~ ~Thanks for Reading~
Comments: This is a fairly good go at bulky-offense in my opinion but it's nowhere near perfect, I'd appreciate all rates you could give with this and I will be open to all suggestions.
Here's a resistance chart of my team:
~Thanks to pokemon.marriland.com for the resistances chart~
Edit: The main issue I have is with hyper offense. I can handle a couple of poke's but when things get crazy, like lo zelf and mix ape, the damage piles up on my team and thats the main way, other than hax ofc, which I find myself to be losing. Mainly things like Starmie and Azelf.
Onto the team:

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Head
- Trick
- Ice Punch
- Fire Punch
Standard Jirachi lead. Iron head is for machamp, azelf and rades to flinch them before they can sleep me or set-up. Ice punch is for a 2ko on gliscor. I've changed my mind and have decided to keep Ice punch as in this once game this guy had an agility gliscor >.>. It critted my gyara and taunted my pert so I thought I'd keep the ice punch on rachi. It also helps me to check Dragonite and Flygon. It lets me scout later on in the game and I just send in Gyarados on gliscor to scare it away. Fire punch is for Forretress leads and such. Trick is for Perts and Skarms. This beats most leads, barring heatran, which I just u-turn on anyway. I usually prefer to use an SR lead but I decided for a change of pace that would give me the early momentum.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 216 Def / 52 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Roar
- Earthquake
- Ice Beam
I decided on Pert as my SR user. I've never really liked using pert as mix mence ran through it but it's one of the most reliable SR users in the game. This is also my initial switch in to the ever-so-common Heatrans and Jirachi's. SR is a must. Roar is to beat non bulky gyara-dos and as a last ditch effort against some poke's. If the opponent leads off with a heatran/ninjask I immediately switch to my pert. (I'm considering running protect encase I get exploded on but I need to keep roar for ninjasks and what-not).

Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature (+Spd, -Atk)
- Fire Blast
- Taunt
- Earth Power
- Hidden Power [Electric]
Next I chose a heatran. LO heatran works well on this team to take fire-type moves, namely wil-o-wisp, directed at rachi/pert of any fire-type moves. Lo ensures a KO on bulky-dos with HP electric. Earth power is for other trans and coverage. I chose Taunt to be able to use it against blissey so I can switch in gyara and set-up or send in rachi and threaten with flinches. Overall heatran deals lots of damage to slower teams and is an essential part in my fire/water/grass core.

Shaymin @ Life Orb
Trait: Natural Cure
EVs: 32 HP / 224 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Seed Flare
- Rest
- Earth Power
- Hidden Power [Ice]
Since salamence got the ban-hammer, many teams swapped over to dragonite as their main dragon, or decided to go for a fire/water/grass core, or even go another rout such as stall/semi stall. This is my answer to the first 2. I easily outspeed dragonite and am able to ohko it. Shaymin also handles all water/fire types (not named starmie/infernape) easily. The ev's let me outspeed all base 95 and under pokemon, with no boosts, while retaining maximum sp.att and having a little bit of bulk. I'm not worrying too much about flygon as the majority are scarfed so running max speed just to tie with them is pointless. Shaymin can also double as a status absorber.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Bulky gyara. I'm sure all of you know what this does, encase you don't keep reading. Gyarados can set-up on quite a few pokemon and can also take hits which is why I chose him. I chose to run taunt as many teams used pokemon such as skarmory, swampert or even hippowdon to roar/whirlwind me away. Taunt turns them into set-up fodder allowing me to easily get two or more dragon dances against them. I chose bounce as it is good secondary stab and ohko's machamp, celebi and other shaymin (usually after 1 DD).

Kingdra (M) @ Chesto Berry
Ability: Swift Swim
EVs: 144 HP/160 Atk/164 Spd/42 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Rest
I've always liked Kingdra. It has FANTASTIC typing and good bulk which allows it to set-up on threats like Starmie, Vaporeon defensive Celebi..the list goes on and on. In my opinion this is one of the most reliable sweepers. It substitutes on status and can take weak hits like Celebi's grassknot or Vaporeons ice beam easily which is why it was chosen. This is usually kept as a late-game sweeper. Faladran suggested this bulky set over my more offensive DD'r. It takes less damage and allowed me to set-up more DD's. Considering lum over rest for Outrage confusion.
~Thanks for Reading~ ~Thanks for Reading~ ~Thanks for Reading~
Comments: This is a fairly good go at bulky-offense in my opinion but it's nowhere near perfect, I'd appreciate all rates you could give with this and I will be open to all suggestions.
Here's a resistance chart of my team:

~Thanks to pokemon.marriland.com for the resistances chart~
Edit: The main issue I have is with hyper offense. I can handle a couple of poke's but when things get crazy, like lo zelf and mix ape, the damage piles up on my team and thats the main way, other than hax ofc, which I find myself to be losing. Mainly things like Starmie and Azelf.