My first team: A mixed bag

Hello,
I have a few sugestions. To start, although machamp is great either way and each has its benefits, you could give machamp guts and close combat instead of dynamicpunch that way when you rest you get a huge boost from guts while having as much accuracy as before.

Also, try changing Donphan to Hipowdon and Registeel to Regirock. You have the same style of lead. Regirock has more Atk and Def and as much SpDef thanks to sandstorm.
 
Thanks for a great reply. I must say i never really thought of the Regirock + Hippowdon combo before. I guess i forgot the effect that Sandstorm has on Rock type's special D. Regirock has a few more weaknesses than Registeel, but i'm not too concerned about those. But there's 2 things that make me a bit hesitant to switching.

First: Registeel himself is immune to Toxic which is a great thing for such a Wall-ish pokemon as both him and Regirock. I'm affraid i might lose a bit of my advantage in a lot of situations if toxic is on both Regi and the opponent.

Second: Registeel is really great for provoking fire attacks. The reason this is actually a good thing for me, is that i can switch in Arcanine safely and get killer Flare Blitzes.

But i'm definetly interested. Hippowdon is a lot more bulky that Donphan, although i lose rapid spin (but i don't have Sash Weavile and Yanmega anymore, so that's not as big of an issue). Which movesets would you recommend for Regirock? Double status like regi is now? Or a more offensive version with an Explosion to dent/kill possible counters?

About Machamp, the reason he's No Guard and not guts is that DynamicPunch offers a lot more kill oppertunities that might not have existed before. For example against a Scarmory, getting Confusion can mean you either get a chance to kill it before it gets a move off, or you get a fairly safe switch.

Also, Close Combat is a bit self destructive, since it kills my defenses. Being a Rest-talker, Machamp needs to be able to take some hits.

But yeah, i didn't really think of Guts working while asleep, but the confusion effect of Dynamic Punch just works better with a rest-talker i think.

Thanks for the great reply again though :)
 
Possible move sets for Regirock include:

Regirock (Rest + Sleep Talk)
@Leftovers
Careful
252 HP 36 Atk 220 SpDef
-Rest
-Sleep Talk
-Earthquake
-Stone Edge

Not much can take this down baring a critical hit, and you can rest off statuses, and because of your ridiculous defenses you can often just stay in and not be 3 hit KOed.
The only problem with this set is it's damage output, Earthquake and Stone Edge tend to be the best moves but you can switch them if you feel that others will help you more.

You could also use the Tank Set
Regirock
@Leftovers
Careful
252 HP 36 Atk 220 SpDef
-Stone Edge
-Earthquake
-Thunder Wave/Toxic
-Explosion

As for fueling your Arcanine try this, possibly replacing blastoise as it funtions well as a physical wall.

Metagross
@Iron Ball
Adament
236 HP 252 Atk 20 Spd
-Trick
-Meteor Mash
-Earthquake
-Explosion/Bullet Punch

This thing draws fire moves, cripples many Megagross switch ins such as Rotom-A or Skarmory by tricking them and rendering them succeptable to EQ and slowing them down so that you hit them first. Bullet Punch lets you ignore your speed drop and makes it less noticable to the opponent whats happening. If you want it to be bulkier you could try a defensive nature and a different EV spreed.
 
But yeah, i didn't really think of Guts working while asleep, but the confusion effect of Dynamic Punch just works better with a rest-talker i think.
For the record, Guts activates when you're asleep. :/

You could change Blastoise to Suicune, its bulkier than Blastoise and speedier to!

Suicune @Leftovers
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe
Moves:
- Calm Mind
- Ice Beam
- Surf
- Hidden Power Electric

Offensive CMcune can help in taking down Gyarados with HP Electric, since Arcanine takes a risk from being KO'd from Gyara's Waterfall. It can also deal with Tyranitar, somehow. You could tweak up the EVs for more bulk, though.

On Dusknoir, you can use Will-O-Wisp or Pain Split on the first slot. But it gets beaten by lots of Pokes so stick to the Tank set.

Dusknoir @Leftovers
Nature: Impish
EVs: 252 HP/ 28 Atk/ 228 Def
Moves:
- Pain Split
- Will-O-Wisp
- Earthquake/Fire Punch
- Ice Punch/Thunder Punch

These are just suggestions, and I'm not really such an expert. Good luck with your team! ^_^
 
For the record, Guts activates when you're asleep. :/

You could change Blastoise to Suicune, its bulkier than Blastoise and speedier to!

Suicune @Leftovers
Nature: Timid
EVs: 4 HP/252 SpA/252 Spe
Moves:
- Calm Mind
- Ice Beam
- Surf
- Hidden Power Electric

Offensive CMcune can help in taking down Gyarados with HP Electric, since Arcanine takes a risk from being KO'd from Gyara's Waterfall. It can also deal with Tyranitar, somehow. You could tweak up the EVs for more bulk, though.

On Dusknoir, you can use Will-O-Wisp or Pain Split on the first slot. But it gets beaten by lots of Pokes so stick to the Tank set.

Dusknoir @Leftovers
Nature: Impish
EVs: 252 HP/ 28 Atk/ 228 Def
Moves:
- Pain Split
- Will-O-Wisp
- Earthquake/Fire Punch
- Ice Punch/Thunder Punch

These are just suggestions, and I'm not really such an expert. Good luck with your team! ^_^

The thing i'm going for with Blastoise isn't as much sweeping / stalling, it's more about setting up pokes for others like Machamp to safely switch in to. He scouts moves with Protect, then yawn -> protect to either force a switch or set up a safe switch-in. Though i definetly will think more about suicune as a choice, again, didn't really think of that one :P

Love the reply though, a lot of thought put in to this one :)

Possible move sets for Regirock include:

Regirock (Rest + Sleep Talk)
@Leftovers
Careful
252 HP 36 Atk 220 SpDef
-Rest
-Sleep Talk
-Earthquake
-Stone Edge

Not much can take this down baring a critical hit, and you can rest off statuses, and because of your ridiculous defenses you can often just stay in and not be 3 hit KOed.
The only problem with this set is it's damage output, Earthquake and Stone Edge tend to be the best moves but you can switch them if you feel that others will help you more.

You could also use the Tank Set
Regirock
@Leftovers
Careful
252 HP 36 Atk 220 SpDef
-Stone Edge
-Earthquake
-Thunder Wave/Toxic
-Explosion

As for fueling your Arcanine try this, possibly replacing blastoise as it funtions well as a physical wall.

Metagross
@Iron Ball
Adament
236 HP 252 Atk 20 Spd
-Trick
-Meteor Mash
-Earthquake
-Explosion/Bullet Punch

This thing draws fire moves, cripples many Megagross switch ins such as Rotom-A or Skarmory by tricking them and rendering them succeptable to EQ and slowing them down so that you hit them first. Bullet Punch lets you ignore your speed drop and makes it less noticable to the opponent whats happening. If you want it to be bulkier you could try a defensive nature and a different EV spreed.

I like the Sleep-Talk Regirock, although i think swapping EQ for Toxic would benefit me more, since as you said, he'll be almost unkillable.
But the metagross is a problem. I need the firefodder, but i don't think i can make do with just 1 poke with Special Attacks (that being Alakazam). And since this isn't exactly a Hyper Offensive team, i'd probably just end up getting walled hard more often than not.

But i like the idea of the Rest-talking regirock a lot. I was actually thinking of swapping EQ with Rest on my Registeel to get about the same results.
 
Another thing you could try is Leech Seed Shaymin. You could replace blastoise with this as leech seed or a sharp SpDef from seed flare both tend to cause switches. It also baits fire moves for Arcanine.
But instead of swapping Blastoise out you could try swapping out Machamp. Shaymin walls quite well and can break walls with seed flare, it beats blissey with a combination of leech seed and the fact that even it can't stay in long when it's SpDef is taking hits This would also give you a F/G/W core to work with, allowing you to wall many threats with various switches. Nature Cure is also always an amazing ability to have.

Shaymin
@Leftovers
Modest
252 HP 76 SpAtk 180 Spd
-Leech Seed
-Seed Flare
-Substitute/Protect
-HP Ice/HP Fire/Earth Power
 
Although it's something i would love to go for, i think i'll have a really hard time getting hold of a Modest Shaymin :P

So i'm wondering a bit, say i keep Registeel on the team, would Hippowdon still be a better lead than Donphan? You've made me realize that i don't really need Rapid spin on my team, so i could just go for Ice Shard instead perhaps (speaking about Donphan here). Hippowdon would be able to stay in longer with Slack Off. Stats are fairly equal though. And there's just the thing with Sandstorm. It won't benefit my pokes at all (it will if I go Regirock, but just hang on). I will hurt my opponents pokes though, but my own aswell. I'm especially concerned with Arcanine, since there might be Stealth Rocks out (no rapid spinner with Hippowdon), he's already using LO and with Sandstorm + Flare Blitz, i might just kill myself in the first move :P

I know i kinda seem like i don't want to change my team =/ I don't mean to come off like that, but i see pros and cons on both sides of most things. I see a lot of the logic with the pokemon you choose, and the clear synergy. There are lots of reasons to go that route, but also lots to go the other (if that isn't the case, do enlighten me:P I don't want to waddle out there and get stomped just because i'm a bit stubborn). But then again, Hippowdon, Regirock, Shaymin.. this sounds like the start of a completely other team :P If you know what i mean.
 
One thing i really want to know about my team is, are there any common pokes that you can think of, that would have a really big advantage over my team? If so, how could i counteract that without making me prone to other pokes?
 
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