I'm pretty sure you cannot see others' teams in Pal Pad Matches.
Only in random matches you can, in friend code matches, you cant see the other team.
somewhat ninja'd
I'm pretty sure you cannot see others' teams in Pal Pad Matches.
D: I'm confused. Von Hertzon actually agrees with me, but he_artic_one doesnt.
the arctic one said:With all those common weaknesses, low hp, mediocre def, and lowish spe, he's going to have a hard time sweeping even if you do manage to set up 6 calm minds.
the arctic one said:he's going to have a hard time sweeping even if you do manage to set up 6 calm minds.
amazing? base 90 is not amazing. Scarfed shandeera is little more than a slightly buffed dugtrio.
What's interesting though is that no one bothers to mention a specs set with overheat. In the sun, that is almost equal to a kyogre's power.
amazing? base 90 is not amazing. Scarfed shandeera is little more than a slightly buffed dugtrio.
What's interesting though is that no one bothers to mention a specs set with overheat. In the sun, that is almost equal to a kyogre's power.
before you can consider arguments for / against banning, you need to get out of the gen IV mentality. if, coming from gen III to gen IV, people saw tyranitar's new sandstorm boosted SpD and his physical pursuit and crunch, and decided to ban it prematurely just because by gen III standards that was something unheard of, then gen IV would have taken a completely different route from the one it did. from my limited knowledge of ADV, i can say that tyranitar made a massive range of things far less viable as DP emerged (things like EndRev strats and the effectiveness of many Pursuit weak / frail Pokemon, etc). but that is just how DP was meant to play out - tyranitar was meant to be a big factor in competitive play. in the days leading up to DP's release, you can imagine the kind of anxiousness this 'new' monster was causing.
similarly, we shouldn't really be looking to ban shanderaa until the gen V metagame is given a few months to settle down and adapt. tyranitar wiped out a whole host of strategies as well, but in the end it became a balanced yet highly influential element of the gen IV metagame. shaderaa may very well be a similar case, and we shouldn't be suggesting banning it atm. because right now, by virtue of the simple fact that there are people giving reasonable arguments for both sides, we can't definitively say one way or another, and won't be able to without serious battle experience with it and after the metagame has been given time to try and deal with it.
yeah, so? Spiritomb resists most of azelfs movepool and look where it ended up.
Shandeera will simply mean choiced earthquakes make a comeback.
Can't find the link atm but I'm 100% sure someone confirmed that you do see teams in FC battles.D: I'm confused. Von Hertzon actually agrees with me, but the_artic_one doesnt.
Can't find the link atm but I'm 100% sure someone confirmed that you do see teams in FC battles.
with shandeera you can kinda not think about team mates due to shadow tag...
with shandeera you can kinda not think about team mates due to shadow tag...
Dude, this sounds like Electivire all over again.
"Switch in on a Thunder Wave and you can 6-0"
Or Weavile
"Swords Dance Life Orb Ice Punch with Jolly? Your team has a weavile weak."
How does this have anything to do with an ability that completely prevents a Pokemon from switching out? I don't remember Electivire and Weavile doing that.Dude, this sounds like Electivire all over again.
"Switch in on a Thunder Wave and you can 6-0"
Or Weavile
"Swords Dance Life Orb Ice Punch with Jolly? Your team has a weavile weak."
Banning OHKO moves is a far broader ban than just banning Shadow Tag from four Pokemon. Banning Shadow Tag is far more a direct change to Shanderaa specifically.
Furthermore, there's the matter of the reason behind the ban. OHKO moves and Evasion moves were banned not because Pokemon using them would become uber, but just because they added a pure luck factor to the game that in no way increased competitiveness. (At least, I assume it was something along those lines.)
Regarding your example of Politoed and Ninetales, first, let's back up a bit and establish that banning Shadow Tag is not akin to banning all OHKO moves. Banning Shadow Tag is akin to banning Sheer Cold. A comparison to banning all OHKO moves would be banning Shadow Tag, Arena Trap, and Magnet Pull. If it's really the ability to trap and not the Pokemon that uses it that's the problem, then all of those abilities should be banned. Would you say that all of those abilities should be banned?
Now that that's known, if Drizzle and Drought really turn out to be broken not because Ninetales and Politoed have them, but because they exist at all, regardless of the Pokemon that have them, then a ban against auto Sun/Rain abilities would be more reasonable, because it really is the ability that's broken. However, with Shanderaa, it's only the combination of the ability and the Pokemon that is broken, not the ability alone. Therefore, banning Shadow Tag is entirely different from a hypothetical, unlikely ban of Drizzle and Drought.