Metagross almost always has Earthquake you know... especially now in Gen V with the Explosion nerf. So you would need to have Substitute+Magnet rise.
That's exactly what I said..
Metagross almost always has Earthquake you know... especially now in Gen V with the Explosion nerf. So you would need to have Substitute+Magnet rise.
This guy's physical movepool isn't that bad IMO. Payback/Shadow Claw have their uses. And it has Poison Jab *Shot*
But seriously, Payback is worth considering with this guys' low speed and decent bulk,and can be considered over say ,Explosion.
The opponent has to use a contact move on you for your ability to activate.
I've been using this in a Trick Room team to certain degrees of success:
Nutty@Life Orb
Brave (+Atk, -Spe)
252 HP, 252 ATK, 4 DEF
0 Spe IVs
~Swords Dance
~Gyro Ball
~Power Whip
~Payback/Return
When Dusclops/Pory2 sets up TR, switch in and take the hit like a champ (unless it's a fire or fighting-type move), SD up and enjoy the carnage for 4 turns. It takes hits very well even with so much investment into defensive stats.
Nattorei, it's not a staller, in my opinion.
Nattorei is better suited as a glue on a bulky offense team. Good resists, decent power, hazards, it's a godsend for Bulky Offense or Balance teams.
However, due to lack of reliable recovery, it's not a stall-team pokemon.
I'm using it with Swampert and Tentacruel to set up hazards, and take hits. It's a perfect partner. Tentacruel covers both of it's weaknesses, and Swampert may as well be resistant to Fighting with it's bulk. Nattorei takes loldamage from Grass-type moves, making it a great Swampert partner, the only 'weakness' in the trio is Ground... which still isn't going to dent Nattorei and Swampert.
It could likely run Rest/Talk with relative success.
I can see a support set cooking up already!
Nuttre @ Shed Shell / Aiming Mark
Impish / Careful 252 HP / 8 Atk/ 168 Def / 72 SpD
Stealth Rock
Spikes
Power Whip
Explosion
Eh, it gets hazards up and whatnot. With aiming mark Explosion is pretty safe to use once you no longer need him.
People have probably already said this, but stealth rock and spikes are illegal. Just wanted to put that out there.
Nattorei, it's not a staller, in my opinion.
Nattorei is better suited as a glue on a bulky offense team. Good resists, decent power, hazards, it's a godsend for Bulky Offense or Balance teams.
However, due to lack of reliable recovery, it's not a stall-team pokemon.
I'm using it with Swampert and Tentacruel to set up hazards, and take hits. It's a perfect partner. Tentacruel covers both of it's weaknesses, and Swampert may as well be resistant to Fighting with it's bulk. Nattorei takes loldamage from Grass-type moves, making it a great Swampert partner, the only 'weakness' in the trio is Ground... which still isn't going to dent Nattorei and Swampert.
I had similar thoughts. For a while a ran max hp max attack adament nattorie with entry hazards and it's stabs. I'm considering bringing it back with twave or leech seed over one of the entry hazards because it worked very well. Things like doryzu thought they could set up on natty and ended up eating a powerwhip or gyro ball. While your defences aren't as good as fully invested ones, they are good enough, and that ability to put out an offencive presence (even a small one) is very valuable on offencive teams.
But what's bulky offense or balance team mean?
what's bulky offense and balance teams
Well, I have Nattorei (lead) Bluengel (special wall, spin blocker) Porygon2 (physical wall, tank) Blaziken (you probably saw that coming, mixed attacker) Latios (sweeper) Breloom (another sweeper)
So that counts as a balance team, and therefore it's good on the team, right?