OU RMT

Hey, I'm fairly new to pokemon and I've been using this team quite successfully, peaking at 1642 CRE (unfortunately not on smogon university as it is down on Shoddy... Maybe players are worse in Team Ubers server.. I'm not sure). I play HO(Hyper Offense) some people might say it's the easiest way.. and it probably is... Anyway... I would really like to improve it and I tried asking a few people but they couldn't think of anything so I decided to try RMT. Well.. Here's my team~

Changes in red

Team at a Glance:
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Zappo (Metagross) @ Lum Berry
Trait: Clear Body
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Meteor Mash
- Earthquake
- Explosion
Metagross is a really good lead in my experience. Pretty much the main purpose of this is to set up Stealth Rocks and then put pressure on my opponent and/or explode on a pokemon that walls some of my sweepers that would be a bother to take care of. It can 2HKO Machamp leads and deal with most other anti-leads. I run Jolly to outspeed opposing metagross leads and to outrun some slower counters(especially Magneton which I can 1HKO if it's not running scarf or Shuca) and because I don't really see the usefulness of Adamant because there isn't really anything I can 1HKO with Adamant that jolly can't 1HKO... that I can think of (except T-tar with DEF Investments, Which I can 2HKO anyway since I outspeed it..) and 2HKO's with adamant are still usually 2HKOs with Jolly. If I'm fearing the 1HKO I switch to Gyarados which covers his weaknesses.

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inb4leviathn (Gyarados) (F) @ Leftovers
Trait: Intimidate
EVs: 156 HP / 96 Atk / 104 Def / 152 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Earthquake
Gyarados! She's been a great sweeper. There isn't much to say about her, I run Bulky DD as you can see. Because of her great typing I can switch her into alot of counters to my other pokes(Metagross, T-tar and Scizor). I've been fiddling with the moveslot for Taunt. I've tested Bounce, Ice Fang, Sub, Taunt. IMO there hasn't really been a move that really stood out. But they all have they're pros and cons and yeah.. nothing's really stood out to me. So any ideas for this slot would be greatly appreciated. As for the others moves... pretty standard I've swept whole teams countless times with DD Gyarados.
Although I did used to run Substitue I'm now running taunt after some suggestions to stop phazers.

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I Lyk Turtlz (Flygon) (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Earthquake
- Stone Edge
- Outrage
Flygon just fits into my team. I don't really have much to comment on her. U-turn for scouting, EQ for stab, Outrage for stab and Stone Edge has been pretty useful. Against sub-seeders I just u-turn between scizor and flygon. Which is pretty funny to watch as they sometimes helplessly try to continue with subseeding. I u-turn to scizor if I predict the ice move. She's a great revenge killer.. but yeah nothing much to say. Sorry.

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Patrick Star (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Ice Beam

Some of you might find it weird to run Rapid Spin with LO but it's been invaluable to my team. Rapid spin obviously to get rid of hazards that might really damage my team. Bolt/Beam/Surf for great coverage. Although some of you might suggest Hydro Pump. I've tried and tested and it's lost me countless games because of that one miss.

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Christian (Scizor) (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Quick Attack

Scizor has just been great. Bulky and Powerful. I run quick attack just for the water and electric types. Quick attack has been more useful to me than Pursuit or Nightslash. Bullet punch for the stab+technician obviously. U-turn has been more useful than Bug Bite. Superpower to get those Dark and Normal types. And Sometimes if I predict the switch to a Heatran it racks me up a free kill. Just a great poke in general.

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Reptar (Tyranitar) (M) @ Lum Berry
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Fire Punch
- Rock Slide
And finally Tyranitar! This last slot for my team has been shaky for awhile. First I had Mixape and then SD Luke. Ttar has great Sweeping potential and good bulk. He's mainly on my team to get rid of Ghost types (Rotom! Is a Major Pain to my team without Ttar) as well as being a general pest to weather teams. Fire Punch over EQ because Rock Slide and EQ have about the same coverage and Fire Punch to kill most common counters to Ttar, sometimes it requires some predicting e.g. Scizor switch in. Rock Slide over SE because flinch and accuracy. I absolutely hate losing matches because of one miss so I usually opt for the more accurate move. Against most Rotoms I DD as they WoW me, which my lum berry takes care of and then crunch, and 90% of the time they stay because they predict a pursuit.


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Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 68 SpA / 188 Spe
Timid nature (+Spe, -Atk)
- Leech Seed
- Protect
- Seed Flare
- Hidden Power Fire

This is a great Shaymin set that manages to perform well against any type of opposing team. Nothing in particular likes to switch into Leech Seed, and Protect will allow you to gain extra recovery while damaging the opponent. Between Leech Seed, Protect, and Leftovers, Shaymin should easily remain at good health if played correctly. Seed Flare provides essential STAB, and the high power and chance to drop Special Defense can be very useful. HP Fire OHKOs opposing Scizor switch-ins and prevents other Grass-types from walling this set. Stall teams can have a lot of trouble dealing with this set, as they often don't have a form of insurance against its attacks. Leech Seed even allows Shaymin to turn Blissey into set up bait, due to its high HP stat. One of the best things about this variant of Shaymin is its ability to provide team support; the extra recovery from Leech Seed can maintain offensive momentum while healing other team members.
Suggested by Faladran to replace Scizor, it works well with my team and very effectively breaks stall. Although there are some times where I wished that priority was at hand for that revenge kill, I think I'll be keeping this new edition to my team. Thanks Faladran!

Well that's my team. I hope I did the RMT properly.
Rate/Comment and any Criticism is welcome... as long as it's helpful.
 
Just a quick suggestion, give Metagross Max HP and an Adamant nature, this allows it to live longer and hit harder, giving it some (albeit limited) midgame utility. I'm not crazy about sub on gyara either but whatever floats your boat.
 
Hey, not here for a full rate, but I'd definitely suggest Jolly > Adamant because you are a revenge killer and you need as much speed as you can get. Jolly allows you to outspeed + 2 Tyranitar and revenge kill that.

Good luck!
 
@ Alan
Tested it and Max Speed Jolly Gross did a lot better by far. Thanks for the suggestion though.

@ShinyAzelf
I don't possibly see how a T-tar can get 2 DD's up seeing as how 5/6 Pokes on my team directly threaten it. If I can bluff EQ on my own T-tar then all of my pokes threaten him.
 
This is a pretty good team! You've got most offensive threats covered in some way, but I have a few suggestions that will likely prove beneficial. Perhaps you could also request a rate from Aerrow, who will be able to provide you with a comprehensive list of notable threats. Anyway, two problems I'd like to point out are fast Special sweepers (LO Starmie, SubSplit Gengar) and Stall teams. Starmie and Gengar cause problems for most offensive teams, and yours is no exception. While you do have the means to deal with them in some way, they may prove troublesome in the hands of a good player. Also notable is a weakness to Offensive Suicune. It's basically a bulkier Starmie with access to Calm Mind, allowing it to boost up and sweep through your team. Suicune is bulky enough to survive just about any attack you throw at it, including super-effective Thunderbolts from Starmie. After a single stat boost, Offensive Suicune will be able to easily 2HKO every member of your team. Additionally, this team has some trouble getting past Stall; while LO Starmie can give Stall teams trouble, it can't actually sweep through as long as Blissey is around. Every member of your team can easily be walled by common Stall Pokemon such as Hippowdon, Blissey, and Skarmory.

Now that we've gotten some of the problems out of the way, it's time to offer some suggestions. I'd like to begin by addressing that Suicune weakness; it's rather major at the moment, but can be alleviated by adding a Grass-type onto your team. Although CB Scizor can be useful, Flygon already provides much of the revenge killing that this team needs. As a result, it could be replaced with a Pokemon that fixes up your weaknesses to both Suicune and Stall teams: Offensive Leech Seed Shaymin.

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Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 68 SpA / 188 Spe
Timid nature (+Spe, -Atk)
- Leech Seed
- Protect
- Seed Flare
- Hidden Power Fire[/box]
This is a great Shaymin set that manages to perform well against any type of opposing team. Nothing in particular likes to switch into Leech Seed, and Protect will allow you to gain extra recovery while damaging the opponent. Between Leech Seed, Protect, and Leftovers, Shaymin should easily remain at good health if played correctly. Seed Flare provides essential STAB, and the high power and chance to drop Special Defense can be very useful. HP Fire OHKOs opposing Scizor switch-ins and prevents other Grass-types from walling this set. Stall teams can have a lot of trouble dealing with this set, as they often don't have a form of insurance against its attacks. Leech Seed even allows Shaymin to turn Blissey into set up bait, due to its high HP stat. One of the best things about this variant of Shaymin is its ability to provide team support; the extra recovery from Leech Seed can maintain offensive momentum while healing other team members.

Finally, I would really recommend replacing Substitute on Gyarados with Taunt. While Substitute is quite unique, Gyarados isn't an effective user of it due to her weakness to Stealth Rock. Taunt will further decrease your problems with Stall, allowing you to set up on Pokemon such as Swampert and Skarmory. It also helps you sweep better, as Taunt prevents opponents from stopping you with status.

Good luck with your team!
 
@Faladran
You're right. I have some problems with Skarmory, Hippodown and Suicune.
So far I haven't really had any problems with Blissey, Starmie and Gengar. Maybe I haven't faced any good players?

But the Shaymin sounds like a fun idea. I always wanted to use a Shaymin but never really found a place to fit him on my team. I'll be sure to try it when I get home. I'll let you know how it goes. I'm just not sure if I can use it effectively.
 
Hi. Just a few suggestions.

Substitute on Gyarados is horrible. Many of Gyarados' checks and counters utilise Roar. As soon as you Substitute, Swampert and Skarmory will not be scared to Roar you away as Taunt & Substitute is rarely seen on Gyarados. Vaporeon, and to a lesser extent Suicune often utilise Roar too, as well as ResTalk Gyarados also have the option to phaze you.

I would second Faladran's idea of a bulky grass-type, but I would like you to try it over Gyarados. A Celebi still retains the fighting-resist and Lucario check, but gives you much better insurance vs. bulky-waters.

Celebi @ Life Orb
Timid | Natural Cure
Evs: 120 HP / 212 SpAtk / 180 Spe
Leaf Storm / Earth Power / HP Fire / Recover

Celebi maintains a fairly good switch-in to Vaporeon, defensive Starmie and Suicune, however it struggles with Life Orb Starmie and you cannot bring it in on the Ice Beam.

By replacing your Gyarados, you open up a large Scizor weakness. I think I have the perfect suggestion though.

Heatran @ Life Orb
Rash | Flash Fire
Evs: 4 HP / 252 SpAtk / 252 Spe
Overheat / Stealth Rock / HP Grass / Explosion

This Heatran would really help your team a lot. Firstly, it gives you a solid Scizor switch-in, and helps vs. Rotom [who is also a huge threat to your team]. But it also has wonderful synergy with Celebi and Starmie. However that was not the main reason. This Heatran OHKOes Machamp and Swampert leads. It also does 50% or something to ScarfGon. With these threats removed, Tyranitar has a much easier time at sweeping, as Machamp and Swampert happen to be two of the best Tyranitar counters in the game. Flygon is also a great revenge killer for Tyranitar as well, so weakening that could make sweeping much easier.

I hope you consider these changes. Good luck!
 
Hi. Just a few suggestions.

Substitute on Gyarados is horrible. Many of Gyarados' checks and counters utilise Roar. As soon as you Substitute, Swampert and Skarmory will not be scared to Roar you away as Taunt & Substitute is rarely seen on Gyarados. Vaporeon, and to a lesser extent Suicune often utilise Roar too, as well as ResTalk Gyarados also have the option to phaze you.

I would second Faladran's idea of a bulky grass-type, but I would like you to try it over Gyarados. A Celebi still retains the fighting-resist and Lucario check, but gives you much better insurance vs. bulky-waters.

Celebi @ Life Orb
Timid | Natural Cure
Evs: 120 HP / 212 SpAtk / 180 Spe
Leaf Storm / Earth Power / HP Fire / Recover

Celebi maintains a fairly good switch-in to Vaporeon, defensive Starmie and Suicune, however it struggles with Life Orb Starmie and you cannot bring it in on the Ice Beam.

By replacing your Gyarados, you open up a large Scizor weakness. I think I have the perfect suggestion though.

Heatran @ Life Orb
Rash | Flash Fire
Evs: 4 HP / 252 SpAtk / 252 Spe
Overheat / Stealth Rock / HP Grass / Explosion

This Heatran would really help your team a lot. Firstly, it gives you a solid Scizor switch-in, and helps vs. Rotom [who is also a huge threat to your team]. But it also has wonderful synergy with Celebi and Starmie. However that was not the main reason. This Heatran OHKOes Machamp and Swampert leads. It also does 50% or something to ScarfGon. With these threats removed, Tyranitar has a much easier time at sweeping, as Machamp and Swampert happen to be two of the best Tyranitar counters in the game. Flygon is also a great revenge killer for Tyranitar as well, so weakening that could make sweeping much easier.

I hope you consider these changes. Good luck!

I'll be sure to test that out, thanks for the suggestions.
 
Nice team.

Threats

  • SD Infernape
  • Offensive Machamp
  • Scizor
Sorry about not getting to rating this team sooner; I somehow forgot about you VM. Anyhow, after the many amazing rates by my fellow team raters, this team looks like it's in great shape at this stage as it is able to check and/or counter many of today's common and unusual threats, as well as being able to keep its own when it comes to the execution of this team's nicely thought-out strategy. However, I do see a couple of Pokemon which might still cause your team problems, even at this late stage of this RMT; swords dance Infernape is a really big threat as if manages to pull off a SD, and has a priority move (Mach Punch) in its arsenal, it can literally rip your team part; even Flygon and Gyarados won't be able to stop it has Flygon is eliminated by a boosted mach Punch (after about 45% of residual damage which is easily accumulated by the times Flygon will be switching in to check or revenge kill opposing Pokemon), and Gyarados dies to a boosted Stone Edge or the rare Thunder Punch. In a similar vein, offensive Machamp present problems as nothing on your team is going to want to switch into a Dynamic Punch, and Gyarados who takes it fairly well, has not only confusion to deal with but, also the possibility that Machamp is carrying Stone Edge which will easily decimate Gyarados. Moving on, Scizor, as mentioned by previous raters, seems to be an immense problem for reasons already discussed in previous rates.

Solutions

  • Defensive Rotom-W
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Rotom-W @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature (+Def,-Atk)
- Will-O-Wisp
- Hydro Pump
- Shadow Ball
- Discharge[/box]
Fortunately, all of the aforementioned threats are heartily handles by one change to the ranks of your team: I highly recommend trying out a defensive Rotom-W variant (as shown above) in the place of either Starmie or Shaymin (sorry, Faladran!), who seem to be the weakest links on your team. A defensive Rotom-W variant will help you deal with all of aforementioned threats as Infernape is easily dispatched of by Hydro Pump, Machamp is incapacitated by Will-O-Wisp (Rotom also is immune to Machamp's fearsome STAB attack, Dynamic Punch), while Scizor is also taken care of Will-O-Wisp making him into no more than both death and set-up fodder fro the remainder of the battle (unless the opponent has a cleric waiting in the wings). Also, Rotom gives your team a sort of "fall-back", or as it is better known a defensive pivot which will allow you to maintain you're team's momentum without having to sacrifice a Pokemon to do so. That's all I ha to suggest, so I hope I helped, and good luck!
 
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