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Haxorus

I fail to see the point of Choice Scarf Ononokusu when you have the option of Choice Scarf Garchomp. While you lose ~40 Attack points, Garchomp actually has a good secondary STAB to work with and is immune to Thunder Wave. Garchomp also has the advantage of out-speeding base 100 Pokemon with +1 Speed (Dragon Dance Salamence, Choice Scarf Jirachi).

I can see resist berry (Haban, Yache) set-up (Dragon Dance, Swords Dance) sets working well on Ononokusu due to its low number of weaknesses and lack of a 4x Ice weakness. It is mainly just its base Speed that prevents it from succeeding; Salamence and Garchomp typically perform Dragon Dance and Swords Dance sets better, respectively.
 
Any1 else been trying out 4drag2mag? (Well 3 drag 1 abomasnow 1 Magnezone 1 Shandera >_>).This guy works really great there.Zone and Shandera easily trap Steels and Onny can break through walls and weaken teams and then let ScarfChomp And Scarfmence sweep.Its been a lot of fun for me.
 
Any1 else been trying out 4drag2mag? (Well 3 drag 1 abomasnow 1 Magnezone 1 Shandera >_>).This guy works really great there.Zone and Shandera easily trap Steels and Onny can break through walls and weaken teams and then let ScarfChomp And Scarfmence sweep.Its been a lot of fun for me.

You are just begging to be swept by Stamie or HP Ice Kerudio or something. Also ScarfChomp / ScarfMence should not be able to sweep until very late game, and Ononokuso does not smash open walls like you assume it does. Just a comment.

Anyway Rivalry functions relatively better in simulators because the default gender is always male, so unless you're facing up against a perma-female like Blissey or a non gender pokemon it will usually deliver a boost.

That being said Mold Breaker is probably better for DD / SD sets so you can nail Bronzong easily, and Rotom forms without locking into Outrage, whereas for Banded / Scarfed sets I would go with Rivalry because who the hell wants to lock into an un-STABed EQ with all those threatening pokemon immune to it?

Such a shame he has that ridiculous speed tier and no useful secondary typing, otherwise he could've easily been on par with Salamence and Garchomp. As it is though, he is absolutely not, and for each of his sets there is a definitive reason to use something else over it.
 
You are just begging to be swept by Stamie or HP Ice Kerudio or something. Also ScarfChomp / ScarfMence should not be able to sweep until very late game, and Ononokuso does not smash open walls like you assume it does. Just a comment.

Anyway Rivalry functions relatively better in simulators because the default gender is always male, so unless you're facing up against a perma-female like Blissey or a non gender pokemon it will usually deliver a boost.

That being said Mold Breaker is probably better for DD / SD sets so you can nail Bronzong easily, and Rotom forms without locking into Outrage, whereas for Banded / Scarfed sets I would go with Rivalry because who the hell wants to lock into an un-STABed EQ with all those threatening pokemon immune to it?

Such a shame he has that ridiculous speed tier and no useful secondary typing, otherwise he could've easily been on par with Salamence and Garchomp. As it is though, he is absolutely not, and for each of his sets there is a definitive reason to use something else over it.

1) A good player would always set their genders to female if possible. This prevents gimmick Attract teams from doing anything to you.

2) Mold Breaker is the reason you are running Ononokusu. Dragon Claw/Outrage and Earthquake are all you need. Any and all other moves are filler on a choice set, whereas you tack on either DD or SD and Taunt to a non-choiced Onono.

3) The simple reason to use Ononokusu is that it has the second-strongest Outrage in the game, the strongest being Rayquaza who has 150 base Atk. Ononokusu also comes close to outclassing Rayquaza as a physical sweeper as it is faster, however Rayquaza remains ahead with access to Extremespeed, the ability to go mixed, more bulk, and access to Fire moves to beat some of the more problematic Steel types. An Outrage from Ononokusu is NOT to be trifled with, and will OHKO anything that doesn't resist after a SD, similar to Rayquaza, and isn't 4x weak to Ice, making revenge killing a little harder. Be thankful it has subpar special bulk.
 
If only Kus had 3 more base speed, he would have been an excellent scarfkiller. Mold Breaker is his best ability. A DD set works out fairly well, but I have preferred using Scarfchomp, since that speed matters in the end. However, ScarfKusu is not that bad, since you have a monster with base 147 atk running around with 430 speed.
 
You are just begging to be swept by Stamie or HP Ice Kerudio or something. Also ScarfChomp / ScarfMence should not be able to sweep until very late game, and Ononokuso does not smash open walls like you assume it does.
Basicly every member outspeeds and ohk0s Starmie so i dont see how its doing anything and Kerudio isn't going to take any of the Outrages really well either.It would also struggle aginst Magnezone.And yes Onny does "Smash open walls" it can 2hk0 pretty much everything really.
 
I can see resist berry (Haban, Yache) set-up (Dragon Dance, Swords Dance) sets working well on Ononokusu due to its low number of weaknesses and lack of a 4x Ice weakness. It is mainly just its base Speed that prevents it from succeeding; Salamence and Garchomp typically perform Dragon Dance and Swords Dance sets better, respectively.

But Ononokusu can do..
BOTH!!
Think about it!! you wont even need attack EVs!!

Ononokusu@Leftovers/Lum Berry
Jolly, Mold Breaker
132 Hp, 136 Def, 240 Spe
-Dragon Dance
-Swords Dance
-Dragon Claw
-EQ
 
But Ononokusu can do..
BOTH!!
Think about it!! you wont even need attack EVs!!

Ononokusu@Leftovers/Lum Berry
Jolly, Mold Breaker
132 Hp, 136 Def, 240 Spe
-Dragon Dance
-Swords Dance
-Dragon Claw
-EQ
I don't know about the no Attack EVs aspect, but otherwise this looks like a viable set. Considering that Dragon Claw/Outrage and Earthquake are Ono's only decent attacking options it makes sense to have both SD and DD. Definitely something worth trying.
 
But Ononokusu can do..
BOTH!!
Think about it!! you wont even need attack EVs!!

Ononokusu@Leftovers/Lum Berry
Jolly, Mold Breaker
132 Hp, 136 Def, 240 Spe
-Dragon Dance
-Swords Dance
-Dragon Claw
-EQ
unpredictability is what makes this set an option. with this set, onono can either act as a wallbreaker or a sweeper. considering he does not have much past EQ and dragon claw/outrage, He can run both SD and DD. However, you would probably want some attack investment either way, but skarmory is an issue. I may test this eventually...
 
I don't know about the no Attack EVs aspect, but otherwise this looks like a viable set. Considering that Dragon Claw/Outrage and Earthquake are Ono's only decent attacking options it makes sense to have both SD and DD. Definitely something worth trying.

Yeah, but its best to run Taunt or Rest instead. ChestoRest sets actually work surprisingly well with Ono. I WAS kidding, but it could mindscrew with the enemy, SD up, sweep a bit, switch out and back in w/ wish support later, and DD. and they're like WTF
 
unpredictability is what makes this set an option. with this set, onono can either act as a wallbreaker or a sweeper. considering he does not have much past EQ and dragon claw/outrage, He can run both SD and DD. However, you would probably want some attack investment either way, but skarmory is an issue. I may test this eventually...
My thoughts exactly. Skarm rains on your parade, but a +2 Outrage can still make a pretty decent dent.

Yeah, but its best to run Taunt or Rest instead. ChestoRest sets actually work surprisingly well with Ono. I WAS kidding, but it could mindscrew with the enemy, SD up, sweep a bit, switch out and back in w/ wish support later, and DD. and they're like WTF
Oh... well it was a pretty good joke. I'm seriously considering trying this kind of set.
 
Yeah, but its best to run Taunt or Rest instead. ChestoRest sets actually work surprisingly well with Ono. I WAS kidding, but it could mindscrew with the enemy, SD up, sweep a bit, switch out and back in w/ wish support later, and DD. and they're like WTF
to me, chestorest is not worth a resistor berry or leftovers (on a bulky set), but if you are running LO or lum berry, then knock yourself out. the SD and DD set was still a good set, even if you were kidding. ^_^
 
to me, chestorest is not worth a resistor berry or leftovers (on a bulky set), but if you are running LO or lum berry, then knock yourself out. the SD and DD set was still a good set, even if you were kidding. ^_^

Chestorest works because of how many teams use Burungeru as a spinblocker/bulky water. They Will-o-Wisp and Boil Over and expect to beat you, until they realize, 3 DDs and a Rest later, that THEY LOSE
 
The Double Dance set is a bad idea. Terakion can pull that off pretty well, with its excellent coverage, difficult-to-wall STAB, and great speed, while being able to RP to outspeed scarfers, but Ono still loses to scarfers and still fails to make a dent in Skarmory or Nattorei, even if it chose the correct Dance against the opposing team. It's an idea, especially because Ono really has nothing to put in that fourth slot anyway, but Ono will be stuck between choosing an Adamant or Jolly nature; Adamant to hit Skarmory harder, or Jolly to be able to outspeed some slower scarfers.
 
The Double Dance set is a bad idea. Terakion can pull that off pretty well, with its excellent coverage, difficult-to-wall STAB, and great speed, while being able to RP to outspeed scarfers, but Ono still loses to scarfers and still fails to make a dent in Skarmory or Nattorei, even if it chose the correct Dance against the opposing team. It's an idea, especially because Ono really has nothing to put in that fourth slot anyway, but Ono will be stuck between choosing an Adamant or Jolly nature; Adamant to hit Skarmory harder, or Jolly to be able to outspeed some slower scarfers.

Yea, but Mach Punch is everywhere and owns Terakion. That is a big difference between the two as Onono is not weak to fighting priority. However, Onono is weak to Ice Shard, but that isn't as prevalent as Mach Punch. Still a good idea though.
 
The Double Dance set is a bad idea. Terakion can pull that off pretty well, with its excellent coverage, difficult-to-wall STAB, and great speed, while being able to RP to outspeed scarfers, but Ono still loses to scarfers and still fails to make a dent in Skarmory or Nattorei, even if it chose the correct Dance against the opposing team. It's an idea, especially because Ono really has nothing to put in that fourth slot anyway, but Ono will be stuck between choosing an Adamant or Jolly nature; Adamant to hit Skarmory harder, or Jolly to be able to outspeed some slower scarfers.
Terrakion is very good, yes. However, I think that double dance Ono deserves some consideration. Terrakion has six weaknesses compared to Ono's two. As mentioned above, Terrakion also suffers from a Mach Punch liability since it is such a common move right now. SD Ono is powerful. He can make more than a "dent" in Nattorie and Skarm. Plus, I don't think that any smart player would try to sweep with their opponent's Skarm still alive. Anyways, I think that the choice between double dance Terra or Ono depends on your team.
 
Terrakion is very good, yes. However, I think that double dance Ono deserves some consideration. Terrakion has six weaknesses compared to Ono's two. As mentioned above, Terrakion also suffers from a Mach Punch liability since it is such a common move right now. SD Ono is powerful. He can make more than a "dent" in Nattorie and Skarm. Plus, I don't think that any smart player would try to sweep with their opponent's Skarm still alive. Anyways, I think that the choice between double dance Terra or Ono depends on your team.

You're right, of course. That's what I meant to say; I'm sorry if I came off as kind of rude...
However, it is good to note that RP boosts Terakion's speeds past scarfers, and its STAB combo is almost unresisted. As you said, they both have their different merits.
 
You're right, of course. That's what I meant to say; I'm sorry if I came off as kind of rude...
However, it is good to note that RP boosts Terakion's speeds past scarfers, and its STAB combo is almost unresisted. As you said, they both have their different merits.
No, not rude at all. What you said about Terra beating Scarfers is good to note. It made me realize that Ono gets outsped by quite a few Pokes.
 
The one cool thing about RP terakion is that it outspeeds virtually all weather sweepers like dory and kingdra after a boost. Ono can't do that. Instead, it has more survivability when it comes to priority, which is still pretty big.
 
No, not rude at all. What you said about Terra beating Scarfers is good to note. It made me realize that Ono gets outsped by quite a few Pokes.

Couldn't you just make a bulky double dance set? A bulky DD set (as mentioned in the OP) but with SD instead of taunt? Sure you lose some power, but in return you get a chance to DD twice, SD twice (GG) or, one of each, combining the best of both.

I have neither the means nor the desire to do calcs; just a suggestion. Would it be possible?
 
That could work, but again, if you're going to invest in defenses over attack and speed, you might as well just use Garchomp, because it outspeeds a lot of stuff even without speed boost, and still has Swords Dance. But it could work. I think that when using Ono, one has to keep in mind its attack, the one stat that lets it stand out, foremost, and then look at other stats. However, its unique access to both Dragon Dance and Swords Dance means that it does have a niche as a Double Dance sweeper.
 
I don't think that a 'Bulky' Ononokusu is what you're using this axe dragon for, either. Look at its 76/90/70 defences. It can take an unboosted STAB hit from nearly all things without some insane base stat, but any Ice or Dragon moves are going to doom it. If you want a bulky DDer, Dragonite trumps it completely, at the cost of less speed and a quadruple Ice weakness. I doubt Ohnoes dragon is going to Ubers like Garchomp or Salamence, though tiers change and their Ice weakness may send them plummeting down again. This means that you may not be able to use Garchomp over Ohno, as suggested by cosmicexplorer, if playing in the OU tier. Still, Dragonite is more bulky and has those fire moves to destroy Skarm and Bronzong if need be. It's just me, but does Ononokusu have the bulk to Double Dance on something attacking it? I think not. On the other hand, DD is really essential to outspeed those base 100s. It's annoying Ohno gets outsped by so many Scarfers. With just a few more Speed points (100-110) it would be that much better! That said, if a Double Dance set can be pulled off, Ononokusu will absolutely rip through enemies, even making a large hole in Skarm's HP.
 
I don't think that a 'Bulky' Ononokusu is what you're using this axe dragon for, either. Look at its 76/90/70 defences. It can take an unboosted STAB hit from nearly all things without some insane base stat, but any Ice or Dragon moves are going to doom it. If you want a bulky DDer, Dragonite trumps it completely, at the cost of less speed and a quadruple Ice weakness. I doubt Ohnoes dragon is going to Ubers like Garchomp or Salamence, though tiers change and their Ice weakness may send them plummeting down again. This means that you may not be able to use Garchomp over Ohno, as suggested by cosmicexplorer, if playing in the OU tier. Still, Dragonite is more bulky and has those fire moves to destroy Skarm and Bronzong if need be. It's just me, but does Ononokusu have the bulk to Double Dance on something attacking it? I think not. On the other hand, DD is really essential to outspeed those base 100s. It's annoying Ohno gets outsped by so many Scarfers. With just a few more Speed points (100-110) it would be that much better! That said, if a Double Dance set can be pulled off, Ononokusu will absolutely rip through enemies, even making a large hole in Skarm's HP.

Garchomp and Salamence are not Uber.

Ononokusu is not a bulky dragon. It can take virtually any resisted attack, however.
 
1) A good player would always set their genders to female if possible. This prevents gimmick Attract teams from doing anything to you.

I've seen guys use male gardevoir and just punished them for it. Sometimes i even purposely sent out my FEMALE Gardevoir just to counter his and i always did because I had to prove a point.

(Sorry for my off-topicness)
 
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