Ultimately, a needlessly complicated ruleset is very unsightly no matter how you slice it. It exaggerates the emphasis on knowledge of the ruleset, which is a universal turn-off. Hell, I've seen people claim that Smash's rulesets are too complicated.
Game mechanics are honestly dumb counterexamples to use. We follow game mechanics so that we are playing on accurate simulators and our musings are relevant to people playing on the actual cartridges. We're not playing Pokémon Online; we're playing Pokémon, which has been reproduced in Pokémon Online. Sleep Clause is kind of a weird example because it's kind of hard to express in a satisfactory way without altering game mechanics.
Let's face it. Do we really NEED to have Rain Dance Swift Swimmers and Drizzle [everything else] in the same game?
Game mechanics are honestly dumb counterexamples to use. We follow game mechanics so that we are playing on accurate simulators and our musings are relevant to people playing on the actual cartridges. We're not playing Pokémon Online; we're playing Pokémon, which has been reproduced in Pokémon Online. Sleep Clause is kind of a weird example because it's kind of hard to express in a satisfactory way without altering game mechanics.
Let's face it. Do we really NEED to have Rain Dance Swift Swimmers and Drizzle [everything else] in the same game?