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np: OU Suspect Testing Round 2 - Who am I to break tradition?

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Drizzle is not broken alone
Look, just because you took the easy way out and tried to avoid banning Drizzle doesn't mean that you made the right or even logical decision and the backlash has yet to come. Drizzle isn't "alone" because it's primary purpose is activating the Rain that activates those said abilities. Permanent Rain is Drizzle. That mean's permanent Swift Swim, permanent 50% Water boost, Thunder, Hurricane, and all of that other good stuff. All we did was get rid of one of the middlemen to see if we could keep Drizzle for...God knows what reason?

Weasel around this if you wish, but it doesn't take a genius to see that Rain did everything it was supposed to and all you did was remove one of its capabilities to make it not broken. I reiterate: you made Drizzle not broken. Apply this logic to literally anything else and it'll sound just as dumb. "Well, Froslass didn't do anything in UU, it just set up Spikes, so if we ban Spikes, we can keep Froslass... See? We got Froslass alone and determined it wasn't broken. Yay, UU! We got the metagame we wanted, fuck off."

Banning capabilities instead of perpetrators was a bad move from the start. You guys are going to reap what you sew when this logic starts getting applied to even more progressively retarded examples. And you can't even oppose it because it's the same exception we made for the proposal. I look forward to a long list of future proposals!
 
Look, just because you took the easy way out and tried to avoid banning Drizzle doesn't mean that you made the right or even logical decision and the backlash has yet to come. Drizzle isn't "alone" because it's primary purpose is activating the Rain that activates those said abilities. Permanent Rain is Drizzle. That mean's permanent Swift Swim, permanent 50% Water boost, Thunder, Hurricane, and all of that other good stuff. All we did was get rid of one of the middlemen to see if we could keep Drizzle for...God knows what reason?

You do realize that if Rain is still broken, then it will be banned after this stage of suspect testing...
 
Look, just because you took the easy way out and tried to avoid banning Drizzle doesn't mean that you made the right or even logical decision and the backlash has yet to come. Drizzle isn't "alone" because it's primary purpose is activating the Rain that activates those said abilities. Permanent Rain is Drizzle. That mean's permanent Swift Swim, permanent 50% Water boost, Thunder, Hurricane, and all of that other good stuff. All we did was get rid of one of the middlemen to see if we could keep Drizzle for...God knows what reason?

Weasel around this if you wish, but it doesn't take a genius to see that Rain did everything it was supposed to and all you did was remove one of its capabilities to make it not broken. I reiterate: you made Drizzle not broken. Apply this logic to literally anything else and it'll sound just as dumb. "Well, Froslass didn't do anything in UU, it just set up Spikes, so if we ban Spikes, we can keep Froslass... See? We got Froslass alone and determined it wasn't broken. Yay, UU! We got the metagame we wanted, fuck off."

Banning capabilities instead of perpetrators was a bad move from the start. You guys are going to reap what you sew when this logic starts getting applied to even more progressively retarded examples. And you can't even oppose it because it's the same exception we made for the proposal. I look forward to a long list of future proposals!

Honestly? What you're saying is that Drizzle was broken because things take advantage of it. Honestly? That's like saying Swords Dance is broken because broken things use it. It's like saying Yache Berry is broken because Garchomp abused it. It's like saying that Stealth Rock is broken because every single sweeper to exist in this gen and last, abuse it. It's like saying it's the Rape victim's fault because they get taken advantage of. I'm sorry, but if you think like that you're utterly wrong.

I'm willing to guarantee that Drizzle will be completely and utterly underwhelming this round. Go ahead spam 100% Hurricane and 100% Thunder. It's going to do nothing. Without Swift Swim it loses all of its power, and I contend that even WITH Swift Swim it isn't broken. But either way we have yet to experience a meta-game without Swift Swim, yet you're the one assuming that Drizzles still broken. Drizzle was only deemed broken because of three Pokemon, and no other reason. All that fun stuff, as you say it, just isn't broken. And neither is Drizzle.
 
Honestly? What you're saying is that Drizzle was broken because things take advantage of it.
That's not even close to what I'm saying. You're making a very loose connection between what I'm saying and what you're already thinking. Drizzle is broken because it's easy to abuse and the abusing teams usually beat everything else. You don't get this with Swords Dance teams or anything of the swort. The connection is not about "things taking advantage of it", it's that "too many things take advantage of it and the advantage is huge."

But either way we have yet to experience a meta-game without Swift Swim, yet you're the one assuming that Drizzles still broken.
To the first point it's available on the ladder now. Go ahead and try it. I'm not sure where you got the second point, but I'm certain it doesn't have anything to do with the post you quoted.

What I'm really talking about is the innately flawed concept of banning one part to weaken the big picture. I'm sure if we banned Hippowdon and Tyranitar, or just Sand Stream, Excadrill and Landlos will stop being such big deals, but I'm pretty sure nothing else gets that kind of sweeping ability from Sandstorm.

I'm also fairly certain Rain wasn't broken in Gen 4 when it wasn't permanent and there was absolutely no need for this clause bullshit to begin with. We could have kept every part of Rain, knowing it wasn't broken before it had an instant summoner and no time limit like it did before. Just hit the time machine to where there was no Drizzle, and bam, no clauses, no precedent, no loopholes for future banning. Gen 5 has some hope.

Obviously that's not how it played out, but the bigger dinosaur to get around is how we're going to react when we want something else banned and think we can remove one part of it to keep it OU. Because it damn sure won't stop at Drizzle + Swift Swim.
 
Drizzle is broken because it's easy to abuse and the abusing teams usually beat everything else. You don't get this with Swords Dance teams or anything of the swort. The connection is not about "things taking advantage of it", it's that "too many things take advantage of it and the advantage is huge."

A far greater number of things take advantage of Stealth Rock, and as you once told me, not using it just puts your team at a disadvantage. So why is Drizzle broken, and Stealth Rock not?

You also say that too many things take advantage of Drizzle. I beg to differ. A great many things get better in the Rain, indeed, but not all of them become broken because of it. We wanted to deem Drizzle broken because of three to four abusers, depending on who you ask. All the other ones, no one used, because there was no point. When was the last time you saw a Qwilfish sweep your team? Or an Armaldo? How about Omastar? All of those things just do not get the job done as mind-numbingly effective as the Trio and Manaphy did. Making something better =/= broken, and that's what you're claiming. You're assuming most everything that can abuse rain is broken for it, and that's utterly false.

To the first point it's available on the ladder now. Go ahead and try it. I'm not sure where you got the second point, but I'm certain it doesn't have anything to do with the post you quoted.
I have seen the Drizzle teams on the ladder right now, and I will tell you they were pathetic. Sure, I might face better ones some day, but that needs time. As for how it applies to your post, I'm saying you think Drizzle was the broken culprit, and I'm telling you that you're wrong. You're making assumptions about it, and that this round will prove that Drizzle simply isn't broken. And don't waste my time with "you're making it not broken," because that's not what the (awful) proposal did. It didn't take away Drizzle's biggest asset, it prevented a situation were a few Pokemon became broken. It was not placed to nerf Drizzle, but placed to ban what the community deemed to be the broken part of the problem.

What I'm really talking about is the innately flawed concept of banning one part to weaken the big picture. I'm sure if we banned Hippowdon and Tyranitar, or just Sand Stream, Excadrill and Landlos will stop being such big deals, but I'm pretty sure nothing else gets that kind of sweeping ability from Sandstorm.
The problem is, the big picture you're creating in your mind does not exist. The big picture you are talking about is only four Pokemon. You downplay sand because it has two viable abusers, but when it comes to Rain, you trumpet them out as if every single Swift Swimmer was broken, which is so utterly untrue.

I'm also fairly certain Rain wasn't broken in Gen 4 when it wasn't permanent and there was absolutely no need for this clause bullshit to begin with. We could have kept every part of Rain, knowing it wasn't broken before it had an instant summoner and no time limit like it did before. Just hit the time machine to where there was no Drizzle, and bam, no clauses, no precedent, no loopholes for future banning. Gen 5 has some hope.
Rain wasn't broken in Gen 4 because it wasn't permanent. But now it is, so now things have become a problem. And instead of dealing with the fucking problem, you're taking the easy way out, and want to press the time machine button, and go back. You want to crawl into a little ball and wait for this to end. That's just so completely wrong. Ban what's broken, not what fixes the problem the fastest.

Obviously that's not how it played out, but the bigger dinosaur to get around is how we're going to react when we want something else banned and think we can remove one part of it to keep it OU. Because it damn sure won't stop at Drizzle + Swift Swim.
This I completely agree on. Which is why I posted about how awful the proposal was one page ago. The precedent created is awful, and should never have been allowed to happen. The "keep it OU" mindset is so awful. If it's broken, ban it and be done.
 
A far greater number of things take advantage of Stealth Rock, and as you once told me, not using it just puts your team at a disadvantage. So why is Drizzle broken, and Stealth Rock not?
It's win-lose for both players. Both players can use it to their advantage not only because it makes things easier to sweep, but also because it helps keep certain sweepers in check, making them easier to beat. Salamence and Gyarados are shining examples of this. Stealth Rock didn't "hurt" the game any, it just made it different. Fliers have to watch out now, Fighting types have another plus on their resume, you can't troll people with Butterfree, etc.

You also say that too many things take advantage of Drizzle. I beg to differ. A great many things get better in the Rain, indeed, but not all of them become broken because of it.
I don't care how many of them become broken on their own because they never function on their own. Swift Swimmers and other abusers break walls together and beat teams in tandem. They're hilariously imbalanced against other playstyles. Even if you could win a match or two, or even on a regular basis because your team was that good, Rain always had the best sweepers, the best perks, and the ability to beat most other teams without a lot of effort. The playerbase got tired of this very quickly.

We wanted to deem Drizzle broken because of three to four abusers, depending on who you ask. All the other ones, no one used, because there was no point. When was the last time you saw a Qwilfish sweep your team? Or an Armaldo? How about Omastar? All of those things just do not get the job done as mind-numbingly effective as the Trio and Manaphy did. Making something better =/= broken, and that's what you're claiming. You're assuming most everything that can abuse rain is broken for it, and that's utterly false.
Back to the "it's the Pokemon" argument. It's not that I'm saying Kingdra, Ludicolo, and Kabutops weren't the biggest threats at the time, because they were, but you're severely undermining the presence of Rain's other sweepers if you think that all we really need to do to balance Rain is get rid of the most popular sweepers. Shell Smash Gorebyss and Omastar will become hot topics, then CM Golduck, Bulk Up or CB Floatzel, etc. They will all beat teams together. It won't stop until we get down to the bottom of the barrel and start seeing Luvdisc, at which point we're all going to come to the realization of how silly the entire process was.

3 or 4 Pokemon becoming broken due to one field condition is a large enough sample size anyway. Instead of adding more Pokemon to the banlist to keep said field effect, it'd be more prudent to get rid of the benefactor that pushes them into the overpowering territory to begin with. Even if the rest haven't had a chance to prove themselves because of the big trio hogging their spotlight, many of us will agree that the other Swift Swimmers, each with their own set of perks, will just come out of the woodwork and leave us at square one. Some of us actually have been testing more than just the big three, whether it be out of intrigue or surprise factor, since many people are extensively prepared for the most popular choices. Heck, screw Rain teams; with Rain up, Gorebyss and Omastar can easily sweep teams by themselves. The common denominator was always permanent Rain.

You downplay sand because it has two viable abusers, but when it comes to Rain, you trumpet them out as if every single Swift Swimmer was broken, which is so utterly untrue.
No. I'm discounting Sand as a legitimate playstyle because those two abusers were really the only things it had going for it. Other than that, it was just Tyranitar and Hippowdon canceling out the weather so that you don't get swept. Landlos and Excadrill, while influential, don't have what it takes to do what Rain teams did.

Rain wasn't broken in Gen 4 because it wasn't permanent. But now it is, so now things have become a problem. And instead of dealing with the fucking problem, you're taking the easy way out, and want to press the time machine button, and go back. You want to crawl into a little ball and wait for this to end. That's just so completely wrong. Ban what's broken, not what fixes the problem the fastest.
Stop being such a douche. I'm suggesting removing permanent Rain because I have enough experience with Rain to understand what the real problem is. I experienced both the 4th gen metagame where it was prominent and the 5th gen metagame where it was dominant. The permanency of Rain and having a single summoner that requires no turns to setup was what pushed it over the edge.

Now you can just focus on making your team kick ass instead of having one half summon it while the other abuses it. If we did it this way, not only would we not have to worry about getting swept or changing the weather every other turn, but we couldn't use it as a precedent for other complex bans. Complex bans are really going to kill this generation of Pokemon.
 
How would this create any precedent for another complex ban, except when appropriate? Rain is different from every other weather besides Sun, in that it not only has pokemon that get doubled Speed, but also boosts their STAB moves 1.5x and increases Thunder and Hurricane's accuracy to 100%. The only way this could reasonably be extended to any other ban is Sun + Chlorophyll, which is quite logical; if Sun is overpowered without the rampant use of Rain, then it could be subject to a similar ban. But that's the only reasonable way that such a "complex ban" could be used as a precedent.

What you're not seeming to understand is that if Drizzle is still broken as you say even without Swift Swim, then it will be banned. Your logic makes no sense; under Aldaron's proposal, if Rain is still broken, then Drizzle will be banned in itself. No more bans will be made, of Shell Smash Gorebyss, or Omastar, or anything else. If it's still overpowered even without Swift Swim, which will be made apparent after this testing period, Drizzle will be banned. That's all there is to it.
 
SJ, can you really say that the likes of CM Golduck, seismitoed, and lumineon could ever replace the likes of kingdra, kabutops and ludicolo? Hell, without kingdra alone, rain weakens tremendously. I'm just not seeing any of the other rain sweepers coming together in tandem to sweep on a level similar to that of the threatening trio. Nor can I fathom them becoming as threatening.
 
Nothing can replace the big three, because they don't share any weaknesses, which is why they were broken IMO. Kingdra and Ludicolo are the only Swift Swimmers not weak to Electric and Grass together (I dare say even the only ones who are not weak to both). They aren't even weak to most forms of priority and they have pretty damn good defenses. IMO the problem lay with the two of them because of the ridiculous HO synergy they had. Slap three other Swift Swimmers together and you're asking to get swept by Grass/Electric move.

EDIT: Qwilfish is weak to Electric only, but faces a Ground-weak and Psychic-weak as a result, and it's not exactly bulky.
 
It's win-lose for both players. Both players can use it to their advantage not only because it makes things easier to sweep, but also because it helps keep certain sweepers in check, making them easier to beat. Salamence and Gyarados are shining examples of this. Stealth Rock didn't "hurt" the game any, it just made it different. Fliers have to watch out now, Fighting types have another plus on their resume, you can't troll people with Butterfree, etc.

And both players can't use Rain to their advantage? Oh, that's right, that would be over-centralized, unlike Stealth Ro-.

I hope you see the point here. It's not the field effect that makes the abusers of it broken.

I don't care how many of them become broken on their own because they never function on their own. Swift Swimmers and other abusers break walls together and beat teams in tandem. They're hilariously imbalanced against other playstyles. Even if you could win a match or two, or even on a regular basis because your team was that good, Rain always had the best sweepers, the best perks, and the ability to beat most other teams without a lot of effort. The playerbase got tired of this very quickly.
This is where we primarily differ. Having actually used a Drizzle team of Omastar, Armaldo, and Qwilfish as the corps of sweepers, I can personally tell you how wrong you are about how they can break down their walls. Because they honestly can't. Qwilfish needs SD to do anything, and is many times to frail to set-up. Armaldo suffered the same curse while also being caught by an scarfer above base 76 speed. Omastar has the power to be significant but also gets caught by all scarfers above base 90 speed. The other Swift Swimmers just simply cannot do the same job as the Trio.


Back to the "it's the Pokemon" argument. It's not that I'm saying Kingdra, Ludicolo, and Kabutops weren't the biggest threats at the time, because they were, but you're severely undermining the presence of Rain's other sweepers if you think that all we really need to do to balance Rain is get rid of the most popular sweepers. Shell Smash Gorebyss and Omastar will become hot topics, then CM Golduck, Bulk Up or CB Floatzel, etc. They will all beat teams together. It won't stop until we get down to the bottom of the barrel and start seeing Luvdisc, at which point we're all going to come to the realization of how silly the entire process was.
The reason the big three were a problem is because Kingdra was the fastest thing on earth with only one weakness, perfect coverage across his STABs, with the primary one getting boosted in the Rain. Its because Kabutops after a single turn of set-up was literally uncounterable, was bulky enough to pull off the SD, and was also faster than the world. Add those two in with the extended bulk of a Ludicolo, anything strong enough to threaten Kingdra and Kabutops could be handled by Ludicolo, but I personally am unsure if Ludicolo is truly broken or not.

But again, it was never about the fact that they could "break walls together," it was because the three were so broken that they had literally nothing that could ever dream of walling more than one of them. When we get past the trio though, that kind of power just ceases to exist.

3 or 4 Pokemon becoming broken due to one field condition is a large enough sample size anyway. Instead of adding more Pokemon to the banlist to keep said field effect, it'd be more prudent to get rid of the benefactor that pushes them into the overpowering territory to begin with. Even if the rest haven't had a chance to prove themselves because of the big trio hogging their spotlight, many of us will agree that the other Swift Swimmers, each with their own set of perks, will just come out of the woodwork and leave us at square one. Some of us actually have been testing more than just the big three, whether it be out of intrigue or surprise factor, since many people are extensively prepared for the most popular choices. Heck, screw Rain teams; with Rain up, Gorebyss and Omastar can easily sweep teams by themselves. The common denominator was always permanent Rain.
Again, this is just inherent disagreement over something we can't know, but I in my experience the other sweepers would never dream to be as dangerous as the trio.


Stop being such a douche. I'm suggesting removing permanent Rain because I have enough experience with Rain to understand what the real problem is. I experienced both the 4th gen metagame where it was prominent and the 5th gen metagame where it was dominant. The permanency of Rain and having a single summoner that requires no turns to setup was what pushed it over the edge.

Now you can just focus on making your team kick ass instead of having one half summon it while the other abuses it. If we did it this way, not only would we not have to worry about getting swept or changing the weather every other turn, but we couldn't use it as a precedent for other complex bans. Complex bans are really going to kill this generation of Pokemon.
I'm being the douche and you accuse me of not having enough experience with Rain to know what the problem is and isn't? Just think about what I've said about Kingdra and Kabutops being nigh uncounterable in their own rights when under Rain. Yes, Drizzle undeniably "pushed them over the edge," but that's only because they could abuse their utter brokenness in Rain permanently rather than having a time-limit to their brokenness, or having to sacrifice certain sets to keep Rain up for themselves.

Further just banning the Pokemon as I wished would've avoided the stupid complex bans precedent just as well, but neither of us got our way.
 
How would this create any precedent for another complex ban, except when appropriate?

That's the problem there.

If you can name a specific criteria for "appropriate" such that there is no ambiguity in how it could be interpreted, then we'd be fine.

But "appropriate" is subjective. It's just like the "necessary and proper" clause in the constitution - there's no specific limits on what it can and can't refer to. The "except when appropriate" statement can't actually create any limits on the complex bans because the statement itself is so subjective.

I mean, you can say, "look at Alderon's proposal and his logic", but it's entirely subjective whether a new proposal is sufficiently close to his logic.

Everything that can "limit" what kind of complex bans we can implement is essentially going to be subjective, and thus fail to "limit" the bans at all.
 
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