Hey everyone,
For some reason, I prefer 4th Gen over 5th so this will be my final team before I start playing Black and White.
This team was first built for Wi-Fi and I’m now looking for advice on fixing it. The general idea that started this team is the infamous move, U-Turn.
That being said, NO POKEMON HAS BEEN BRED YET, so I am willing to accept major changes!
Among my friends, we added other rules above the some of the typical clauses.
Additional Team Restrictions:
- No Legendary Pokemon
I do agree that lots of Legendaries are balanced, but it's just a rule for fun, and as long as it remains fun, that's why we're playing, right? :P
-= Team At a Glance =-
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Psychic
- Grass Knot
Starmie was chosen because of its excellent coverage and its ability to take out many other leads. Surf and Thunderbolt give overall great coverage, and meanwhile Psychic takes out Lead-Machamps and Grass Knot takes out Lead Swamperts. After taking out a lead, Starmie can be saved for late game with Life Orb to punch holes in teams with its overall coverage. The EV set is a spread to maximize Sp. ATK and Speed.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is here as a revenge killer and a sweeper along with Stealth Rocks, it should do the job quite well. U-Turn allows for early game scouting while Pursuit is here to take care of Rotom forms, Gengar and Starmie. Superpower allows for a super-effective move against walls like Blissey. The EV spread used is the standard one to optimize HP and Atk.
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- ThunderPunch
The secondary scouter thanks to U-Turn. Flygon along with Scizor will be able to force switches and therefore inflict more residue damage on my opponent. Earthquake and Outrage are two excellent STAB moves for Flygon. Thunderpunch was chosen as the 4th move to take care of DDance Gyarados as Stone Edge has cost me too many games. EV spread revolves around Atk and Speed.
Swampert (M) @ Leftovers
Trait: Torrent
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Waterfall
- Ice Beam
With Scizor and Flygon forcing switches, it is logical to have Stealth Rocks set up to punish my opponent for when they switch. Swampert was chosen because of its good defences to reliably set up Stealth Rocks. After doing so, it can fair as a good wall to take hits and force switches. Waterfall and Earthquake were chosen for coverage and STAB. Ice Beam took the final spot to hit offensive dragons in addition to predicting grass switches. EV spread is based on HP and DEF.
Clefable (M) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Trick
- Softboiled
- Encore
- Seismic Toss
Clefable found its niche in this team because of Wonderguard. This ability allows me to predict status infliction and absorb it for the team. In addition, Trick and Encore are here to cripple other attackers and also force switches. Tricking Flame Orb onto a physical sweeper has saved this team many times. Clefable adds to the team defensively, in addition to contributing to scouting through its annoying attacks that potentially forces switches. EV spread focuses on survival through HP and Sp.Def.
Gyarados (M) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Finally, I have Gyarados for a late-game sweeper. Gyarados was chosen as its weakness to Electric types is covered with Flygon and Swampert on the team. When Dragon Dance is set up in addition to Earthquake and Stone Edge, this Pokemon has the ability to tear through teams after all its counters are taken out through the rest of the team scouting. Although this seemed to be a good choice early on, Gyarados has always seemed to be countered (although I have trouble countering them myself). EV spread is used to maximize Atk and Speed.
Well, thank you for reading!
All comments are much appreciated.
Thanks again!
Images taken from LegendaryPokemon and PokemonElite2000.
For some reason, I prefer 4th Gen over 5th so this will be my final team before I start playing Black and White.
This team was first built for Wi-Fi and I’m now looking for advice on fixing it. The general idea that started this team is the infamous move, U-Turn.
That being said, NO POKEMON HAS BEEN BRED YET, so I am willing to accept major changes!
Among my friends, we added other rules above the some of the typical clauses.
Additional Team Restrictions:
- No Legendary Pokemon
I do agree that lots of Legendaries are balanced, but it's just a rule for fun, and as long as it remains fun, that's why we're playing, right? :P
-= Team At a Glance =-






Starmie @ Life Orb

Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Thunderbolt
- Psychic
- Grass Knot
Starmie was chosen because of its excellent coverage and its ability to take out many other leads. Surf and Thunderbolt give overall great coverage, and meanwhile Psychic takes out Lead-Machamps and Grass Knot takes out Lead Swamperts. After taking out a lead, Starmie can be saved for late game with Life Orb to punch holes in teams with its overall coverage. The EV set is a spread to maximize Sp. ATK and Speed.
Scizor (M) @ Choice Band

Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
Scizor is here as a revenge killer and a sweeper along with Stealth Rocks, it should do the job quite well. U-Turn allows for early game scouting while Pursuit is here to take care of Rotom forms, Gengar and Starmie. Superpower allows for a super-effective move against walls like Blissey. The EV spread used is the standard one to optimize HP and Atk.
Flygon (M) @ Choice Scarf

Trait: Levitate
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Earthquake
- Outrage
- ThunderPunch
The secondary scouter thanks to U-Turn. Flygon along with Scizor will be able to force switches and therefore inflict more residue damage on my opponent. Earthquake and Outrage are two excellent STAB moves for Flygon. Thunderpunch was chosen as the 4th move to take care of DDance Gyarados as Stone Edge has cost me too many games. EV spread revolves around Atk and Speed.
Swampert (M) @ Leftovers

Trait: Torrent
EVs: 248 HP / 252 Def / 8 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Waterfall
- Ice Beam
With Scizor and Flygon forcing switches, it is logical to have Stealth Rocks set up to punish my opponent for when they switch. Swampert was chosen because of its good defences to reliably set up Stealth Rocks. After doing so, it can fair as a good wall to take hits and force switches. Waterfall and Earthquake were chosen for coverage and STAB. Ice Beam took the final spot to hit offensive dragons in addition to predicting grass switches. EV spread is based on HP and DEF.
Clefable (M) @ Flame Orb

Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Trick
- Softboiled
- Encore
- Seismic Toss
Clefable found its niche in this team because of Wonderguard. This ability allows me to predict status infliction and absorb it for the team. In addition, Trick and Encore are here to cripple other attackers and also force switches. Tricking Flame Orb onto a physical sweeper has saved this team many times. Clefable adds to the team defensively, in addition to contributing to scouting through its annoying attacks that potentially forces switches. EV spread focuses on survival through HP and Sp.Def.
Gyarados (M) @ Life Orb

Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
Finally, I have Gyarados for a late-game sweeper. Gyarados was chosen as its weakness to Electric types is covered with Flygon and Swampert on the team. When Dragon Dance is set up in addition to Earthquake and Stone Edge, this Pokemon has the ability to tear through teams after all its counters are taken out through the rest of the team scouting. Although this seemed to be a good choice early on, Gyarados has always seemed to be countered (although I have trouble countering them myself). EV spread is used to maximize Atk and Speed.
Well, thank you for reading!
All comments are much appreciated.
Thanks again!
Images taken from LegendaryPokemon and PokemonElite2000.