A Choiced trifecta Wifi Team

kingofmars

Its 2015 somewhere
won the 2nd Smogon VGC Tournamentis a defending SCL Championis a Past SPL Champion
At a glance
472.gif
Latios.gif
462.gif
184.gif
images
437.gif

Gliscor.gif

Gliscor @ Toxic Orb
EV's: 252 HP/200 Def/ 56 Spe
Nature: Impish
Ability: Poison Heal
Moves:
Taunt
Toxic
Protect
Earthquake​

Gliscor peaked my interest when its dream world ability was released. Poison Heal had given it its own niche, and one that could fit my team nicely. However, I saw most Gliscors were running Fling + Acrobat, and that didn't suit my needs, as after 1 fling it becomes a waste of a moveslot. I instead opted to go for Toxic so that a single incorrect prediction doesn't screw me over and prevent me from poisoning. Protect is for general healing, and earthquake provides reliable STAB. I found that Ferrothorn loved to come in on Gliscor and start setting up hazards. To prevent this, taunt was added to the set. Gliscor is also one of my Doryuuzu counters.​

latios.png

Latios @ Choice Specs
EV's: 4 HP/252 SpA/252 Spe
IV's: 30 Atk/30 SpA/30 Spe (HP Fire)
Nature: Timid
Moves:
Draco Meteor
Surf
Hidden Power Fire
Trick​

Ever since black and white started, I've been using Latios with great success. While predictable, it is still a very destructive set I'm running. Draco Meteor is self-explanatory, taking at least 50% from any thing that isn't part steel or shaped like an egg. Surf rounds out the coverage nicely, hitting Heatran hard. Hidden Power is nice when predicting a switch to a steel type to take a draco meteor, but I feel it is slightly redundant when I am also running Magnezone. Finally, Trick is for limiting the capabilities of annoying walls who cause trouble for my team.​

magnezone.png

Magnezone @ Balloon
EV's: 4 HP/252 SpA/252 Spe
IV's: 30 Atk/30 SpA/ 30 Spe (HP Fire)
Timid Nature
Ability: Magnet Pull
Moves:
Thunderbolt
Hidden Power (Fire)
Magnet Rise
Substitute​

When I first decided to run Magnezone I thought to myself what countered it? I came up with T-Tar, The Eggs, and Steel Types. Magnezone covers 1/3rd of those nicely, not allowing Ferrothorns, Bronzongs, Jirachis or whatever to block anymore Draco Meteors.Thunderbolt is the STAB move, nice, reliable, and powerful. Hidden Power Fire makes sure that when trying to eliminate Ferrothorn, it doesn't set up 3 layers of Spikes and Stealth Rock. Magnet Rise is to beat Bronzongs who run the Gyro ball + Earthquake combination. Substitute is used so Jirachi can't flinch hax me to death before I can safely kill it.​

images

Azumarill @ Choice Band
Evs: 252 HP/252 Atk/4 Spe
Adamant Nature
Ability: Huge Power (well duh)
Moves:
Aqua Jet
Waterfall
Superpower
Ice Punch​

Like many people, I heard about Choice Band Azumarill on the smogcast and thought that it was just the thing to check sandstorm teams. It turns out that it was. Aqua Jet removes Excadrills and Landorous' out of the game, and revenges frail, fast pokes. Waterfall is Azumarill's strongest move, absolutely destroying anything week to it. Superpower recks Ferrothorn switch ins, and Ice Punch can take care of dragons. (Azumarill survives Salamences boosted Outrage)​

bronzong.png

Bronzong @ Leftovers
EVs: 252 HP/84 Atk/80 Def/92 SpD
Sassy Nature
Levitate
Moves:
Gyro Ball
Earthquake
Stealth Rock
Toxic​

Bronzong is amazing. It's a bulky steel that can can take hits. It can also pose a legitimate threat to fast setup sweepers. It also can destroy Magnezones that don't have Magnet Rise. It counters Weather. This does so much for me it's almost unbelievable. Gyro Ball beats Fast Sweepers who try to set up on me. Earthquake provides good coverage as well as defeating magnezone. Stealth Rock is the most important move in the game for a reason, and I can't have my opponents having free switches. Toxic is mainly used to shorten the lifespan of Jellicent, who this team hates with a passion.​

images

Garchomp @ Choice Scarf
Evs: 4 HP/252 Atk/252 Spe
Jolly Nature
Rough Skin
Moves:
Earthquake
Double Chop
Fire Fang
Stone Edge​

The third member of the Choiced trifecta, Garchomp allows me to beat various + 1 pokemon which lie in the 100 speed tier. Earthquake is reliable STAB, and is self explanatory. I run Double chop over Dragon Claw because I really hate Whimsicott, and damaging it makes me smile. Fire Fang beats Nattorei and other Steels that resist EQ (see Bronzong, Skarmory) and stone edge is my personal fuck you towards Volcarona, who would otherwise storm through this team with sun up.​

To better help raters, I have some pokemon which cause this team trouble:
Jellicent: switches in on Gliscor, Bronzong, Azumarill, causes 100% Burn with Scald, than switches into a pokemon to take my assault, all while racking up entry hazard damage.​

Renuniclus: A well played Calm Mind Renuniclus can be devastating, as long as it's played well. My best options are to either trick it or hit it hard with Azumarill until it goes down.​

Thank you in advanc!​
 
like the team except that your gliscor gets screwed over by any flying/levitate pokemon and your teams has a weakness to ice, but thats all. like the azumarill in set havent seen him in many ou teams
 
like the team except that your gliscor gets screwed over by any flying/levitate pokemon and your teams has a weakness to ice, but thats all. like the azumarill in set havent seen him in many ou teams
Well, that is what happens when you run one attack. Do you have any suggestions for making this team less ice-weak? I don't have to much of a problem with it personally since ice attacks are fairly uncommon and Bronzong takes them like a champ. Can someone please help me with the problems I stated at the end of the RMT?
 
Jellicent: switches in on Gliscor, Bronzong, Azumarill, causes 100% Burn with Scald, than switches into a pokemon to take my assault, all while racking up entry hazard damage.​

It's only a 30% burn rate. A bulky physical sweeper with neutral STAB and immunity to status or a Lum Berry can set up on Scald. Alternatively, you could use an electric type special poke (like the Magnezone you're already carrying, or a Jolteon) which can take Jellicent's weak neutral/resisted moves and set up with Charge Beam.

Renuniclus: A well played Calm Mind Renuniclus can be devastating, as long as it's played well. My best options are to either trick it or hit it hard with Azumarill until it goes down.​

>well played Calm Mind Reuniclus
>as long as it's played well.

Just found that amusing... Spiritomb is the only suggestion I have, since with 2 steels Scizor isn't really an option. Spiritomb is close to an absolute Reuniclus counter as you can get - immune to both Psychic and Focus Blast, recovering lots of HP with Pain Split and hitting back with STAB Dark moves. It can also be EV'd to take various neutral moves from Trick Room and Choice Specs sets better. Trick Orb sets are the only thing which can cause serious trouble, but thankfully they are somewhat rare and Pain Split just becomes more useful when burned.
 
@ausie
The reason I said 100% is because it seems like every time it uses Scald, Something gets burnt. Also, I need advice that helps this team, and just putting a physical attacker with lum berry just doesn't fit. Also, Burn really screws over Magnezone since its main job is to take the opponents steels down, at heavy damage done to itself, and burn just adds to that. I also find that Spiritomb is pretty useless on this team besides taking down Renuniclus. Can someone please help me with this team's problems while not changing the playstyle of it?
 
For Gliscor I would run 244 Hp to hit 352 HP since you heal Max 44 hp with poison heal and you could use that to put into your defense. In addition, I would replace taunt with U-turn. If Ferrothorn likes switching in on your Gliscor, you can u-turn into Magnezone and OHKO/2hko it with HP fire. In addition it gives you momentum with Azumarill/Latios hitting anything hard.

I don't want to switch your entire team around, but I think Blissey + Tangrowth can help you beat Reuiniclus. With 252 HP/ 104 SDef (Neutral Nature) Tangrowth can live a + 1 Psychic from a Max special attack Reuiniclus. I did not account for Life Orb since Tangrowth can Knock Off before Reuniclus can attack. Tangrowth can also help take on Jellicent with Power whip or Leaf storm (whichever you prefer) and halt his leftovers recovery with Power Whip.

I'd give Tangrowth
-Leaf Storm
-Leech Seed
-Knock Off
-Worry Seed / Sleep Powder.

If you got Reuiniclus poisoned Worry Seed can change it's ability to insomnia so it takes damage from the poison. This also helps vs Sigilyph/Gliscor. Leech Seed helps recover for Azumarril and Magnezone who don't have any other form of recovery, keeping them healthy.

I suggest blissey because it takes Special Ice types attacks really well, has access to Stealth Rock, and can heal the Burn done by Scald with Aromatherapy. In addition if you worry seed Reuiniclus, it can outstall it if you poisoned it.

-Softboiled
-Aromatherapy
-Seismic Toss
-Stealth Rock

Blissey was just an off the top of my head choice. I really think a better pokemon can go in that slot, it's just a basic suggestion.

Also substitute and balloon is an odd choice on magnezone since balloon can be broken from behind a substitute and it has a plethora of other weaknesses.
 
Alright, I'll test your suggestions, however, I have a couple of things that I'll do instead of your basic suggestion. I like the idea of Tangrowth, but I'm going to replace leaf storm with power whip so I have more staying power. I'll test sleep powder > worry seed so I can essentially take out one of my opponent's pokes from the match. I'll also change Bronzong to a more specially defensive spread to deal with Latios. I'm still wondering what to replace to fit Tangrowth in, but for right now I'm going without Gliscor. Thanks for the help!
 
Back
Top