At a glance






Gliscor @ Toxic Orb
EV's: 252 HP/200 Def/ 56 Spe
Nature: Impish
Ability: Poison Heal
Moves:
Taunt
Toxic
Protect
Earthquake
Gliscor peaked my interest when its dream world ability was released. Poison Heal had given it its own niche, and one that could fit my team nicely. However, I saw most Gliscors were running Fling + Acrobat, and that didn't suit my needs, as after 1 fling it becomes a waste of a moveslot. I instead opted to go for Toxic so that a single incorrect prediction doesn't screw me over and prevent me from poisoning. Protect is for general healing, and earthquake provides reliable STAB. I found that Ferrothorn loved to come in on Gliscor and start setting up hazards. To prevent this, taunt was added to the set. Gliscor is also one of my Doryuuzu counters.

Latios @ Choice Specs
EV's: 4 HP/252 SpA/252 Spe
IV's: 30 Atk/30 SpA/30 Spe (HP Fire)
Nature: Timid
Moves:
Draco Meteor
Surf
Hidden Power Fire
Trick
Ever since black and white started, I've been using Latios with great success. While predictable, it is still a very destructive set I'm running. Draco Meteor is self-explanatory, taking at least 50% from any thing that isn't part steel or shaped like an egg. Surf rounds out the coverage nicely, hitting Heatran hard. Hidden Power is nice when predicting a switch to a steel type to take a draco meteor, but I feel it is slightly redundant when I am also running Magnezone. Finally, Trick is for limiting the capabilities of annoying walls who cause trouble for my team.

Magnezone @ Balloon
EV's: 4 HP/252 SpA/252 Spe
IV's: 30 Atk/30 SpA/ 30 Spe (HP Fire)
Timid Nature
Ability: Magnet Pull
Moves:
Thunderbolt
Hidden Power (Fire)
Magnet Rise
Substitute
When I first decided to run Magnezone I thought to myself what countered it? I came up with T-Tar, The Eggs, and Steel Types. Magnezone covers 1/3rd of those nicely, not allowing Ferrothorns, Bronzongs, Jirachis or whatever to block anymore Draco Meteors.Thunderbolt is the STAB move, nice, reliable, and powerful. Hidden Power Fire makes sure that when trying to eliminate Ferrothorn, it doesn't set up 3 layers of Spikes and Stealth Rock. Magnet Rise is to beat Bronzongs who run the Gyro ball + Earthquake combination. Substitute is used so Jirachi can't flinch hax me to death before I can safely kill it.
Azumarill @ Choice Band
Evs: 252 HP/252 Atk/4 Spe
Adamant Nature
Ability: Huge Power (well duh)
Moves:
Aqua Jet
Waterfall
Superpower
Ice Punch
Like many people, I heard about Choice Band Azumarill on the smogcast and thought that it was just the thing to check sandstorm teams. It turns out that it was. Aqua Jet removes Excadrills and Landorous' out of the game, and revenges frail, fast pokes. Waterfall is Azumarill's strongest move, absolutely destroying anything week to it. Superpower recks Ferrothorn switch ins, and Ice Punch can take care of dragons. (Azumarill survives Salamences boosted Outrage)

Bronzong @ Leftovers
EVs: 252 HP/84 Atk/80 Def/92 SpD
Sassy Nature
Levitate
Moves:
Gyro Ball
Earthquake
Stealth Rock
Toxic
Bronzong is amazing. It's a bulky steel that can can take hits. It can also pose a legitimate threat to fast setup sweepers. It also can destroy Magnezones that don't have Magnet Rise. It counters Weather. This does so much for me it's almost unbelievable. Gyro Ball beats Fast Sweepers who try to set up on me. Earthquake provides good coverage as well as defeating magnezone. Stealth Rock is the most important move in the game for a reason, and I can't have my opponents having free switches. Toxic is mainly used to shorten the lifespan of Jellicent, who this team hates with a passion.
Garchomp @ Choice Scarf
Evs: 4 HP/252 Atk/252 Spe
Jolly Nature
Rough Skin
Moves:
Earthquake
Double Chop
Fire Fang
Stone Edge
The third member of the Choiced trifecta, Garchomp allows me to beat various + 1 pokemon which lie in the 100 speed tier. Earthquake is reliable STAB, and is self explanatory. I run Double chop over Dragon Claw because I really hate Whimsicott, and damaging it makes me smile. Fire Fang beats Nattorei and other Steels that resist EQ (see Bronzong, Skarmory) and stone edge is my personal fuck you towards Volcarona, who would otherwise storm through this team with sun up.
To better help raters, I have some pokemon which cause this team trouble:
Jellicent: switches in on Gliscor, Bronzong, Azumarill, causes 100% Burn with Scald, than switches into a pokemon to take my assault, all while racking up entry hazard damage.
Jellicent: switches in on Gliscor, Bronzong, Azumarill, causes 100% Burn with Scald, than switches into a pokemon to take my assault, all while racking up entry hazard damage.
Renuniclus: A well played Calm Mind Renuniclus can be devastating, as long as it's played well. My best options are to either trick it or hit it hard with Azumarill until it goes down.
Thank you in advanc!