The Dark Horse

The Dark Horse

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Hi​

Skip this crap if you are lazy, I don’t blame you. Bored taking notes in school; started writing up some new ideas for a team. I’m not getting into gen 5 and I’ve still got some ideas for gen 4 teams, so why not just post and improve them...screw what I said before. I wanted to make a team that could easily counter top metagame threats while at the same time threatening to sweep common defenses teams have. (Which isn’t so tough to prepare for with the stall clones and common scarfers) Teams been my favorite yet, got to top 10 on PO, ect whatever

Some Teambuilding​

I played the game and found what’s common: Heatran, Starmie, Offensive Suicune, Shaymin, Gengar, Scarf Flygon, Gyarados, Rotom-A, Zapdos, Jolteon, Infernape, Tyranitar, ect. Now I need somewhat unexpected, threatening pokemon that can turn the tables on these bastards. DDtar is excellent because it beats nearly all of these once set up. Luring Flygon in is a plus. Kingdra would seem to work really well, DDtar can take an EQ and lure in Flygon, and Kingdra can set up on Starmie, Heatran, and Suicune. However this combo still has issues if they can’t boost in time. Found out about specially defensive SD Scizor. It rips most teams to pieces except Heatran. Heatran... Heatran wants to explode on my Kingdra? Fine, but it won’t stop Scizor. Zapdos or Heatran walling my Scizor? Ttar baby. Gengar or Shaymin threatenting my Tyranitar? Scizor will eat them alive. From there the team played well but had some weaknesses to Skarmory and strong fighting types. I tried out some different sets for Ttar and changed Kingdra to Gyarados, made some tweaks, and the team was good to go.

The Team
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 SAtk / 4 SpD / 252 Spe
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin

Starmie has been a staple lead on my teams since my last RMT, and for a good reason. It just wrecks most of the leads out there, and the few that it loses to are easily put in place via Metagross, its partner in crime. Heatran and Infernape are very very common now, and Starmie can just pump or beam for massive damage. I lead with Starmie over Metagross for several reasons; I can run a less lead oriented set on Meta, I can hit switch ins for alot of damage with some “guessing” that can weaken teams, and I can get stealth rock up and lure in Heatran as you will see soon enough. The only stuff I have to watch out for are random U-turn leads: Metagross is a safe switch for Jirachi and Azelf has to win the speed tie. CBzelf specialized to beat Starmie are a pain, but if I can get SR up quickly they will faint when they switch back in. Starmie also shines mid and late game, where it can check Infernape, Gengar, Breloom, ect, spin away hard earned spikes while weakening Rotom-A, and just sweep the remnants of teams. Starmie is a beast. Moving on.

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Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 Hp / 252 Atk / 4 Spe
Adamant nature (+Atk, -SpA)
- Stealth Rock
- Zen Headbutt
- Earthquake
- Explosion

I usually prefer to run a Heatran here, but due to being ttar and fighting weak I’m running Meta. This set is a little different, a little custom. Scizor wants Infernape and Heatran bye bye lategame. Running occa berry helps lure them in so easily, and with the EVs and EQ I can do just that. Resist berries are quite broken imo. The problem without lum is Machamp, and while you will likely think zen headbutt is a gimmick, it works really well for coverage. Scarf Rotom-w is actually beaten 1v1 or at least weakened badly, I can just switch in a OHKO Machamp most of the time, and I can 2HKO Gyara without the obvious explosion which people tend to predict against. Explosion is hopefully reserved for the foe’s bulky water or just as a last resort. If I don’t explode right away Metagross can counter Ttar and serve as a pivot when I don’t know what to do as not much can OHKO or set up on it. As I said, I don’t like running support pokemon like Metagross if they can’t pull their weight and then some, but this Meta is really heavy hohoho.

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Rotom-w @ Choice Scarf
Ability: Levitate
EVs: 52 Hp / 240 SpA / 216 Spe
Timid Nature (+ Spe, -SpA)
- Hydro Pump
- Thunderbolt
- Hidden Power Ice
- Trick

I can’t really build a bulky offense team without a scarfer in the wings to stop common set up sweepers. Normally Rotom-A isn’t my first choice because of the PURSUIT ME but I needed a ghost and I can sometimes bluff a non scarf by using wow off the bat. Plus Rotom has a few ways to stop pursuiters from ending him. Hydro pump is needed here to 2hko Ttar and Flygon so I can just spam it to hit them if they expect a t-bolt. T-bolt is fairly obvious as it beats Gyarados and is a STAB, ect, ect. Wow’s for a alot of stuff: LO Agiligross beats non overheat Rotom 1v1 without it, some weird ass specially defensive Scizor beat Rotom with it, full health Dragonite, and last but not least it is a proud thwarter of the GyaraVire combo. I have wowed so many evire users with it. Trick stops set up sweepers and can sometimes bestow a lovely scarf upon Blissey’s voluminous neck. Since I don’t run shadow ball there is little point in maxing speed, and 240 still nets the 2hko on ttar and tran with hydro pump and t-bolt respectively. 52 Hp really helps Rotom’s bulky because of its low base HP. ayup.

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Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 92 Hp / 162 Atk / 96 SpA / 48 SpD / 112 Spe
Lonely Nature (+ Spe, -Def)
- Stone Edge
- Pursuit
- Superpower
- Fire Blast

Ttar does what it wants. Depending on what the foe has, I can basically choose what I want gone. Annoying Skarmory? Pursuit their Rotom and then torch em with a surprise fire blast. Gyarados trying to DD / Roar up? Superpower something and hit them with a stone edge. If I can eliminate the right poke, I can destroy the roots of their team, ie what stops my main sweepers from cleaning. The EV set is customized a bit; it can take a seed flare / hydro pump after SR and hit the Shaymin / Starmie with the respective move. Pursuit is key for picking off Rotom, while superpower nails Blissey in the balls. Stone edge deals nice damage to fliers like Gyara and Zappy. I originally had 166 Atk / 104 Spe with lonely because 240 w/ hasty seemed like a waste, but this beats defensive Rotom and adamant Breloom, which is all the convincing I needed. 96 SpA OHKOs Skarmory with the belt. Stone edge is probably the weakest link here, I might replace it with ice beam or crunch because Gliscor can wall me and start throwing toxic around whilee Flygon can’t OHKO me so I can just beam it back. Ttar is probably one of the most crucial members to my team because of how it can trip up stall and lure in / pursuit certain counters while serving as check to electric types and Heatran. I’ve tried out stuff like mixgon and heatrap too, but I can say that the team literally doesn’t work without this Ttar.

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Gyarados @ Leftovers
Ability: Intimidate
EVs: 152 Hp / 72 Atk / 78 Def / 24 SpD / 184 Spe
Adamant Nature (+ Atk, -SpA)
- Dragon Dance
- Waterfall
- Bounce
- Taunt

Taunt Gyarados might seem so common that it won’t work, but it does. It’s a nice check to fighters and it can even sweep if Rotom falls some of the traps I have for it. I started with DDchesto Kingdra but I found myself weak to Breloom on a number of levels and I also found myself being swept by Infernape and Lucario. I didn’t want to lose the Starmie counter, but I was losing more to the other threats, while Starmie can be checked. I use Gyara defensively for the most part because of the scarfers and inability to beat stuff at full health (it can’t always KO luke at full health even at +1) The EV spread has been ticked a bit. I can actually beat leftovers offensive Suicune if they switch in while I dance. They can’t OHKO me after SR with the 24 SpD EVs and I can 2HKO with bounce. 152 is run over 156 because it is a leftovers number, and the point of running 156 is to avoid a 2HKO from LOtran. Since I have 24 in SpD, it can't 2HKO me so I run 152. Not much else to add really, the Gyara works well with the team and kicks ass because of it.

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Scizor @ Leftovers
Ability: Technician
EVs: 224 HP / 92 Atk / 12 Def / 164 SpD / 16 Spe
Adamant nature (+Atk, -SpA)
- Swords Dance
- Bullet Punch
- Bug Bite
- Roost

The Dark Horse. This set can turn around and suddenly and unexpectedly set up and beat its own common counters. Rotom lacking a boosting item and fire move (which are kinda rare) are setup on. If I dance as they switch, I beat Gyarados 1v1. Rest talk Gyara fails to 3HKO me leaving it as setup fodder as well, as long as Starmie can keep spikes away. Wish Vappy is a goner. Scizor also is a neat check to Starmie (although just about everyone but Gyara wins 1v1 I have no 100% switch for it) and Shaymin, whose HP fire does not KO without LO. With Heatran and Skarmory lured/exploded/checked/sacrificed Scizor often cleans up half of a team because of how it sets up, takes a hit from something the one thing threatening, KOs back, and then, yea it’s history. Having a third of the other team burned also helps big time. Crits can and have stopped this Scizor at the worst timing, and that just happens. It was the problem with my last team too, crits were bound to happen because of the number of hits I had to take to setup. The only move that needs explaining is bug bite; even with superpower I’m not beating Heatran and bug bite is needed to check Shaymin and Starmie. 224 Hp is Scizor’s highest lefties number. 2+ 92 Atk OHKOs Tyranitar, 2HKOs Gliscor, 2HKOs Lucario, and more but I forget. 6+ 92 Atk even OHKOs Infernape and yes that has happened before. (Yea I’ll just let him set up because I have Infernape as backup) 12 Def is for Gyara, 16 Spe beats most Scizor and Vaporeon but I still run more taken from the SpD. Not telling though due to speed creep. I mean really, what pokemon can thrive when its number 1 counter is number 1?

Bye​

Feel free to point anything out. It’s like writing an essay or something, another pair of eyes is needed to catch any mistakes. The team does much better against stall due to everyone on my team being a threat to stall in someway except Meta. I also think I am well defended against offensive teams, as long as I can keep Rotom alive if they have an Agiligross. Though I do have to sack something to take out Starmie or Jolteon most of the time. Oh Dragonite can be problematic sometimes if I don’t get SR up. I'll look over the changes on tuesday, probably won't be able to test them until wednesday though.

Rate away - Eggbert.

Main Changes / Test runs:
-Hp Ice > WoW: Running Hp Ice. (Beats Dragonite, Flygon 1v1, 3HKOs Shaymin)
-Several options for Ttar's moveset: Running slower variant (Gets more KOs such as Blissey, Gyarados, non-switching Starmie)
-CBnite / Filler over Gyarados: CBnite > Gyara. (Extremespeed is just too useful for pesky sweepers, Outrage rips apart almost anything)
 
Hi Eggbert, excellent team. Not very much to suggest, but I noticed that you're somewhat weak to mixed Dragonite, as not very much can switch in. Easy fix is to run Chople Berry over Expert Belt on Tyranitar - this way you can live a Superpower and hit back with Stone Edge for the KO. Earthquake isn't a problem because it doesn't KO, so you'll live regardless (although smart users will be running Superpower for Blissey, so the berry will come in handy more often than not).

That's all I can really suggest, as you have made a very successful anti-metagame team here, and I applaud you for that. If I could give Luvdiscs, I would :). Good luck!
 
Chople sounds like a really good idea for that, and it lets me take a focus blast from Gengar too. I'll rework the EVs and give it a go (92 / 32 survives after SR), thanks for the rate!
 
Hi Eggbert, excellent team. Just really one quick thing I want to say.

Shaymin looks like an absolute menace to your team. A set of Seed Flare / HP Fire / Leech Seed / Protect (standard set) really takes some maneuvering to stop. Scizor is taken care of by HP Fire, Gyarados can't touch it because you can only Bounce, which can be Protected on (or Substitute if it has that). It doesn't like Seed Flares either. TTar doesn't like Seed Flares, and won't KO fat enough to avoid dying to the second one. It lives an Ice Beam from Starmie and KOs with Seed Flare. Rotom dies easy to Seed Flare, only being able to Trick (makes it easier to handle but you've lost your Scarfer). You can only really go to Metagross, but because of its bulk you'll have to boom yourself away, risky due to Protect. This problem can be solved easily by using Dragonite in the place of Gyarados. This does leave you more weak to Infernape and Lucario, two of the threats you said you struggled against. Infernape can HP Ice and Lucario can Stone Edge, or just ExtremeSpeed because you haven't Intimidated it. However, you check Infernape effectively through the use of Starmie and Rotom, as well as the Occa bluff on Metagross. Lucario can be checked more effectively by a Rotom-H if you're interested, but Rotom-W works too. With TTar cracking some notable stall mons, a CB Dragonite seems to be a great pick in my opinion, further opening up for Scizor with its powerful moves. Its powerful ExtremeSpeed also comes in handy as a revenge killing tool. Also counters Jirachi / Togekiss flinch hax woooooooo. Try this set:

Dragonite @ Choice Band
Adamant / Inner Focus
252 Atk / 4 SpD / 252 Spe
-Outrage
-ExtremeSpeed
-Aqua Tail
-Dragon Claw

Aqua Tail maybe isn't the best pick, but it offers good coverage and allows you to hit Heatran, which seemed important for your team, while still having the early game scouting move Dragon Claw. With TTar luring Skarmory I thought you could get away with not running Fire Punch, but because the focus is Scizor it might be a good idea to keep Fire Punch. Perhaps if you plan on using coverage moves early game, try Outrage / ESpeed / Fire Punch / EQ or SuperPower.

Thats all I have, good luck with the team!
 
Shaymin can be really annoying if it seeds on the switch and survives a bug bite + bullet punch while 2HKOing with hp fire. CBnite is powerful and extremespeed is very useful for picking off Starmie, Infernape, Kingdra, ect so I'll definitely give it a go, (maybe with fire punch over dragon claw) thanks for the rate!
 
As BKC said, this a great anti-metagame team. It is definitly one of the best teams fourth gen teams that has been posted for a while. Again as BKC said, Dragonite is a problem. Nothing to big, but an annoyence. The only thing I could see to fix this is to run 4 more speed EV's on Rotom and HP Ice over trick. You will still outspeed all Gyaradoses after they Dragon Dance and OHKO them, just now you can kill Dragonite. I would also like to point out Dragon Dance Tyranitar, if they have Earthquake and Fire Punch, and Rotom (79.3% - 93.6% vs Stone Edge) and Metagross (62.2% - 73.3% vs EQ) has taken prior damage it will hurt you.

You now have two Luvdisks.
 
As BKC said, this a great anti-metagame team. It is definitly one of the best teams fourth gen teams that has been posted for a while. Again as BKC said, Dragonite is a problem. Nothing to big, but an annoyence. The only thing I could see to fix this is to run 4 more speed EV's on Rotom and HP Ice over trick. You will still outspeed all Gyaradoses after they Dragon Dance and OHKO them, just now you can kill Dragonite. I would also like to point out Dragon Dance Tyranitar, if they have Earthquake and Fire Punch, and Rotom (79.3% - 93.6% vs Stone Edge) and Metagross (62.2% - 73.3% vs EQ) has taken prior damage it will hurt you.

You now have two Luvdisks.

Just a note - even with the current spread he outruns all +1 Dragonites. Jolly max Dnite is 284, while the current spread is at 288 spe. I agree that HP Ice is definitely a good option thats worth trying.
 
If you do test CBnite, use Waterfall over Aqua Tail (no one seems to remember he gets it). Seems like an OK solution to that Shaymin weak b/c if it has HP Ice, Scizor wins and vice versa. Good team.
 
I have alot of work to do today, so I'll try to get the testing done incognito tomorrow and make the updates either then or thursday.

As BKC said, this a great anti-metagame team. It is definitly one of the best teams fourth gen teams that has been posted for a while. Again as BKC said, Dragonite is a problem. Nothing to big, but an annoyence. The only thing I could see to fix this is to run 4 more speed EV's on Rotom and HP Ice over trick. You will still outspeed all Gyaradoses after they Dragon Dance and OHKO them, just now you can kill Dragonite. I would also like to point out Dragon Dance Tyranitar, if they have Earthquake and Fire Punch, and Rotom (79.3% - 93.6% vs Stone Edge) and Metagross (62.2% - 73.3% vs EQ) has taken prior damage it will hurt you.

Just a note - even with the current spread he outruns all +1 Dragonites. Jolly max Dnite is 284, while the current spread is at 288 spe. I agree that HP Ice is definitely a good option thats worth trying.


Yea HP ice sounds like a good idea for picking off full health d-nite, who can be dangerous if SR isn't up and they start throwing around too many draco meteors. Babiri tar has a problem but usually the damage it takes setting up + the 30% it takes from bullet punch + rotom's hydro pump KOs it even though I lose Scizor. Thanks for the rate.

The default IVs for HP ice on PO reduce the speed IV but it can be set so it loses some attack and 1 def instead.

If you do test CBnite, use Waterfall over Aqua Tail (no one seems to remember he gets it). Seems like an OK solution to that Shaymin weak b/c if it has HP Ice, Scizor wins and vice versa. Good team.

Yes, accuracy over power any day, especially on a CB user.
 
The default IVs for HP ice on PO reduce the speed IV but it can be set so it loses some attack and 1 def instead.

You don't have to use the default IV's, to add to that, they have a list of Iv's to choose from in the advanced side window and the second one down for Ice should really be the default one.

Hp ice is something I would use on Rotom because it will somewhat help against shaymin as well.

If your using Dragonite, there is really no point in Aqua tail, Outrage does double the damage to it, or hits for the same generally making it fairly redundant considering the moves your missing out on (Fire punch/EQ). However, Gyrados is just a better pokemon than Dragonite, so most of the time he will be more useful, except against protect shaymin.

Your ev spreads are a bit odd, and a few of them seem inneficiant, beeing: Metagross, Gyarados and Scizor. I don't understand why you have split the ev's, instead of putting them into HP, as HP will benefit both the defenses more than splitting them.
 
I know, I set it to 31 / 30 / 30 / 31 / 31 / 31. That's true except that it can hit Heatran; the set would probably be outrage/espeed/fire punch/waterfall with waterfall over dragon claw. It's also a good move to spam so that things like Gengar can't set up on a predicted EQ. Gyara is great but testing Dragonite won't hurt, especially with a CB extremespeed for picking off annoying stuff.

Meta's is a typo, it should be spe, I'll fix that. The 24 SpD on Gyara lets him survive a HP electric from lefties Suicune after SR, running 176 Hp gives Suicune a small chance to OHKO. Scizor runs 224 HP because it is a lefties number, the 12 def avoids a 2/3HKO from something that I forget (rest talk gyara maybe). thanks for the rate.
 
Finally got around to doing enough testing...I had alot of work and sports and other crap to deal with.

Hp Ice for the most part has been working well. I can pick off Dragonite with it (full health DDnite is very scary as t-bolt will not do enough damage), and I can even beat Flygon 1 v1 with it lategame, as it has gone down to that a few times. Sometimes I do miss Wow, specifically against LO Agiligross, full health luke, and other specially defensive Scizor, who I almost got swept by.

I haven't had the time to work out a spread for chopletat yet (I still have to decide on Stone Edge vs. Ice Beam as well), still working on that. Theoretically, it would have helped in a match or two against some Gengar, but I can't say for certain.

I've been using Dragonite @ Choice Band, Adamant, 252 Atk / 6 Def / 252 Spe w/ Outrage, Extremespeed, Fire Punch, Waterfall. It's done some really useful things, namely picking off many Starmie, some Infernapes, and a Jolteon. I find I use extremespeed the most out of any of the moves. It's also a good luke check provided I keep it at full health. Of course, as soon as I use Dragonite, I run into almost no leech seed Shaymin, but it was able to check one of them. (Scizor is the best test to see if they have HP fire or not). The main problem with Dragonite is how I am weaker to Suicune and Flygon and lose intimidate.

I use HP ice rotom with Dragonite as it helps with Flygon, and I use wow with Gyarados. I find myself prefering the Dragonite version because of the power and Espeed kills it gets. I want to leave the OP unchanged other than typos though.

bump...
 
yo Eggbert,

Cool team you got there! It looks like your standard offensive team, but abuses the physical spectrum in a more effective way then most of them. Also, it's neat how you cover most offensive threats well, and can even wreck part of the defensive threats' department. Tbh it looks complete, so I'll try to optimize it.

I'll start by covering your offensive weaknesses, and transitioning on from there to your defensive weaknesses(like stall teams). Your most apparent weaknesses offensively are DD Dragonite, CM Jirachi, CM Suicune, Jolteon, Shaymin, and Zapdos. I've noticed you tried to tailor these weaknesses to your own benefit without changing any member, so I'll try to do the same. CM Jirachi, Jolteon, and Zapdos can all be covered better with a more appropriate set on Tyranitar. I'm going to suggest using Tyranitar @Expert Belt | Lonely Nature | 252 HP / 68 Atk / 88 SpA / 100 Spe (optimized EV spread) | Stone Edge / Earthquake / Pursuit / Fire Blast OR Crunch / Superpower / Pursuit / Fire Blast. I know it sounds similar to your old set, but its really necessary on your team to cover these SpA threats. And, your team for the most part laughs at Breloom *looks at Rotom and Gyarados* and Rotom. Now to catch DD Dragonite and Shaymin you could do a single move change on your Choice Scarf Rotom, which is using Hidden Power Ice over Will-O-Wisp. It seems very situational, but you are not using Shadow Ball so might as well abuse that. Keep Trick though it is always helpful imo. CM Suicune is really more of an annoyance then a major issue, so I advise being aware of it when you play around it. I don't want to change any pokemon b/c you cover most of the metagame in a successful manner, but if you do want to change anything I advise switching Gyarados. Many pokemon can fill in that spot like CM Celebi with Earth Power, a LO Zapdos to weaken Heatran, etc.

Now for some nitpicking, move those 4 Def EVs to HP on Metagross, and on Rotom use 4 HP / 252 SpA / 252 Spe. Speed is can always be a determinant factor in a battle, so I suggest keeping it. Also, you can override WOW and HP Ice for Shadow Ball just to beat other Rotom and still hit Dragonite and Shaymin. Anyhow any change is solely up to you, just some suggestions you can take into consideration :)

I hope this helps, and good luck!
 
I'll give the slower EB mixtar a run. The speed hasn't been that useful due to Brelooms running jolly anyway. I also realize that I pretty much need expert belt because without it Blissey was wish stalling out even superpower. I tested HP ice as suggested before; it has generally been working better than WoW. I have been running CBnite over Gyara and it works except for Flygon/Suicune, I can try a bunch of stuff in that slot as well.

For the EVs I'll fix Meta's spread up again. Rotom doesn't need max speed without shadow ball imo because it really only ties with other Rotom who I can't OHKO anyway. Shadow isn't really good at all compared to HP ice or Wow so yea. 240 SpA is all Rotom needs, gets said 2HKOs against Tyranitar, Heatran, +1 suicune, ect.

Sure did, thanks for the rate!
 
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