Hi, i'm trying to make a sun stall team based around hazzards and jumpluff, but i seem to be missing something to make this team really shine *rimshot*. This won't be my prettiest RMT because i'm on a time constraint but i will pretty this up as soon as i can :D
Overview:
Team building process:
I started with Ninetales because he's the only pokemon with drought. He's not the greatest pokemon but I have no other choice.
Next up i added in Jumpluiff because he's the pokemon i'm making a team around. Jumpluff+sun=amazing :D
If i want to abuse Jumpluff, i'd need hazzards. Being fire based also means i'm weak to SR so i need rapid spin. Forretress is the real deal.
I needed someone to soak up fire attacks aimed at Jumpluff and Forretress so I chose Heatran. Heatran also gets a huge damage boost under drought.
I need someone to cover Heatran's weaknesses, wish pass, and soft counter dragons. I chose Vaporeon because Ice Beam+Wish+Water Absorb=<3
I needed a spin blocker on my team. Rest-talk Dusclops served the double purpose as a status absorber as well as a spin blocker. Evo stone is also too good.
Vaporeon's lightning weakness started to bite me in the arse so i switched to blissey and i never looked back.
Reuniclus, nuff said.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 SDef / 4 Def
Relaxed Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Change
He is my lead, and a darn good lead at that. He is crucial because he serves the dual purpose of setting up the entry hazards on my opponents team as well as spinning away the hazards aimed at my team. Forretress is by not like the suicide leads that try to set up and die. He is here to stay. Between wish passing, leftovers, and Heatran absorbing fire moves, he can last a while. He is also blessed to be a steel type so he can wall dragons. Which hazard I set up with Forretress depends on what Pokemon i see in the team preview. If my opponent has a lot of steels, i do spikes. Otherwise, i go toxic spikes. My favorite leads to face are leads like Swampert, Hippowdon, or other bulky leads. They can't kill me, and i'm free to chill in setup heaven. If i suspect my opponent is a taunt lead, I volt change to the appropriate counter. If I suspect a fire attack, Heatran comes in.
For his moves, Spikes and Toxic Spikes were a given. Rapid Spin is there to keep me healthy. Volt Change is there to switch out in nasty situations. I chose to be specially defensive because Forretress has no physical weaknesses. His base 140 is more than enough to stay alive in the face of physical attacks. His EVs allow him to set up on some common special based answers.
Ninetales (F) @ Balloon
Trait: Drought
EVs: 248 HP / 100 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Rest
- Protect
- Will-O-Wisp
I guess he's the pokemon that's required for my team. Unfortunately, he's also the weakest link. He loses to the other weather leads, and aside from setting up weather, he doesn't really do much. Because i'm stuck with him, i might as well work with him. His main pro is his speed. With Balloon+Drought, he is able to keep Doryuuzu in check. He can also serve as a decent special sponge.There's not much to say about Ninetales because y'all probably already know everything about him. I wish he was bulkier :(
Flamethrower is there for the consistent STAB. Will-O-Wisp allows him to keep Tyrannitar and other physical pokemon in check to an extent. Rest is so he has more survivability to bring on the sun longer. Protect is the arbitrary move. I don't know what else to give him other than protect. Please give me some help. His Evs are set to maximize the number of times he can switch into SR. The 160 Speed is to outrun Doryuuzu. The rest is in SpD for bulkiness.
Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 188 Def / 68 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Encore
- Substitute
- Sleep Powder
- Leech Seed
The star of the show! Besides looking like a Methyl group from Chemistry, this guy is why I win games. With entry hazards, this guy gets REALLY annoying. He can come in on something he resists, and then encore to force the switch to rack up damage. He can also Substitute on the switch to stay safe. Under the sun, he reaches an incredible 700 speed. This makes him the fastest subseeder to date. Once I get a hazard set up and a Jumpluff set up, something is going to die. Subseeding is an extremely safe strategy and it also annoys the heck out of people. More people rage quit than lose legitly. The main problem to this strategy are the grass pokemon that walls it. For those, I make sure to eliminate them with Heatran or Ninetales beforehand.
Leech Seed is part A of subseeding. It forces switches as well as recovers health. Due to Jumpluff's low health and leftovers, I am able to almost recover fully every turn after a sub if i have Leech Seed up. Part B is substitute. It blocks status and it also blocks damage. Quite the devastating combo. Encore is there to force switches as well. If i switch in on a stat up move or a move I resit, I encore it to set up the subseed cycle. With Jumpluff's resistance to EQ, it shouldn't be hard to find an opportunity. Sleep Powder is my last resort. On stuff i can't seed, i just sleep power and switch to something that threatens it. People are telling me Whimsicott is better but i have no idea. Whimsicott lacks sleep powder so meh.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Earth Power/Hidden Power [Ice]
- Roar
- Substitute
Good old specially defensive heatran. He is there to absorb the fire attacks aimed at Forretress. He is also able to bait ground attacks for Jumpluff to begin subseeding. Finally he walls dragons. I used to have tormentran but i found the lack of coverage a turn off. I opted to switch back to specially defensive heatran and he seems to be able to hold his own. His surprising bulk+sun support allows him to shrug off water attacks and neutral special attacks like nothing. His natural physical bulk also allows him to survive dragon moves. This is another pokemon i'm having trouble deciding on what to make him. Sometimes i miss Tormentran and other times i LOVE Special tran. Any suggestions?
His moveset is a bit weird. I like Lava Plume for the 30% burn but I may switch to Fire Blast. I can't decide between Earth Power or HP Ice. Sometimes I get wrecked by other fires and others i get wrecked by dragons. Roar is there because my team needs a phazer. If i find a way to stick Roar on Ninetales, i'll give Heatran both Earth Power and HP Ice. I think i'm trying to find the perfect combination of Roar, Ice move, and stealth rock between Blissey/Ninetales/Heatran.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Stealth Rock
- Ice Beam
Someone once said Blissey's a whore because whores are cheap and pink. That statement couldn't be more true. Blissey is the ultimate special wall in the game. She shrugs off special attacks like nothing. On my team, Blissey serves the role of wish passer. Ice Beam also allows her to check Gliscor and Dragons. It isn't the most reliable way, but I have no other options. Blissey repaced Vaporeon because of she isn't lightning weak. Because Blissey is also the best pokemon to force switches, I opted to put Stealth Rock on her. This may come off as stupid, but i also have no one else to put rocks on.
For her moves, Wish+Protect is standard. I chose for that over softboiled because it stalls PP, adds more due to leftover recovery, and most importantly allows me to pass it to teammates. Protect is also amazing for scouting+stalling. Ice Beam is her move of choice due to its ability to soft counter Gliscor and other dragons. Finally SR is there because every stall team needs SR and Blissey has the ability to force switches almost instantly, giving her a chance to get rocks up.
Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -SAtk)
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
I originally had evoDusclops but there is this pokemon called Reuniculus. Reuniculus is the biggest troll pokemon ever because it isn't affected by stall and can set up with impunity on my walls. To remedy this, I added Crotomb as the spin blocker. He can spin block like a boss and he is also able to be my late game sweeper. He also happens to completely SHUT DOWN Reuniculus. Spiritomb also acts as my status absorber due to rest. I try to remove all of his counters before I set him loose.
For his moves, Dark Pulse is chosen because it affects everything. After several Calm Minds, it'll do even decent damage to pokemon that resist it. Calm Mind is there to boost up Spiritomb's special defense as well as special attack. Rest let's him status absorb and tank better. Finally Sleep Talk lets him continue to be a thread under sleep.
Thing's i'm unhappy about my team:
No solid Gyarados Counter
No "real" offense
Has trouble against HYPER offense
It's lolsun as opposed to rain or sand
Any others you can think of?
Overview:






Team building process:

I started with Ninetales because he's the only pokemon with drought. He's not the greatest pokemon but I have no other choice.


Next up i added in Jumpluiff because he's the pokemon i'm making a team around. Jumpluff+sun=amazing :D



If i want to abuse Jumpluff, i'd need hazzards. Being fire based also means i'm weak to SR so i need rapid spin. Forretress is the real deal.




I needed someone to soak up fire attacks aimed at Jumpluff and Forretress so I chose Heatran. Heatran also gets a huge damage boost under drought.





I need someone to cover Heatran's weaknesses, wish pass, and soft counter dragons. I chose Vaporeon because Ice Beam+Wish+Water Absorb=<3






I needed a spin blocker on my team. Rest-talk Dusclops served the double purpose as a status absorber as well as a spin blocker. Evo stone is also too good.






Vaporeon's lightning weakness started to bite me in the arse so i switched to blissey and i never looked back.






Reuniclus, nuff said.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 SDef / 4 Def
Relaxed Nature (+Def, -Spd)
- Spikes
- Toxic Spikes
- Rapid Spin
- Volt Change
He is my lead, and a darn good lead at that. He is crucial because he serves the dual purpose of setting up the entry hazards on my opponents team as well as spinning away the hazards aimed at my team. Forretress is by not like the suicide leads that try to set up and die. He is here to stay. Between wish passing, leftovers, and Heatran absorbing fire moves, he can last a while. He is also blessed to be a steel type so he can wall dragons. Which hazard I set up with Forretress depends on what Pokemon i see in the team preview. If my opponent has a lot of steels, i do spikes. Otherwise, i go toxic spikes. My favorite leads to face are leads like Swampert, Hippowdon, or other bulky leads. They can't kill me, and i'm free to chill in setup heaven. If i suspect my opponent is a taunt lead, I volt change to the appropriate counter. If I suspect a fire attack, Heatran comes in.
For his moves, Spikes and Toxic Spikes were a given. Rapid Spin is there to keep me healthy. Volt Change is there to switch out in nasty situations. I chose to be specially defensive because Forretress has no physical weaknesses. His base 140 is more than enough to stay alive in the face of physical attacks. His EVs allow him to set up on some common special based answers.

Ninetales (F) @ Balloon
Trait: Drought
EVs: 248 HP / 100 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Rest
- Protect
- Will-O-Wisp
I guess he's the pokemon that's required for my team. Unfortunately, he's also the weakest link. He loses to the other weather leads, and aside from setting up weather, he doesn't really do much. Because i'm stuck with him, i might as well work with him. His main pro is his speed. With Balloon+Drought, he is able to keep Doryuuzu in check. He can also serve as a decent special sponge.There's not much to say about Ninetales because y'all probably already know everything about him. I wish he was bulkier :(
Flamethrower is there for the consistent STAB. Will-O-Wisp allows him to keep Tyrannitar and other physical pokemon in check to an extent. Rest is so he has more survivability to bring on the sun longer. Protect is the arbitrary move. I don't know what else to give him other than protect. Please give me some help. His Evs are set to maximize the number of times he can switch into SR. The 160 Speed is to outrun Doryuuzu. The rest is in SpD for bulkiness.

Jumpluff (M) @ Leftovers
Trait: Chlorophyll
EVs: 188 Def / 68 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Encore
- Substitute
- Sleep Powder
- Leech Seed
The star of the show! Besides looking like a Methyl group from Chemistry, this guy is why I win games. With entry hazards, this guy gets REALLY annoying. He can come in on something he resists, and then encore to force the switch to rack up damage. He can also Substitute on the switch to stay safe. Under the sun, he reaches an incredible 700 speed. This makes him the fastest subseeder to date. Once I get a hazard set up and a Jumpluff set up, something is going to die. Subseeding is an extremely safe strategy and it also annoys the heck out of people. More people rage quit than lose legitly. The main problem to this strategy are the grass pokemon that walls it. For those, I make sure to eliminate them with Heatran or Ninetales beforehand.
Leech Seed is part A of subseeding. It forces switches as well as recovers health. Due to Jumpluff's low health and leftovers, I am able to almost recover fully every turn after a sub if i have Leech Seed up. Part B is substitute. It blocks status and it also blocks damage. Quite the devastating combo. Encore is there to force switches as well. If i switch in on a stat up move or a move I resit, I encore it to set up the subseed cycle. With Jumpluff's resistance to EQ, it shouldn't be hard to find an opportunity. Sleep Powder is my last resort. On stuff i can't seed, i just sleep power and switch to something that threatens it. People are telling me Whimsicott is better but i have no idea. Whimsicott lacks sleep powder so meh.

Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Lava Plume
- Earth Power/Hidden Power [Ice]
- Roar
- Substitute
Good old specially defensive heatran. He is there to absorb the fire attacks aimed at Forretress. He is also able to bait ground attacks for Jumpluff to begin subseeding. Finally he walls dragons. I used to have tormentran but i found the lack of coverage a turn off. I opted to switch back to specially defensive heatran and he seems to be able to hold his own. His surprising bulk+sun support allows him to shrug off water attacks and neutral special attacks like nothing. His natural physical bulk also allows him to survive dragon moves. This is another pokemon i'm having trouble deciding on what to make him. Sometimes i miss Tormentran and other times i LOVE Special tran. Any suggestions?
His moveset is a bit weird. I like Lava Plume for the 30% burn but I may switch to Fire Blast. I can't decide between Earth Power or HP Ice. Sometimes I get wrecked by other fires and others i get wrecked by dragons. Roar is there because my team needs a phazer. If i find a way to stick Roar on Ninetales, i'll give Heatran both Earth Power and HP Ice. I think i'm trying to find the perfect combination of Roar, Ice move, and stealth rock between Blissey/Ninetales/Heatran.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Stealth Rock
- Ice Beam
Someone once said Blissey's a whore because whores are cheap and pink. That statement couldn't be more true. Blissey is the ultimate special wall in the game. She shrugs off special attacks like nothing. On my team, Blissey serves the role of wish passer. Ice Beam also allows her to check Gliscor and Dragons. It isn't the most reliable way, but I have no other options. Blissey repaced Vaporeon because of she isn't lightning weak. Because Blissey is also the best pokemon to force switches, I opted to put Stealth Rock on her. This may come off as stupid, but i also have no one else to put rocks on.
For her moves, Wish+Protect is standard. I chose for that over softboiled because it stalls PP, adds more due to leftover recovery, and most importantly allows me to pass it to teammates. Protect is also amazing for scouting+stalling. Ice Beam is her move of choice due to its ability to soft counter Gliscor and other dragons. Finally SR is there because every stall team needs SR and Blissey has the ability to force switches almost instantly, giving her a chance to get rocks up.

Spiritomb (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -SAtk)
- Dark Pulse
- Calm Mind
- Rest
- Sleep Talk
I originally had evoDusclops but there is this pokemon called Reuniculus. Reuniculus is the biggest troll pokemon ever because it isn't affected by stall and can set up with impunity on my walls. To remedy this, I added Crotomb as the spin blocker. He can spin block like a boss and he is also able to be my late game sweeper. He also happens to completely SHUT DOWN Reuniculus. Spiritomb also acts as my status absorber due to rest. I try to remove all of his counters before I set him loose.
For his moves, Dark Pulse is chosen because it affects everything. After several Calm Minds, it'll do even decent damage to pokemon that resist it. Calm Mind is there to boost up Spiritomb's special defense as well as special attack. Rest let's him status absorb and tank better. Finally Sleep Talk lets him continue to be a thread under sleep.
Thing's i'm unhappy about my team:
No solid Gyarados Counter
No "real" offense
Has trouble against HYPER offense
It's lolsun as opposed to rain or sand
Any others you can think of?