Data Battle Tower (For all your Match-Seeking Needs!)

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1v1 Singles
DQ 1 day
no recovers or chills
Arena: an open deserted plaza with a fountain in the middle because I like water-types

I expect some fucking positive karma for what I just finished being on the receiving end of.

You can get your positive karma revenge on me. ;D

no items
1 ability
switch = ko

edit: bring deblob and i'll use chinchou!
 
Challenge:

2v2 Doubles
DQ: 4 Days
No recovers, 3 chills
Arena: The George Eastman Theater (no patrons will be present)
There's a stage to the left that's not seen, but it's pretty much a "normal" stage. The only thing is that it has walls instead of wings. (The musicians enter and exit through doors. It sounds weird, but it works.)

There is also a huge, ornate glass chandelier hanging above.

300_Box-Seats.jpg


I got the idea during a concert last week.

Absurdly high-res image available here for the viewing pleasure of anyone who may need it. (Read as: the ref)
 
Challenging Kannon, I guess....?

1v1
DQ: 2 days
no recoveries or chills
Arena: Dark Cave in Johto - Rocky terrain, diggable ground, extremely dark = low visibility and low accuracy.

I would totally accept that ^ match, it's a great idea, but I have verrrry few Pokemon that would be able to get around well in there LOL. I'll ref it though if you like.
 
I accept the earlier challenge! (Deoxys314)

Switch=KO
No items
All Abilities

Awesome. I've spent a lot of time in that theater, hope it doesn't give me an unfair advantage . . .

Anyone up for reffing?

EDIT: Just re-read the page, and it looks like Banryu would be willing to help us out?
 
-Charmander- said:
2v2 singles
2 day DQ
0 recovery/infinite chills

les go

porygon3 said:
I'll accept

no switching
no items
all abilities


also arena ??

The roof of a tall skyscraper. There is a very large railing protecting anyone from falling off. There is a 25% chance at the start of each round of that a large airplane passes overhead, drowning out noise and preventing sound-based moves (Yawn, etc). They don't fly close enough to hit any pokemon however.


about 30 posts ago so it's been forgotten I guess, still looking for a ref
 
Shogun the Aron has issued a challenge to 'Kid the Elekid!

(I'm challenging Kannon from IRC)

Arena:

A sandy rock quarry, with steep walls and a narrow entrance which is blocked. The "arena" is circular, approximately 50 feet wide, and the trainers are standing opposite each other. The Pokemon start out about 10 feet apart from one another in the center of the arena. In addition to that, there is a 1/3 chance every turn for a Sandstorm to be kicked up by the wind, which will last for that round.

Recovers are irrelevant, as neither Pokemon knows a recovery move, and 5 chills.
DQ Time: 2 days (but that's unlikely to be an issue)
 
Shogun the Aron has issued a challenge to 'Kid the Elekid!

(I'm challenging Kannon from IRC)

Arena:

A sandy rock quarry, with steep walls and a narrow entrance which is blocked. The "arena" is circular, approximately 50 feet wide, and the trainers are standing opposite each other. The Pokemon start out about 10 feet apart from one another in the center of the arena. In addition to that, there is a 1/3 chance every turn for a Sandstorm to be kicked up by the wind, which will last for that round.

Recovers are irrelevant, as neither Pokemon knows a recovery move, and 5 chills.
DQ Time: 2 days (but that's unlikely to be an issue)
beep boop baap

no switch
no items
all abilities

be there or be square
 
Shogun the Aron has issued a challenge to 'Kid the Elekid!

(I'm challenging Kannon from IRC)

Arena:

A sandy rock quarry, with steep walls and a narrow entrance which is blocked. The "arena" is circular, approximately 50 feet wide, and the trainers are standing opposite each other. The Pokemon start out about 10 feet apart from one another in the center of the arena. In addition to that, there is a 1/3 chance every turn for a Sandstorm to be kicked up by the wind, which will last for that round.

Recovers are irrelevant, as neither Pokemon knows a recovery move, and 5 chills.
DQ Time: 2 days (but that's unlikely to be an issue)

beep boop baap

no switch
no items
all abilities

be there or be square

I'll ref. You don't have to PM teams as I already know the Pokemon.

edit: I have an urge to ref a Rotation Battle because I haven't yet. If any two people wanna do that, just post your arena, conditions, and stuff!

This will be "blind". You will PM me your orders then post in the thread saying you've ordered. That's what makes Rotation Battles fun. =D

I'd prefer your Pokemon be unevolved to be fair.
 
Looking for some fun:
2v2 singles
4 day DQ
0 recover/3 chills
I decline to choose an arena in exchange for attacking second. Surprise me with a good one!
 
I'll battle you deoxys314.

Switch=KO
All abilities
No items

EDIT: Now here's the arena: Deathtrap Dungeon

  • A 100ft-by-100ft square chamber with a ceiling 50ft above the ground. The walls are engraved with various pokemon faces. The chamber has no windows and the only light comes from wooden torches on the walls 30ft above the ground. These torches cannot be put out.
  • At the end of each round for the first eight rounds, the East and West walls will both move 5ft inwards (reducing the width of the arena by a total of 10ft).
  • Also at the end of each round, a trap will trigger. All have an equal chance of happening but the same trap cannot activate two rounds in a row. The traps are as follows:
    • Several poison-tipped darts will be fired from holes in the North and South walls. All pokemon have a 90% chance of being hit and poisoned. Poison- and Steel-type pokemon are unaffected by these.
    • A giant axe will swing across the arena from North to South or vice versa (alternating with each activation). This will miss any pokemon on the ground, but any airborne pokemon have a 75% chance of being hit. The axe will do damage equal to 1/2 of the pokemon's max HP (round fractions up). Unless otherwise specified, Flying-type pokemon and pokemon with the ability Levitate are assumed to be airborne.
    • Spikes will rise from the floor. Any grounded pokemon will be hit by them and will lose HP equal to 1/8 of their max HP (round fractions up). The spikes will then retreat back into the floor.
    • A thick cloud of gas will fill the arena, impeding the vision of all pokemon for one round. Pokemon that rely less on sight will be less affected.
    • The torches will spawn some magical flames that will float towards any pokemon in the arena. They have a 60% chance of hitting each pokemon and any pokemon hit by them will be burned. Fire-type pokemon are unaffected by these.
    • The engraved faces on the walls will shriek loudly for one round, waking up any sleeping pokemon and preventing all sleep-inducing and sound-based moves.
  • Surf, Blizzard, Solar Beam, Thunder, Moonlight, Morning Sun and weather-inducing moves cannot be used. Wind-based moves (such as Gust, Whirlwind and Silver Wind) cost 2 more energy to use. The arena is strong enough to withstand moves like Earthquake and Magnitude.
 
Choose wisely, Objection.

Ref?

EDIT:
Wow. Just . . . That's brutal. I'll have to choose my team carefully.

Anyone want to ref this madhouse?
 
ROLF! I CHALLENGE YOU TO A DUEL! Unless you have no matches free, in which case, it's k, this challenge becomes open. But I will prove to you that Astrid is superior to you! ... In Path of Radiance, at least. In Radiant Dawn? LOLNO!

3V3 Singles
2 Day DQ
2 Recover/2 Chills

Arena: N's Playroom:
imgres

This eerie room shows a very different side to N... Especially considering how the toys have been so recently played with... They're all fully interactable (the train set, blocks, skateboard, everything.), but only unevolved Pokémon can be used, to preserve this room's innocence.
 
Looking for some fun:
2v2 singles
4 day DQ
0 recover/3 chills
I decline to choose an arena in exchange for attacking second. Surprise me with a good one!

I'll battle you deoxys314.

Switch=KO
All abilities
No items

EDIT: Now here's the arena: Deathtrap Dungeon

  • A 100ft-by-100ft square chamber with a ceiling 50ft above the ground. The walls are engraved with various pokemon faces. The chamber has no windows and the only light comes from wooden torches on the walls 30ft above the ground. These torches cannot be put out.
  • At the end of each round for the first eight rounds, the East and West walls will both move 5ft inwards (reducing the width of the arena by a total of 10ft).
  • Also at the end of each round, a trap will trigger. All have an equal chance of happening but the same trap cannot activate two rounds in a row. The traps are as follows:
    • Several poison-tipped darts will be fired from holes in the North and South walls. All pokemon have a 90% chance of being hit and poisoned. Poison- and Steel-type pokemon are unaffected by these.
    • A giant axe will swing across the arena from North to South or vice versa (alternating with each activation). This will miss any pokemon on the ground, but any airborne pokemon have a 75% chance of being hit. The axe will do damage equal to 1/2 of the pokemon's max HP (round fractions up). Unless otherwise specified, Flying-type pokemon and pokemon with the ability Levitate are assumed to be airborne.
    • Spikes will rise from the floor. Any grounded pokemon will be hit by them and will lose HP equal to 1/8 of their max HP (round fractions up). The spikes will then retreat back into the floor.
    • A thick cloud of gas will fill the arena, impeding the vision of all pokemon for one round. Pokemon that rely less on sight will be less affected.
    • The torches will spawn some magical flames that will float towards any pokemon in the arena. They have a 60% chance of hitting each pokemon and any pokemon hit by them will be burned. Fire-type pokemon are unaffected by these.
    • The engraved faces on the walls will shriek loudly for one round, waking up any sleeping pokemon and preventing all sleep-inducing and sound-based moves.
  • Surf, Blizzard, Solar Beam, Thunder, Moonlight, Morning Sun and weather-inducing moves cannot be used. Wind-based moves (such as Gust, Whirlwind and Silver Wind) cost 2 more energy to use. The arena is strong enough to withstand moves like Earthquake and Magnitude.

Choose wisely, Objection.

Ref?

EDIT:
Wow. Just . . . That's brutal. I'll have to choose my team carefully.

Anyone want to ref this madhouse?

I'll ref for you! PM me your teams, please.
 
GOLDENKNIGHT

I-CHALLENGE-YOU-TO-A-DUEL.jpg


1v1 Singles
1 Day DQ
No Recovers/Chills

Arena:
271032-180px_smash_bros_brawl_final_destination_large.jpg


FINAL DESTINATION NOW!!!!
 
accepting

no item
1 ability

to anyone that wishes to ref this, acklow and I would like to finish this battle tonight, so you must be ready to have a long night. Consequently I will withdraw my acceptance if no ref has stepped up before 10 PM PST
 
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