Volcarona

Drizzle is maimed by Bug Buzz + HP Ice regardless, and Blaziken is no longer a concern. Heatran will beat you anyway without ChestoRest.

I've found HP Ice much more effective for the clean hits on Garchomp, Gliscor, Salamence, Landorus, Thundurs, and Tornadus in rain, and it is just useful in general.

why are people saying blaziken is no longer a concern, cant it do a lot of damage with high jump kick, and some carry stone edge i thought
 
yea...i just saw the uber thread for blaziken and came back here to fix my post...and that sucks for blaziken but on the plus side it removes one of volcaronas counters.
so i guess psychics not as viable on volcarona now
 
Despite being completely obliterated by CB Azumarill outside of sun, a simple Quiver Dance / HP Rock / Bug Buzz / Fire Dance (/Fire Blast) set is really effective, as Heatran doesn't really exist much in this metagame enough to warrant HP Ground IMO.
 
What notable threats does Volcarona get outsped by when using a Modest nature? It doesn't seem able to OHKO some of the threats it needs to, and the only Pokemon I can see Timid helping against is Ninetales, because if you get a Quiver Dance in first then you can probably get two in and OHKO it with HP Rock.
 
What notable threats does Volcarona get outsped by when using a Modest nature? It doesn't seem able to OHKO some of the threats it needs to, and the only Pokemon I can see Timid helping against is Ninetales, because if you get a Quiver Dance in first then you can probably get two in and OHKO it with HP Rock.

Aside from the obvious base 100+s with any nature and the same boosts (Terakion, Chomp, Tornados, Latios come to mind), the main things outspeeding Modest Volc will be almost all the chlorophyllers at +1, and Excadrill and Sawsbuck at +2. Depends if you think its worth it - Excadrill is probably the key threat but you'd still need to be at +2 to outspeed it even with Timid.

EDIT: Also, at +1, Scarfed +nature base 90-99s will outspeed you as opposed to being outsped if you run Timid, so think Uxie, Haxorus, Hydreigon, etc.
 
Ninja'd by Benlisted. Volcarona sits right on Base 100 Speed, and there are a lot of important Pokemon at that speed or faster, including Excadrill. Being able to outpace and fry the mole (with the help of Quiver Dance) is the difference between winning and losing.

Speaking of which, I love this thing's typing and stats; it seems to be tailor-made to run against the grain and stop the metagame's most popular threats dead in their tracks. If Magic Mirror Espeon is going to be allowed, you won't even have to worry about SR ruining Volc's fun.
 
I ue this set:

Appolo(Volcarona)@Leftovers
252 HP 252 Def 4 Sp.Def
Bold
Flame Body
-Quiver Dance
-Morning Sun
-Bug Buzz
-Fiery Dance

I use it with Sun support, but I think it can do without. also, Volcarona loves spinners.Before you switch it in, make sure the opponent has no (or only weak) rock moves/pokemon. Dugtrio is a great poke for that utility. Come in on a resisted attack(Scizor's Bullet Punch is a great example), and set up a quiver dance, or just straight out attack. Usually the 1st option is better. When the opponent switches in a physical attacker, stall with Morning Sun until Flame Body activates, and then set up quiver dances (If it's a Non-Contact move, you can maybe set up on it as well, if not, switch out). against special attackers, you can usually set up those quiver dances (I usually go for 2-4, depending on the situation). Just watch out for Toxic/Sleep/Para. Basicly, at that point, it's gg. You'll be surpired on how many pokes this thing can switch in on. For example, in Sun, Rotom W's Hydro Pump did only 23% damage without any sp.D boosts.
 
Excadrill is not of relevance to Volcarona, as the moth rarely gets the chance to double boost against Sand with Scarfchomp, Tyranitar, and Landlos running rampant.

The merits of Timid are generally BEFORE the boost I find, outpacing Haxorus, Hydreigon, Jolly Gliscor, and ensuring the tie with opposing Volcarona, Mence, Jirachi, and the rare offensive Zapdos. These are pretty significant to me as I run HP Ice. It may not be sort it wit HP Rock or Ground since you get an imperfect speed IV regardless.
 
Excadrill is not of relevance to Volcarona, as the moth rarely gets the chance to double boost against Sand with Scarfchomp, Tyranitar, and Landlos running rampant.

The merits of Timid are generally BEFORE the boost I find, outpacing Haxorus, Hydreigon, Jolly Gliscor, and ensuring the tie with opposing Volcarona, Mence, Jirachi, and the rare offensive Zapdos. These are pretty significant to me as I run HP Ice. It may not be sort it wit HP Rock or Ground since you get an imperfect speed IV regardless.
How do you go about defeating Heatran with HP Ice?
 
2 Quiver Dances and this thing will murder a team. STAB Bugg Buzz, Stab Flamethrower/Fire Blast, and Hidden Power Ice covers Psychic, Ground, Dragon, Ice, Steel, Dark, Flying and Grass for SE Hits and Neutrally hits others and it resists all the strong Priority Attacks too? lol
 
How do you go about defeating Heatran with HP Ice?

I don't, I let my Latios or Starmie take care of it. I'm wondering why everyone in this thread sees Heatran as such a pain. It can be easily walled and I'd much rather have coverage on prominent threats than sacrifice speed and utility for one pokemon (okay 2, Terrakion counts).

Garchomp, Gliscor, Salamence, Hippowdon, Tornadus, Thundurus > Terrakion and Heatran.
 
Does Volcanora really need fire dance or fire blast? I think flamethower is the best option here. After a few boosts the damage from flamethrower is fine enough, do you really need to risk the chance of missing wirh fire blast? As with fire dance, the loss in power for an unneeded sp. attack boost seems silly. Please though, show me the facts against this, I could be talking out of my ass
 
Does Volcanora really need fire dance or fire blast? I think flamethower is the best option here. After a few boosts the damage from flamethrower is fine enough, do you really need to risk the chance of missing wirh fire blast? As with fire dance, the loss in power for an unneeded sp. attack boost seems silly. Please though, show me the facts against this, I could be talking out of my ass

EDIT: Weird, my reply got deleted..

Basically, 15 less BP for a 50% chance for every subsequent FD to be as powerful as Fire Blast would be (as well as another boost to your other attacks) makes it outclass Flamethrower imo. The issue is that frailer sets want to be boosting only once probably, and may need FB to OHKO things, and its more obsolete on bulkier Volcs who boost several times since your SpAtk may already be sky-high, so FT's burn chance may be more useful than boosted SpAtk.

It's certainly a great option, but you'd probably need to do calcs to figure out if its worth it or not.
 
Does Volcanora really need fire dance or fire blast? I think flamethower is the best option here. After a few boosts the damage from flamethrower is fine enough, do you really need to risk the chance of missing wirh fire blast? As with fire dance, the loss in power for an unneeded sp. attack boost seems silly. Please though, show me the facts against this, I could be talking out of my ass

Because flamethrower offers no clear advantage over either flame dance or fire blast. Both FD and FB have clear advantages and disadvantages over each other. While I stand by Flame Dance, other people disagree. Additional SpAtk boosts are always needed and help net several KOs.

A neutral flamethrower is only 5.6% more powerful than a neutral bug buzz, meaning that anything flamethrower can do, bug buzz can also do. Steels, flyings, and fightings are taken care of by the chosen fire move and coverage move.

Flame Dance offers the chance to keep on boosting while Fire Blast offers immediate raw power, both things that Bug Buzz doesn't have. Flamethrower just doesn't have any competitive advantage over FD or FB.
 
Volcarona is rather nice for anti-hax in the subway... a non'iv bred, quick trained Volcarona was able to endure freeze and confusion hax in the Super Single train... I was rather impressed with its bulk...
Personally, I like Fiery Dance more, the boost is always welcome and it keeps momentum going. Fire Blast... I always feel like I'm asking to be screwed over by hax when I use it. Power is wonderful, but if a QD is gotten off, it becomes a little meh, Fiery dance keeps boosts coming and has less of an accuracy issue... then again, I'm working with subway and in game stuff, so perhaps I'm somewhat biased?
 
Does Volcanora really need fire dance or fire blast? I think flamethower is the best option here. After a few boosts the damage from flamethrower is fine enough, do you really need to risk the chance of missing wirh fire blast? As with fire dance, the loss in power for an unneeded sp. attack boost seems silly. Please though, show me the facts against this, I could be talking out of my ass

Fire Dance is useful because of the 50% chance to raise your SpA as many people have already said. 50% is really high for a secondary effect. After that it (along with all your other attacks, even HP) are more powerful than Flamethrower.

The thing is, you don't always find time to boost. You may be up against a pokemon that isn't immediately threatening, but that could fuck your shit up if you try to set up on it. Examples of this are phazers and frail boosting sweepers, along with anything trying to set up something like trick room or screens. A perfect example is Ferrothorn, who will T-wave you or set-up spikes if you sit there and use it as set-up fodder. Such things are best taken out immediately rather than boosting, and when you've got Flame Dance on hand, you can attack and boost at the same time; not only does FD get stronger but your other attacks do as well, which many people on this thread are taking for granted.

Also, in the event that something taunts you, you're gonna be very glad you have Fire Dance.
 
I'm having great success w/ chesto restorona

Bug Buzz
Fiery Dance
Rest
Quiver Dance

I get walled by Heatran. A few other things slow me down as well but w/ rest-o it's common for me to get to +4 or 5 and I can even take out those that resist me.
 
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