Introduction
Team Building Process
I obviously used Ninetales as my starting point. This sun team would not be complete without her.
Uxie would be my next Pokemon. He can reliably set up dual screens, which will make the Baton Pass a bit easier. Uxie has great natural bulk, and he can use it extremely well. Plus, I used him in my other standard OU teams for Gen 5, and I already knew how bulky he was.
Mew is the next one I chose. He learns Swords Dance and Rock Polish, two great stat boosting moves that can be Baton Passed by him. Plus, with the dual screens, and a high Defense and Special Defense, he pretty much becomes indestructible. Mew can also learn Magic Coat, which makes sure he doesn't become Taunt bait. An obvious choice for me.
Sawsbuck, a great sweeper under the sun. Good coverage, Chlorophyll, plus Baton Passes from Mew = good game. However, Sawsbuck loses to priority. If only Sawsbuck could learn ExtremeSpeed... o_o. However, if I predicted a Mach Punch coming my way from a Conkeldurr or something, I could switch to Uxie/Mew to tank the hit.
Arcanine was a mixed sweeper that could take the Fire moves that were intended for Sawsbuck. Arcanine was here solely as a counter to Skarmory, as well as a counter to Blissey. He also gets some STAB and gets the boost from the sun.
Hitmontop was my choice for a Rapid Spinner. I consider him as one of the best Rapid Spinners in the game, due to access to Foresight. He can also take Pursuits that are coming to get Uxie or Mew. Rapid Spins also make sure Ninetales and Arcanine stay alive a little more due to Stealth Rock still being prevalent.
I switched Uxie with Xatu first. Uxie was doing well in setting up dual screens, but he didn't have much support outside of those screens. Xatu learns Reflect and Light Screen, while also learning Wish to keep my team alive longer. Xatu also gets Magic Bounce, which can get me a free Stealth Rock with accurate prediction. I then replaced Mew with Gliscor. Gliscor is more bulky under dual screen support, and he's protected from status with Poison Heal.
I replaced Arcanine with Air Balloon Heatran. With Arcanine, this team was completely walled by Gliscor. Air Balloon Heatran makes sure that Gliscor doesn't use Earthquake, and Heatran can counter back with HP Ice.
I replaced Xatu with Jirachi. In terms of Wishpassing capabilities, Jirachi beats out Xatu in that area. Since I have Heatran setting up SR for me, I don't need Xatu to reflect the enemy's SR as much. Jirachi seemed a better choice, as he's not Pursuit-weak, he gets the awesome ability Serene Grace, and he is more bulky than Xatu. Jirachi here serves as Wish Support as well as crippling the other team with offensive moves.
The Team
Team Analysis
Ninetales (M) @ Chesto Berry
Trait: Drought
EVs: 252 HP / 92 SDef / 164 Spd
Timid Nature (+Spd, -Atk)
- Rest
- Toxic
- Will-o-Wisp
- Flamethrower
Ninetales starts off the match with Drought support, and crippling the opponent with WoW and Toxic. Toxic is used for general stalling, and Will-o-Wisp lets me take care of Tyranitar, and Steel-types and Poison-types. Rest and Chesto Berry give her a lot more survivability than Leftovers. STAB Flamethrower under the sun hits hard on Pokemon that even resist it.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
My counter to Gliscor, who otherwise would wall this team to complete bits. Air Balloon allows it to be untouched by Gliscor's Earthquake, at which point Heatran can OHKO it with HP Ice. HP Ice also hits the genies and Latios and Latias. Fire Blast hits hard in the sun, weakening pretty much any Pokemon that doesn't resist it. As a matter of fact, even Pokemon that do resist Fire Blast still get hit hard. Earth Power takes care of other Heatrans and Excadrills that aren't holding Balloon. Stealth Rock helps my other Pokemon in setting up and such.
Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Return
- Megahorn
- Jump Kick
Oh, boy. This guy is just monstrous in the sun. I think it's become standard to have this guy in a sun team. His coverage isn't that great, but that really doesn't matter, because he'll be getting Swords Dances from Gliscor. A +2 Return coming off of STAB will most likely OHKO any Pokemon, except Ghosts, of course. This set has some trouble with Gengar, who could completely wall this set, which is why I have been thinking of putting Faint Attack into one of the moveslots. A +4 Horn Leech will most likely 2HKO-OHKO it though. Megahorn takes out any Reuniclus that poses a major threat to this team. Jump Kick takes out Steel-types except Ferrothorn and Skarmory. Sawsbuck most likely won't staying in on Ferrothorn or Skarmory either.
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Iron Head
- Body Slam
- Fire Punch
An extremely reliable WishPasser, while also giving my team some offensive capabilities. Wish keeps my team healthy, and the other 3 moves, coupled with Serene Grace, have a high chance of crippling the opponent's team. A Wish followed by an Iron Head could get me a free Wish if I'm lucky. Body Slam takes out speedy sweepers, and Fire Punch takes care of physical sweepers. Iron Head gives me reliable STAB with a high chance of flinch. The EV spread lets it have the most specially defensive bulk, while outspeeding Jolly Tyranitar.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Def / 128 SDef / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Baton Pass
- Rock Polish
- Earthquake
My Baton Passer, who passes all those good Swords Dances and Rock Polishes. Rock Polish helps out Heatran, while Swords Dance makes Sawsbuck a dangerous sun sweeper. Poison Heal makes it so there is no status that is screwing up his Baton Pass attempt. The SDef EVs let him take some special attacks, but he obviously won't be able to take an Ice Beam. Earthquake is there so that he doesn't become Taunt bait. Speed EVs let him outspeed Jolly Tyranitar.
Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Impish Nature (+Def, -SAtk)
- Fake Out
- Rapid Spin
- Sucker Punch
- Mach Punch
I've combined the Technician and the Rapid Spin sets into a nice support, yet offensive set. Fake Out breaks sashes and lets me scout for items. Rapid Spin blows away entry hazards so my sweepers can enter safely. Mach Punch is a main STAB move, coupled with Technician, lets him still hit hard. Sucker Punch is another priority move that lets me not get completely walled by Ghosts.
Threats
Even though Heatran can counter Gliscor, this team is still completely walled by him. He is not that much of a threat any more, but it will definitely mean trouble if Heatran is dead.
Reuniclus can take a lot of my hits, and deal them back twice as hard. Up in the analysis I spoke about putting Crunch on Heatran to deal with Reuniclus. Dark Pulse is obviously not going to put much of a dent in Reuniclus. Plus, no other Pokemon on this team has a super-effective move against him.
Nasty Plot Thundurus can mess up this team pretty badly, boasting super-effective moves against both of my sweepers. Hopefully with dual screens up, my sweepers can take those hits, or my sweeper can kill him before he sets up.
Politoed is obviously a counter to this team. He won't allow Ninetales to set up sun, so now Sawsbuck is down. And he can take out Heatran easily. However, Xatu can block Toxics that are coming from Politoed that seems to be common these days.
Rotom-W is extremely dangerous in the rain to this team. Although Sawsbuck counters him pretty well, Rotom-W can sweep this whole team when Sawsbuck is out of the way.
Tyranitar is also a bit of a problem. I'm seeing more and more TyraniBoahs this generation, and they can screw up the sun, and proceed to take out Xatu, Sawsbuck, Heatran, and Ninetales. He has been a pretty large problem in testing.
....................
Back in Generation 4, I had never really delved into really making a weather-oriented team. Now that Gen 5 is here with all sorts of new dangerous sweepers that are benefited from weather, I decided to take a crack at it. I usually make regular standard OU teams; using a weather team would definitely take me out of my comfort zone.
Gen 5 was obviously blessed with Drought Ninetales and Drizzle Politoed. After hearing many complaints and praises alike about Rain, I noticed that Rain was getting quite popular in OU. Daring to be different, I looked towards a sun-oriented team. Unlike Rain teams however, I chose not to pick a multitude of Pokemon that abuse rain; instead I chose to make a team with support to lead to a much larger sweep than ever imagined by a sun team.
The idea that I had in mind with this team was using a concept that was popular in past generations, and that is Baton Passing. With Gen 5, Baton Pass has decreased in viability with new bulky sweepers and Trick Room. However, I still felt that Baton Pass could still be a top strategy, as it has led me to some of my fastest sweeps I've ever accomplished in Generation 4. It was with this concept of support, in addition to the sun concept, that I decided to center this team around.
Gen 5 was obviously blessed with Drought Ninetales and Drizzle Politoed. After hearing many complaints and praises alike about Rain, I noticed that Rain was getting quite popular in OU. Daring to be different, I looked towards a sun-oriented team. Unlike Rain teams however, I chose not to pick a multitude of Pokemon that abuse rain; instead I chose to make a team with support to lead to a much larger sweep than ever imagined by a sun team.
The idea that I had in mind with this team was using a concept that was popular in past generations, and that is Baton Passing. With Gen 5, Baton Pass has decreased in viability with new bulky sweepers and Trick Room. However, I still felt that Baton Pass could still be a top strategy, as it has led me to some of my fastest sweeps I've ever accomplished in Generation 4. It was with this concept of support, in addition to the sun concept, that I decided to center this team around.
Team Building Process

I obviously used Ninetales as my starting point. This sun team would not be complete without her.


Uxie would be my next Pokemon. He can reliably set up dual screens, which will make the Baton Pass a bit easier. Uxie has great natural bulk, and he can use it extremely well. Plus, I used him in my other standard OU teams for Gen 5, and I already knew how bulky he was.



Mew is the next one I chose. He learns Swords Dance and Rock Polish, two great stat boosting moves that can be Baton Passed by him. Plus, with the dual screens, and a high Defense and Special Defense, he pretty much becomes indestructible. Mew can also learn Magic Coat, which makes sure he doesn't become Taunt bait. An obvious choice for me.




Sawsbuck, a great sweeper under the sun. Good coverage, Chlorophyll, plus Baton Passes from Mew = good game. However, Sawsbuck loses to priority. If only Sawsbuck could learn ExtremeSpeed... o_o. However, if I predicted a Mach Punch coming my way from a Conkeldurr or something, I could switch to Uxie/Mew to tank the hit.





Arcanine was a mixed sweeper that could take the Fire moves that were intended for Sawsbuck. Arcanine was here solely as a counter to Skarmory, as well as a counter to Blissey. He also gets some STAB and gets the boost from the sun.






Hitmontop was my choice for a Rapid Spinner. I consider him as one of the best Rapid Spinners in the game, due to access to Foresight. He can also take Pursuits that are coming to get Uxie or Mew. Rapid Spins also make sure Ninetales and Arcanine stay alive a little more due to Stealth Rock still being prevalent.






I switched Uxie with Xatu first. Uxie was doing well in setting up dual screens, but he didn't have much support outside of those screens. Xatu learns Reflect and Light Screen, while also learning Wish to keep my team alive longer. Xatu also gets Magic Bounce, which can get me a free Stealth Rock with accurate prediction. I then replaced Mew with Gliscor. Gliscor is more bulky under dual screen support, and he's protected from status with Poison Heal.






I replaced Arcanine with Air Balloon Heatran. With Arcanine, this team was completely walled by Gliscor. Air Balloon Heatran makes sure that Gliscor doesn't use Earthquake, and Heatran can counter back with HP Ice.






I replaced Xatu with Jirachi. In terms of Wishpassing capabilities, Jirachi beats out Xatu in that area. Since I have Heatran setting up SR for me, I don't need Xatu to reflect the enemy's SR as much. Jirachi seemed a better choice, as he's not Pursuit-weak, he gets the awesome ability Serene Grace, and he is more bulky than Xatu. Jirachi here serves as Wish Support as well as crippling the other team with offensive moves.
The Team






Team Analysis

Ninetales (M) @ Chesto Berry
Trait: Drought
EVs: 252 HP / 92 SDef / 164 Spd
Timid Nature (+Spd, -Atk)
- Rest
- Toxic
- Will-o-Wisp
- Flamethrower
Ninetales starts off the match with Drought support, and crippling the opponent with WoW and Toxic. Toxic is used for general stalling, and Will-o-Wisp lets me take care of Tyranitar, and Steel-types and Poison-types. Rest and Chesto Berry give her a lot more survivability than Leftovers. STAB Flamethrower under the sun hits hard on Pokemon that even resist it.

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hidden Power [Ice]
- Earth Power
- Stealth Rock
My counter to Gliscor, who otherwise would wall this team to complete bits. Air Balloon allows it to be untouched by Gliscor's Earthquake, at which point Heatran can OHKO it with HP Ice. HP Ice also hits the genies and Latios and Latias. Fire Blast hits hard in the sun, weakening pretty much any Pokemon that doesn't resist it. As a matter of fact, even Pokemon that do resist Fire Blast still get hit hard. Earth Power takes care of other Heatrans and Excadrills that aren't holding Balloon. Stealth Rock helps my other Pokemon in setting up and such.

Sawsbuck (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Horn Leech
- Return
- Megahorn
- Jump Kick
Oh, boy. This guy is just monstrous in the sun. I think it's become standard to have this guy in a sun team. His coverage isn't that great, but that really doesn't matter, because he'll be getting Swords Dances from Gliscor. A +2 Return coming off of STAB will most likely OHKO any Pokemon, except Ghosts, of course. This set has some trouble with Gengar, who could completely wall this set, which is why I have been thinking of putting Faint Attack into one of the moveslots. A +4 Horn Leech will most likely 2HKO-OHKO it though. Megahorn takes out any Reuniclus that poses a major threat to this team. Jump Kick takes out Steel-types except Ferrothorn and Skarmory. Sawsbuck most likely won't staying in on Ferrothorn or Skarmory either.

Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Iron Head
- Body Slam
- Fire Punch
An extremely reliable WishPasser, while also giving my team some offensive capabilities. Wish keeps my team healthy, and the other 3 moves, coupled with Serene Grace, have a high chance of crippling the opponent's team. A Wish followed by an Iron Head could get me a free Wish if I'm lucky. Body Slam takes out speedy sweepers, and Fire Punch takes care of physical sweepers. Iron Head gives me reliable STAB with a high chance of flinch. The EV spread lets it have the most specially defensive bulk, while outspeeding Jolly Tyranitar.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Def / 128 SDef / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Baton Pass
- Rock Polish
- Earthquake
My Baton Passer, who passes all those good Swords Dances and Rock Polishes. Rock Polish helps out Heatran, while Swords Dance makes Sawsbuck a dangerous sun sweeper. Poison Heal makes it so there is no status that is screwing up his Baton Pass attempt. The SDef EVs let him take some special attacks, but he obviously won't be able to take an Ice Beam. Earthquake is there so that he doesn't become Taunt bait. Speed EVs let him outspeed Jolly Tyranitar.

Hitmontop (M) @ Leftovers
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Impish Nature (+Def, -SAtk)
- Fake Out
- Rapid Spin
- Sucker Punch
- Mach Punch
I've combined the Technician and the Rapid Spin sets into a nice support, yet offensive set. Fake Out breaks sashes and lets me scout for items. Rapid Spin blows away entry hazards so my sweepers can enter safely. Mach Punch is a main STAB move, coupled with Technician, lets him still hit hard. Sucker Punch is another priority move that lets me not get completely walled by Ghosts.
Threats

Even though Heatran can counter Gliscor, this team is still completely walled by him. He is not that much of a threat any more, but it will definitely mean trouble if Heatran is dead.

Reuniclus can take a lot of my hits, and deal them back twice as hard. Up in the analysis I spoke about putting Crunch on Heatran to deal with Reuniclus. Dark Pulse is obviously not going to put much of a dent in Reuniclus. Plus, no other Pokemon on this team has a super-effective move against him.

Nasty Plot Thundurus can mess up this team pretty badly, boasting super-effective moves against both of my sweepers. Hopefully with dual screens up, my sweepers can take those hits, or my sweeper can kill him before he sets up.

Politoed is obviously a counter to this team. He won't allow Ninetales to set up sun, so now Sawsbuck is down. And he can take out Heatran easily. However, Xatu can block Toxics that are coming from Politoed that seems to be common these days.

Rotom-W is extremely dangerous in the rain to this team. Although Sawsbuck counters him pretty well, Rotom-W can sweep this whole team when Sawsbuck is out of the way.

Tyranitar is also a bit of a problem. I'm seeing more and more TyraniBoahs this generation, and they can screw up the sun, and proceed to take out Xatu, Sawsbuck, Heatran, and Ninetales. He has been a pretty large problem in testing.
....................