Is this a good move set?
Scrafty (ability: moxie) item: leftovers/ flame orb
Bulk-Up
Pay Back
Drain punch
Fire Punch/ Facade
Evs Att/252 Def/04 SpD/252 Sp/0
My goal is to make Scrafty as slow as possible. I know that sounds weird but everyone will be expecting it to be running Dragon Dance most likely. Not only does this set make Scrafty bulky but he will also hit like a freight train after a Bulk-Up and attack boost from moxie. Drain punch and leftovers allows Scrafty to have ample HP recovery and will allow him to stay in the fight way longer than a DD set would. Pay Back is a no brainer and is the strongest dark STAB move for sure. Fire punch will be for all those steel, grass, and ice types that seem to be everywhere now.
Another option would be to give Scrafty a flame orb and replace fire punch with facade. Its a little risky but with a proper setup it could plow right through a whole team easy. Toxic orb is not ideal because the risk of setting up Venoshock.
Scrafty (ability: moxie) item: leftovers/ flame orb
Bulk-Up
Pay Back
Drain punch
Fire Punch/ Facade
Evs Att/252 Def/04 SpD/252 Sp/0
My goal is to make Scrafty as slow as possible. I know that sounds weird but everyone will be expecting it to be running Dragon Dance most likely. Not only does this set make Scrafty bulky but he will also hit like a freight train after a Bulk-Up and attack boost from moxie. Drain punch and leftovers allows Scrafty to have ample HP recovery and will allow him to stay in the fight way longer than a DD set would. Pay Back is a no brainer and is the strongest dark STAB move for sure. Fire punch will be for all those steel, grass, and ice types that seem to be everywhere now.
Another option would be to give Scrafty a flame orb and replace fire punch with facade. Its a little risky but with a proper setup it could plow right through a whole team easy. Toxic orb is not ideal because the risk of setting up Venoshock.