Dang, and it's like, "Negotiation Trade"
I made a guide on Hidden Power a while ago. For move power, the most important is Special Defense.I can't RNG, but the only problem with breeding (for me) is getting the right HP type/power with all the other things still being very good.
On the note of Lickitung, I just found one in the Dream World 10 minutes ago, and it asked me to look for a Starly. Well I swept through trying to find the lost berry, I did and Starly was no where near, the only near shaking clouds were home to a Drifblim and a Staravia :/. And I lost the minigame in front of a Lickitung a fucking Lickitung the first Ive ever encountered too. Stuff the DWSo I've been breeding Lickitung for DAYS trying to get a flawless Cloud Nine one. Best so far was:
Male
Relaxed
Own Tempo
31/31/6/31/31/17
...six... FUCKING SIX IN DEFENSE. Hell, it has a higher Defense with a neutral nature and a 31. But what the heck, I'm keeping this thing. Better parent (male ftw) and my first quad-flawless. Gyro Ball will do enough anyway.
Has anyone else had troubles with double/ triple battle glitches?
I was playing though black and battled Charles in Driftveil (triple battle), and after 5 faints I was stuck on the "switch in screen", without being able to select >1 pokemon as I only had 1 left. The only way out was to soft reset, negating roughly an hour of in-game play.
I tried to force the same glitch on white, went into long grass w/ 3 pokemon. Let 2 die and the same glitch, it got stuck on "switch in".
It disappointed me to find quite a large and unexpected problem in what had so far been a good game. Watch out for it, especially if you're playing through.
Dw, I know about the switch in positions. I mean the screen is stuck on a choice of pokemon to switch in, where only 1 is alive and when I clicked it I got the message "X is already on the feild/ fighting", the others were just "Y is unable to fight" and was stuck indefinitely. I think what must of happened is that the switch in mechanic for fainted pokemon preludes the end of the turn, and there's probably some bad coding saying that all additional pokemon must be switched to all available places in if they are available or something similar. I might post a vid showing it.That's not a glitch, it was designed like that. You click "Switch in" or something then you click on the fainted Pokemon (depending on what side of the field you want to send your healthy Pokemon in on)
Edit: After rereading it carefully, I assume you meant you had 1 left but couldn't switch its position with any of the fainted Pokes? That shouldn't happen.
Dw, I know about the switch in positions. I mean the screen is stuck on a choice of pokemon to switch in, where only 1 is alive and when I clicked it I got the message "X is already on the feild/ fighting", the others were just "Y is unable to fight" and was stuck indefinitely. I think what must of happened is that the switch in mechanic for fainted pokemon preludes the end of the turn, and there's probably some bad coding saying that all additional pokemon must be switched to all available places in if they are available or something similar. I might post a vid showing it.
I also don't remember having any problems in previous gens but I think I might actually test it to see what happens. Either way: it happened on both of my games so just be careful with double/ triple battles (probably rotation has a similar glitch). Having said that, it's probably pretty rare occasion to lose all your pokemon on 1 turn, after all but 1 have fainted beforehand. Double/ triple battles aren't that common either, I just wanted to complain about losing an hour's playing time.
Rotation battles work like triple battles except for:I still don't quite understand how rotation battles work but that's ok I guess since I like never do them. (I have White)
Rotation battles work like triple battles except for:
-Only 1 of the 3 Pokemon can attack per turn (but it also can be attacked by one of the opponent's Pokemon)
-You can choose which Pokemon can attack in battle, hence the "rotation" part
If there's anything I missed here or needs elaboration, feel free to do that.
The difference is, they don't lose stat boosts/drops, soft statuses like Taunt and Leech Seed, etc. It's a pretty big deal.
To be honest, it's FAR more like 3 simultaneous single battles than a triple battle.
Every time a pokemon get's rotated out, time essentially stops for them (isn't affected by Speed Boost, Intimidate, Area of Effect moves), and when they get rotated in, time restarts for them.
I just completely owned myself while EV training zorua. I totally ran away from the first basculin because I thought I put my surfwhore in the lead spot.
facepalm x200000
You could just encounter another Basculin easily.