...but I don't know how to change my team up :(. I know there's just SOMETHING missing from my team, as many key OU pokes are capable of completely giving my team hell. This team brought me up about 100 places on the Smogon PO ladder, then I realized I was using a hardy natured pokemon... So I fixed that problem and here we are now! So without further ado, here is what my team looks like:
So, as you can see here, my team is a bit unorthodox: Three walls/defensive pivots/bulky-pokemon-made-to-tank-hits, two physical monsters, and one pokemon with a HUGE amount of diversity/ragequit inducer. If anyone wants me to post how I came up with the team, just post a response, and I'll edit it in.
So here's a bit more in-depth:
@ Eviolite
Calm nature, Trace ability
252 HP/ 196 Def/ 60 Sp.Def
-Recover
-Tri Attack
-Ice Beam
-Thunderbolt
I really freaking love how many hits this pokemon can take. With max HP and the Evs listed, it hits 374 HP, 395 in both defenses, and 246 Sp. Atk, so it can easily take many unboosted and some boosted hits, especially with only one weakness. I commonly use it as a dragon counter because of its somewhat high Sp.Atk and Ice Beam, plus the ability to recover off any damage. Furthermore, it can receive wishes from Blissey and Jirachi if needed. Thunderbolt and Ice Beam create the great BoltBeam combo, while Tri Attack is there for STAB.
Considered changes:
-Pumping Evs from HP into Sp. Atk, as many Ice Beams are only 2HKO's on some garchomp variants.
-I can replace Tri Attack with another support move if necessary
Synergy
Fighting: Jellicent
@ Choice Scarf
Adamant natured, Sand Veil
4HP/ 252 Atk/ 252 Spe
-Stone Edge
-Earthquake
-Dual Chop
-Fire Fang
My first physical sweeper on this team, and a beastly one at that, with its shittiest stat being Sp.Atk, which I'm not using, 108 base HP, 130 base Atk, and a troll base speed of 102. This is capable of outspeeding those pesky base 100's w/o Choice Scarf, and threatening to OHKO with a rediculously strong EQ, or a Double Chop. Basically, I come in on a predicted TWave or something that can't touch me, Swords Dance on the switch, and proceed to rape. EQ and Dual Chop give me great STABs, and I prefer Dual Chop over Outrage because of the freedom of being able to switch out when needed. Fire Fang is for those pesky steels, Ferrothorn and Forretress, and it does a hefty chunk to both outside of rain, if not OHKOing.
Considered Changes:
-Outrage over Dual Chop, if you persuade me enough, I'll change it ;)
-I could make this a Scarfer, as my team sorta lacks speed
-I might wanna change Life Orb for Leftovers for added survivablity, as I usually end up dying due to Life Orb. Thoughts?
Synergy:
Ice: Jellicent, Jirachi
Dragon: Jirachi
@ Leftovers
Jolly natured, Justified
252 Atk/4 Sp.Def/ 252 Spe
-Swords Dance
-Close Combat
-X-Scissor
-Stone Edge
Terrakion is devastating either before or after a Swords Dance. I usually use this to revenge kill, and it hits Reuniclus, a tough pokemon for my team to handle, SE on the weaker spectrum. It gets STAB on Close Combat and Stone Edge, two powerful moves with great synergy together. The moveset is rounded off by X-Scissor, which is, once again, great against Reuniclus. I might switch out lefties for Life Orb, thoughts?
Considered Changes:
-Lefties for Life Orb
-Instead of another SD set, I could use a Rock Polish set, thoughts?
Synergy:
Fighting: Jellicent
Psychic: Jirachi
Ground: Currently nothing, but Porygon2 takes many EQ's well
Water: Jellicent
Grass: Jirachi
(Fat Hoe) @ Leftovers
Bold natured, Natural Cure
196 HP/ 252 Def/ 60 Sp.Def
-Wish
-Toxic
-Protect
-Seismic Toss
This fuckin' thing... I swear to god, I hate this thing when an opponent is using it, and I love it when I'm using it. This thing can cause status, Wishstall, Toxistall, Wishpassing big-ass wishes to my sweepers, walling in general, etc. etc. Seismic Toss is there for consistent damage.
Considered Changes:
-Instead of Seismic Toss, I can throw on Aromatherapy for helping with statuses
-Thunder Wave for SToss to stop a sweep
-Flamethrower for SToss because this team has a glaring Skarmory weakness
Synergy:
Fighting: Jellicent
The entire fucking team: It doesnt take special damage. At all. It has synergy with the entire team.
@ Leftovers
Bold nature, Water Absorb
252 HP/ 252 Def/ 4 Sp.Def
-Recover
-Surf
-Hex
-Will-O'-Wisp
I really like Mr. Pringles Man, he can cause some serious damage to a team, throwing around Toxics and Scald-induced burns, ending a physical sweep. It can take abuncha hits, and recover it all off. Basically, I Scald/Toxic, Recover, then Hex for boosted STAB damage. This is a great counter to Vaporeon(I really hate Vappy).
Considered Changes:
-I could make it specially-oriented, but I have a big, pink Fat Whore for that ;)
-Taunt instead of Hex (only if you can persuade me, I like my 100 Base Power STAB moves verrrry much)
Synergy:
Electric: Garchomp
Ghost: Blissey, Porygon2
Dark: Terrakion, plus it gets a boost from it
Grass: Jirachi
@ Leftovers
Adamant nature, Serene Grace
252 HP/ 252 Atk/ 4 Spe
-Body Slam
-Iron Head
-Stealth Rock
-Wish
This is a major backbone of my team, having synergy with alot of my team. It also causes ragequits, which = free ladder points, if you didn't know ;). Jirachi can set up Stealth Rocks, paralyze an enemy sweeper, piss someone off with a 60% chance of not being able to move, Wishpass, and kill Tyranitar quite easily. The EV's look strange because i want to be able to pass big Wishes, take some hits, deal some damage, and outspeed many pokemon. This thing has saved my ass many times, haha.
Considered Changes:
-Too many to list, this poke has a lot of options.
Synergy:
Ground: Nothing yet, but Porygon2, once again, can take EQ's from many pokes.
Fire: Garchomp, Terrakion, Jellicent
This team has problems with many threats, namely:
Skarmory, Ferrothorn, Rain teams, a team with a lot of physical walls, as I lack a special sweeper. A big problem that I think this team has is the lack of a strong special attacker, plus the general lack of immediate speed AKA a scarfer/priority. Many thanks for your reads/rates!





So, as you can see here, my team is a bit unorthodox: Three walls/defensive pivots/bulky-pokemon-made-to-tank-hits, two physical monsters, and one pokemon with a HUGE amount of diversity/ragequit inducer. If anyone wants me to post how I came up with the team, just post a response, and I'll edit it in.
So here's a bit more in-depth:
Calm nature, Trace ability
252 HP/ 196 Def/ 60 Sp.Def
-Recover
-Tri Attack
-Ice Beam
-Thunderbolt
I really freaking love how many hits this pokemon can take. With max HP and the Evs listed, it hits 374 HP, 395 in both defenses, and 246 Sp. Atk, so it can easily take many unboosted and some boosted hits, especially with only one weakness. I commonly use it as a dragon counter because of its somewhat high Sp.Atk and Ice Beam, plus the ability to recover off any damage. Furthermore, it can receive wishes from Blissey and Jirachi if needed. Thunderbolt and Ice Beam create the great BoltBeam combo, while Tri Attack is there for STAB.
Considered changes:
-Pumping Evs from HP into Sp. Atk, as many Ice Beams are only 2HKO's on some garchomp variants.
-I can replace Tri Attack with another support move if necessary
Synergy
Fighting: Jellicent

Adamant natured, Sand Veil
4HP/ 252 Atk/ 252 Spe
-Stone Edge
-Earthquake
-Dual Chop
-Fire Fang
My first physical sweeper on this team, and a beastly one at that, with its shittiest stat being Sp.Atk, which I'm not using, 108 base HP, 130 base Atk, and a troll base speed of 102. This is capable of outspeeding those pesky base 100's w/o Choice Scarf, and threatening to OHKO with a rediculously strong EQ, or a Double Chop. Basically, I come in on a predicted TWave or something that can't touch me, Swords Dance on the switch, and proceed to rape. EQ and Dual Chop give me great STABs, and I prefer Dual Chop over Outrage because of the freedom of being able to switch out when needed. Fire Fang is for those pesky steels, Ferrothorn and Forretress, and it does a hefty chunk to both outside of rain, if not OHKOing.
Considered Changes:
-Outrage over Dual Chop, if you persuade me enough, I'll change it ;)
-I could make this a Scarfer, as my team sorta lacks speed
-I might wanna change Life Orb for Leftovers for added survivablity, as I usually end up dying due to Life Orb. Thoughts?
Synergy:
Ice: Jellicent, Jirachi
Dragon: Jirachi

Jolly natured, Justified
252 Atk/4 Sp.Def/ 252 Spe
-Swords Dance
-Close Combat
-X-Scissor
-Stone Edge
Terrakion is devastating either before or after a Swords Dance. I usually use this to revenge kill, and it hits Reuniclus, a tough pokemon for my team to handle, SE on the weaker spectrum. It gets STAB on Close Combat and Stone Edge, two powerful moves with great synergy together. The moveset is rounded off by X-Scissor, which is, once again, great against Reuniclus. I might switch out lefties for Life Orb, thoughts?
Considered Changes:
-Lefties for Life Orb
-Instead of another SD set, I could use a Rock Polish set, thoughts?
Synergy:
Fighting: Jellicent
Psychic: Jirachi
Ground: Currently nothing, but Porygon2 takes many EQ's well
Water: Jellicent
Grass: Jirachi

Bold natured, Natural Cure
196 HP/ 252 Def/ 60 Sp.Def
-Wish
-Toxic
-Protect
-Seismic Toss
This fuckin' thing... I swear to god, I hate this thing when an opponent is using it, and I love it when I'm using it. This thing can cause status, Wishstall, Toxistall, Wishpassing big-ass wishes to my sweepers, walling in general, etc. etc. Seismic Toss is there for consistent damage.
Considered Changes:
-Instead of Seismic Toss, I can throw on Aromatherapy for helping with statuses
-Thunder Wave for SToss to stop a sweep
-Flamethrower for SToss because this team has a glaring Skarmory weakness
Synergy:
Fighting: Jellicent
The entire fucking team: It doesnt take special damage. At all. It has synergy with the entire team.

Bold nature, Water Absorb
252 HP/ 252 Def/ 4 Sp.Def
-Recover
-Surf
-Hex
-Will-O'-Wisp
I really like Mr. Pringles Man, he can cause some serious damage to a team, throwing around Toxics and Scald-induced burns, ending a physical sweep. It can take abuncha hits, and recover it all off. Basically, I Scald/Toxic, Recover, then Hex for boosted STAB damage. This is a great counter to Vaporeon(I really hate Vappy).
Considered Changes:
-I could make it specially-oriented, but I have a big, pink Fat Whore for that ;)
-Taunt instead of Hex (only if you can persuade me, I like my 100 Base Power STAB moves verrrry much)
Synergy:
Electric: Garchomp
Ghost: Blissey, Porygon2
Dark: Terrakion, plus it gets a boost from it
Grass: Jirachi

Adamant nature, Serene Grace
252 HP/ 252 Atk/ 4 Spe
-Body Slam
-Iron Head
-Stealth Rock
-Wish
This is a major backbone of my team, having synergy with alot of my team. It also causes ragequits, which = free ladder points, if you didn't know ;). Jirachi can set up Stealth Rocks, paralyze an enemy sweeper, piss someone off with a 60% chance of not being able to move, Wishpass, and kill Tyranitar quite easily. The EV's look strange because i want to be able to pass big Wishes, take some hits, deal some damage, and outspeed many pokemon. This thing has saved my ass many times, haha.
Considered Changes:
-Too many to list, this poke has a lot of options.
Synergy:
Ground: Nothing yet, but Porygon2, once again, can take EQ's from many pokes.
Fire: Garchomp, Terrakion, Jellicent
This team has problems with many threats, namely:
Skarmory, Ferrothorn, Rain teams, a team with a lot of physical walls, as I lack a special sweeper. A big problem that I think this team has is the lack of a strong special attacker, plus the general lack of immediate speed AKA a scarfer/priority. Many thanks for your reads/rates!