Anti-Meta [Standard OU]

Okay, I've been playing around with a few ideas lately, and... every one seemed to fail until now. Finally, I managed to throw together a team that I'm pretty happy with, and have been slowly but surely rising through the rankings with it. The team was created with an aim to hit every one of the Pokemon in OU effectively, and this was a struggle at first - I kept failing to hit the Fighting types and Excadrill. Finally, I settled upon the team below, for the most part - I've since made one change in taking out Froslass for the last Pokemon listed.
So, what I'm looking for here, more than anything, is anything that might prove to be a threat. In testing, I've found Excadrill in sand is still something of a problem, but only if I lose out on the prediction - 50% of the time, I'm dealing with it perfectly fine.
Without further ado, the team~!

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Machamp w/Choice Scarf
Jolly - 252 Atk / 252 Spe / 4 HP - No Guard
- Dynamicpunch
- Ice Punch
- Stone Edge
- Payback

Ah, ye old ScarfChamp. This thing is my new favourite attacker, and is one of the two Pokemon that I tend to be using as a lead. Against weather users, Dynamicpunch is a huge threat, 2HKOing Toed/Ninetales and confusing them. It can OHKO TTar, and Ice Punch is a 2-3HKO on Hippowdon. For some reason, Gliscor is the most common switch-in on this thing, and that either ends with me predicting it and Ice Punching for the OHKO, or not predicting it and still hitting for a decent bit of damage while confusing the Gliscor. Payback is there for more prediction - Ghost types are the biggest threat to this thing, since Dynamicpunch tends to be the go-to attack, and Payback hits them hard (and Payback is also the best thing this has against Reuniclus, for all that I rarely want to be against one of those with it.) Stone Edge rounds off the coverage by hitting Fire-types hard - particularly Chandelure and Volcarona, who are otherwise quite threatening.

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Whimsicott w/Focus Sash
Timid - 252 SpA / 252 Spe / 4 HP - Prankster
- Leech Seed
- Taunt
- Encore
- Giga Drain

The other lead is more of a traditional GenIV-style lead, what with priority Taunt running the show. Leech Seed is the more common opening move against anything non-Ferrothorn, with any non-attacking move immediately being Encored. Giga Drain with the 252 SpA has the strength to OHKO the bulky Swampert from the OU analysis, and is also nice for keeping Whimsicott around a lot longer when combined with Leech Seed.

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Garchomp w/Leftovers
Adamant - 252 Atk / 188 HP / 68 Spe - Sand Veil
- Substitute
- Dragon Tail
- Stealth Rock
- Earthquake

This guy is the first one that Whimsicott sets things up for, by Encoring a setup set and then switching to Chomp, who (occasionally) sets up Sub and then Dragon Tails the opponent out as the Encore ends. This is a pretty standard set, honestly - the HP gives 404 HP, and the set just sets up Rocks and then phazes with DT. Earthquake is there for some coverage, hitting things like TTar and Ferrothorn hard, as well as getting good coverage on the Steel-types who DT won't hit too hard; the only ones not hit by either are Skarmory and Bronzong, both of which can be DTed out and dealt with later on by something else.

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Wobbuffet w/Sitrus Berry
Bold - 252 HP / 252 Def / 4 SpD - Shadow Tag
- Encore
- Tickle/Destiny Bond
- Counter
- Mirror Coat

And this is the other one that Whimsicott sets up for, usually when I think it's on the verge of death. Whimsicott priority-Encores an attack, saving Wobbuffet the pain of that one (and the problems of status) - Wobba can switch straight in and take out the opponent effectively. The problem I initially had with Wobba is that it was a lot more frail than it seemed - Chomp's Outrage was an easy 2HKO through Leftovers, even with this EV set, but the Sitrus Berry keeps it alive through that (meaning SubChomps tend to fall to this thing.) Tickle or Destiny Bond could easily fill that other slot, but it honestly doesn't get much of a chance to use either.

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Starmie w/Choice Specs
Modest - 252 Spe / 252 SpA / 4 HP - Natural Cure
- Thunderbolt
- Surf
- HP Fire
- Psychic/Ice Beam

Starmie's the big special threat of the team, OHKOing almost anything it hits for weakness (which is a lot!) HP Fire is used for Ferrothorn, Scizor and Forretress, mainly, although most Steel/Ice types dislike it. Thunderbolt hits opposing Waters (and Whimsicott hits the ones that TBolt doesn't) and Surf is a powerful STAB that hits a lot effectively, such as Heatran, Hippowdon and Gliscor. The last slot.. I've settled on Psychic now, but only because I'm trying to stick to the original concept of hitting everything, and there is no other effective answer to Fighting in the team (only a trade-off in the next Poke.) Ice Beam helps against Thundurus/Zapdos/Landorus/Gliscor, while Psychic hits Mienshao/Conkeldurr/Machamp, as well as hitting a lot of things neutrally - it tends to be Starmie's best bet against Rotom-W, for example.

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Lucario w/Focus Sash
Timid - 252 SpA / 252 Spe / 4 HP - Inner Focus
- Nasty Plot
- Psychic
- Dark Pulse
- Vacuum Wave

So, this was originally a Froslass, but that didn't bring much to the team other than a spin-blocker. Lucario, on the other hand, tends to come in after Whimsicott Taunts a Ferrothorn (or similar threat) and get a NP on the switch. From there, it's a case of using NP again on a slower opponent or hitting faster opponents for the effective KO - this thing has the same perfect coverage Reuniclus has, so it's usually able to at least put them in range for a +2 Vacuum Wave KO, if not OHKO from +2. If they don't have a Taunted piece of set-up bait, not to worry - the Focus Sash allows a Nasty Plot regardless, meaning Lucario just has to come in to revenge against something slower than it.

Now, I will say one thing I know I want to fit into the team, and that's a spinner, although hazards don't tend to be too huge a threat, thanks to Whimsicott generally stopping (or at least limiting) them to begin with.
Other than that... any thoughts? Any better answers to Excadrill that can still function well within the rest of the team?
 
Hey Yoshi, interesting team, and as the first to rate I'll go and say that it could use some work. Here are some suggestions I have in bold.

Okay, I've been playing around with a few ideas lately, and... every one seemed to fail until now. Finally, I managed to throw together a team that I'm pretty happy with, and have been slowly but surely rising through the rankings with it. The team was created with an aim to hit every one of the Pokemon in OU effectively, and this was a struggle at first - I kept failing to hit the Fighting types and Excadrill. Finally, I settled upon the team below, for the most part - I've since made one change in taking out Froslass for the last Pokemon listed.
So, what I'm looking for here, more than anything, is anything that might prove to be a threat. In testing, I've found Excadrill in sand is still something of a problem, but only if I lose out on the prediction - 50% of the time, I'm dealing with it perfectly fine.
Without further ado, the team~!

Ani068MS.png
Machamp w/Choice Scarf
Adamant - 252 Atk / 252 HP / 4 SpDef - No Guard
- Dynamicpunch
- Ice Punch
- Stone Edge
- Payback

Ah, ye old ScarfChamp. This thing is my new favourite attacker, and is one of the two Pokemon that I tend to be using as a lead. Against weather users, Dynamicpunch is a huge threat, 2HKOing Toed/Ninetales and confusing them. It can OHKO TTar, and Ice Punch is a 2-3HKO on Hippowdon. For some reason, Gliscor is the most common switch-in on this thing, and that either ends with me predicting it and Ice Punching for the OHKO, or not predicting it and still hitting for a decent bit of damage while confusing the Gliscor. Payback is there for more prediction - Ghost types are the biggest threat to this thing, since Dynamicpunch tends to be the go-to attack, and Payback hits them hard (and Payback is also the best thing this has against Reuniclus, for all that I rarely want to be against one of those with it.) Stone Edge rounds off the coverage by hitting Fire-types hard - particularly Chandelure and Volcarona, who are otherwise quite threatening.

If you're using him as your lead then this should not be your set. It should always be Lum Berry Adamant in a lead position. If it isn't supposed to be your lead then it's fine but should be Adamant and you probably shouldn't have Payback since you'll mostly be going first, maybe Fire Punch or EQ in it's place. Also even though Scarf Machamp is good there are other Scarfed pokes that work better if it's not gonna be your lead so maybe something like Darmanitan or the like would work well here.
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Whimsicott w/Focus Sash
Bold - 252 HP / 132 Def / 120 SpDef - Prankster
- Leech Seed
- Protect
- Encore
- Substitue

The other lead is more of a traditional GenIV-style lead, what with priority Taunt running the show. Leech Seed is the more common opening move against anything non-Ferrothorn, with any non-attacking move immediately being Encored. Giga Drain with the 252 SpA has the strength to OHKO the bulky Swampert from the OU analysis, and is also nice for keeping Whimsicott around a lot longer when combined with Leech Seed.

No no no, all wrong. Sorry but you should never have an attacking move on Prankster Whimsicott. Look at the changes in the set in bold red. This guys main idea is to setup Leech Seed, Substitute, Protect and Repeat. And if they try to setup, you use Encore, possibly switch to one of your setup pokes that would kill against that poke you used encore on. And that's pretty much it. Basic and fun to troll with as it does very well in the current metagame. Also this should not be used as a lead because it's better to be played later in the game to make sure there are no grass types to shit on your parade. Hope you get the jist.

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Garchomp w/Leftovers
Jolly - 188 Atk / 68 HP / 252 Spe - Sand Veil
- Substitute
- Dragon Claw
- Swords Dance
- Earthquake

This guy is the first one that Whimsicott sets things up for, by Encoring a setup set and then switching to Chomp, who (occasionally) sets up Sub and then Dragon Tails the opponent out as the Encore ends. This is a pretty standard set, honestly - the HP gives 404 HP, and the set just sets up Rocks and then phazes with DT. Earthquake is there for some coverage, hitting things like TTar and Ferrothorn hard, as well as getting good coverage on the Steel-types who DT won't hit too hard; the only ones not hit by either are Skarmory and Bronzong, both of which can be DTed out and dealt with later on by something else.

Yeah I think you got it with Whimsicott
, but this set kinda rubs me the wrong way. Not using his great speed or use of SD is making me die inside. I think you could keep some of the bulk but use a set like the one I have up der ^. Has some bulk to take some hits and do better with Sub and also has the SD to Buff up dat awesome Atk stat some more and behind a Sub it is devastating.

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Wobbuffet w/Custap Berry
Bold - 252 HP / 128 Def / 128 SpD - Shadow Tag
- Encore
- Destiny Bond
- Counter
- Mirror Coat

And this is the other one that Whimsicott sets up for, usually when I think it's on the verge of death. Whimsicott priority-Encores an attack, saving Wobbuffet the pain of that one (and the problems of status) - Wobba can switch straight in and take out the opponent effectively. The problem I initially had with Wobba is that it was a lot more frail than it seemed - Chomp's Outrage was an easy 2HKO through Leftovers, even with this EV set, but the Sitrus Berry keeps it alive through that (meaning SubChomps tend to fall to this thing.) Tickle or Destiny Bond could easily fill that other slot, but it honestly doesn't get much of a chance to use either.

Nothing wrong with this guy, the one thing I would reccomend changing are the EV's and the Item. 128 in both Def and SpDef just so you don't get screwed by special attackers. Custap Berry is so when you get down to low health you can Destiny Bond for a fast kill unexpectedly. (Custap Berry means you always go first when at less than 25% health)
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Starmie w/Life Orb
Timid - 252 Spe / 252 SpA / 4 SpDef - Natural Cure
- Thunderbolt
- Hydro Pump

- Rapid Spin

- Ice Beam


Starmie's the big special threat of the team, OHKOing almost anything it hits for weakness (which is a lot!) HP Fire is used for Ferrothorn, Scizor and Forretress, mainly, although most Steel/Ice types dislike it. Thunderbolt hits opposing Waters (and Whimsicott hits the ones that TBolt doesn't) and Surf is a powerful STAB that hits a lot effectively, such as Heatran, Hippowdon and Gliscor. The last slot.. I've settled on Psychic now, but only because I'm trying to stick to the original concept of hitting everything, and there is no other effective answer to Fighting in the team (only a trade-off in the next Poke.) Ice Beam helps against Thundurus/Zapdos/Landorus/Gliscor, while Psychic hits Mienshao/Conkeldurr/Machamp, as well as hitting a lot of things neutrally - it tends to be Starmie's best bet against Rotom-W, for example.

Switch Modest to Timid to outspeed anything you hope to kill at all with this guy. BoltBeam is a must for perfect coverage and Hydro Pump is better because it kills some things that Surf won't, Life Orb if better because this way you can utilize his amazing coverage and you can have Rapid Spin. And like you said your lack of Spin could hurt you bad since your whole team is weak to Spikes.
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Lucario w/Focus Sash
Timid - 252 SpA / 252 Spe / 4 HP - Inner Focus
- Nasty Plot
- Psychic
- Dark Pulse
- Vacuum Wave

So, this was originally a Froslass, but that didn't bring much to the team other than a spin-blocker. Lucario, on the other hand, tends to come in after Whimsicott Taunts a Ferrothorn (or similar threat) and get a NP on the switch. From there, it's a case of using NP again on a slower opponent or hitting faster opponents for the effective KO - this thing has the same perfect coverage Reuniclus has, so it's usually able to at least put them in range for a +2 Vacuum Wave KO, if not OHKO from +2. If they don't have a Taunted piece of set-up bait, not to worry - the Focus Sash allows a Nasty Plot regardless, meaning Lucario just has to come in to revenge against something slower than it.

Sadly to say, Lucario is not good this gen :/. In place of this I have something better that works as a special sweeper from hell without getting rid of your needed steel typing. Heatran, here's the set.

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@ Air Balloon
Trait: Flash Fire (duh)
Nature: Modest
EV's: 252/SpAtk 252/Spe 4/SpDef
-Fire Blast
-Flame Charge
-Hidden Power [Ice]
-Earth Power

This set is made to switch in on something like Ferrothorn or Garchomp, use Flame Charge to get the speed boost. And dare them to send in something to "Counter it." Fire Blast for strong STAB, Earth Power for coverage and HP Ice because it kills all Dragon types (bar Latios/Lati@s) that Dragon Pulse can't. and gives some great move usage against Flying, and Ground types.

Now, I will say one thing I know I want to fit into the team, and that's a spinner, although hazards don't tend to be too huge a threat, thanks to Whimsicott generally stopping (or at least limiting) them to begin with.
Other than that... any thoughts? Any better answers to Excadrill that can still function well within the rest of the team?

Sorry if I changed alot but I hope you take to some of the changes, becuase I think they could make your team really good. Good Luck and Have Fun, cya!
 
Okay... Can't agree with all the changes, but one or two, I can agree with. Let me see...

ScarfChamp is only the lead against teams that look to be starting off with weather - as I said, it works wonders against those. That said, I did consider what you said with Payback, but wasn't really sure where to get that extra coverage. (Ghosts/Psychics are still a huge problem and Payback really just sets it off with no weaknesses, assuming good prediction.) With that in mind, I might run Fire Punch for a bit, just to see how well it works, although I can't see that hitting much more than Dynamicpunch already does. (EQ is even worse for that, mind, given I've already got DP/SE)
As for using other Scarf users, the main call for Machamp is good coverage amongst the top threats in OU, but No Guard really sells it. This thing is absolutely necessary against Garchomp (although I've been considering dropping some EVs into Defence to see if it can survive an Outrage and still move first. I'll check that after writing this response.)

Ahaha, no. As far as Whimsicott goes, I am not changing the moveset, and those EVs are terrible for a Sash set. The point of this Whimsicott is to set up for a phaze run (I'll get to that one later) while still covering ye olde Whimsicott annoyer antics. By removing Giga Drain and the Speed EVs, you a) make it dead-weight if it's the last thing standing, and b) make it a tiebreak vs. other Whimsicott (which this currently beats without any trouble at all.)

As for Garchomp, I'm keeping the moveset as is. Yes, I know the SD set is reliable and good, but that's not the role I need Garchomp for. I have a good reliable attacker in Machamp, and Encoring with Whimsicott and then switching gets me one turn before they break out of the Encore. If I spend that turn setting up, I lose to any DDer. If I spend that turn making a Sub, I can't set up and miss the vital OHKO (and am promptly killed once the Sub falls.) The current set phazes them out, making it a complete non-entity (and I got some damage in!)

Wobbuffet's EVs were designed to take Outrage, but I guess taking Draco Meteor is just as important. >.> So yeah, think I'll go ahead with the changes you suggest there (assuming Custap Berry's already legal - didn't think it was yet. ;o)

The Starmie.. kinda needs HP Fire, honestly. The idea was to get coverage as far as weaknesses go, not to hit everything for average. That said, if I can still get KOs with a Life Orb set (either Timid/Hydro Pump or just Modest), then I'll definitely be changing one of the attacks to Rapid Spin, yes.

Lastly, Lucario. ...Wait, how is that moveset a problem? If it's against weather teams, they've rarely had a chance to set up hazards, and sandstorm does nothing to Lucario, so... he comes in after something else falls, NPs up and goes. The number of things this guy has killed is ridiculous, and I really fail to see how Heatran fills his spot. (Not to mention that that just gives me a huge weakness to Fighting, what with Psychic removed from the team completely and an extra Pokemon that's OHKOed by Conkeldurr - Lucario avoids this via Sash, hits with a Psychic, then Vacuum Waves for good damage, if not better.)

Anyways, thanks for the suggestions. Will try out the new Champ/Starmie/Wobba and see how they go, at least. ;)
 
What about:
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Wobbuffet w/Sitrus berry
Bold - 252 HP / 78 Def / 180 SpD - Shadow Tag
- Encore
- Destiny Bond
- Counter
- Mirror Coat

More balanced on defences and good resistant against draco meteor.
 
Ahaha, no. As far as Whimsicott goes, I am not changing the moveset, and those EVs are terrible for a Sash set.
Not meant for a Sash, it's meant to go with Leftovers and Leech Seed (Didn't put lefties in my latter post sorry). Look at the analysis and maybe you'll understand how to use him better.

As for Garchomp, I'm keeping the moveset as is. Yes, I know the SD set is reliable and good, but that's not the role I need Garchomp for. I have a good reliable attacker in Machamp, and Encoring with Whimsicott and then switching gets me one turn before they break out of the Encore. If I spend that turn setting up, I lose to any DDer. If I spend that turn making a Sub, I can't set up and miss the vital OHKO (and am promptly killed once the Sub falls.) The current set phazes them out, making it a complete non-entity (and I got some damage in!)
Okay but still you won't always get the encore in prior to this happening. And past that, the entire point of phazing is to rack up residual damage. Even if you happen to get up a SR with Chomp that's not enough alone to kill or let alone hurt anything that badly. Plus he has no recovery to heal since Dragon Tail always goes last and whatever you phaze in could hurt you bad. Since you have almost no EVs in speed at all. Oh, and it had only 90 accuracy. I still say go with Sub SD and screw the very gimmicky pairing of Whimsicott and Chomp and go with the obviously better set. If you're totally dead set on a Dragon phazer than at least go with Dragonite who has a recovery move and can pass on T-Waves before phazing them out which can hurt teams kinda bad. And in any case you might want to replace Wobba with something to setup like Forry, or Skarmory so phazing has some sort of effect on the opponent other than just worthless shuffeling through their team once or twice before they kill the poke you're doing that with.

Lastly, Lucario. ...Wait, how is that moveset a problem? If it's against weather teams, they've rarely had a chance to set up hazards, and sandstorm does nothing to Lucario, so... he comes in after something else falls, NPs up and goes. The number of things this guy has killed is ridiculous, and I really fail to see how Heatran fills his spot. (Not to mention that that just gives me a huge weakness to Fighting, what with Psychic removed from the team completely and an extra Pokemon that's OHKOed by Conkeldurr - Lucario avoids this via Sash, hits with a Psychic, then Vacuum Waves for good damage, if not better.)
I mean I guess but he gets shut down by things like Gengar Cloyster and the like. Also after the broken Sash priority takes a toll on him. idk to me it could be better but if it works for you then keep it. (Oh and most times revenge killing won't entail getting something slower than him bar Reunclius, which he couldn't deal with anyway)
 
Not meant for a Sash, it's meant to go with Leftovers and Leech Seed (Didn't put lefties in my latter post sorry). Look at the analysis and maybe you'll understand how to use him better.
Okay, that actually really annoys me. Don't tell me I don't know how to use it when I'm clearly using a very different set. This Whimsicott will always - ALWAYS - beat other Whimsicott, at least, and still covers most of the major threats that the standard Whimsicott set covers. This one's just more extreme - it's better at hitting the things it hits well, but does a lot worse against the things it shouldn't be staying in on.

And past that, the entire point of phazing is to rack up residual damage. Even if you happen to get up a SR with Chomp that's not enough alone to kill or let alone hurt anything that badly. Plus he has no recovery to heal since Dragon Tail always goes last and whatever you phaze in could hurt you bad. Since you have almost no EVs in speed at all. Oh, and it had only 90 accuracy. I still say go with Sub SD and screw the very gimmicky pairing of Whimsicott and Chomp and go with the obviously better set. If you're totally dead set on a Dragon phazer than at least go with Dragonite who has a recovery move and can pass on T-Waves before phazing them out which can hurt teams kinda bad.
To be fair, DT+SR is residual damage, and a DT coming from Chomp is a decent bit of damage at that - the only thing I don't want to DT is Ferrothorn, who gets hit hard by EQ. That said, I can see what you mean on the Dragonite suggestion, although I'm then phazing with minimal residual damage, but... Well, TWave probably helps this team a LOT.

I mean I guess but he gets shut down by things like Gengar Cloyster and the like. Also after the broken Sash priority takes a toll on him. idk to me it could be better but if it works for you then keep it. (Oh and most times revenge killing won't entail getting something slower than him bar Reunclius, which he couldn't deal with anyway)
Gengar is one of the bigger threats, yet still falls if it switches in and the Sash hasn't been broken. Cloyster... Uhh, what? Cloyster eats +2 Vacuum Wave. As for Reuniclus, yeah, I've beaten those more than enough times with this set. If they Calm Mind, I repeatedly NP until they attack. Once they hit with Focus Blast, I Dark Pulse next turn for the win. If they TR, I Dark Pulse next turn - a +2 Dark Pulse does 78.3-92.45% to a 252/252 Calm Reuniclus, which is never going to be seen. Not to mention that, on non-TR sets, this has a chance of flinch and I can Vacuum Wave next turn for the KO.


With regards to the Wobba comments, the EVs basically depend on whether I want to focus on Outrage or Draco Meteor - my focus so far has been on killing Chomp, so it's always been on Outrage. As for the later suggestion, uhh, the idea with Wobba is generally to maximise its HP in order to maximise the damage output, isn't it?

Edit: Just checked the ScarfChamp. Even with the basic EVs in Atk/Spe, Outrage from ScarfChomp is a 2HKO where Ice Punch is a OHKO. I could easily go for a bulky set instead and remove the Scarf, but it's honestly helped me out a LOT against non-Scarf Chomps.
Edit: Aaaand Life Orb Starmie misses the OHKO on Ferrothorn, for one thing. And that's Modest with HP Fire, doing a maximum of under 80%. >.>
 
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