I am not 100% sure if this has been done before but i could not find it posted here so...
***This Team has not gone through a lot of testing I will update the information here as the team grows***
Team Building process
Step 1:
split the team in to 3 pairs of 2, and in each pair put a lead with a weather ability, and a sweeper who benefits from that weather.
step 2:
decide what 3 weather ability I want. hail seems a bit useless in comparison to other weather boosts so that went straight away. leaving me with. rain sun and sand.
Step 3:
The lead pair, tyranitar makes a good lead on any team not to mention he just happens to have the sand stream ability. So again a easy choice. However who to use a sweeper... In my short experience of using sand storm teams the most effective pokemon in the sand was excadrill with his insane speed and attack he should blow a few holes in the opponent nice and early.
Step 4:
next pair up is sun I think, first poke was a easy choice here as well, nine tales can set up sun and attack effectively using the boosts it gains. Now this pair for nine tales was a lot harder to find at first i thought liligant, but like the mole if something hits it its gone. So I decided to stick with the Chlorophyll ability but choose something a bit bulkier...
The final pair up is probably the most successful pair in this team, The rain element.Clearly I will be going with a politoed lead, but this next pokemon was one of the hardest choices i had to make after a while it bubbled down to rotom-w making use of thunder dance stab and a boosted hydro pump stab. or toxicroak and its reliable dry skin ability. It the end I went for the toad but I am still un-decided...
Next step in the team building was to post this thread, get shouted out a bit. then try to do it again after that was done the team looked like this:
Now politoed looks lonely without a parter and toxicroak is out so i am going back to plan 1. and putting rotom-w in there:
now we have 2 weather teams working, this time im not going to add a 3rd im going to shove in 2 pokes who functions well under both sandstorms and rain, so the team does not get isolated:
Now For The Team
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Focus Blast
A strong lead generally and his sand stream trait makes him perfect for my team. His first turn is used to put stealth rock down and assuming he has not been Ko’ed by a fight move the next few turns are used to do as much damage as I can before the inevitable.
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Excadrill is next up, with his massive 550 speed and huge power he is a formidable opponent. The only real problem I am having here is he is weak o the same types as Ttar so one or two of the revenge killers have to come in and deal with whatever killed Ttar.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Toxic
- Protect
- Substitute
- Surf
Not a great pokemon in general but it’s the best pokemon with drizzle. I’m using this set up as a tank. When the sub is up he is quite hard to break, toxic gets rid of any nasty walls that swap in expecting the sweep and surf is there as a general stab.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 130 HP / 252 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Hidden Power [Ice]
- Pain Split
Chose this guy over toxicroak for his superior bulk. He can take a fair few hits and 100% accuracy stab thunder + stab rain boosted hydro pump, can be a lethal combination the only problem I have with this set is low speed a fast grass type can really screw me.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Hidden Power [Water]
- Flash Cannon
Functions well under sand and rain (immune to sand, and gets a 100% accuracy thunder in rain) nice revenge killer or late game sweeper comes in handy if a water/grass type comes in to stop Ttar and clears room for excadrill.
Importable
***This Team has not gone through a lot of testing I will update the information here as the team grows***
Team Building process
Step 1:
split the team in to 3 pairs of 2, and in each pair put a lead with a weather ability, and a sweeper who benefits from that weather.
step 2:
decide what 3 weather ability I want. hail seems a bit useless in comparison to other weather boosts so that went straight away. leaving me with. rain sun and sand.
Step 3:
The lead pair, tyranitar makes a good lead on any team not to mention he just happens to have the sand stream ability. So again a easy choice. However who to use a sweeper... In my short experience of using sand storm teams the most effective pokemon in the sand was excadrill with his insane speed and attack he should blow a few holes in the opponent nice and early.


Step 4:
next pair up is sun I think, first poke was a easy choice here as well, nine tales can set up sun and attack effectively using the boosts it gains. Now this pair for nine tales was a lot harder to find at first i thought liligant, but like the mole if something hits it its gone. So I decided to stick with the Chlorophyll ability but choose something a bit bulkier...




The final pair up is probably the most successful pair in this team, The rain element.Clearly I will be going with a politoed lead, but this next pokemon was one of the hardest choices i had to make after a while it bubbled down to rotom-w making use of thunder dance stab and a boosted hydro pump stab. or toxicroak and its reliable dry skin ability. It the end I went for the toad but I am still un-decided...






Next step in the team building was to post this thread, get shouted out a bit. then try to do it again after that was done the team looked like this:



Now politoed looks lonely without a parter and toxicroak is out so i am going back to plan 1. and putting rotom-w in there:




now we have 2 weather teams working, this time im not going to add a 3rd im going to shove in 2 pokes who functions well under both sandstorms and rain, so the team does not get isolated:






Now For The Team
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Focus Blast
A strong lead generally and his sand stream trait makes him perfect for my team. His first turn is used to put stealth rock down and assuming he has not been Ko’ed by a fight move the next few turns are used to do as much damage as I can before the inevitable.
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Excadrill is next up, with his massive 550 speed and huge power he is a formidable opponent. The only real problem I am having here is he is weak o the same types as Ttar so one or two of the revenge killers have to come in and deal with whatever killed Ttar.
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Toxic
- Protect
- Substitute
- Surf
Not a great pokemon in general but it’s the best pokemon with drizzle. I’m using this set up as a tank. When the sub is up he is quite hard to break, toxic gets rid of any nasty walls that swap in expecting the sweep and surf is there as a general stab.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 130 HP / 252 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Hidden Power [Ice]
- Pain Split
Chose this guy over toxicroak for his superior bulk. He can take a fair few hits and 100% accuracy stab thunder + stab rain boosted hydro pump, can be a lethal combination the only problem I have with this set is low speed a fast grass type can really screw me.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Hidden Power [Water]
- Flash Cannon
Functions well under sand and rain (immune to sand, and gets a 100% accuracy thunder in rain) nice revenge killer or late game sweeper comes in handy if a water/grass type comes in to stop Ttar and clears room for excadrill.
Importable
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Focus Blast
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Toxic
- Protect
- Substitute
- Surf
Rotom-W @ Leftovers
Trait: Levitate
EVs: 130 HP / 252 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Hidden Power [Ice]
- Pain Split
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Hidden Power [Water]
- Flash Cannon
Trait: Sand Stream
EVs: 252 HP / 180 SAtk / 76 Spd
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Focus Blast
Excadrill (M) @ Life Orb
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk
Calm Nature (+SDef, -Atk)
- Toxic
- Protect
- Substitute
- Surf
Rotom-W @ Leftovers
Trait: Levitate
EVs: 130 HP / 252 SAtk / 128 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Hidden Power [Ice]
- Pain Split
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder
- Hidden Power [Water]
- Flash Cannon