Rain Rain Don't Go Away

So there have been two things I have really wanted to play with in gen5 that I haven't really been able to do well up to this point. Use a Thundurs and use a rain team. While my quest with this team started with Thundurus, it eventually turned into rain to make a pretty decently done team.

Team Building Process:

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I first off wanted to use a Thundurus, personally I think it should've been banned last suspect round because of how annoying it can be, but I still wanted to play around with it. Decided to go with the standard NP set and work around that.

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I was in a skype call with a few friends, and I said I was team building, and one of them jokingly said to use a Breloom. I've never been much of a fan of Breloom myself, but looking at how it could be worked and played, it seemed like it would serve to be a wonderful asset to Thundurus.

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Now looking at the weaknesses presented by Thundurus and Breloom, I needed to think of some cushions to cover them so they could run rampant. At first, a water type seemed like the best coverage, then find another poke to handle the electric problem of the water. First task at hand was the water. Thinking about it, since it would give me access to Thunder, and cover up a fire weakness on Breloom, and lure some things out, Politoed seemed like a good choice for the bulky water.

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Next to help out with that electric resist for Politoed. Looking at what I had, I felt I also needed a more solid way to deal with Excadrill and a few other noteable physical threats, including a Toxicroak in opposing rain teams. Gliscor, while odd in rain but becoming slowly standard, seemed like a great choice. The standard defensive SD seemed like it would help support my team and be able to carry out secondary sweeps when needed.

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With only two slots left for my team, I saw I had no stealth rocker yet, which can be a bit problematic. Since I used the standard Politoed spread, I didn't exactly have any dedicated special wall, especially nothing to deal with Latios. Since Jirachi excells as a special wall this generation and lays up rocks well, plus with my want to use one of these too, he seemed like a perfect fit in the team. I also chose him over Ferrothorn for the paralyze support, although Ferrothorn could do the same, I felt Jirachi might be better for it, but I could be wrong. The Wish support is pretty appealing for Politoed too, which may sway my feelings.

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With my final slot, I decided to look back and see what I had. From my perspective, I had not fully abused the rain as well as I could have, and could accomplish a bit more with it. Since I had enough physical attackers in my mind, I was looking at something on the special side to do something. I decided that I should just complete one of the most common cores in the game and use a Rotom-W. My choice was to go with the standard spread, although I am considering scarf for lack of speed on this team. I gain a bit of bulk and speed with this set, and have maximum attack power to hit hard what may threaten my team. This also provides some extra resistances for my team so I have an extra cushion lying around.

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So the general gameplan with this team is to obviously lead with the weather unless there is a more promising situation, then work from there to clear the way for Thundurus to get an edge in and get a sweep going. Since I have a small lack of speed, I try and rely on Jirachi, Rotom, and Breloom to try and cripple the opponents sweepers as quick as possible so that everyone can have an easier time running around to do their job.

The Team:

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Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Perish Song
- Ice Beam
The start of any good rain team will always be Politoed, unless there are some random circumstances. But anyways, while the team wasn't meant to be rain to start, it evolved quite well with the addition of it. Politoed not only provides the important rain, but also serves to be quite the wall for my team. I chose to go with the bulky variant as opposed to scarf because I felt that the resistances that Politoed brought to the field would benefit Breloom and Thundurus more as a wall than a scarfer. Scald for STAB and burn chance, Toxic is my prefered status as I have more reliable sleep on the team, and wearing down other walls comes in handy, Perish Song helps prevent set-up sweepers from wanting to stay in for long, allowing me to counter them later, and Ice Beam to help deal with dragons and grass types as with rain, opposing water types can be dealt with easily enough, especially with Toxic support.

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 220 SpDef / 36 Spd
Careful Nature (+ SpDef, -SAtk)
- Iron Head
- Stealth Rock
- Wish
- Body Slam
Since the team really has no way to deal with Latios or a few other key special attackers, Jirachi seemed like a sound choice to use as a special wall. Since I also need SR, since its the most important move in the game, and paralyze support though Body Slam to make up for the general slow pace of my team, Jirachi felt like a sound choice, especially with the other members support to go with it. Iron Head for the obligatory STAB and flinch to go with the para, SR since its the most important move in the game, Wish to heal and provide a bit of extra health across the rest of my team, especially to Thundurus and Politoed, and Body Slam to have another damaging move that also has a nice chance to paralyze instead of straight having Thunder Wave. I also run 4 extra speed EV's from Sp Def because I am weird like that and at the most random times like to always have that extra point of speed when going for the 244 mark to outspeed anything at that speed point.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Protect
- Swords Dance
Even though Politoed is invested in defense and tries to spread burn around, its not exactly the best equipt to deal with physical threats. Even though Gliscor and rain may not look like the best of combinations, it works well provided the right synergy, since it can help beat a few threats to rain, and a couple of important physical threats. Earthquake for STAB, Ice Fang provides the best coverage at this moment, Protect to scout and heal a bit extra because of Poison Heal, Swords Dance to sweep when presented with an opportunity, and give another theat to worry about offensively and defensively for the opponent.

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Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 248 SAtk / 148 Spd
Modest Nature (+SAtk, -Atk)
- Thunder
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom helps round out one of the most commonly used cores in this current metagame, and provide some more defensive and offensive support the team needs. Since I felt like one more rain abuser would round out the team, Rotom-W, being an in general massive threat in the metagame, felt like a very good choice. With the small amount of HP investment, it adds bulk to his huge attack power to be able to cushion a few hits for the team but hit back twice as hard. You may notice the extra 4 speed EV's from special attack, well its for the same reason as Jirachi. I opted for the standard set at first to try and rely on the paralyze from Thunder along with Jirachis Body Slam to try and make up for the lack of speed, but its been hurting a bit lately, so this might be something to change. So Thunder for STAB to abuse the weather and try to spread some paralyze, Hydro Pump for STAB and to further abuse the weather to hit very hard, Will-O-Wisp to burn some physical threats that would be better off burned then paralyzed, and since its rain, HP Fire seemed redundant, and Pain Split to recover a bit of HP back.

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Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Spore
- Seed Bomb
- Substitute
The first part of the main focus of this team, the annoyance himself, Breloom. Although it was kinda a joke when presented to me, I looked at what it could do with Thundurus, and it seemed like they could provide an interesting yet effective core. With the rest of my team, I can lure in Ferrothorn and a few other slow walls to get Breloom set-up to either damage and kill them or lure in other threats to kill with my other guys properly. Spore puts stuff to sleep, Substitute to have something for if they switch or to take advantage of the first turn sleep, Seed Bomb for STAB, Focus Punch to abuse the sub.

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Thundurus (M) @ Life Orb
Trait: Prankster
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Ice]
- Focus Blast
- Thunder
And the star of the team, this rounds only current suspect, one of the most dangerous sweepers out there, Thundurus. Once I get rid of the few things that outspeed or take this things hits, Thundurus comes in to clean up the field and wreak havoc. Just get a Nasty Plot up and nothing can really take a hit from this thing. NP to boost for the sweep, Thunder instead of Thunderbolt to take advantage of the rain to get the extra boost for some extra power to kill stuff, HP Ice for the psuedo BoltBeam, Focus Blast helps deal with Ferrothorn and things that can take Thunder well.​

Well, that is my team. It has been working pretty nicely. The only true problems are speedy pokemon. The fastest poke on my team is Thundurus, and I have no scarfers, and can't always rely on getting the paralyze. So once he is gone, I get destroyed by fast threats, but not really sure what to do. Thanks in advance for rating and hope you enjoy.
 
Its Wilechase :o [/fanboy]

IMO, I'd go with Taunt over Protect on your Gliscor there, it allows you to set up on walls like Ferrothorn and Blissey. While getting extra HP back and scouting is nice, I'd personally rather have extra security, especially if Breloom is dead so he can't counter these threats. Otherwise, then Blissey trolls Jirachi with Natural Cure and recovery, and Focus Blast on Thundurus is rather inaccurate.
 
Hey, Wilechase. This seems like a pretty good team and I don't see anything that would completely ruin a game for you outside of opposing Thundurus (hopefully it'll be gone soon). There's obviously no way to avoid this threat as nothing is going to enjoy switching into it, but to help make your life just a little easier I'm going to suggest the use of Choice Scarf Rotom-W over your current set. This will at least provide you with a way of revenge killing it without having to risk a speed tie with your own Thundurus while also giving your team some needed speed. Don't worry too much about the loss of some bulk since you have Gliscor, Jirachi, and Politoed to help hold the rest of your team together.

Rotom-W @ Choice Scarf | Timid | 4 Def / 252 SAtk / 252 Spd
Thunder | Volt Switch | Hydro Pump | Trick

One other thing that I want to mention is trying out Toxicroak over Breloom. It gives your team another great rain abuser and keeps the important Fighting-type support. It makes up for the fact that it can't provide sleep support by giving your team another sweeper which your opponent will struggle to hold in check along side Thundurus. The two of them also provide free switch-ins for each other.

Toxicroak @ Black Sludge | Adamant | 4 HP / 252 Atk / 252 Spd
Drain Punch | Sucker Punch | Swords Dance | Substitute

There's nothing left to say besides good team and good luck.
 
IMO, I'd go with Taunt over Protect on your Gliscor there, it allows you to set up on walls like Ferrothorn and Blissey.

This may be true, but I think protect is almost always the better option. Its extremley helpful for scouting things like latios. Especially because your team is a little latios weak. With no spdef investment on jirachi, specs surf in the rain will always 2hko after leftys.

Nice team though, gl :]
 
I would also run Taunt on Thundurus over Focus Blast. With Taunt, you wont have to worry about any status moves (most notably, paralysis), since you are not running lum berry, taunt seems like a necessity. Even Blissey wont enjoy taking a nasty plotted life orbed thunder from a Thundurus. Taunt lets u set up on Thundurus's biggest counter, Blissey. The only thing Blissey can really do after a Taunt is switch out or try to seismic toss you to death. For the man reason of seismic toss, run 4 evs into hp over def because it will then take 4 seismic tosses for blissey to kill you(if you have put enough pressure on your opponent's team so that they havent set up rocks, also assuming that you are setting up nasty plots and not attacking). Good team, a little too generic though ]=
 
Toxicroak @ Black Sludge | Adamant | 4 HP / 252 Atk / 252 Spd
Drain Punch | Sucker Punch | Swords Dance | Substitute
I'd actually run Jolly nature. The team really needs the speed, and since you can already boost your attack, Adamant isn't really necessary.
 
Opposing Thundurus absolutely thrashes you - it 2HKOs everything on your team. Jirachi can take one hit and try to get a para but it can't switch directly in and if you don't get the para, you lose, end of story. Specs Latios is another extremely dangerous threat, seeing as your only Draco Meteor resist, Jirachi, takes 42.3% - 50%. Since you don't have Protect to guarantee yourself Wish recovery, this means you can only switch in twice. The best solution is to shift Jirachi's defense EVs into special defense, using a Careful nature. Its job is to act as a special wall, so there's no reason to invest in its physical defense. This will give you a Lati@s counter and an extremely solid Thundurus check; it will also help you when tanking Reuniclus. Besides that you have a solid team, good luck.
 
Sup Wile, this is a pretty cool team. Seconding the Careful nature on Jirachi, because it really helps you sponge special attacks better. You might want to consider adding 8 extra Speed EVs to outspeed standard NP Celebi, but it might not be too threatening in Rain.

I've actually been using Substitute NP Thundurus to a lot of success recently. It plays kind of like SubSD Garchomp, and helps abuse the paralysis that Thunder potentially provides. Substitute is also really helpful for shielding you from status, as well as scouting for opposing moves with Prankster. Leftovers does a better job of keeping you alive throughout the match, particularly when SR is up. I haven't really missed Focus Blast at all, and you seem to have Blissey / Tyranitar handled pretty well anyway. Ferrothorn could be a bit problematic (it usually is for Rain teams), but Breloom and Gliscor (if you run Taunt) do a decent job of shutting it down.

Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Nasty Plot
- Thunder
- Hidden Power [Ice]
That's pretty much it. We should definitely rematch again once I have a team that isn't so weak to HP Ice Landorus, lol.
 
Hi

First of all there is no need for a physically defensive Jirachi, Gliscor and to a lesser extend even Rotom can take physical hits well enough. I suggest moving all those Def EV's to SDef and to use a Careful nature, teams like this really appreciates Jirachi to take Draco Meteors and the likes. Also, you might want to try Thunder over Body Slam. You won't be able to paralyze Ground types but now that Garchomp is gone, the only Ground type that might be troubled with paralysis is Landorus. Thunder has perfect accuracy in the Rain, it has the same 60% chance to paralyze and it allows you to cripple ghosts as well, plus the ability to screw pokes like Skarmory over is well liked.

Another suggestion I would like to make it to use a Choice Scarf on Politoad. Not only does that do better with taking out Thunderus counters it also allows you to revenge kill pokes that can be considered threats to your team. Scarftoed outspeeds opposing Thunderus, which is a threat and takes them out with Ice Beam (OHKO after SR). If you decide to accept this suggestion replace Scald with Hydro Pump to hit harder and Toxic with either HP Grass (Quagsire / Gastrodon can be a real pain for Thunderus teams to take out) or Focus Blast (for Ferrothorn).

Taunt is indeed preferred over Protect on Gliscor. Taunt allows you to have an easier time vs stall and you could even prevent Stealth Rocks from being set up. With Taunt Gliscor will also always win again Conculdurr.

Toxicroak is indeed a real good poke for this team, and it will work in your team much better then Breloom does. You will loose a sleep inducer but with Jirachi spreading paralysis and Rotom spreading burn, the sleep effect from Spore will be a bit redundant.

I also agree with various other people here that Thunderus will be better of with Leftovers instead of Life Orb. However I don't necessarily think that Substitute is a preferred option as Focus Blast to take out Tyranitar allows you to win the weather war.
 
WAIT A SECOND

My jirachi was physical, my fucking god I am dumb. That was supposed to be special defensive, that is one of the biggest derps of my life.

But thanks for all the rates. The scarfs on either Rotom or Politoed seems like it would help. I'm honestly not sure about Toxicroak just yet, which I know is good, but everything has their purpose. Could play around with it a bit and see how it does, but I am becoming a bit attached to loom. Taunt seems like something worth considering, since its the main option to use over protect, but its just preference I am thinking since I also rely on protect with Politoed to stall with toxic, but if I scarf that, then Taunt might work more. And yea, Sub might work on Thundurus too, since like Faladran said, TTar and Blissey are usually covered well enough to not need focus blast. And with Wish support, it could work.

Also Faladran, lebron used your team on me yesterday, and I swept it with breloom because hes dumb. I still feel derpy about that jirachi, must change right now.
 
Well, this is a pretty good team. I do see the lack of speed as an issue, and your Thundurus weakness. Why not use ScarfTom, and give Gliscor a moveset like Acrobatics, Fling, Swords Dance/Protect, and Earthquake? GL!
 
It's Wile :D ! This team is pretty solid, But may if I were to change something it would be Politoed's set for sure. Your team as you've stated has no scarfers, and after The Rotom/Rachi/Glis core is broken faster threats can do massive damage. I would recommend scarfed Politoed, it's able to outspeed up to base 111s while utilizing a modes nature. You would easily be able to check things like Thundurus,Lati@s,Terakion, and other threats. I have never really found your current set to be very effective, but perhaps my bias to it is just lack of time spent with it. I get that you want the speed and the resists, but ultimately I think a bulkier rotom spread could give you that just as easily.
 
I really don't understand why I don't see more Defensive (both SpD and Def) Rachis on rain teams.. It's abuses it so well, and has excellent synergy with Rotom-H, Dragonite, and others ^_^ Nice team, it's a bit slow, you could run that Technician SD Mach Punch Breloom to compensate, but everything works together nicely and that doesn't even solve the problem of opposing Thundurus. Other threats that need to be brought up are Jolteon and Starmie. Timid LO sets, the most common, both outspeed your whole team, and score super effective damage on 4 pokes and neutral on 2 with BoltBeam alone (all jolteons run HP ice). Come midgame, when Rachi is out of the picture, if either of these two get free switch ins, the match is over unless you predict around their moves.

Oh, and, how often does SR mess up Thundurous for you? I ran a really similar team a few versions back, and Tornadus just couldn't handle switching around at all.
 
Hi Chase. Really nice team you have here.

I don't really notice any big weaknesses in your team, hell even Thundurus is stopped by Jirachi if it's healthy enough to take a hit and paralyze it, but you should look out for DD Scrafty, because if it gets the chance, it can screw your team over. I know DD Scrafty is rare as shit, but you maybe should consider running TWave over Nasty Plot on Thundurus. To an added bonus, you are most likely going to Spore something first before going to paralyze anything, so you can just paralyze what needs to be slowed down, and then proceed to shit on the opponent's team with Loom. You don't really need to but that's just how I see it.

Good luck.
 
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