I'll take this oneChallenge Two: Open Battle
2v2 Singles
2 Day DQ
I want to try out my first arena concept
Description: Deep within the confines of Mount Coronet, there lies a place unlike any other. This circular area is a flat cavebed that is 100 meters in diameter. In the center lies a huge column of rock 20 meters in diameter extending from the floor to the ceiling about 60 meters up (basically, the place is huge). Seismic disturbances constantly coat the area in a thick sandstorm that can't be canceled due to the ceiling. Sadly, there's no water source for moves like Surf and weather moves cannot be used but everything else goes.
Summary: Eternal Sandstorm, Indoor Arena, No External Water Source.
Accept'dHey wait a minute! I've got two slots left, gotta fix.
Challenge One: Beginner
Beginner Battle:
3v3 Singles
2 Day DQ
Tournament ASB Arena (unless someone has a better idea)
Accept'dLooking for a battle.
1v1
Singles
1 day DQ
2 chills/0 recovers
ASB Tournament Arena
All mons used must be Basic (aka first stage)
No FEs
Send 3 mons to ref
A quick battle is a good battle.
OPEN CHALLENGE
1v1 Singles
1 Day DQ
2 Recoveries, 5 Chills per Pokemon
PM only 1 Pokemon to the ref
Arena: Deferred to the opponent. NO ASB TOURNAMENT ARENA!!!
You have the misfortune of being my new referee-ees.I'll take it, IAR. FireBlast is busy, so use the Arena above.
Switch = OK (lol jk)
No items
1 Ability
Ref please. =]
Open Challenge!
2v2 Doubles
1 Day DQ (Rock-hard, and applies for refs too)
0 Chills/Recovers
ASB Tournament Arena
forgotten? if it is, pm teams since i'll ref.accepting the above
Switch = KO
no items
all abilities
Challenge 1: CHALLENGING TRAVELLOG
2v2 Doubles
2 Day DQ
0 Chills/Recovers
Tournament Arena
(It's Croagunk + Haunter vs. Riolu + Prinplup; hopefully not too one-sided?)
was this taken or forgotten? if forgotten, then i'll ref.Accepting Engineer's challenge with the following caveat:
If the match looks like it is super one-sided the ref an implement a crazy occurrence to slightly even the odds.
Items=none
Abilities=one
hi (EDIT: Fire Blast sucks, I'm reffing.)I'll take this one
Switch = KO
No Items
One Ability
k (EDIT: deadfox081 will be taking this, PM him your teams!)Accept'd
Switch=KO
No Items
All Abilities
Looking for a battle.
1v1
Singles
1 day DQ
2 chills/0 recovers
ASB Tournament Arena
All mons used must be Basic (aka first stage)
No FEs
Send 3 mons to ref
sureDarkamber8828 said:Accept'd
Switch=KO
No Items
All Abilities
Well lets see some parkour tree action!Everyone needs more battle slots!
2v2 Doubles
DQ: 2 days
Recover: 3, Chill: 5
Arena: The Mega Tree
-Giant tree with incredibly thick branches and a trunk that can easily hide small Pokemon. Pokemon must be unevolved, and if a Pokemon is knocked out of the tree, they will take 10 damage and have to spend an action climbing back up the tree. A Pokemon climbing back up cannot be attacked or targeted by effects while they haul themselves back up.
Excuse me, this is an open challenge...3 VS 3 Singles
2 day Player DQ, 3 day ref DQ
2 recoveries/5 Chills/50HP substitutes
Bring your strongest... (this is not training!)
Arena: Challenger's choice
Arena Restrictions: Must have an unlimited Water Source
50HP substitutes means the total HP for Substitute for the battle must not exceed 50 Hit Points (i.e.: no more than 2 25HP substitutes)
Alright time for some fun.
1 vs 1 singles
Tourney arena
36 hour DQ all parties (includes ref)
0 recover/2 chills
Edit: opponent may choose whether they want a beginner battle or a showdown with an FE
Reffing this. PM teams.I'll accept Rediamond's match; I'm open to both FE and NFE, so go ahead and bring either. I'll have a fair matchup for both.
This sounds like fun. LC or fully evolved?OPEN CHALLENGE
3 vs 3 singles
36 hour DQ for ref and participants
1 recover, 5 chills
Arena: Rafting challenge
The battle takes place in/above a river filled with rapids and moving rather quickly. For combatants without access to the levitate command/ability or flying type (swimming mons are also exempt), they will be inside of a raft they must use to navigate the river. One raft is 100 feet ahead of the other. Each action, the Pokemon has the option of paddling to decrease the distance by 50 feet, or increase the distance by 50 feet. Additionally, each Pokemon can be knocked into the river by a suitable force (up to ref's disgression). If in the water, they must expend 10 energy and an action to get back on the raft. Or, they can fight in the water. However, all projectile/ranged attacks (close-range attacks normally would not work) only have a 50% chance of hitting due to the difficulties in aiming and keeping on the surface in the fast water. Additionally, every round there is a 20% chance of rapids appearing at the end, giving a 70% chance of knocking either side out of the raft, and dealing 10 damage to any Pokemon in the water.
Complicated enough for you?
FEThis sounds like fun. LC or fully evolved?
switch=ko, no items, all abilities