Don't worry, I am indeed talking about a competitive standard metagame pokemon team. I just didn't want a generic "Rate my team" or wierdo "Yin & Yang" or "Darkness and Light" cliched team name. and what else then good old football to represent both attack and defence strategies (ok I admit there's plenty of other examples but screw them!!)
This team was actually supposed to be a slight change from my other team, but it ended up being a near complete workover so it deserves a new thread. I'll put the previous one here just in case anyway.
http://www.serebiiforums.com/showthread.php?t=520474
With that said, lets take a look at the field for a quick overview of the crew(and less sports reference soon I promise). Keep in mind I try to stay away from pokes you just see on every teams such as Ferro/Jelli, Conkeldurr or Blissey, for the sake of originality and fun.
Name: Narissa
Item: Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 240 Def / 16 SpD
-Rest
-Sleep Talk
-Scald
-Dragon Tail
In depth info: Kicking off my defencive core is Narissa with her 394 Hp / 254 Def / 319 Sp.D before Rest. While sleeping her Def actually reaches a sweet 381 so she's able to wall both spectrum. She was actually intended to be my special wall at first, but she's showing she's no slouch on the physical side either so probly a bit more of a mixed wall. ANYWAY, Dragon Tail has no priority penalty when used by Sleep Talk and Scald's 30% burn chance can make her walling job even easier.
Its note worthy to say I had a Recover/Toxic set in mind at first, but Rest/Talking actually means I can't be toxistalled which is just another benefit for Narissa.
Name: Tentacles or Hentai (again juvenile humour I suppose)
Item: Leftovers
Ability: Regenerator
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
-Leech Seed
-Sleep Powder / Stun Spore
-Power Whip
-Hidden Power Ice
In depth info: Covering Narissa's electric and grass weakness brings a Tangrowth. With this current spread, Tentacles here sports a fancy 404 Hp / 383 Def / 137 Sp.D which definitly screams physical tank. Unlike Narissa though he's more of a team player with Seed support and either sleep or paralysis (thinking sleep cuz with the new mechanic, a sleeping pokemon might as well be a fainted pokemon) Hidden Power Ice covers dragons and grass switchers. Power Whip serves as STAB, but I might change it for Leaf Storm since Tentacles might be switching often due to his ability.
HP Ice trumps Earthquake as most fire switchers will be floating on ballons. Besides Tentacles isn't exacly meant to stay against fire types, Narissa's there for that.
Name: Kasumi
Item: Life Orb
Ability: Regenerator
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Hi Jump Kick
-U-turn
-Stone Edge
-Fake Out
In depth info: My pride and joy. She's the only member I just can't seem to be able to let go ever since the generation started (only followed by her Infernape sister). Scouting like a monster, Fake Out and U-turn boosted by her awesome 349 Atk and Life Orb bring a lot of pain. For those unlucky bastards she doesn't switch away from she Hi Jump Kicks the living crap out them (2HKO Skarmory FFS). Stone Edge covers the rest of her lineup, again for quite a lot of damage. Regenerator is just pure win.
Kasumi is actually the pokemon I've played with the most this generation and she's saved my *** on quite a few battles. Conkeldurr can say whatever he wants Kasumi just doesn't care.
Name: Mini Evil
Item: Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
-Calm Mind
-Recover
-Psychic
-Focus Blast
In depth info: While not primarly being assigned to my defence squad, Mini Evil actually kinds of ends up taking part of it anyway. His 424 Hp / 273 Def / 207 Sp.D are definitly not to be called shabby and a few Calm Minds make it even tougher to take down. Like Narissa, its impossible to toxistall him down which never hurts (Suicune still dreams of it), it means the only "stall" that could take him down would be another Reuniclus. To this extend Psyshock might be a viable switch from Psychic but that would mean it would be riskier to take on Bulk Up Conkeldurr, something that I'm not interested in. So far Focus Blast' shaky accuracy hasn't let me down too often, but if it ends up doing so I'll be switching to Hidden Power Fight.
Name: Ruby Flare
Item: Air Ballon
Ability: Flash Fire
Nature: Modest
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Fire Blast
-Earth Power
-Hidden Power Grass
-Stealth Rock
In depth info: Type synergy implied having a backup partner for Tentacles should Narissa die brought a Heatran. Ruby here brings some special attack spark to the crew. Her Fire Blasts are definitly dangerous with her 393 Sp.A, even without a Life Orb. Earth Power works well with Fire Blast and HP Grass seals the coverage issues she might still have. HP Grass over HP Electric or Ice is mostly cuz I don't see Ruby outspeeding Gyarados, Gliscor, Mence or Dragonite so taking care of Quagsire, Gastrodon and Swampert comes out as a better advantage. Stealth Rock never hurt and Ruby actually doesn't suffer from it cuz she doesn't need Dream World or 5th gen egg moves to work (its not like she's got any anyway). Its a shame Explosion got nerfed, but even if she does get stalled by Blisseys, she actually walls them as well should they not be carrying Seismic Toss or ThunderBolt since she's immune to Toxic, Flamethrower and takes laughable damage from Ice Beam.
Name: Scorpions
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 Hp / 184 Def / 72 Spe
-Swords Dance
-Earthquake
-Ice Fang
-Taunt / Night Slash / Xscissor
In depth info: Taking Mamoswine' spot as 2nd partner for Narissa on a defencive spectrum, but also serves as backup for Tentacles to counter Excadrill and helps Mini Evil against Conkeldurr (although the latter isn't worrying me too much). SD allows for a staller to do some wall breaking. EQ is nothing much but a STABed EQ with SDs strawberries on top. Ice Fang takes care of opposing Gliscors, about every dragon out there and some grass and bird switchers that might come on EQ.
The last slot is a problem though, everything has a reason. Taunt obviously stops Skarmory or Hippowdon from phazing it, it stops Ferro and Skarm from setting hazards and it stops slower threats like Scizor or Curse users from setting up at all. Night Slash takes care of Slowbro, Dusknoir, Dusclops and potentially Reuniclus (added crit rate helps as well), Xscissor would take care of Slowbro and Reuniclus on top of some dark types, but I don't think they are as much of a threat somehow, so I'm kinda hinging toward Night over X.
Stone Edge doesn't give much more coverage then EQ and IF do and Facade, although interesting doesn't really offer the best coverage.
Name: TuskRaider
Item: Choice Band
Ability: Thick Fat
Nature: Adamant
EVs: 4 Hp / 252 Atk / 252 Spe
-Earthquake
-Ice Shard
-Stone Edge
-Body Slam
In depth info: In similar fashion to Ruby being Narissa's backup, TuskRaider is here to be her partner should Tentacles fall preemptively. He also serves as a revenge killer with his beefed up Ice Shards. Also, STAB Banded Earthquakes off a 394 Atk hurts a LOT. Stone Edge is mostly there for coverage and Body Slam could have been replaced by Icicle Crash, but Ice weak targets won't like Ice Shard already anyway, besides I'd have to run a Life Orb to allow switching back and forth, banded Body Slam won't be appreciated by his opponents and the 30% paralysis chance isn't a bad thing either.
Side Note: Mamoswine currently gets the upper hand from his sheer destructive power. But I did consider Flygon, Landorus or even Gliscor for that last spot especially since my only EQ protection are Tentacles and Ruby for however how long her ballon lasts, I'm not all too sure just yet. Advices and oppinions here would be appreciated.
This team was actually supposed to be a slight change from my other team, but it ended up being a near complete workover so it deserves a new thread. I'll put the previous one here just in case anyway.
http://www.serebiiforums.com/showthread.php?t=520474
With that said, lets take a look at the field for a quick overview of the crew(and less sports reference soon I promise). Keep in mind I try to stay away from pokes you just see on every teams such as Ferro/Jelli, Conkeldurr or Blissey, for the sake of originality and fun.
Team Overview






The Strategy Briefing

Name: Narissa
Item: Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 240 Def / 16 SpD
-Rest
-Sleep Talk
-Scald
-Dragon Tail
In depth info: Kicking off my defencive core is Narissa with her 394 Hp / 254 Def / 319 Sp.D before Rest. While sleeping her Def actually reaches a sweet 381 so she's able to wall both spectrum. She was actually intended to be my special wall at first, but she's showing she's no slouch on the physical side either so probly a bit more of a mixed wall. ANYWAY, Dragon Tail has no priority penalty when used by Sleep Talk and Scald's 30% burn chance can make her walling job even easier.
Its note worthy to say I had a Recover/Toxic set in mind at first, but Rest/Talking actually means I can't be toxistalled which is just another benefit for Narissa.

Name: Tentacles or Hentai (again juvenile humour I suppose)
Item: Leftovers
Ability: Regenerator
Nature: Relaxed
EVs: 252 HP / 252 Def / 4 SpD
-Leech Seed
-Sleep Powder / Stun Spore
-Power Whip
-Hidden Power Ice
In depth info: Covering Narissa's electric and grass weakness brings a Tangrowth. With this current spread, Tentacles here sports a fancy 404 Hp / 383 Def / 137 Sp.D which definitly screams physical tank. Unlike Narissa though he's more of a team player with Seed support and either sleep or paralysis (thinking sleep cuz with the new mechanic, a sleeping pokemon might as well be a fainted pokemon) Hidden Power Ice covers dragons and grass switchers. Power Whip serves as STAB, but I might change it for Leaf Storm since Tentacles might be switching often due to his ability.
HP Ice trumps Earthquake as most fire switchers will be floating on ballons. Besides Tentacles isn't exacly meant to stay against fire types, Narissa's there for that.

Name: Kasumi
Item: Life Orb
Ability: Regenerator
Nature: Jolly
EVs: 4 Hp / 252 Atk / 252 Spe
-Hi Jump Kick
-U-turn
-Stone Edge
-Fake Out
In depth info: My pride and joy. She's the only member I just can't seem to be able to let go ever since the generation started (only followed by her Infernape sister). Scouting like a monster, Fake Out and U-turn boosted by her awesome 349 Atk and Life Orb bring a lot of pain. For those unlucky bastards she doesn't switch away from she Hi Jump Kicks the living crap out them (2HKO Skarmory FFS). Stone Edge covers the rest of her lineup, again for quite a lot of damage. Regenerator is just pure win.
Kasumi is actually the pokemon I've played with the most this generation and she's saved my *** on quite a few battles. Conkeldurr can say whatever he wants Kasumi just doesn't care.

Name: Mini Evil
Item: Leftovers
Ability: Magic Guard
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
-Calm Mind
-Recover
-Psychic
-Focus Blast
In depth info: While not primarly being assigned to my defence squad, Mini Evil actually kinds of ends up taking part of it anyway. His 424 Hp / 273 Def / 207 Sp.D are definitly not to be called shabby and a few Calm Minds make it even tougher to take down. Like Narissa, its impossible to toxistall him down which never hurts (Suicune still dreams of it), it means the only "stall" that could take him down would be another Reuniclus. To this extend Psyshock might be a viable switch from Psychic but that would mean it would be riskier to take on Bulk Up Conkeldurr, something that I'm not interested in. So far Focus Blast' shaky accuracy hasn't let me down too often, but if it ends up doing so I'll be switching to Hidden Power Fight.

Name: Ruby Flare
Item: Air Ballon
Ability: Flash Fire
Nature: Modest
EVs: 252 Sp.A / 4 Sp.D / 252 Spe
-Fire Blast
-Earth Power
-Hidden Power Grass
-Stealth Rock
In depth info: Type synergy implied having a backup partner for Tentacles should Narissa die brought a Heatran. Ruby here brings some special attack spark to the crew. Her Fire Blasts are definitly dangerous with her 393 Sp.A, even without a Life Orb. Earth Power works well with Fire Blast and HP Grass seals the coverage issues she might still have. HP Grass over HP Electric or Ice is mostly cuz I don't see Ruby outspeeding Gyarados, Gliscor, Mence or Dragonite so taking care of Quagsire, Gastrodon and Swampert comes out as a better advantage. Stealth Rock never hurt and Ruby actually doesn't suffer from it cuz she doesn't need Dream World or 5th gen egg moves to work (its not like she's got any anyway). Its a shame Explosion got nerfed, but even if she does get stalled by Blisseys, she actually walls them as well should they not be carrying Seismic Toss or ThunderBolt since she's immune to Toxic, Flamethrower and takes laughable damage from Ice Beam.

Name: Scorpions
Item: Toxic Orb
Ability: Poison Heal
Nature: Impish
EVs: 252 Hp / 184 Def / 72 Spe
-Swords Dance
-Earthquake
-Ice Fang
-Taunt / Night Slash / Xscissor
In depth info: Taking Mamoswine' spot as 2nd partner for Narissa on a defencive spectrum, but also serves as backup for Tentacles to counter Excadrill and helps Mini Evil against Conkeldurr (although the latter isn't worrying me too much). SD allows for a staller to do some wall breaking. EQ is nothing much but a STABed EQ with SDs strawberries on top. Ice Fang takes care of opposing Gliscors, about every dragon out there and some grass and bird switchers that might come on EQ.
The last slot is a problem though, everything has a reason. Taunt obviously stops Skarmory or Hippowdon from phazing it, it stops Ferro and Skarm from setting hazards and it stops slower threats like Scizor or Curse users from setting up at all. Night Slash takes care of Slowbro, Dusknoir, Dusclops and potentially Reuniclus (added crit rate helps as well), Xscissor would take care of Slowbro and Reuniclus on top of some dark types, but I don't think they are as much of a threat somehow, so I'm kinda hinging toward Night over X.
Stone Edge doesn't give much more coverage then EQ and IF do and Facade, although interesting doesn't really offer the best coverage.
Benched but not forgotten

Name: TuskRaider
Item: Choice Band
Ability: Thick Fat
Nature: Adamant
EVs: 4 Hp / 252 Atk / 252 Spe
-Earthquake
-Ice Shard
-Stone Edge
-Body Slam
In depth info: In similar fashion to Ruby being Narissa's backup, TuskRaider is here to be her partner should Tentacles fall preemptively. He also serves as a revenge killer with his beefed up Ice Shards. Also, STAB Banded Earthquakes off a 394 Atk hurts a LOT. Stone Edge is mostly there for coverage and Body Slam could have been replaced by Icicle Crash, but Ice weak targets won't like Ice Shard already anyway, besides I'd have to run a Life Orb to allow switching back and forth, banded Body Slam won't be appreciated by his opponents and the 30% paralysis chance isn't a bad thing either.
Side Note: Mamoswine currently gets the upper hand from his sheer destructive power. But I did consider Flygon, Landorus or even Gliscor for that last spot especially since my only EQ protection are Tentacles and Ruby for however how long her ballon lasts, I'm not all too sure just yet. Advices and oppinions here would be appreciated.