Intro
Hey guys, I made a simple Balance team for LC that consists of two Defensive pivots, a Choice Scarf user, a Sweeper, a Utility Pokemon, and a wall breaker. This started off as a joke team to use the most common Pokemon team in LC template, like how every other LC team in this particular round seemed to have done. It was Misdreavus, Gligar, Meditite, then three fillers. So I tired it and it worked out pretty cool.
If you'll notice, I have at least 2 or more checks for each of the top suspects of LC, on this team. Stuff like Gligar, Misdreavus, Meditite, Scraggy, and Carvanha I mean.
Team Preview
Format
Sprite
Nickname (Pokemon) (Gender) @ Item
Trait: Ability
EVs: Effort Values
Nature (Adds, Subtracts)
-Move 1
-Move 2
-Move 3
-Move 4
Team
adambaldwin (Mienfoo) (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 36 Def / 36 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Taunt
- Payback
- Knock Off
Mienfoo is the star utility Pokemon of the team. This set is used mainly for a few things, stopping Scraggy sweeps and KOing them, Misdreavus check, and an Anti-Dwebble / Hazards Pokemon. I use it as my lead Pokemon most of the time (especially when I see Dwebble on my Opponent's team).
Drain Punch is the obvious STAB option that gives it back HP, as well as nailing Scraggy and crew, hard. Taunt stops Dwebble and other hazards / status Pokemon from doing stuff, as well as stopping things like Shell Smash Clamperl from setting up. Payback nails Misdreavus, dishing out a OHKO on no Eviolite and no HP EVs versions, while it does 14 - 18 (63.64% - 81.82%) to Eviolite versions. This is significant, because the average Timid Misdreavus (without Ghost Plate, LO, or Choice Specs) does 47% or 10 damage to Mienfoo, so Mienfoo will dodge the 2HKO by the skin of its teeth, if it is at 100% health prior to the Shadow Balls (1 Point of prior damage would end it though). Usually I try not to take on Misdreavus with Mienfoo, though, since some versions carry Will-O-Wisp for things like Stunky and crew. Knock Off, while slightly odd, is extremely vital to this set and is an overall excellent move in LC. In order to properly revenge Scraggy, I need this move in my arsenal (I learned this the hard way). The reason for this is because if Scraggy gets a Dragon Dance while I'm switching in my Mienfoo, it can Dragon Dance again, tanking a Drain Punch, then proceed to Drain Punch Mienfoo to death. With Knock Off, however, it is a different story. Mienfoo has the ability to Knock Off on the second Dragon Dance, tank a +2 Drain Punch, then Drain Punch Scraggy back for a OHKO on average, on the second turn. If Scraggy doesn't Drain Punches on my Knock Off turn though, I would switch to Meditite or Sac a poke, then bring back in Meditite or Mienfoo to tank a hit (Moxie boost or not) and OHKO it back. Knock Off is also good for just general use, especially with Eviolite being so prevalent, and taking off Flight Gems so Slowpoke can't get OHKOd (bar crits).
EVs are simply max speed then nearly max out attack, taking off one stat point to add a stat point to each defense, to bolster the Eviolite boost. The speed (17) helps me outrun nearly every non 19 Speed tier Pokemon, including the main threats to my team like Dwebble and Scraggy (pre-DD). In the same vein, defensive EVs allows me to take hits just well enough to counter or check the previously mentioned Pokemon, as well as many others. Speaking of taking hits, Mienfoo's amazing ability Regenerator is one of the things that makes it really shine. Regenerator, along with Drain Punch, make it survive for quite a while, without even needing a traditional recovery move. Points where other Pokemon may have been discarded or blown away by a slight breeze, Mienfoo just adds on another 33% of health when it switches out.
adambaldwin (Gligar) (F) @ Flight Gem
Trait: Immunity
EVs: 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Acrobatics
- Earthquake
- Substitute
If you've played LC this round recently, you know exactly what this set is. AcroBat, supposedly invented by user Masterful here on Smogon, basically is just here to do a ton of fucking damage and possibly sweep and it has done the latter a handful of times, while it has done the former a shit load of times. It is surprisingly useful as an anti-metagame Pokemon that has become the metagame, which doesn't make much sense but yeah.
The great thing about Acrobatics Gligar is, you know it's out there, but you can't do a thing about your team being susceptible to it, unless you want to be susceptible to other common threats, such as Scraggy and crew. A Swords Danced Acrobatics with Flight Gem (equaling 165 BP without STAB factored in) has the power to OHKO a max / max Impish Slowpoke @ Eviolite with a high damage roll or with SR if they lack one less point than max in HP (which is common for Slowpoke in order to get an even number of SpDef for Eviolite). It also is good for OHKOing annoying Scraggy and Meditite who before used to have an Ice Punch ready for simple Eviolite Aerial Ace Gligar, but most have them have caught on by now. With that said, Gligar is mostly here to tear up shit. Earthquake is there to round out coverage (only losing to like Bronzor or something in LC), while it still packs a punch, OHKOing things like Carvanha without having to waste my Flight Gem. Substitute is the golden filler move that I enjoy over Agility and etc., because it eases prediction and helps me sweep, while also arguably being the safer option. With Substitute, I can do things like Substitute on a predicted Protect from Speed Boost Carvanha, and if I'm wrong, I only lose 25%, whereas with stuff like Agility, I would get Hydro Pumped in the face.
EVs again, are straightforward, max / max and there are no leftovers. I chose Immunity just because Sand Veil has no effect outside of the Sand, but I sometimes use Sand Veil if I know the opponent has a Sand team. When someone tries to hax you, you go ahead and try to hax them right back. Although, Immunity is useful in a pinch.
adambaldwin (Meditite) (F) @ Eviolite
Trait: Pure Power
EVs: 116 HP / 196 Atk / 156 Def / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- ThunderPunch
- Ice Punch
- Bullet Punch
This guy as well, needs no introduction. He's a straightforward 28 Atk attacker, bulky, and is good against anything not named Misdreavus, Gligar, or something similar to them. Meditite is my only priority user, and tears down LC "walls" as nothing can take its hits lightly, except for obscure things like Elgyem.
Quad Punch set is very simple and straight forward. Drain Punch is the main STAB attack and is used when I want HP back and I know I can OHKO them, or if they can't do anything back. Shows Scraggy who's boss. ThunderPunch is mostly to 2HKO Slowpoke, while also nailing Frillish and Tentacool for SE. It has died down in usage, being favored over Zen Headbutt recently, so that's good for my surprise factor a bit I suppose. Ice Punch is for Gligar on the switch in, OHKOing all forms (has a chance to not on minimum damage roll vs Eviolite versions), as well as nailing Grass- / Poison-Types. Bullet Punch is for general priority, nailing things such as a 26% or below Misdreavus for a OHKO, and other low health mons trying to cling onto survival. I've thought about using moves like Recover over one of the slots, but it really isn't that needed for my team, as much as the above moves all are. Meditite is really used for breaking down walls that would otherwise be hard to defeat with this team, considering I only have one sweeper.
EVs are a tad different, but not complicated. Max attack Adamant, then 14 Defense to bolster the Eviolite boost, and 21 HP for a clean 21/21 HP and Defense, while I put the leftovers in Speed. This helps me to mostly live through Scraggy beatings, as a double insurance (with Mienfoo) to prevent a Scraggy sweep. Should Mienfoo fail to KO it, and it gets something like +3 Atk, Meditite should be able to live through a Crunch, and OHKO it back with Drain Punch.
adambaldwin (Misdreavus) (F) @ Choice Scarf
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
Although first in team preview, I almost never lead with it. Misdreavus is the best Choice Scarf user in LC this round, period. It has saved my ass countless times and I rely on it so much. Misdreavus has revenged many a pokemon and for all those reasons, it is awarded team MVP.
Shadow Ball is its main STAB attack, which is used a lot to decimate opposing Misdreavus. Assuming they've been at least slightly damaged by Lileep or SR, prior to the attack. Reason: Shadow Ball vs 36 / 0 Misdreavus @ Eviolite deals 14 - 20 (60.87% - 86.96%), which is 18 damage on average so I would need one Lileep Energy Ball in order to faint it with Shadow Ball on average. Oran Berry, LO, and opposing Choice Scarf Misdreavus are OHKOd on average without SR, but guaranteed a OHKO with minimum damage when they've taken either an Energy Ball or SR damage if they have HP Fighting / Fire (since they won't have enough EVs to add a point in their HP stat). Icy Wind is used to destroy Gligar and other fliers, while also having a nice speed lowering effect, just in case I want to slow down something as well. Thunderbolt is a bit of an oddball in terms of LC coverage. I originally had Hidden Power Fighting there for general coverage reasons (Munchlax and Scraggy), but I recently ran into trouble with some ResTalk Mantyke sets. Although I could have used Trick on the Mantyke, that would leave me without a solid revenge Scarf'er, as well as being risky if it switched. It's decent for coverage still, but in some cases I've felt myself slightly missing Hidden Power Fighting. Recently, however, I've been considering switching to Hidden Power Ground, just to nail Stunky (2HKO on average) that try to trap and kill my Misdreavus. Of course, I would have to play mind games with it still, but at least I would have something to barter with now. Trick is to screw with Pokemon that would not appreciate being locked into one move, ie Scraggy, Lileep, Porygon, etc.
EVs are pretty clear cut, Max / Max and leftovers in HP. Timid just to outspeed Modest Misdreavus and to tie with stuff like 14 Speed Chlorophyll users. It doesn't miss that 1 SpAtk point anyway. Choice Scarf is Choice Scarf, but outspeeding Clamperl after Shell Smash is a fun reason too.
adambaldwin (Lileep) (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Recover
- Energy Ball
- Hidden Power [Fire]
Lileep is the first part, Special Wall, of the defensive core combo I like to call Lilepoke (SlowEep is ok too, but it sounds like I'm calling user Wildeep retarded or something). The main reason I chose Lileep was because it could fill the roles that Ferroseed does in the Ferropoke combo, while not being Ferroseed. Of course, there are other benefits to using Lileep over Ferroseed as well, such as; not having that nasty 4x weakness to Fire-Type attacks (or weakness to it at all), immunity to Water-Type attacks, even getting a SpAtk boost from them, Recover, and the ability to 2HKO Opponent's Ferroseed with Hidden Power Fire. As well as doing the stuff people usually have Ferroseed for, only better, such as; walling non-Nasty Plot Misdreavus, walling Carvanha (takes 34% or 9 Damage from a Mixed LO Crunch, while it takes 46% or 12 Damage from Physical LO Crunch on average for both), walls Chinchou + Staryu (Ice Beam from 16 SpAtk stat versions without a boosting item do 10 - 12 [38.46% - 46.15%] - Average of 10 Damage), while just being a general special sponge. It also happens to reach a 40 Special Defense stat, should my Opponent provide the sand. Just fyi, Lileep isn't some useless sand only Pokemon like people automatically assume, since they only see it on Sand teams, its strongth man.
Stealth Rock is for the general hazard that will damage stuff like Misdreavus enough for revenging. I usually find opportunities to set it up when I switch into a Misdreavus, since I really only need to damage it so much, usually one Energy Ball, to where it can be revenged by my Misdreavus and an extra Energy Ball would have not made a difference. Recover is recover. Since Giga Drain is illegal with Storm Drain, I am forced to use Energy Ball, which isn't that bad since it gets a nifty SpDef lowering chance, but it isn't as useful as Giga Drain. It is still a necessity, however, healing effect or not, its my main STAB attack and helps takes down the things Lileep is designed to stop, such as; Carvanha, Chinchou, Clamperl, Staryu, and etc. Hidden Power Fire rounds out my coverage and 2HKOs things like Ferroseed, Pawniard, Magnemite, and etc. Toxic isn't exactly needed, except for maybe opposing Lileep and stuff, Energy Ball hits most of the things you would want to hit with Toxic for SE, anyway (ie Slowpoke and Frillish).
The EVs are designed to take Special Hits very well, while also taking Physical hits decently, hitting even Eviolite numbers, and maxing out HP. There was a reason why I invested the extra HP point instead of adding them to SpAtk and Speed, but I can't remember it off the top of my head unfortunately. Storm Drain is a very cool ability this generation, although the SpAtk boost isn't too useful, the immunity definitely is.
Edit: I REMEMBERED! It's to take a Blizzard from Scarf or Eviolite Chinchou / Staryu during Hail and recover off the damage without being 2HKOd, on average. It does 12/26 damage on average and Hail does 1, so if i get hit by Blizzard twice it would add up to 25 damage when counting Hail, but with 26 HP I'll survive with 1 HP, then I can just Recover until Blizzard runs out of PP, since it only has 8.
HELGA (Slowpoke) (F) @ Eviolite
Trait: Regenerator
EVs: 116 HP / 236 Def / 36 SAtk / 116 SDef
Bold Nature (+Def, -Atk)
- Surf
- Toxic
- Slack Off
- Fire Blast
Slowpoke is the second part, Defensive Wall, of LilePoke. Everyone who's played BW LC knows that Slowpoke is the premier Physical Wall, full of high defense, recovery, Regenerator, and all that good stuff. He does his job walling the majority of Physical threats in LC not named Carvanha, Scraggy, or a Swords Danced Acrobatics Flight Gem Gligar (although he is my first line of defense vs said Gligar). Pretty much simple and straight forward.
Surf over Psychic, since it beats Timburr and Mienfoo one on one anyway, and it really needs Surf in order to immediately threaten Acrobatics Gligar (other versions as well). Toxic is for obvious status, as Slowpoke functions as a good ToxicStaller as well. Slack Off is Jack Off. Fire Blast them stupid Ferroseed! Slowpoke is my main wall for Meditite too, Toxic it first, then if it doesn't have ThunderPunch, Slack Off stall it. If it does ThunderPunch you, switch out once, to like Gligar or Mienfoo or something, then switch back on a non-ThunderPunch move and stall it till it dies.
EVs are just max Defense and nearly max HP, but take off one stat point for Special Defense, in order to get an even number, then dump the leftovers in Special Attack. Regenerator is cool beans.
To Steal and Use
Change Log
None so far, you guys got any ideas?
Hey guys, I made a simple Balance team for LC that consists of two Defensive pivots, a Choice Scarf user, a Sweeper, a Utility Pokemon, and a wall breaker. This started off as a joke team to use the most common Pokemon team in LC template, like how every other LC team in this particular round seemed to have done. It was Misdreavus, Gligar, Meditite, then three fillers. So I tired it and it worked out pretty cool.
If you'll notice, I have at least 2 or more checks for each of the top suspects of LC, on this team. Stuff like Gligar, Misdreavus, Meditite, Scraggy, and Carvanha I mean.
Team Preview






Format
Sprite
Nickname (Pokemon) (Gender) @ Item
Trait: Ability
EVs: Effort Values
Nature (Adds, Subtracts)
-Move 1
-Move 2
-Move 3
-Move 4
- Team Role
- Moves Description
- EVs, Item, and Ability
Team

adambaldwin (Mienfoo) (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 36 Def / 36 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Taunt
- Payback
- Knock Off
Mienfoo is the star utility Pokemon of the team. This set is used mainly for a few things, stopping Scraggy sweeps and KOing them, Misdreavus check, and an Anti-Dwebble / Hazards Pokemon. I use it as my lead Pokemon most of the time (especially when I see Dwebble on my Opponent's team).
Drain Punch is the obvious STAB option that gives it back HP, as well as nailing Scraggy and crew, hard. Taunt stops Dwebble and other hazards / status Pokemon from doing stuff, as well as stopping things like Shell Smash Clamperl from setting up. Payback nails Misdreavus, dishing out a OHKO on no Eviolite and no HP EVs versions, while it does 14 - 18 (63.64% - 81.82%) to Eviolite versions. This is significant, because the average Timid Misdreavus (without Ghost Plate, LO, or Choice Specs) does 47% or 10 damage to Mienfoo, so Mienfoo will dodge the 2HKO by the skin of its teeth, if it is at 100% health prior to the Shadow Balls (1 Point of prior damage would end it though). Usually I try not to take on Misdreavus with Mienfoo, though, since some versions carry Will-O-Wisp for things like Stunky and crew. Knock Off, while slightly odd, is extremely vital to this set and is an overall excellent move in LC. In order to properly revenge Scraggy, I need this move in my arsenal (I learned this the hard way). The reason for this is because if Scraggy gets a Dragon Dance while I'm switching in my Mienfoo, it can Dragon Dance again, tanking a Drain Punch, then proceed to Drain Punch Mienfoo to death. With Knock Off, however, it is a different story. Mienfoo has the ability to Knock Off on the second Dragon Dance, tank a +2 Drain Punch, then Drain Punch Scraggy back for a OHKO on average, on the second turn. If Scraggy doesn't Drain Punches on my Knock Off turn though, I would switch to Meditite or Sac a poke, then bring back in Meditite or Mienfoo to tank a hit (Moxie boost or not) and OHKO it back. Knock Off is also good for just general use, especially with Eviolite being so prevalent, and taking off Flight Gems so Slowpoke can't get OHKOd (bar crits).
EVs are simply max speed then nearly max out attack, taking off one stat point to add a stat point to each defense, to bolster the Eviolite boost. The speed (17) helps me outrun nearly every non 19 Speed tier Pokemon, including the main threats to my team like Dwebble and Scraggy (pre-DD). In the same vein, defensive EVs allows me to take hits just well enough to counter or check the previously mentioned Pokemon, as well as many others. Speaking of taking hits, Mienfoo's amazing ability Regenerator is one of the things that makes it really shine. Regenerator, along with Drain Punch, make it survive for quite a while, without even needing a traditional recovery move. Points where other Pokemon may have been discarded or blown away by a slight breeze, Mienfoo just adds on another 33% of health when it switches out.

adambaldwin (Gligar) (F) @ Flight Gem
Trait: Immunity
EVs: 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Acrobatics
- Earthquake
- Substitute
If you've played LC this round recently, you know exactly what this set is. AcroBat, supposedly invented by user Masterful here on Smogon, basically is just here to do a ton of fucking damage and possibly sweep and it has done the latter a handful of times, while it has done the former a shit load of times. It is surprisingly useful as an anti-metagame Pokemon that has become the metagame, which doesn't make much sense but yeah.
The great thing about Acrobatics Gligar is, you know it's out there, but you can't do a thing about your team being susceptible to it, unless you want to be susceptible to other common threats, such as Scraggy and crew. A Swords Danced Acrobatics with Flight Gem (equaling 165 BP without STAB factored in) has the power to OHKO a max / max Impish Slowpoke @ Eviolite with a high damage roll or with SR if they lack one less point than max in HP (which is common for Slowpoke in order to get an even number of SpDef for Eviolite). It also is good for OHKOing annoying Scraggy and Meditite who before used to have an Ice Punch ready for simple Eviolite Aerial Ace Gligar, but most have them have caught on by now. With that said, Gligar is mostly here to tear up shit. Earthquake is there to round out coverage (only losing to like Bronzor or something in LC), while it still packs a punch, OHKOing things like Carvanha without having to waste my Flight Gem. Substitute is the golden filler move that I enjoy over Agility and etc., because it eases prediction and helps me sweep, while also arguably being the safer option. With Substitute, I can do things like Substitute on a predicted Protect from Speed Boost Carvanha, and if I'm wrong, I only lose 25%, whereas with stuff like Agility, I would get Hydro Pumped in the face.
EVs again, are straightforward, max / max and there are no leftovers. I chose Immunity just because Sand Veil has no effect outside of the Sand, but I sometimes use Sand Veil if I know the opponent has a Sand team. When someone tries to hax you, you go ahead and try to hax them right back. Although, Immunity is useful in a pinch.

adambaldwin (Meditite) (F) @ Eviolite
Trait: Pure Power
EVs: 116 HP / 196 Atk / 156 Def / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- ThunderPunch
- Ice Punch
- Bullet Punch
This guy as well, needs no introduction. He's a straightforward 28 Atk attacker, bulky, and is good against anything not named Misdreavus, Gligar, or something similar to them. Meditite is my only priority user, and tears down LC "walls" as nothing can take its hits lightly, except for obscure things like Elgyem.
Quad Punch set is very simple and straight forward. Drain Punch is the main STAB attack and is used when I want HP back and I know I can OHKO them, or if they can't do anything back. Shows Scraggy who's boss. ThunderPunch is mostly to 2HKO Slowpoke, while also nailing Frillish and Tentacool for SE. It has died down in usage, being favored over Zen Headbutt recently, so that's good for my surprise factor a bit I suppose. Ice Punch is for Gligar on the switch in, OHKOing all forms (has a chance to not on minimum damage roll vs Eviolite versions), as well as nailing Grass- / Poison-Types. Bullet Punch is for general priority, nailing things such as a 26% or below Misdreavus for a OHKO, and other low health mons trying to cling onto survival. I've thought about using moves like Recover over one of the slots, but it really isn't that needed for my team, as much as the above moves all are. Meditite is really used for breaking down walls that would otherwise be hard to defeat with this team, considering I only have one sweeper.
EVs are a tad different, but not complicated. Max attack Adamant, then 14 Defense to bolster the Eviolite boost, and 21 HP for a clean 21/21 HP and Defense, while I put the leftovers in Speed. This helps me to mostly live through Scraggy beatings, as a double insurance (with Mienfoo) to prevent a Scraggy sweep. Should Mienfoo fail to KO it, and it gets something like +3 Atk, Meditite should be able to live through a Crunch, and OHKO it back with Drain Punch.

adambaldwin (Misdreavus) (F) @ Choice Scarf
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
Although first in team preview, I almost never lead with it. Misdreavus is the best Choice Scarf user in LC this round, period. It has saved my ass countless times and I rely on it so much. Misdreavus has revenged many a pokemon and for all those reasons, it is awarded team MVP.
Shadow Ball is its main STAB attack, which is used a lot to decimate opposing Misdreavus. Assuming they've been at least slightly damaged by Lileep or SR, prior to the attack. Reason: Shadow Ball vs 36 / 0 Misdreavus @ Eviolite deals 14 - 20 (60.87% - 86.96%), which is 18 damage on average so I would need one Lileep Energy Ball in order to faint it with Shadow Ball on average. Oran Berry, LO, and opposing Choice Scarf Misdreavus are OHKOd on average without SR, but guaranteed a OHKO with minimum damage when they've taken either an Energy Ball or SR damage if they have HP Fighting / Fire (since they won't have enough EVs to add a point in their HP stat). Icy Wind is used to destroy Gligar and other fliers, while also having a nice speed lowering effect, just in case I want to slow down something as well. Thunderbolt is a bit of an oddball in terms of LC coverage. I originally had Hidden Power Fighting there for general coverage reasons (Munchlax and Scraggy), but I recently ran into trouble with some ResTalk Mantyke sets. Although I could have used Trick on the Mantyke, that would leave me without a solid revenge Scarf'er, as well as being risky if it switched. It's decent for coverage still, but in some cases I've felt myself slightly missing Hidden Power Fighting. Recently, however, I've been considering switching to Hidden Power Ground, just to nail Stunky (2HKO on average) that try to trap and kill my Misdreavus. Of course, I would have to play mind games with it still, but at least I would have something to barter with now. Trick is to screw with Pokemon that would not appreciate being locked into one move, ie Scraggy, Lileep, Porygon, etc.
EVs are pretty clear cut, Max / Max and leftovers in HP. Timid just to outspeed Modest Misdreavus and to tie with stuff like 14 Speed Chlorophyll users. It doesn't miss that 1 SpAtk point anyway. Choice Scarf is Choice Scarf, but outspeeding Clamperl after Shell Smash is a fun reason too.

adambaldwin (Lileep) (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Recover
- Energy Ball
- Hidden Power [Fire]
Lileep is the first part, Special Wall, of the defensive core combo I like to call Lilepoke (SlowEep is ok too, but it sounds like I'm calling user Wildeep retarded or something). The main reason I chose Lileep was because it could fill the roles that Ferroseed does in the Ferropoke combo, while not being Ferroseed. Of course, there are other benefits to using Lileep over Ferroseed as well, such as; not having that nasty 4x weakness to Fire-Type attacks (or weakness to it at all), immunity to Water-Type attacks, even getting a SpAtk boost from them, Recover, and the ability to 2HKO Opponent's Ferroseed with Hidden Power Fire. As well as doing the stuff people usually have Ferroseed for, only better, such as; walling non-Nasty Plot Misdreavus, walling Carvanha (takes 34% or 9 Damage from a Mixed LO Crunch, while it takes 46% or 12 Damage from Physical LO Crunch on average for both), walls Chinchou + Staryu (Ice Beam from 16 SpAtk stat versions without a boosting item do 10 - 12 [38.46% - 46.15%] - Average of 10 Damage), while just being a general special sponge. It also happens to reach a 40 Special Defense stat, should my Opponent provide the sand. Just fyi, Lileep isn't some useless sand only Pokemon like people automatically assume, since they only see it on Sand teams, its strongth man.
Stealth Rock is for the general hazard that will damage stuff like Misdreavus enough for revenging. I usually find opportunities to set it up when I switch into a Misdreavus, since I really only need to damage it so much, usually one Energy Ball, to where it can be revenged by my Misdreavus and an extra Energy Ball would have not made a difference. Recover is recover. Since Giga Drain is illegal with Storm Drain, I am forced to use Energy Ball, which isn't that bad since it gets a nifty SpDef lowering chance, but it isn't as useful as Giga Drain. It is still a necessity, however, healing effect or not, its my main STAB attack and helps takes down the things Lileep is designed to stop, such as; Carvanha, Chinchou, Clamperl, Staryu, and etc. Hidden Power Fire rounds out my coverage and 2HKOs things like Ferroseed, Pawniard, Magnemite, and etc. Toxic isn't exactly needed, except for maybe opposing Lileep and stuff, Energy Ball hits most of the things you would want to hit with Toxic for SE, anyway (ie Slowpoke and Frillish).
The EVs are designed to take Special Hits very well, while also taking Physical hits decently, hitting even Eviolite numbers, and maxing out HP. There was a reason why I invested the extra HP point instead of adding them to SpAtk and Speed, but I can't remember it off the top of my head unfortunately. Storm Drain is a very cool ability this generation, although the SpAtk boost isn't too useful, the immunity definitely is.
Edit: I REMEMBERED! It's to take a Blizzard from Scarf or Eviolite Chinchou / Staryu during Hail and recover off the damage without being 2HKOd, on average. It does 12/26 damage on average and Hail does 1, so if i get hit by Blizzard twice it would add up to 25 damage when counting Hail, but with 26 HP I'll survive with 1 HP, then I can just Recover until Blizzard runs out of PP, since it only has 8.

HELGA (Slowpoke) (F) @ Eviolite
Trait: Regenerator
EVs: 116 HP / 236 Def / 36 SAtk / 116 SDef
Bold Nature (+Def, -Atk)
- Surf
- Toxic
- Slack Off
- Fire Blast
Slowpoke is the second part, Defensive Wall, of LilePoke. Everyone who's played BW LC knows that Slowpoke is the premier Physical Wall, full of high defense, recovery, Regenerator, and all that good stuff. He does his job walling the majority of Physical threats in LC not named Carvanha, Scraggy, or a Swords Danced Acrobatics Flight Gem Gligar (although he is my first line of defense vs said Gligar). Pretty much simple and straight forward.
Surf over Psychic, since it beats Timburr and Mienfoo one on one anyway, and it really needs Surf in order to immediately threaten Acrobatics Gligar (other versions as well). Toxic is for obvious status, as Slowpoke functions as a good ToxicStaller as well. Slack Off is Jack Off. Fire Blast them stupid Ferroseed! Slowpoke is my main wall for Meditite too, Toxic it first, then if it doesn't have ThunderPunch, Slack Off stall it. If it does ThunderPunch you, switch out once, to like Gligar or Mienfoo or something, then switch back on a non-ThunderPunch move and stall it till it dies.
EVs are just max Defense and nearly max HP, but take off one stat point for Special Defense, in order to get an even number, then dump the leftovers in Special Attack. Regenerator is cool beans.
To Steal and Use
adambaldwin (Misdreavus) (F) @ Choice Scarf
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
adambaldwin (Gligar) (F) @ Flight Gem
Trait: Immunity
EVs: 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Acrobatics
- Earthquake
- Substitute
adambaldwin (Meditite) (F) @ Eviolite
Trait: Pure Power
EVs: 116 HP / 196 Atk / 156 Def / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- ThunderPunch
- Ice Punch
- Bullet Punch
adambaldwin (Mienfoo) (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 36 Def / 36 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Taunt
- Payback
- Knock Off
adambaldwin (Lileep) (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Recover
- Energy Ball
- Hidden Power [Fire]
HELGA (Slowpoke) (F) @ Eviolite
Trait: Regenerator
EVs: 116 HP / 236 Def / 36 SAtk / 116 SDef
Bold Nature (+Def, -Atk)
- Surf
- Toxic
- Slack Off
- Fire Blast
Trait: Levitate
EVs: 36 HP / 236 SAtk / 236 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
adambaldwin (Gligar) (F) @ Flight Gem
Trait: Immunity
EVs: 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Acrobatics
- Earthquake
- Substitute
adambaldwin (Meditite) (F) @ Eviolite
Trait: Pure Power
EVs: 116 HP / 196 Atk / 156 Def / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- ThunderPunch
- Ice Punch
- Bullet Punch
adambaldwin (Mienfoo) (F) @ Eviolite
Trait: Regenerator
EVs: 156 Atk / 36 Def / 36 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Drain Punch
- Taunt
- Payback
- Knock Off
adambaldwin (Lileep) (F) @ Eviolite
Trait: Storm Drain
EVs: 228 HP / 140 Def / 140 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Recover
- Energy Ball
- Hidden Power [Fire]
HELGA (Slowpoke) (F) @ Eviolite
Trait: Regenerator
EVs: 116 HP / 236 Def / 36 SAtk / 116 SDef
Bold Nature (+Def, -Atk)
- Surf
- Toxic
- Slack Off
- Fire Blast
Change Log
None so far, you guys got any ideas?