This is the 4th gen team that peaked at 9 on TeamUber ladder, and got me way past everyone else on Experts.
Still needs help tho.
Spiritomb
@: Lum Berry
Quiet
252 SpA/252 HP/4 Atk
~Shadow Ball
~Shadow Sneak
~Will-o-wisp
~HP Fighting
Tomb. This thing is crazy. Tomb almost always kills something, with its powerful Shadow Ball + Sneak combo. Most people immediately Taunt Spiritomb the instant they see it, predicting Hypnosis? IDK. Anyways, this set beats Machamp, Infernape, Azelf, Aero, Metagross (sometimes), Roserade (sometimes), and more. It is also a spinblocker. Shadow Ball is for that main attack, Sneak is for the late damage, WOW is for burning hude physical threats, and HP Fighting for frail things weak to it such as Lucario. This thing is beast.
Porygon2
Trace
@: Leftovers
Bold
252 HP/208 Def/40 SpA/8 SpD
~Toxic
~Discharge
~Ice Beam
~Recover
Why don't people use this more? NEways, P2 is here for countering...almost everything. Specifically, Heatran, Gyarados, Jolteon, certain Vaporeon, and just Discharging on things for paralysis. EVs are for surving a few key hits, and SpD is needed for the occasional special ttack you JUST live. Toxic is for crippling, Discharge is for that great hax effect of paralysis, Ice Beam is for dragons, and Recover is finally used for instant recovery.
Mesprit
@: Choice Band
Impish
252 HP/28 Atk/228 Def
~Fire Punch
~Zen Headbutt
~Stealth Rock
~Trick
No, I was not high when I made this team. I get voices sometimes, and they said Mesprit. So yeah, this is how it was made. Trickband works MUCH better than Trickscarf. So many times does it win a match because the thing I tricked isn't scarfed. EVs are to live Adamant CBscor's Uturn after SR damage. Fire Punch is for being the only fire move on this team, and for really just all around solid purposes. Zen Headbutt is STAB, and even with just 28 Attack, it can still hit OK with base 105 attack Choice Banded. Stealth Rock is for after the Trick, when its job is done. Trick is for crippling something or locking them onto a move.
Lucario
Steadfast(!)
@: Life Orb
Adamant
252 Atk/252 Spe/4 SpD
~Swords Dance
~Close Combat
~Crunch
~Extremespeed
Blah blah standard SD Luke. I originally had MixScarfCario (HP Electric/CC/Dark Pulse/Dragon Pulse) but I found this worked better. Pretty much, Trick a Band onto something with Mesprit, bring in Luke if you are immune/setup move, SD and sweep. Works pretty well. Swords Dance for setup, CC for insane damage, Crunch...well, Crunch hits Ghosts pretty hard, and ES for priority. Not really much so say, pretty standard.
Breloom
Poison Heal (!!)
@: Toxic Orb
Jolly
252 HP/252 Spe/4 Atk
~Spore
~Substitute
~Leech Seed
~Focus Punch
This thing. It dominates. Spore on the switch, Sub on the switch, proceed to Leech Seed with your whatever Speed, Poison Heal, and Leech Seed. Basically your normal SubSeed Loom, nothing too special.
Rotom-W
@: Choice Scarf
Timid
252 SpA/252 Spe/4 HP
~Hydro Pump
~Thunderbolt
~Shadow Ball
~Trick
Rotom-W provides a great amount of synergy with the rest of the team in its key resistances and fast Hydro Pump. With a Scarf attached, I outspeed everything unboosted. Hydro Pump provides coverage and helps my Infernape problem greatly. Thunderbolt get STAB and is needed to get a KO on certain things like Starmie (which also gives problems) and Gyarados after a DD. Shadow Ball is needed for STAB as well, and it is used for non-scarfed Ghosts. Trick is a last resort option to screw up a wall if Mesprit has not done so already, has fainted, or has already tricked.
Thanks.
Still needs help tho.
Spiritomb
@: Lum Berry
Quiet
252 SpA/252 HP/4 Atk
~Shadow Ball
~Shadow Sneak
~Will-o-wisp
~HP Fighting
Tomb. This thing is crazy. Tomb almost always kills something, with its powerful Shadow Ball + Sneak combo. Most people immediately Taunt Spiritomb the instant they see it, predicting Hypnosis? IDK. Anyways, this set beats Machamp, Infernape, Azelf, Aero, Metagross (sometimes), Roserade (sometimes), and more. It is also a spinblocker. Shadow Ball is for that main attack, Sneak is for the late damage, WOW is for burning hude physical threats, and HP Fighting for frail things weak to it such as Lucario. This thing is beast.
Porygon2
Trace
@: Leftovers
Bold
252 HP/208 Def/40 SpA/8 SpD
~Toxic
~Discharge
~Ice Beam
~Recover
Why don't people use this more? NEways, P2 is here for countering...almost everything. Specifically, Heatran, Gyarados, Jolteon, certain Vaporeon, and just Discharging on things for paralysis. EVs are for surving a few key hits, and SpD is needed for the occasional special ttack you JUST live. Toxic is for crippling, Discharge is for that great hax effect of paralysis, Ice Beam is for dragons, and Recover is finally used for instant recovery.
Mesprit
@: Choice Band
Impish
252 HP/28 Atk/228 Def
~Fire Punch
~Zen Headbutt
~Stealth Rock
~Trick
No, I was not high when I made this team. I get voices sometimes, and they said Mesprit. So yeah, this is how it was made. Trickband works MUCH better than Trickscarf. So many times does it win a match because the thing I tricked isn't scarfed. EVs are to live Adamant CBscor's Uturn after SR damage. Fire Punch is for being the only fire move on this team, and for really just all around solid purposes. Zen Headbutt is STAB, and even with just 28 Attack, it can still hit OK with base 105 attack Choice Banded. Stealth Rock is for after the Trick, when its job is done. Trick is for crippling something or locking them onto a move.
Lucario
Steadfast(!)
@: Life Orb
Adamant
252 Atk/252 Spe/4 SpD
~Swords Dance
~Close Combat
~Crunch
~Extremespeed
Blah blah standard SD Luke. I originally had MixScarfCario (HP Electric/CC/Dark Pulse/Dragon Pulse) but I found this worked better. Pretty much, Trick a Band onto something with Mesprit, bring in Luke if you are immune/setup move, SD and sweep. Works pretty well. Swords Dance for setup, CC for insane damage, Crunch...well, Crunch hits Ghosts pretty hard, and ES for priority. Not really much so say, pretty standard.
Breloom
Poison Heal (!!)
@: Toxic Orb
Jolly
252 HP/252 Spe/4 Atk
~Spore
~Substitute
~Leech Seed
~Focus Punch
This thing. It dominates. Spore on the switch, Sub on the switch, proceed to Leech Seed with your whatever Speed, Poison Heal, and Leech Seed. Basically your normal SubSeed Loom, nothing too special.
Rotom-W
@: Choice Scarf
Timid
252 SpA/252 Spe/4 HP
~Hydro Pump
~Thunderbolt
~Shadow Ball
~Trick
Rotom-W provides a great amount of synergy with the rest of the team in its key resistances and fast Hydro Pump. With a Scarf attached, I outspeed everything unboosted. Hydro Pump provides coverage and helps my Infernape problem greatly. Thunderbolt get STAB and is needed to get a KO on certain things like Starmie (which also gives problems) and Gyarados after a DD. Shadow Ball is needed for STAB as well, and it is used for non-scarfed Ghosts. Trick is a last resort option to screw up a wall if Mesprit has not done so already, has fainted, or has already tricked.
Thanks.