Zoroark
*Flamethrower
*Nasty Plot
*Dark Pulse
*Extrasensory
Ability: Illusion
Nature: Modest
Item: Focus Sash
EVs: 252 Speed/Spattack
This is my lead pokemon. I usually hve it pretend to be scizor or dusclops. Cuz a lot of people try to hit dusclops with things that hes resistant to, giving me a free nasty plot, Making him a super fast-heavy hitting special sweeper. If used right I should be able to pick off one opponent. Good coverage from the Flamethrower/Dark Pulse/Extrasensory.
--Thinking maybe timid nature instead?
Special sweeper -- illusionist -- Fun stuff, Plus dark to round out team.
Starmie
*Scald
*Ice Beam
*Thunderbolt
*Psyshock
Ability: Natural Cure
Nature: Timid
Item: Life Orb
EVs: 252 Speed/Sp Attack
Kinda all around Sp Sweeper. Has good coverage, and psyshock to get past Sp Defense. Amazing speed, Amazing coverage with Thunberbolt/Icebeam. Scald is used, even tho It does slightly less than surf, i'm primarily sticking to singles. So this will give a good "defensive buff" to the rest of my team by a pokemon lit on fire by it. I Prefer the utility. Psyshock is there to break down Sp Def walls.
Magnezone
*Thunderbolt
*Flash Cannon
*Light screen
*Reflect
Ability : Magnet Pull
Nature: Calm
Item: Leftovers or light clay
Evs: 252 HP/Speed
This dude is my anti-steel pokemon, and a great setup to help others. Also has Good defense, HP, and Special defenses *due to calm*. Used speed EVs to make sure its not totally slower than everything :/ I might toss in hidden power fire to crush the steel types i trap. But this guy can be switched in during outrage/any repeating attacks. Leftovers for lasting longer, light clay for being more supportive. This guy is my go-to physical blocker.
Dusclops
*Toxic/Will-o-Wisp (cant pick hum)
*Nightshade
*Pain Split
*Curse/Calm Mind
Ability : pressure
Nature: Calm
Item: Eviolite
EVs: 252 HP/Sp Defense
Anti-Physical Wall (immune to fighting), Spine blocker, Great SP defenses. Can be used to weaken via burn or toxic. And can curse some walls, then pain split something else to get his HP back up. Can set up quite a bit and use pain split to gain HP back.
Scizor
*Swords dance
*Bug Bite
*Bullet Punch
*Roost
Ability: Technician
Nature: Adament
Item: Life Orb
EVs: 252 HP/Attack
Figured I needed some physical damage, while having a "hybrid wall" or something. In case the other 2 didnt work. Good defenses/attack/and bullet punch makes him hit hard and fast. Roost makes up for life orb. He has the ability to take a few hits, while dishing out massive ones. Even though hes slow, BUllet punch + Technician = lots of dmg and a priority hit if need be.
Haxorus
*Dragon Dance
*Dragon Claw
*Brick Break
*Earthquake
Ability: Mold Breaker
Nature: Adament
Item: Focus Sash
EVs: 252 Attack/Speed
Lead with a dragon dance, so that he can outspeed most pkmn i seem to come across, and is used for his powerful 2hko/1hko moves. Pure offense, glass cannon. Needs to be set up to be helped. Paralysis from Magnezone.
I'm running into the issue of scizor not being what he was in the offline game. Being that he is weak to the same stuff (almost) as magnezone. And hes an offtank. This is leading to him being crushed a lot by a fire move.
Is there any advice on switching out Scizor? Maybe Gliscor? OR Togekiss? Some kind of beefy physical attacker.... But i cant think of any :(
*Flamethrower
*Nasty Plot
*Dark Pulse
*Extrasensory
Ability: Illusion
Nature: Modest
Item: Focus Sash
EVs: 252 Speed/Spattack
This is my lead pokemon. I usually hve it pretend to be scizor or dusclops. Cuz a lot of people try to hit dusclops with things that hes resistant to, giving me a free nasty plot, Making him a super fast-heavy hitting special sweeper. If used right I should be able to pick off one opponent. Good coverage from the Flamethrower/Dark Pulse/Extrasensory.
--Thinking maybe timid nature instead?
Special sweeper -- illusionist -- Fun stuff, Plus dark to round out team.
Starmie
*Scald
*Ice Beam
*Thunderbolt
*Psyshock
Ability: Natural Cure
Nature: Timid
Item: Life Orb
EVs: 252 Speed/Sp Attack
Kinda all around Sp Sweeper. Has good coverage, and psyshock to get past Sp Defense. Amazing speed, Amazing coverage with Thunberbolt/Icebeam. Scald is used, even tho It does slightly less than surf, i'm primarily sticking to singles. So this will give a good "defensive buff" to the rest of my team by a pokemon lit on fire by it. I Prefer the utility. Psyshock is there to break down Sp Def walls.
Magnezone
*Thunderbolt
*Flash Cannon
*Light screen
*Reflect
Ability : Magnet Pull
Nature: Calm
Item: Leftovers or light clay
Evs: 252 HP/Speed
This dude is my anti-steel pokemon, and a great setup to help others. Also has Good defense, HP, and Special defenses *due to calm*. Used speed EVs to make sure its not totally slower than everything :/ I might toss in hidden power fire to crush the steel types i trap. But this guy can be switched in during outrage/any repeating attacks. Leftovers for lasting longer, light clay for being more supportive. This guy is my go-to physical blocker.
Dusclops
*Toxic/Will-o-Wisp (cant pick hum)
*Nightshade
*Pain Split
*Curse/Calm Mind
Ability : pressure
Nature: Calm
Item: Eviolite
EVs: 252 HP/Sp Defense
Anti-Physical Wall (immune to fighting), Spine blocker, Great SP defenses. Can be used to weaken via burn or toxic. And can curse some walls, then pain split something else to get his HP back up. Can set up quite a bit and use pain split to gain HP back.
Scizor
*Swords dance
*Bug Bite
*Bullet Punch
*Roost
Ability: Technician
Nature: Adament
Item: Life Orb
EVs: 252 HP/Attack
Figured I needed some physical damage, while having a "hybrid wall" or something. In case the other 2 didnt work. Good defenses/attack/and bullet punch makes him hit hard and fast. Roost makes up for life orb. He has the ability to take a few hits, while dishing out massive ones. Even though hes slow, BUllet punch + Technician = lots of dmg and a priority hit if need be.
Haxorus
*Dragon Dance
*Dragon Claw
*Brick Break
*Earthquake
Ability: Mold Breaker
Nature: Adament
Item: Focus Sash
EVs: 252 Attack/Speed
Lead with a dragon dance, so that he can outspeed most pkmn i seem to come across, and is used for his powerful 2hko/1hko moves. Pure offense, glass cannon. Needs to be set up to be helped. Paralysis from Magnezone.
I'm running into the issue of scizor not being what he was in the offline game. Being that he is weak to the same stuff (almost) as magnezone. And hes an offtank. This is leading to him being crushed a lot by a fire move.
Is there any advice on switching out Scizor? Maybe Gliscor? OR Togekiss? Some kind of beefy physical attacker.... But i cant think of any :(