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Skarmory and Ferrothorn are okay, but still invite too many switch ins for my liking.
Forry- Good point. but reliable T-Spiking is my only real use for it.
Aerodactyl- I agree. It sucks. But it's reliable at least.
Donphan- I guess...
These are meant to be leads.
 
any others cus my heatran has the adament nature
on serebbi.net it said houndor was good so im goin to try him out
Magnezone. It can kill off steels. Or you can use nasty plot mix infernape to scare them away as well.
Btw, a good way to exchange your heatran for a better one is put it up in the GTS for another Heatran and swap a tran with someone elses tran. Thats how I got my Naive Azelf
 
If I wish to use Swords Dance Weavile and Abomasnow, wha Ice attack should I use, Ice Punch or Ice Shard? I know Ice Shard lets Weavile OHKO Hydreigon with a Life Orb, but a boost Ice Punch will 2HKO Skarmory; please also explain why.
 
If I wish to use Swords Dance Weavile and Abomasnow, wha Ice attack should I use, Ice Punch or Ice Shard? I know Ice Shard lets Weavile OHKO Hydreigon with a Life Orb, but a boost Ice Punch will 2HKO Skarmory; please also explain why.
I personally use ice shard to kill Scarfed dragons, but now Im regretting. I would use ice punch because weaviles arsenal consists of weak attacks such as night slash. Nothing over base 80 power. While ice shard is good for killing scarfed and fast pokemon, ice punch is weaviles strongest physical STAB, barring avalanche, but no one uses it. Weavile is already faster then most dragons anyway, so ice punch is the better choice. Besides, it lets it kill gliscor after SR, which ice shard does not.
BTW Weavile should totally get technician for low kick, ice shard, and pursuit, but alast, it does not.
 
My Naïve Mixmence has DM, Fire Blast, EQ, and Outrage while Scarfed. However, the problem is that the Japanese player who traded it to me EV'ed it fully in SpA and Spe, and I know that's not very efficient. I know what the standard Mixmence spread is, but I'm using two Special Attacks with Scarf instead of just FB with DD + LO, so how should I effeciently re-distribute the EV's? Right now I have 328 Spe, 319 SpA and like 307 Attack, if it helps.
 
I want to try another gimmick set, could someone rate it? I am also not using this with Sandstorm support, so don't complain about it.
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Stoutland @ Normal Gem
Jolly | Intimidate
252 Atk/252 Spd/6 HP
Retaliate
Last Resort

This is never used as a lead, by the way. And do not say anything about Steel-types and Ghost-types, I am well aware Stoutland is screwed walled by them.

I love gimmicks, they're fun to use, no matter how many times I lose. xD
 
I want to try another gimmick set, could someone rate it? I am also not using this with Sandstorm support, so don't complain about it.
Stoutland @ Normal Gem
Jolly | Intimidate
252 Atk/252 Spd/6 HP
Retaliate
Last Resort

I love gimmicks, they're fun to use, no matter how many times I lose. xD

To be honest, even I wouldn't use that without Sandstorm.

Also, a minor question: What is Blaze Kick useful for on Lucario (in OU), other than to hit Venusaur SE? I have a Lucario with Blaze Kick and I'm considering replacing BK with Stone Edge, but Blaze Kick is an egg move.. I guess I could clone it so I have one with each move, but I desperately need PC space.

Another question: Why does a Steel-type Rotom form not exist yet? It makes perfect sense, as they're household appliances.. And theorymon-ing here, but how useful would a Steel/Electric Rotom be in OU? Fighting is somewhat common and Fire weakness sucks, but other than that, it seems decent.
 
To be honest, even I wouldn't use that without Sandstorm.

Also, a minor question: What is Blaze Kick useful for on Lucario (in OU), other than to hit Venusaur SE? I have a Lucario with Blaze Kick and I'm considering replacing BK with Stone Edge, but Blaze Kick is an egg move.. I guess I could clone it so I have one with each move, but I desperately need PC space.

SE allows you to hit Flying-types for super effective damage, but if you feel your team can handle Venusaur, go for Stone Edge. Charizard, teehee.
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Anyways, let me try again.
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Stoutland @ Choice Scarf
Adamant | Intimidate
252 Atk/252 Spd/6 HP
Ice Fang
Return
Crunch
Wild Charge

Ice Fang for Dragon-types, and is the only reason that's there. Return is for STAB, Crunch is for SE against Ghost-types, and Wild Charge are for bulky Waters. Intimidate helps against Garchomp, it lets Stoutland take it on more easily, and maybe net a kill with Ice Fang, after two hits. (Once again, I LOVE this damage calculator.)

Also considering Last Resort on a 'Scarf set, because I'm hardcore.

Also, do NOT suggest any other sets (or Pokemon for that matter) just because Stoutland sucks ass. The point of a gimmick is to do something not up to standards, correct me if I'm wrong.

EDIT: Seriously, it seems people cannot read.
 
My Naïve Mixmence has DM, Fire Blast, EQ, and Outrage while Scarfed. However, the problem is that the Japanese player who traded it to me EV'ed it fully in SpA and Spe, and I know that's not very efficient. I know what the standard Mixmence spread is, but I'm using two Special Attacks with Scarf instead of just FB with DD + LO, so how should I effeciently re-distribute the EV's? Right now I have 328 Spe, 319 SpA and like 307 Attack, if it helps.
0 SPAtk Evs lets you kill Skarm with SR. It has sturdy so its 2 shotted reguardless. You also 2hko ferrothorn no matter what.
D-Meteor lets makes you walled by Gliscor no matter what EVs, its toxic orb will recover off all the damage. Also with the Special Defense drops. Unless you have Hydro pump. Yeah, I recommend pouring all the EVs in attack and speed since most physical walls you face are killed by Salamence's Special attacks anyway
 
I just want to let you know the retaliate/last resort moveset won't work. You can only use last resort when you're unable to use any other moves. You can use retaliate even on turns a teammate did't get killed, so last resort will only be available after all your retaliate pp is used up. Try an ambipom with only the moves fake out/last resort. That actually works.
 
I just want to let you know the retaliate/last resort moveset won't work. You can only use last resort when you're unable to use any other moves. You can use retaliate even on turns a teammate did't get killed, so last resort will only be available after all your retaliate pp is used up. Try an ambipom with only the moves fake out/last resort. That actually works.

Incorrect. If this works with Fake Out/Last Resort Ambipom, it'll work with Retaliate/Last Resort.

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After it has used ALL the moves, not until they run out of PP.
 
Also, a minor question: What is Blaze Kick useful for on Lucario (in OU), other than to hit Venusaur SE? I have a Lucario with Blaze Kick and I'm considering replacing BK with Stone Edge, but Blaze Kick is an egg move.. I guess I could clone it so I have one with each move, but I desperately need PC space.

Another question: Why does a Steel-type Rotom form not exist yet? It makes perfect sense, as they're household appliances.. And theorymon-ing here, but how useful would a Steel/Electric Rotom be in OU? Fighting is somewhat common and Fire weakness sucks, but other than that, it seems decent.
It is useful for killing a scizor, I guess....or a forretress. It does a little over half to a forry, but pwns a 252/0 scizor after SR. without LO of course.
For your second question, its the same reason an electric/psychic TV rotom with psycho boost does not exist
 
@virizion: nothing. ice punch more or less does everything blaze kick can do, and gets coverage on things like gliscor and dragonite.

There is no rotom-steel because gamefreak didnt make it. Simple as that. If everything was logical gyarados would be water/dragon and dragonair would be too.

@aurasphere: just use something better (i.e. Anything)

edit: +2 close combat ohkos scizor anyway and forretress is a setup fodder for it
 
@virizion: nothing. ice punch more or less does everything blaze kick can do, and gets coverage on things like gliscor and dragonite.

There is no rotom-steel because gamefreak didnt make it. Simple as that. If everything was logical gyarados would be water/dragon and dragonair would be too.

@aurasphere: just use something better (i.e. Anything)

edit: +2 close combat ohkos scizor anyway and forretress is a setup fodder for it

I suppose that's true. My Lucario has Hi Jump Kick though, should I replace that with CC?

Also: How are people supposed to consistently set up with things like SD Lucario and NP Thundurus when they hold Life Orb? They usually die to pretty much any attack.. I'm sure I'm just skeptical because I'm used to Focus Sash being just about everywhere.
 
I suppose that's true. My Lucario has Hi Jump Kick though, should I replace that with CC?

Also: How are people supposed to consistently set up with things like SD Lucario and NP Thundurus when they hold Life Orb? They usually die to pretty much any attack.. I'm sure I'm just skeptical because I'm used to Focus Sash being just about everywhere.

In fact, I only see Focus Sash on just about EVERY Lucario I see. I guess use something like Memento and screens? Seems plausible to me.
 
No, the point of using gimmicks is to use an uncommon pokemon to serve a desired role that no other pokemon can do. For example, I use a poliwrath in many major tournaments because poliwrath is a pokemon who sets up on 2 of the most prevalent weathers, then proceeds to smash them (sand / rain). Using a clearly outclassed pokemon with exactly 0 niches is not using a gimmick, it's using a shitty pokemon.

@virizion: close combat is undoubtably the better move as it always hits, and the def drops are negligible anyway
 
No, the point of using gimmicks is to use an uncommon pokemon to serve a desired role that no other pokemon can do. For example, I use a poliwrath in many major tournaments because poliwrath is a pokemon who sets up on 2 of the most prevalent weathers, then proceeds to smash them (sand / rain). Using a clearly outclassed pokemon with exactly 0 niches is not using a gimmick, it's using a shitty pokemon.

@virizion: close combat is undoubtably the better move as it always hits, and the def drops are negligible anyway

Oh well, then I'm trying to make the best out of a shitty Pokemon, if you're deciding to call it that.


If I run SDLuke, with SD/CC/ES, what move should take the last slot, Crunch, Ice Punch or Stone Edge?
Crunch, for Ghost-types who otherwise wall this set.
Ice Punch, recommended after you have rid the world of all Ghost-types, hits Gliscor and Dragonite for super effective damage.

Stone Edge, for Flying-types, but...you now get rid of the Fire-types. Nothing Close Combat can't handle.

Ngaw, it's either Crunch or Ice Punch. I'd go for Ice Punch, if you can counter Ghost-types. It'll say you're not completely walled by Gliscor.
Bolded are the two best options of the three BTW.
 
@irongross: if your team has problems with jellicent, use crunch. If not and you wanna kill gliscor, use ice punch. If you don't know, use ice punch since it hits a lot more. Stone edge just doesnt really do anything besides hit gyarados
 
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