Life on the Edge
A perilous RU encounter
Hello everyone. This is a first warstory from me. I'll don't want to dwell too long on an intro except to say that I have always loved reading them and I'm really excited to be sharing this one with you!
The battle had a little bit of everything: two strategies wrestling for control, a constant battle for momentum, some gut wrenching decisions and maybe a sprinkling of hax. It was an exciting and enjoyable battle for both players, and I hope you enjoy it too!
The battle is long but I hope it is action packed and exciting for you to read. My match commentry will be in navy blue. Let's get straight to it!
Battle between No Luck Involved and MMF test1 started!
Tier: BW RU
Variation: +9, -23
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
No Luck Involved's team:
A defensive core of Munchlax, Claydol and Ferroseed counters most of the common heavy hitters in RU. Entei is the standard CB revenge killer while a Taunt BU Gallade can break walls. If Gallade doesn't finish the enemy off, then Scarf Moxie Krookodile usually gets the job done. The team is well versed in breaking stall, and can even stall itself if the need arises. I try to end most matches with an Entei, Gallade or Krookodile sweep, which is helped in no small part by an abundance of entry hazards.
MMF test1's Team:
I immediately notice familiar faces in Munchlax and Cresselia, a core that I have used many times before and one that is extremely hard to break. Then I see Blastoise, a common spinner. But my gaze is drawn towards Scyther, Magmortar and Torterra - three Pokemon that I have rarely faced. They are all versatile, capable of defensive, offensive or Choice sets so that immediately raises my suspicion. I react by sending out defensive Ferroseed. He walls four of his six Pokemon and only has real trouble against Magmortar, which I doubt he will lead with.
MMF test1 sent out Cresselia!
No Luck Involved sent out Ferroseed!
100% vs
100%
When I see Cresselia, I am jumping for joy. It is easy set up fodder for Ferroseed and any CM variants can be thrown around by Munchlax, who would love a bit of hazards to spice up his job. Even if Blastoise comes in, Ferroseed can easily annoy it and win one on one. Spikes is the natural option.
Start of turn 1
The foe's Cresselia used Thunder Wave!
Ferroseed is paralyzed! It may be unable to move!
Ferroseed used Spikes!
Spikes were scattered all around the feet of MMF test1's team!
100%; Paralysed vs
100%
The first turn went well. Ferroseed is now afflicted with the only status condition it couldn't give two nickels about and has already set up Spikes. Now that Cresselia has revealed Thunder Wave, I can be sure it is a support or wall variant which means it will probably set up screens now. I don't want to get greedy with Spikes when Blastoise is on his team, Leech Seed seems like a good option at this early stage to scout and to annoy with.
Start of turn 2
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
Ferroseed used Leech Seed!
The foe's Magmortar was seeded!
The foe's Magmortar's health is sapped by leech seed.
100%; Paralysed vs
75%; Seeded
Magmortar comes in looking for a tasty treat, but it's Ferroseed who is doing a little ingesting of its own. Of course little Ferroseed has no business hanging around. I don't want to risk sending Gallade in yet, and I'm cautious with Munchlax too. Right now Entei looks like the main 'mon (geddit!?
) to stand up to Magmortar.
Start of turn 3
No Luck Involved called Ferroseed back!
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
The foe's Magmortar used Fire Blast!
It's not very effective...
Entei lost 132 HP! (35% of its health)
The foe's Magmortar's health is sapped by leech seed.
74% vs
63%; Seeded
Entei shrugs off the blast of fire with a little help from Leech Seed and stares menacingly at the enemy. With the pressure rising, I doubt Magmortar wants to stay in; it certainly won't be threatening any OHKOs while Entei can unleash a powerful Stone Edge. He has plenty of options to switch to: Blastoise, Munchlax and Cresselia can all shrug off a hit from Entei and they all hate becoming Poisoned. Toxic is a safe option for now even if Magmortar stays in.
Start of turn 4
MMF test1 called Magmortar back!
MMF test1 sent out Cresselia!
Entei used Toxic!
The foe's Cresselia was poisoned!
The foe's Cresselia is hurt by poison!
76% vs
94%; Toxic Poisoned
I was kind of disappointed that Blastoise didn't come out. Its spinning skills and good sense of balance can clear the hazards that I desperately need to tame his walls; not to mention the deadly Scyther that is still lurking; so I was hoping that Entei could nail it with a Toxic to shorten its long turtle life a bit... Hitting Cresselia is still good though. Cresselia is almost definitely going to set up screens now so I will capitalise by walling it and setting up some more with Ferroseed!
Start of turn 5
No Luck Involved called Entei back!
No Luck Involved sent out Ferroseed!
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
100%; Paralysed vs
50%
A double switch! It looks like Magmortar wants his dinner early; this is not a good situation. Something will have to tank an attack and this time they won't have Leech Seed to help them. I look through my team and figure he will probably predict the Entei switch, he'll not be pulling the Fire Blast trigger again. I do not want to send Munchlax in yet because he's reserved for emergencies, so that leaves Gallade. With high special defence investment, he should be able to face down Magmortar.
Start of turn 6
No Luck Involved called Ferroseed back!
No Luck Involved sent out Gallade!
The foe's Magmortar used Substitute!
The foe's Magmortar made a substitute!
100% vs
25%; Behind Substitute
The noble Gallade comes in to find Magmortar hiding behind a cardboard cut out of itself. This is an alarming twist of events as I was hoping Gallade could try setting up on a sweeping special Magmortar but now horrific visions of Will-O-Wisps are haunting me. I don't have anything else that I can afford to risk, and I calm myself with thoughts of happy kittens. I need that Substitute to go down so here goes...
Start of turn 7
The foe's Magmortar used Fire Blast!
The attack of the foe's Magmortar missed!
Gallade used Drain Punch!
The foe's Magmortar's substitute faded!
The foe's Magmortar had its energy drained!
100% vs
25%
What a fortunate turn of events. Looks like all Magmortar can do is Fire Blast, this is excellent news as Gallade has the bulk to set up on puny special attackers like these. I prep Gallade for a sweep by choosing Bulk Up and begin recounting tales of Gallade's previous heroic adventures as part of his '6-0' series... (Now available in Hardback)
Start of turn 8
MMF test1 called Magmortar back!
MMF test1 sent out Scyther!
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
100%; +1 Atk, +1 Def vs
100%
How foolish and premature my sweet hallucinations had been. While Gallade sat around jerking itself off, the vicious Scyther has finally decided to show its face. I know that a Choiced variant will outspeed and OHKO. I know that a Swords Dance variant will outspeed and dance and then OHKO to a bloody pulp. I also know that Gallade has no hope of an OHKO especially if the enemy is carrying an Eviolite. It's definitely time for Gallade to pack up; I decide to send out Ferroseed to punish (read: tickle) Scyther with its Iron Barbs.
Start of turn 9
No Luck Involved called Gallade back!
No Luck Involved sent out Ferroseed!
The foe's Scyther used U-turn!
Ferroseed lost 82 HP! (28% of its health)
Ferroseed's Iron Barbs hurts the foe's Scyther
MMF test1 called Scyther back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
72%; Paralysed vs
88%; U-turn ->
13%
Showing off all the tricks of its ugly cousin, Scizor; Scyther decides to scratch the incoming Ferroseed somewhat and retreat. Magmortar comes out and I am on the back foot once again. In just two quick turns, any semblance of offensive momentum has slipped utterly from my grasp. It looks like I'll need Ferroseed to keep Scyther at bay so Ferroseed needs to get out of there fast; however there is one more Pokemon that can tank a Fire Blast. It's time to bring out... THE ROCK! I mean Munchlax.
Start of turn 10
No Luck Involved called Ferroseed back!
No Luck Involved sent out Munchlax!
The foe's Magmortar used Fire Blast!
Munchlax lost 60 HP! (13% of its health)
87% vs
13%
120 Base Power STAB? 125 Base Special Attack? Pain? Munchlax knows not of these foreign ideas. As he palms away the flames, I am contemplating what to do next. Whirlwind is an option to punish a switch; but Body Slam is a KO if he decides to stay in, and I can fish for a Paralysis on the switch. Since a lot of the team appreciates Paralysis support, Body Slam seems like a safe option at this stage especially if it can get Scyther.
Start of turn 11
MMF test1 called Magmortar back!
MMF test1 sent out Blastoise!
The foe's Blastoise is hurt by spikes!
Munchlax used Body Slam!
The foe's Blastoise lost 16% of its health!
The foe's Blastoise is paralyzed! It may be unable to move!
The foe's Blastoise restored a little HP using its Leftovers!
87% vs
78%; Paralysed
Fishing for Paralysis gave mixed results. While I should be happy that an enemy is Paralysed, it really is not the ideal status to afflict Blastoise with. For one, it's immune to Toxic now and will need to be taken down the old-fashioned way, which is not easy when the enemy is a big lug of a turtle. Also Blastoise does not mind the drop in speed at all because it's job is simply to spin and to survive. Blastoise's bulk means that Munchlax is barely scratching it and it will almost definitely use Rapid Spin now. I try to leverage this opportunity to get a free switch to Gallade.
Start of turn 12
No Luck Involved called Munchlax back!
No Luck Involved sent out Gallade!
The foe's Blastoise used Rapid Spin!
Gallade lost 19 HP! (5% of its health)
The foe's Blastoise blew away Spikes!
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
100% vs
84%; Paralysed
Just as expected, Blastoise has removed the Spikes but Gallade is back to threaten. Looking at my team, I notice that they are all pretty healthy so I can afford to scout a little bit. Gallade preps a Drain Punch to test the waters, knowing that if Scyther switches in again then Ferroseed can come in anytime.
Start of turn 13
Gallade used Drain Punch!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise had its energy drained!
The foe's Blastoise used Roar!
Krookodile was dragged out!
The foe's Blastoise restored a little HP using its Leftovers!
100% vs
68%; Paralysed
Drain Punch did nothing! This Blastoise is physically bulky and is a phazer too, not good news for any of my Pokemon. It's a bad time for Krookodile to come out. His job is to finish up late game with the help of hazards and right now there are no hazards and he has no chance against this bulky Blastoise. I feel safe in switching to Ferroseed even if Blastoise Roars again, as it has no hazards to abuse.
Start of turn 14
No Luck Involved called Krookodile back!
No Luck Involved sent out Ferroseed!
The foe's Blastoise used Scald!
It's not very effective...
Ferroseed lost 33 HP! (11% of its health)
The foe's Blastoise restored a little HP using its Leftovers!
61%; Paralysed vs
74%; Paralysed
That went very well. Now Ferroseed is in safely, Blastoise can't do much to it while it can begin setting up whatever it wants. Leech Seed can hit Blastoise or whatever comes in but there's nothing stopping Ferroseed from just Spiking up. Blastoise takes a chunk of damage if it tries to spin and the worst it can do is Roar so I decide to use Spikes.
Start of turn 15
MMF test1 called Blastoise back!
MMF test1 sent out Magmortar!
Ferroseed used Spikes!
Spikes were scattered all around the feet of MMF test1's team!
61%; Paralysed vs
13%
Blastoise wisely turns tail and runs, and in comes Magmortar. But this time a thought occurs to me. I know Tobes posted a wall-breaking Magmortar set in the RU thread... So I am thinking that maybe this is the same Magmortar. The worst thing he can do is cripple Munchlax with a well-timed Focus Punch, and I cannot let that happen. I could send in Gallade or Entei which would be the safe option, but his Magmortar has been annoying me all match. I am certain that he will predict a switch and not use Fire Blast, so I choose Thunder Wave.
Start of turn 16
The foe's Magmortar is tightening its focus!
Ferroseed used Thunder Wave!
The foe's Magmortar is paralyzed! It may be unable to move!
The foe's Magmortar used Focus Punch!
It's super effective!
A critical hit!
Ferroseed lost 177 HP! (60% of its health)
Ferroseed fainted!
Ferroseed's Iron Barbs hurts the foe's Magmortar
0%; Fainted vs
1%; Paralysed
Yay I predicted righ.... oh, damn. Focus Punch would usually not have KOed but this was no ordinary Focus Punch. I was a little foolish to stay in with Ferroseed... In fact, what the hell was I thinking?? How could anything good ever come of Ferroseed staying in on Magmortar! I vow to pay for my horrible misplay but first there is a battle to finish.
It's time to capitalise on this Paralysed opponent with noble Gallade.
No Luck Involved sent out Gallade!
100% vs
1%; Paralysed
Gallade knows the drill, he's been here many times before. Paralysed opponents close to death never want to switch out! Time to pile on the protein shakes.
Start of turn 17
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Magmortar is paralyzed! It can't move!
100%; +1 Atk, +1 Def vs
1%; Paralysed
And Gallade watches as the pathetic Magmortar writhes helplessly on the ground. Serves him right for picking on poor little Ferroseed. More weight!
Start of turn 18
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Magmortar is paralyzed! It can't move!
100%; +2 Atk, +2 Def vs
1%; Paralysed
Wow this is going even better than planned! At this rate, Gallade might be benching 130kg by this time next week! Gallade does it for his own strength and good health though, he doesn't do it for the looks. He's too cool for that crowd.
Start of turn 19
MMF test1 called Magmortar back!
MMF test1 sent out Cresselia!
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
100%; +3 Atk, +3 Def vs
94%; Toxic Poisoned
Finally realising the folly of his ways, Magmortar is dragged back to his Pokeball and Cresselia is sent out. Normally Cresselia would wall Gallade pretty well, but this Gallade has a mean streak. His martial arts teacher taught him otherwise but he picked up some skills from the streets too. He fears no wall because he can deny them their healing power with a nasty Taunt! I am rubbing my hands in glee!
Start of turn 20
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
The foe's Magmortar fainted!
Gallade used Taunt!
But there was no target...
MMF test1 sent out Scyther!
100% vs
0%; Fainted ->
88%
Did he predict the Taunt? Maybe Magmortar was just foddered so Scyther could come in for free. Whatever the reason, Scyther is a problem but I am confident Gallade at +3 can take anything. Scyther could just attack outright with Aerial Ace or something, but he will be OHKOed by Psycho Cut. I am sure he will not want that to happen since a look at the opposing team reveals nothing that can take on +3 Gallade. I predict that he'll want to avoid Psycho Cut and U-turn to Cresselia, then switch to Scyther on the Drain Punch or Taunt and KO with Aerial Ace... So I decide to read this move and use Drain Punch to hit whatever comes in and heal the U-turn damage so Scyther can't try to pull the same trick again. Complicated? Nah...
Start of turn 21
The foe's Scyther used Aerial Ace!
It's super effective!
Gallade lost 258 HP! (76% of its health)
Gallade used Drain Punch!
It's not very effective...
The foe's Scyther lost 31% of its health!
The foe's Scyther had its energy drained!
Gallade restored a little HP using its Leftovers!
43%; +3 Atk, +3 Def vs
57%
Sometimes I wonder why I even bother. Scyther went straight for the kill with Aerial Ace and now I look like a fool. The scenario I played out in my head the previous turn was completely pointless. I'm kicking myself for not just using Psycho Cut and getting the sweep started.
Gallade is on the verge of being KOed and has done nothing with the +3 that was practically given to him. While contemplating what this episode will do to the state of my mental health, I notice that his Scyther is most likely a Choice Band variant because that Aerial Ace hurt. I have no Ferroseed to tank hits now and must switch to my back up physical tank, Claydol. I sure hope he is choiced...
Start of turn 22
No Luck Involved called Gallade back!
No Luck Involved sent out Claydol!
The foe's Scyther used Aerial Ace!
Claydol lost 153 HP! (47% of its health)
Claydol restored a little HP using its Leftovers!
59% vs
57%
I should be safe for now. Claydol is the team's Stealth Rock setter and spinner, with added Toxic annoyance. Right now my priority is to get Stealth Rock up because if Scyther decides to stay in for the 2HKO then I may not have another chance; and Stealth Rock is so crucial in helping Krookodile sweep. If he does switch then no harm done. Stealth Rock is the only thing on my mind.
Start of turn 23
MMF test1 called Scyther back!
MMF test1 sent out Blastoise!
The foe's Blastoise is hurt by spikes!
Claydol used Stealth Rock!
Pointed stones float in the air around MMF test1's team!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
66% vs
61%; Paralysed
Scyther decided to make way for Blastoise instead of the option of 2HKOing Claydol. I guess he really wants to keep those rocks away. This is good news because Claydol is still a good physical tank even at his health level and preserving a spinner is always useful. Blastoise will probably spin away the rocks now though so it's time to get another free switch to Gallade.
Start of turn 24
No Luck Involved called Claydol back!
No Luck Involved sent out Gallade!
The foe's Blastoise used Rapid Spin!
Gallade lost 17 HP! (5% of its health)
The foe's Blastoise blew away Spikes!
The foe's Blastoise blew away Stealth Rock!
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
44% vs
67%; Paralysed
As Gallade and Blastoise size each other up, it's a good time to assess the state of play:
No Luck Involved's Team:
Ferroseed (Fainted);
Claydol 66%; Munchlax 87%; Entei 74%; Gallade 44%; Krookodile 100%
MMF test1's Team:
Magmortar (Fainted);
Cresselia 94%, Toxic; Blastoise 67%, Paralysed; Scyther 57%; Munchlax (unrevealed); Torterra (unrevealed)
The teams are balanced precariously. Neither of us are able build up any sort of momentum; and his Scyther is getting me more and more worried. To be able to win, I need to wear Blastoise down, because hazards are so important; even more so against an opponent with Scyther.
After everything is said and done, Gallade plays it safe with Drain Punch.
Start of turn 25
Gallade used Drain Punch!
The foe's Blastoise lost 23% of its health!
The foe's Blastoise had its energy drained!
The foe's Blastoise used Scald!
Gallade lost 67 HP! (19% of its health)
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
37% vs
50%; Paralysed
Blastoise didn't predict the set up this time and went for the Burn. I cannot risk that happening, not to Gallade. I look through my team and notice that with Ferroseed gone, I don't have anything that can force Blastoise out. However Munchlax doesn't mind status because of RestTalk so I'll have to use him to try to wear Blastoise down. I really wish I didn't make that inexplicablely stupid move with Ferroseed earlier.
Start of turn 26
No Luck Involved called Gallade back!
No Luck Involved sent out Munchlax!
MMF test1 called Blastoise back!
MMF test1 sent out Cresselia!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
87% vs
94%; Toxic Poisoned
Cresselia coming out is strange... Was it hoping to Psychic or Ice Beam Gallade to death? Or was my switch read once again? It doesn't matter, what matters is that Blastoise has wriggled away yet another time and Munchlax vs support Cresselia is not a good match up for me. It is free to set up support while Munchlax is powerless to do anything. I switch to Claydol in the hope of stalling for turns and maybe even get some hazards back up.
Start of turn 27
No Luck Involved called Munchlax back!
No Luck Involved sent out Claydol!
The foe's Cresselia used Reflect!
Reflect raised MMF test1's team defense!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
Claydol restored a little HP using its Leftovers!
72% vs
88%; Toxic Poisoned
A Reflect will really help his team take hits from my almost exclusively physical team. I am becoming more and more resigned to losing this frustrating tug of war. Claydol is tired of Blastoise coming to spin whatever rocks it may lay, so an Earth Power should teach it a lesson.
Start of turn 28
MMF test1 called Cresselia back!
MMF test1 sent out Scyther!
Claydol used Earth Power!
It had no effect!
Claydol restored a little HP using its Leftovers!
79% vs
57%
Scyther has come back to bring pain and plague. What's more, IT CAME IN COMPLETELY SCOT FREE!!! My moves were read like a book. This turn of events could not be more devastating.
The tide of the battle is surging against me now and I must scramble fast to come up with an answer to this onslaught. What will Scyther do? He will U-turn. I look at my team. Entei can take one of them and he is pretty menacing for anything that may switch in. Yeah. Entei it is.
Start of turn 29
No Luck Involved called Claydol back!
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
The foe's Scyther used Bug Bite!
It's not very effective...
Entei lost 127 HP! (33% of its health)
41% vs
57%
Interesting! Scyther wanted to kill off Claydol once and for all. Well this leaves Entei in a rather good position. I can't imagine anything would like to take a Flare Blitz right now. If Blastoise switches in it might even be a 2HKO! Thoughts of taking out Blastoise fill me with happiness, now is your time Entei!
Start of turn 30
MMF test1 called Scyther back!
MMF test1 sent out Munchlax!
Entei used Flare Blitz!
The foe's Munchlax lost 22% of its health!
Entei is hit with recoil!
28% vs
78%
That huggable ball of evil, lardy softness! I should have seen that coming from a mile away. Munchlax is a perfect counter to Entei, but this one had a Reflect to make his job even easier. Entei has no business staying in now. Nothing likes Paralysis, so Claydol will have to tank a hit and see what happens.
Start of turn 31
No Luck Involved called Entei back!
No Luck Involved sent out Claydol!
The foe's Munchlax used Whirlwind!
Entei was dragged out!
Entei is exerting its Pressure!
MMF test1's reflect wore off!
28% vs
78%
He predicted the switch and Entei is facing Munchlax again. However I'm still not going to stay in because there are no hazards to deter me from switching and despite his diminuative stature, Munchlax will win any scrap with Entei. We're going straight to Claydol once again.
Start of turn 32
No Luck Involved called Entei back!
No Luck Involved sent out Claydol!
The foe's Munchlax used Body Slam!
Claydol lost 63 HP! (19% of its health)
Claydol restored a little HP using its Leftovers!
66% vs
78%
That's more like it. I know Blastoise may come in but screw it, it'll have to waste a turn using Rapid Spin anyway. Make with the rocks Claydol!
Start of turn 33
MMF test1 called Munchlax back!
MMF test1 sent out Blastoise!
Claydol used Stealth Rock!
Pointed stones float in the air around MMF test1's team!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
72% vs
56%; Paralysed
Scyther came in last time so it's Blastoise's turn this time. I think he will Rapid Spin now so I'm going to punish him with Earth Power. The strategy now is to hit Blastoise with whatever I've got and Claydol is on the front line.
Start of turn 34
Claydol used Earth Power!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise is paralyzed! It can't move!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
79% vs
40%; Paralysed
Excellent. Despite my disappointment at getting Paralysis onto Blastoise, I'll admit it does come in handy sometimes. There's no reason not to chip away at it some more.
Start of turn 35
Claydol used Earth Power!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise used Rapid Spin!
Claydol lost 9 HP! (2% of its health)
The foe's Blastoise blew away Stealth Rock!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
83% vs
24%; Paralysed
I'm happy that Claydol has managed to regain a good bit of HP in these turns but Blastoise has gotten rid of Stealth Rock once again. Right now I want to get them back up but something tells me I can do better. Scyther happily came in on Claydol for free last time and with rocks gone, I am sure he will want to do the same again. I doubt Blastoise wants to stay in to risk more damage. Besides, a little bit of over-prediction never hurt nobody. Claydol, let loose with your Toxic.
Start of turn 36
MMF test1 called Blastoise back!
MMF test1 sent out Scyther!
Claydol used Toxic!
The foe's Scyther was poisoned!
The foe's Scyther is hurt by poison!
Claydol restored a little HP using its Leftovers!
89% vs
51%; Toxic Poisoned
And I've nailed it! With Toxic on Scyther, it's days will be numbered. But I am still in a bit of a pickle. I don't want to risk Entei again because I like to keep him until end-game for his Extremespeed, just in case. Again I am thinking Scyther's best option is to U-turn. Munchlax looks healthy enough to take one of them.
Start of turn 37
No Luck Involved called Claydol back!
No Luck Involved sent out Munchlax!
The foe's Scyther used U-turn!
Munchlax lost 178 HP! (39% of its health)
MMF test1 called Scyther back!
MMF test1 sent out Torterra!
48% vs
51%; Toxic Poisoned; U-turn ->
100%
OK this is new. I almost forgot about Torterra! I've met some Curse variants, all of which were terrible so this one doesn't particularly scare me. Even if it is a Rock Polish variant, I can bet that it will try to set up on the first turn. Looking through my team, there is nothing that would want to switch into a Torterra right now. I have confidence in Munchlax's bulk and if it decides to set up, I have Whirlwind and can always Sleep Talk. Rest is the easy choice.
Start of turn 38
The foe's Torterra used Earthquake!
Munchlax lost 208 HP! (46% of its health)
Munchlax fainted!
The foe's Torterra is hurt by its Life Orb!
0%; Fainted vs
90%
That was a massacre. I did not expect it to come out guns blazing and Munchlax paid the price. Should I have risked switching to Claydol? I don't know but there's no point crying now. Revenge for killing Munchlax will be served hot and fiery.
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
41% vs
90%
No Torterra would consider staying in on an Entei and I feel a switch is imminent. But to what? Blastoise is heavily damaged now and Cresselia isn't looking too well either. He does have Munchlax waiting in the wings, but I'm quite confident that it will be a 2HKO whatever he switches in. That Choice Band isn't there just to look pretty.
Start of turn 39
MMF test1 called Torterra back!
MMF test1 sent out Cresselia!
Entei used Flare Blitz!
The foe's Cresselia lost 47% of its health!
Entei is hit with recoil!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
13% vs
40%; Toxic Poisoned
Ouch, that hurt both of us. Not to fret, Entei is about to land the sweet, sweet KO. Goodbye Cresselia! You were always overhyped anyway.
A perilous RU encounter
Hello everyone. This is a first warstory from me. I'll don't want to dwell too long on an intro except to say that I have always loved reading them and I'm really excited to be sharing this one with you!
The battle had a little bit of everything: two strategies wrestling for control, a constant battle for momentum, some gut wrenching decisions and maybe a sprinkling of hax. It was an exciting and enjoyable battle for both players, and I hope you enjoy it too!
The battle is long but I hope it is action packed and exciting for you to read. My match commentry will be in navy blue. Let's get straight to it!
Battle between No Luck Involved and MMF test1 started!
Tier: BW RU
Variation: +9, -23
Rule: Rated
Rule: Sleep Clause
Rule: Species Clause
Rule: Wifi Battle
No Luck Involved's team:
A defensive core of Munchlax, Claydol and Ferroseed counters most of the common heavy hitters in RU. Entei is the standard CB revenge killer while a Taunt BU Gallade can break walls. If Gallade doesn't finish the enemy off, then Scarf Moxie Krookodile usually gets the job done. The team is well versed in breaking stall, and can even stall itself if the need arises. I try to end most matches with an Entei, Gallade or Krookodile sweep, which is helped in no small part by an abundance of entry hazards.
MMF test1's Team:
I immediately notice familiar faces in Munchlax and Cresselia, a core that I have used many times before and one that is extremely hard to break. Then I see Blastoise, a common spinner. But my gaze is drawn towards Scyther, Magmortar and Torterra - three Pokemon that I have rarely faced. They are all versatile, capable of defensive, offensive or Choice sets so that immediately raises my suspicion. I react by sending out defensive Ferroseed. He walls four of his six Pokemon and only has real trouble against Magmortar, which I doubt he will lead with.
MMF test1 sent out Cresselia!
No Luck Involved sent out Ferroseed!
When I see Cresselia, I am jumping for joy. It is easy set up fodder for Ferroseed and any CM variants can be thrown around by Munchlax, who would love a bit of hazards to spice up his job. Even if Blastoise comes in, Ferroseed can easily annoy it and win one on one. Spikes is the natural option.
Start of turn 1
The foe's Cresselia used Thunder Wave!
Ferroseed is paralyzed! It may be unable to move!
Ferroseed used Spikes!
Spikes were scattered all around the feet of MMF test1's team!
The first turn went well. Ferroseed is now afflicted with the only status condition it couldn't give two nickels about and has already set up Spikes. Now that Cresselia has revealed Thunder Wave, I can be sure it is a support or wall variant which means it will probably set up screens now. I don't want to get greedy with Spikes when Blastoise is on his team, Leech Seed seems like a good option at this early stage to scout and to annoy with.
Start of turn 2
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
Ferroseed used Leech Seed!
The foe's Magmortar was seeded!
The foe's Magmortar's health is sapped by leech seed.
Magmortar comes in looking for a tasty treat, but it's Ferroseed who is doing a little ingesting of its own. Of course little Ferroseed has no business hanging around. I don't want to risk sending Gallade in yet, and I'm cautious with Munchlax too. Right now Entei looks like the main 'mon (geddit!?
Start of turn 3
No Luck Involved called Ferroseed back!
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
The foe's Magmortar used Fire Blast!
It's not very effective...
Entei lost 132 HP! (35% of its health)
The foe's Magmortar's health is sapped by leech seed.
Entei shrugs off the blast of fire with a little help from Leech Seed and stares menacingly at the enemy. With the pressure rising, I doubt Magmortar wants to stay in; it certainly won't be threatening any OHKOs while Entei can unleash a powerful Stone Edge. He has plenty of options to switch to: Blastoise, Munchlax and Cresselia can all shrug off a hit from Entei and they all hate becoming Poisoned. Toxic is a safe option for now even if Magmortar stays in.
Start of turn 4
MMF test1 called Magmortar back!
MMF test1 sent out Cresselia!
Entei used Toxic!
The foe's Cresselia was poisoned!
The foe's Cresselia is hurt by poison!
I was kind of disappointed that Blastoise didn't come out. Its spinning skills and good sense of balance can clear the hazards that I desperately need to tame his walls; not to mention the deadly Scyther that is still lurking; so I was hoping that Entei could nail it with a Toxic to shorten its long turtle life a bit... Hitting Cresselia is still good though. Cresselia is almost definitely going to set up screens now so I will capitalise by walling it and setting up some more with Ferroseed!
Start of turn 5
No Luck Involved called Entei back!
No Luck Involved sent out Ferroseed!
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
A double switch! It looks like Magmortar wants his dinner early; this is not a good situation. Something will have to tank an attack and this time they won't have Leech Seed to help them. I look through my team and figure he will probably predict the Entei switch, he'll not be pulling the Fire Blast trigger again. I do not want to send Munchlax in yet because he's reserved for emergencies, so that leaves Gallade. With high special defence investment, he should be able to face down Magmortar.
Start of turn 6
No Luck Involved called Ferroseed back!
No Luck Involved sent out Gallade!
The foe's Magmortar used Substitute!
The foe's Magmortar made a substitute!
The noble Gallade comes in to find Magmortar hiding behind a cardboard cut out of itself. This is an alarming twist of events as I was hoping Gallade could try setting up on a sweeping special Magmortar but now horrific visions of Will-O-Wisps are haunting me. I don't have anything else that I can afford to risk, and I calm myself with thoughts of happy kittens. I need that Substitute to go down so here goes...
Start of turn 7
The foe's Magmortar used Fire Blast!
The attack of the foe's Magmortar missed!
Gallade used Drain Punch!
The foe's Magmortar's substitute faded!
The foe's Magmortar had its energy drained!
What a fortunate turn of events. Looks like all Magmortar can do is Fire Blast, this is excellent news as Gallade has the bulk to set up on puny special attackers like these. I prep Gallade for a sweep by choosing Bulk Up and begin recounting tales of Gallade's previous heroic adventures as part of his '6-0' series... (Now available in Hardback)
Start of turn 8
MMF test1 called Magmortar back!
MMF test1 sent out Scyther!
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
How foolish and premature my sweet hallucinations had been. While Gallade sat around jerking itself off, the vicious Scyther has finally decided to show its face. I know that a Choiced variant will outspeed and OHKO. I know that a Swords Dance variant will outspeed and dance and then OHKO to a bloody pulp. I also know that Gallade has no hope of an OHKO especially if the enemy is carrying an Eviolite. It's definitely time for Gallade to pack up; I decide to send out Ferroseed to punish (read: tickle) Scyther with its Iron Barbs.
Start of turn 9
No Luck Involved called Gallade back!
No Luck Involved sent out Ferroseed!
The foe's Scyther used U-turn!
Ferroseed lost 82 HP! (28% of its health)
Ferroseed's Iron Barbs hurts the foe's Scyther
MMF test1 called Scyther back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
Showing off all the tricks of its ugly cousin, Scizor; Scyther decides to scratch the incoming Ferroseed somewhat and retreat. Magmortar comes out and I am on the back foot once again. In just two quick turns, any semblance of offensive momentum has slipped utterly from my grasp. It looks like I'll need Ferroseed to keep Scyther at bay so Ferroseed needs to get out of there fast; however there is one more Pokemon that can tank a Fire Blast. It's time to bring out... THE ROCK! I mean Munchlax.
Start of turn 10
No Luck Involved called Ferroseed back!
No Luck Involved sent out Munchlax!
The foe's Magmortar used Fire Blast!
Munchlax lost 60 HP! (13% of its health)
120 Base Power STAB? 125 Base Special Attack? Pain? Munchlax knows not of these foreign ideas. As he palms away the flames, I am contemplating what to do next. Whirlwind is an option to punish a switch; but Body Slam is a KO if he decides to stay in, and I can fish for a Paralysis on the switch. Since a lot of the team appreciates Paralysis support, Body Slam seems like a safe option at this stage especially if it can get Scyther.
Start of turn 11
MMF test1 called Magmortar back!
MMF test1 sent out Blastoise!
The foe's Blastoise is hurt by spikes!
Munchlax used Body Slam!
The foe's Blastoise lost 16% of its health!
The foe's Blastoise is paralyzed! It may be unable to move!
The foe's Blastoise restored a little HP using its Leftovers!
Fishing for Paralysis gave mixed results. While I should be happy that an enemy is Paralysed, it really is not the ideal status to afflict Blastoise with. For one, it's immune to Toxic now and will need to be taken down the old-fashioned way, which is not easy when the enemy is a big lug of a turtle. Also Blastoise does not mind the drop in speed at all because it's job is simply to spin and to survive. Blastoise's bulk means that Munchlax is barely scratching it and it will almost definitely use Rapid Spin now. I try to leverage this opportunity to get a free switch to Gallade.
Start of turn 12
No Luck Involved called Munchlax back!
No Luck Involved sent out Gallade!
The foe's Blastoise used Rapid Spin!
Gallade lost 19 HP! (5% of its health)
The foe's Blastoise blew away Spikes!
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
Just as expected, Blastoise has removed the Spikes but Gallade is back to threaten. Looking at my team, I notice that they are all pretty healthy so I can afford to scout a little bit. Gallade preps a Drain Punch to test the waters, knowing that if Scyther switches in again then Ferroseed can come in anytime.
Start of turn 13
Gallade used Drain Punch!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise had its energy drained!
The foe's Blastoise used Roar!
Krookodile was dragged out!
The foe's Blastoise restored a little HP using its Leftovers!
Drain Punch did nothing! This Blastoise is physically bulky and is a phazer too, not good news for any of my Pokemon. It's a bad time for Krookodile to come out. His job is to finish up late game with the help of hazards and right now there are no hazards and he has no chance against this bulky Blastoise. I feel safe in switching to Ferroseed even if Blastoise Roars again, as it has no hazards to abuse.
Start of turn 14
No Luck Involved called Krookodile back!
No Luck Involved sent out Ferroseed!
The foe's Blastoise used Scald!
It's not very effective...
Ferroseed lost 33 HP! (11% of its health)
The foe's Blastoise restored a little HP using its Leftovers!
That went very well. Now Ferroseed is in safely, Blastoise can't do much to it while it can begin setting up whatever it wants. Leech Seed can hit Blastoise or whatever comes in but there's nothing stopping Ferroseed from just Spiking up. Blastoise takes a chunk of damage if it tries to spin and the worst it can do is Roar so I decide to use Spikes.
Start of turn 15
MMF test1 called Blastoise back!
MMF test1 sent out Magmortar!
Ferroseed used Spikes!
Spikes were scattered all around the feet of MMF test1's team!
Blastoise wisely turns tail and runs, and in comes Magmortar. But this time a thought occurs to me. I know Tobes posted a wall-breaking Magmortar set in the RU thread... So I am thinking that maybe this is the same Magmortar. The worst thing he can do is cripple Munchlax with a well-timed Focus Punch, and I cannot let that happen. I could send in Gallade or Entei which would be the safe option, but his Magmortar has been annoying me all match. I am certain that he will predict a switch and not use Fire Blast, so I choose Thunder Wave.
Start of turn 16
The foe's Magmortar is tightening its focus!
Ferroseed used Thunder Wave!
The foe's Magmortar is paralyzed! It may be unable to move!
The foe's Magmortar used Focus Punch!
It's super effective!
A critical hit!
Ferroseed lost 177 HP! (60% of its health)
Ferroseed fainted!
Ferroseed's Iron Barbs hurts the foe's Magmortar
Yay I predicted righ.... oh, damn. Focus Punch would usually not have KOed but this was no ordinary Focus Punch. I was a little foolish to stay in with Ferroseed... In fact, what the hell was I thinking?? How could anything good ever come of Ferroseed staying in on Magmortar! I vow to pay for my horrible misplay but first there is a battle to finish.
It's time to capitalise on this Paralysed opponent with noble Gallade.
No Luck Involved sent out Gallade!
Gallade knows the drill, he's been here many times before. Paralysed opponents close to death never want to switch out! Time to pile on the protein shakes.
Start of turn 17
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Magmortar is paralyzed! It can't move!
And Gallade watches as the pathetic Magmortar writhes helplessly on the ground. Serves him right for picking on poor little Ferroseed. More weight!
Start of turn 18
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Magmortar is paralyzed! It can't move!
Wow this is going even better than planned! At this rate, Gallade might be benching 130kg by this time next week! Gallade does it for his own strength and good health though, he doesn't do it for the looks. He's too cool for that crowd.
Start of turn 19
MMF test1 called Magmortar back!
MMF test1 sent out Cresselia!
Gallade used Bulk Up!
Gallade's Attack rose!
Gallade's Defense rose!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
Finally realising the folly of his ways, Magmortar is dragged back to his Pokeball and Cresselia is sent out. Normally Cresselia would wall Gallade pretty well, but this Gallade has a mean streak. His martial arts teacher taught him otherwise but he picked up some skills from the streets too. He fears no wall because he can deny them their healing power with a nasty Taunt! I am rubbing my hands in glee!
Start of turn 20
MMF test1 called Cresselia back!
MMF test1 sent out Magmortar!
The foe's Magmortar is hurt by spikes!
The foe's Magmortar fainted!
Gallade used Taunt!
But there was no target...
MMF test1 sent out Scyther!
Did he predict the Taunt? Maybe Magmortar was just foddered so Scyther could come in for free. Whatever the reason, Scyther is a problem but I am confident Gallade at +3 can take anything. Scyther could just attack outright with Aerial Ace or something, but he will be OHKOed by Psycho Cut. I am sure he will not want that to happen since a look at the opposing team reveals nothing that can take on +3 Gallade. I predict that he'll want to avoid Psycho Cut and U-turn to Cresselia, then switch to Scyther on the Drain Punch or Taunt and KO with Aerial Ace... So I decide to read this move and use Drain Punch to hit whatever comes in and heal the U-turn damage so Scyther can't try to pull the same trick again. Complicated? Nah...
Start of turn 21
The foe's Scyther used Aerial Ace!
It's super effective!
Gallade lost 258 HP! (76% of its health)
Gallade used Drain Punch!
It's not very effective...
The foe's Scyther lost 31% of its health!
The foe's Scyther had its energy drained!
Gallade restored a little HP using its Leftovers!
Sometimes I wonder why I even bother. Scyther went straight for the kill with Aerial Ace and now I look like a fool. The scenario I played out in my head the previous turn was completely pointless. I'm kicking myself for not just using Psycho Cut and getting the sweep started.
Gallade is on the verge of being KOed and has done nothing with the +3 that was practically given to him. While contemplating what this episode will do to the state of my mental health, I notice that his Scyther is most likely a Choice Band variant because that Aerial Ace hurt. I have no Ferroseed to tank hits now and must switch to my back up physical tank, Claydol. I sure hope he is choiced...
Start of turn 22
No Luck Involved called Gallade back!
No Luck Involved sent out Claydol!
The foe's Scyther used Aerial Ace!
Claydol lost 153 HP! (47% of its health)
Claydol restored a little HP using its Leftovers!
I should be safe for now. Claydol is the team's Stealth Rock setter and spinner, with added Toxic annoyance. Right now my priority is to get Stealth Rock up because if Scyther decides to stay in for the 2HKO then I may not have another chance; and Stealth Rock is so crucial in helping Krookodile sweep. If he does switch then no harm done. Stealth Rock is the only thing on my mind.
Start of turn 23
MMF test1 called Scyther back!
MMF test1 sent out Blastoise!
The foe's Blastoise is hurt by spikes!
Claydol used Stealth Rock!
Pointed stones float in the air around MMF test1's team!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
Scyther decided to make way for Blastoise instead of the option of 2HKOing Claydol. I guess he really wants to keep those rocks away. This is good news because Claydol is still a good physical tank even at his health level and preserving a spinner is always useful. Blastoise will probably spin away the rocks now though so it's time to get another free switch to Gallade.
Start of turn 24
No Luck Involved called Claydol back!
No Luck Involved sent out Gallade!
The foe's Blastoise used Rapid Spin!
Gallade lost 17 HP! (5% of its health)
The foe's Blastoise blew away Spikes!
The foe's Blastoise blew away Stealth Rock!
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
As Gallade and Blastoise size each other up, it's a good time to assess the state of play:
No Luck Involved's Team:
Ferroseed (Fainted);
Claydol 66%; Munchlax 87%; Entei 74%; Gallade 44%; Krookodile 100%
MMF test1's Team:
Magmortar (Fainted);
Cresselia 94%, Toxic; Blastoise 67%, Paralysed; Scyther 57%; Munchlax (unrevealed); Torterra (unrevealed)
The teams are balanced precariously. Neither of us are able build up any sort of momentum; and his Scyther is getting me more and more worried. To be able to win, I need to wear Blastoise down, because hazards are so important; even more so against an opponent with Scyther.
After everything is said and done, Gallade plays it safe with Drain Punch.
Start of turn 25
Gallade used Drain Punch!
The foe's Blastoise lost 23% of its health!
The foe's Blastoise had its energy drained!
The foe's Blastoise used Scald!
Gallade lost 67 HP! (19% of its health)
Gallade restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
Blastoise didn't predict the set up this time and went for the Burn. I cannot risk that happening, not to Gallade. I look through my team and notice that with Ferroseed gone, I don't have anything that can force Blastoise out. However Munchlax doesn't mind status because of RestTalk so I'll have to use him to try to wear Blastoise down. I really wish I didn't make that inexplicablely stupid move with Ferroseed earlier.
Start of turn 26
No Luck Involved called Gallade back!
No Luck Involved sent out Munchlax!
MMF test1 called Blastoise back!
MMF test1 sent out Cresselia!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
Cresselia coming out is strange... Was it hoping to Psychic or Ice Beam Gallade to death? Or was my switch read once again? It doesn't matter, what matters is that Blastoise has wriggled away yet another time and Munchlax vs support Cresselia is not a good match up for me. It is free to set up support while Munchlax is powerless to do anything. I switch to Claydol in the hope of stalling for turns and maybe even get some hazards back up.
Start of turn 27
No Luck Involved called Munchlax back!
No Luck Involved sent out Claydol!
The foe's Cresselia used Reflect!
Reflect raised MMF test1's team defense!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
Claydol restored a little HP using its Leftovers!
A Reflect will really help his team take hits from my almost exclusively physical team. I am becoming more and more resigned to losing this frustrating tug of war. Claydol is tired of Blastoise coming to spin whatever rocks it may lay, so an Earth Power should teach it a lesson.
Start of turn 28
MMF test1 called Cresselia back!
MMF test1 sent out Scyther!
Claydol used Earth Power!
It had no effect!
Claydol restored a little HP using its Leftovers!
Scyther has come back to bring pain and plague. What's more, IT CAME IN COMPLETELY SCOT FREE!!! My moves were read like a book. This turn of events could not be more devastating.
The tide of the battle is surging against me now and I must scramble fast to come up with an answer to this onslaught. What will Scyther do? He will U-turn. I look at my team. Entei can take one of them and he is pretty menacing for anything that may switch in. Yeah. Entei it is.
Start of turn 29
No Luck Involved called Claydol back!
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
The foe's Scyther used Bug Bite!
It's not very effective...
Entei lost 127 HP! (33% of its health)
Interesting! Scyther wanted to kill off Claydol once and for all. Well this leaves Entei in a rather good position. I can't imagine anything would like to take a Flare Blitz right now. If Blastoise switches in it might even be a 2HKO! Thoughts of taking out Blastoise fill me with happiness, now is your time Entei!
Start of turn 30
MMF test1 called Scyther back!
MMF test1 sent out Munchlax!
Entei used Flare Blitz!
The foe's Munchlax lost 22% of its health!
Entei is hit with recoil!
That huggable ball of evil, lardy softness! I should have seen that coming from a mile away. Munchlax is a perfect counter to Entei, but this one had a Reflect to make his job even easier. Entei has no business staying in now. Nothing likes Paralysis, so Claydol will have to tank a hit and see what happens.
Start of turn 31
No Luck Involved called Entei back!
No Luck Involved sent out Claydol!
The foe's Munchlax used Whirlwind!
Entei was dragged out!
Entei is exerting its Pressure!
MMF test1's reflect wore off!
He predicted the switch and Entei is facing Munchlax again. However I'm still not going to stay in because there are no hazards to deter me from switching and despite his diminuative stature, Munchlax will win any scrap with Entei. We're going straight to Claydol once again.
Start of turn 32
No Luck Involved called Entei back!
No Luck Involved sent out Claydol!
The foe's Munchlax used Body Slam!
Claydol lost 63 HP! (19% of its health)
Claydol restored a little HP using its Leftovers!
That's more like it. I know Blastoise may come in but screw it, it'll have to waste a turn using Rapid Spin anyway. Make with the rocks Claydol!
Start of turn 33
MMF test1 called Munchlax back!
MMF test1 sent out Blastoise!
Claydol used Stealth Rock!
Pointed stones float in the air around MMF test1's team!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
Scyther came in last time so it's Blastoise's turn this time. I think he will Rapid Spin now so I'm going to punish him with Earth Power. The strategy now is to hit Blastoise with whatever I've got and Claydol is on the front line.
Start of turn 34
Claydol used Earth Power!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise is paralyzed! It can't move!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
Excellent. Despite my disappointment at getting Paralysis onto Blastoise, I'll admit it does come in handy sometimes. There's no reason not to chip away at it some more.
Start of turn 35
Claydol used Earth Power!
The foe's Blastoise lost 22% of its health!
The foe's Blastoise used Rapid Spin!
Claydol lost 9 HP! (2% of its health)
The foe's Blastoise blew away Stealth Rock!
Claydol restored a little HP using its Leftovers!
The foe's Blastoise restored a little HP using its Leftovers!
I'm happy that Claydol has managed to regain a good bit of HP in these turns but Blastoise has gotten rid of Stealth Rock once again. Right now I want to get them back up but something tells me I can do better. Scyther happily came in on Claydol for free last time and with rocks gone, I am sure he will want to do the same again. I doubt Blastoise wants to stay in to risk more damage. Besides, a little bit of over-prediction never hurt nobody. Claydol, let loose with your Toxic.
Start of turn 36
MMF test1 called Blastoise back!
MMF test1 sent out Scyther!
Claydol used Toxic!
The foe's Scyther was poisoned!
The foe's Scyther is hurt by poison!
Claydol restored a little HP using its Leftovers!
And I've nailed it! With Toxic on Scyther, it's days will be numbered. But I am still in a bit of a pickle. I don't want to risk Entei again because I like to keep him until end-game for his Extremespeed, just in case. Again I am thinking Scyther's best option is to U-turn. Munchlax looks healthy enough to take one of them.
Start of turn 37
No Luck Involved called Claydol back!
No Luck Involved sent out Munchlax!
The foe's Scyther used U-turn!
Munchlax lost 178 HP! (39% of its health)
MMF test1 called Scyther back!
MMF test1 sent out Torterra!
OK this is new. I almost forgot about Torterra! I've met some Curse variants, all of which were terrible so this one doesn't particularly scare me. Even if it is a Rock Polish variant, I can bet that it will try to set up on the first turn. Looking through my team, there is nothing that would want to switch into a Torterra right now. I have confidence in Munchlax's bulk and if it decides to set up, I have Whirlwind and can always Sleep Talk. Rest is the easy choice.
Start of turn 38
The foe's Torterra used Earthquake!
Munchlax lost 208 HP! (46% of its health)
Munchlax fainted!
The foe's Torterra is hurt by its Life Orb!
That was a massacre. I did not expect it to come out guns blazing and Munchlax paid the price. Should I have risked switching to Claydol? I don't know but there's no point crying now. Revenge for killing Munchlax will be served hot and fiery.
No Luck Involved sent out Entei!
Entei is exerting its Pressure!
No Torterra would consider staying in on an Entei and I feel a switch is imminent. But to what? Blastoise is heavily damaged now and Cresselia isn't looking too well either. He does have Munchlax waiting in the wings, but I'm quite confident that it will be a 2HKO whatever he switches in. That Choice Band isn't there just to look pretty.
Start of turn 39
MMF test1 called Torterra back!
MMF test1 sent out Cresselia!
Entei used Flare Blitz!
The foe's Cresselia lost 47% of its health!
Entei is hit with recoil!
The foe's Cresselia restored a little HP using its Leftovers!
The foe's Cresselia is hurt by poison!
Ouch, that hurt both of us. Not to fret, Entei is about to land the sweet, sweet KO. Goodbye Cresselia! You were always overhyped anyway.