• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Blastoise [GP 2/2]

I'm doing this right now Jubilee.

[Overview]

Blastoise is one of the few bulky Water-types that has access to Rapid Spin. Blastoise's base 100 Defense and base 105 Special Defense allow him to take hits very well from both sides of the spectrum all around, and checks Ground-type Pokemon like such as Donphan and Rhyperior. Blastoise also has an excellent support movepool consisting of moves such as Foresight, Yawn, Toxic, Dragon Tail, and Haze. With all of these assets combined, Blastoise can easily aid teammates.

[Set]
name: Utility
move 1: Rapid Spin
move 2: Scald
move 3: Foresight
move 4: Ice Beam / Toxic / Dragon Tail
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Rapid Spin allows Blastoise to spin away entry hazards such as Stealth Rock and Spikes,(comma) that which can greatly damage its teammates. In conjunction with Rapid Spin, Foresight allows Blastoise to hit Ghost-types with Rapid Spin that would otherwise prevent you from spinning away entry hazards. Rapid Spin, in conjunction with Foresight, allows Blastoise to spin away entry hazards against Ghost-types, who would otherwise prevent you from doing so. This makes it incredibly hard to stop Blastoise from spinning. Scald is the STAB move of choice,(comma) giving Blastoise a chance to burn the opponent, making it much easier for him to take physical hits. The last slot depends on whether you want Blastoise to hit Grass-types with super effective damage, or if you want him to support your team. Toxic can be used to deal damage to bulky Water-types,(no comma) such as Milotic, or other Pokemon who would otherwise take little damage from this. Dragon Tail can be used to shuffle through your opponent's team while still dealing damage. It is recommended over Roar because it allows Blastoise to hit Magic Mirror Bounce Pokemon like such as Espeon,(comma) and can not be stopped by Taunt.

[ADDITIONAL COMMENTS]

The given EVs and nature give Blastoise as much physical bulk as possible. Although a Bold nature is preferred, a Calm nature can be used as well. Blastoise has an excellent Special Defense stat,(comma) and this allows Blastoise to take special hits a lot easier. more easily. If you opt for a Calm nature,(comma) an alternate spread of 252 HP / 4 Def / 252 SpD is recommended. Roar allows Blastoise to shuffle the opponent's team,(comma) and shift out threatening sweepers,(comma) and cause damage from entry hazards. Unlike Dragon Tail, Roar doesn't have to worry about Pokemon with Substitute, as Dragon Tail most of the time will not often break a foe's Substitute. Haze removes all stat modifications of the opponent's Pokemon. This allows Blastoise to stop set-up sweepers and Baton Pass teams with Espeon. Roar is generally the better option over Haze unless the opponent has Magic Mirror Bounce Pokemon such as Espeon or Xatu. Haze is incredibly useful at stopping Baton Bass chains,(comma) which these two Pokemon are commonly placed on. Grass-type Pokemon work very well with Blastoise, resisting both of his weaknesses. Roserade is a perfect example of this.,(comma, no period) Roserade has sporting a 4x resistance to Grass-type attacks, a 2x resistance to Electric-type attacks, and can set up Spikes and Toxic Spikes. This allows Blastoise to use Roar or Dragon Tail and shuffle through the opponent's team,(comma) causing damage and poisoning the opponent's team. Chansey has an enormous Special Defense stat which allows it to take special attacks aimed at Blastoise. Chansey can also provide Blastoise support from Wish, Stealth Rock, and Heal Bell.

[Other Options]

Other than the options listed, Blastoise doesn't have many other options. A set consisting of Rapid Spin / Scald / Rest / Sleep Talk could be used,(comma) as Rest is Blastoise's only way of recovery. This allows Blastoise to come in more and support his team longer with Rapid Spin support, although at the cost of not being able to hit Ghost-types with Rapid Spin due to not having Foresight. However, Due to the new sleep mechanics in the 5th generation,(comma) this could leave Blastoise as set-up fodder for many set-up sweepers, especially since Blastoise no longer has access to Roar or Haze. A Choice Scarf set and a Choice Specs set is viable. Blastoise could run a viable Choice Specs or Choice Scarf set. If a Choice Specs set is chosen,(comma) Blastoise should use a Timid nature with an EV spread of 4 HP / 252 SpA / 252 Spe. If a Choice Scarf set is chosen, use a Modest nature instead, while maintaining the same EV spread. A movepool consisting of Water Spout / Hydro Pump / Ice Beam / Hidden Power Electric is recommended on a Choice set. allows Blastoise to deal Blastoise does a lot of damage with Water Spout, especially with Choice Specs equipped, and can act as a revenge killer with a Choice Scarf equipped. This set is extremely surprising as well,(comma) and can net a KO just from the surprise factor.

[Checks and Counters]

Although it is hard to stop Blastoise from doing his job of Rapid Spinning, any set without Ice Beam allows any Grass-type to come in with impunity and threaten him with super effective attacks, especially those with the ability Natural Cure to rid them of a possible burn from Scald or Toxic. It will also rid them of a threatening Toxic if Blastoise opts to use it. This includes Grass-types like such as Roserade (who is even immune to Toxic), Celebi, and Shaymin, all of which have a great Special Defense stat and can take little damage from Blastoise's attacks outside of Ice Beam.

[Dream World]

Blastoise gets the ability Rain Dish from the Dream World. This ability is useless outside of Rain Dance, so Torrent should be the ability used on all sets. However, Rain Dish on a Rain Dance support set could prove quite useful,(comma) recovering 1/16th of Blastoise's HP each turn, allowing him to stay alive longer and,(comma) of course, support his team with Rain Dance support longer. With Rain Dish, Blastoise is also an excellent check to Rain Dance teams as well,;(semicolon, no comma) backed up by his natural bulk, Rain Dish, and resistance to their STAB Water-type attacks,(comma) it will be hard for them to take Blastoise down.

Make sure to remember this for your later analyses, but anything that includes the use of "spectrum" or "sides of" in regards to physical / special needs to be reworded to something else. Some comma issues here, but nothing unusual. Otherwise....

gpstamp


[GP 1/2]
 
soooooo... any word on offensive blastoise?

edit: ok, fair enough. no mention of focus blast at all though?
 
I'm doing this right now Jubilee.

[Overview]

Blastoise is one of the few bulky Water-types that has access to Rapid Spin. Blastoise's base 100 Defense and base 105 Special Defense allow him to take hits very well from both sides of the spectrum all around, and checks Ground-type Pokemon like such as Donphan and Rhyperior. Blastoise also has an excellent support movepool consisting of moves such as Foresight, Yawn, Toxic, Dragon Tail, and Haze. With all of these assets combined, Blastoise can easily aid teammates.

[Set]
name: Utility
move 1: Rapid Spin
move 2: Scald
move 3: Foresight
move 4: Ice Beam / Toxic / Dragon Tail
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

Rapid Spin allows Blastoise to spin away entry hazards such as Stealth Rock and Spikes,(comma) that which can greatly damage its teammates. In conjunction with Rapid Spin, Foresight allows Blastoise to hit Ghost-types with Rapid Spin that would otherwise prevent you from spinning away entry hazards. Rapid Spin, in conjunction with Foresight, allows Blastoise to spin away entry hazards against Ghost-types, who would otherwise prevent you from doing so. This makes it incredibly hard to stop Blastoise from spinning. Scald is the STAB move of choice,(comma) giving Blastoise a chance to burn the opponent, making it much easier for him to take physical hits. The last slot depends on whether you want Blastoise to hit Grass-types with super effective damage, or if you want him to support your team. Toxic can be used to deal damage to bulky Water-types,(no comma) such as Milotic, or other Pokemon who would otherwise take little damage from this. Dragon Tail can be used to shuffle through your opponent's team while still dealing damage. It is recommended over Roar because it allows Blastoise to hit Magic Mirror Bounce Pokemon like such as Espeon,(comma) and can not be stopped by Taunt.

[ADDITIONAL COMMENTS]

The given EVs and nature give Blastoise as much physical bulk as possible. Although a Bold nature is preferred, a Calm nature can be used as well. Blastoise has an excellent Special Defense stat,(comma) and this allows Blastoise to take special hits a lot easier. more easily. If you opt for a Calm nature,(comma) an alternate spread of 252 HP / 4 Def / 252 SpD is recommended. Roar allows Blastoise to shuffle the opponent's team,(comma) and shift out threatening sweepers,(comma) and cause damage from entry hazards. Unlike Dragon Tail, Roar doesn't have to worry about Pokemon with Substitute, as Dragon Tail most of the time will not often break a foe's Substitute. Haze removes all stat modifications of the opponent's Pokemon. This allows Blastoise to stop set-up sweepers and Baton Pass teams with Espeon. Roar is generally the better option over Haze unless the opponent has Magic Mirror Bounce Pokemon such as Espeon or Xatu. Haze is incredibly useful at stopping Baton Bass chains,(comma) which these two Pokemon are commonly placed on. Grass-type Pokemon work very well with Blastoise, resisting both of his weaknesses. Roserade is a perfect example of this.,(comma, no period) Roserade has sporting a 4x resistance to Grass-type attacks, a 2x resistance to Electric-type attacks, and can set up Spikes and Toxic Spikes. This allows Blastoise to use Roar or Dragon Tail and shuffle through the opponent's team,(comma) causing damage and poisoning the opponent's team. Chansey has an enormous Special Defense stat which allows it to take special attacks aimed at Blastoise. Chansey can also provide Blastoise support from Wish, Stealth Rock, and Heal Bell.

[Other Options]

Other than the options listed, Blastoise doesn't have many other options. A set consisting of Rapid Spin / Scald / Rest / Sleep Talk could be used,(comma) as Rest is Blastoise's only way of recovery. This allows Blastoise to come in more and support his team longer with Rapid Spin support, although at the cost of not being able to hit Ghost-types with Rapid Spin due to not having Foresight. However, Due to the new sleep mechanics in the 5th generation,(comma) this could leave Blastoise as set-up fodder for many set-up sweepers, especially since Blastoise no longer has access to Roar or Haze. A Choice Scarf set and a Choice Specs set is viable. Blastoise could run a viable Choice Specs or Choice Scarf set. If a Choice Specs set is chosen,(comma) Blastoise should use a Timid nature with an EV spread of 4 HP / 252 SpA / 252 Spe. If a Choice Scarf set is chosen, use a Modest nature instead, while maintaining the same EV spread. A movepool consisting of Water Spout / Hydro Pump / Ice Beam / Hidden Power Electric is recommended on a Choice set. allows Blastoise to deal Blastoise does a lot of damage with Water Spout, especially with Choice Specs equipped, and can act as a revenge killer with a Choice Scarf equipped. This set is extremely surprising as well,(comma) and can net a KO just from the surprise factor.

[Checks and Counters]

Although it is hard to stop Blastoise from doing his job of Rapid Spinning, any set without Ice Beam allows any Grass-type to come in with impunity and threaten him with super effective attacks, especially those with the ability Natural Cure to rid them of a possible burn from Scald or Toxic. It will also rid them of a threatening Toxic if Blastoise opts to use it. This includes Grass-types like such as Roserade (who is even immune to Toxic), Celebi, and Shaymin, all of which have a great Special Defense stat and can take little damage from Blastoise's attacks outside of Ice Beam.

[Dream World]

Blastoise gets the ability Rain Dish from the Dream World. This ability is useless outside of Rain Dance, so Torrent should be the ability used on all sets. However, Rain Dish on a Rain Dance support set could prove quite useful,(comma) recovering 1/16th of Blastoise's HP each turn, allowing him to stay alive longer and,(comma) of course, support his team with Rain Dance support longer. With Rain Dish, Blastoise is also an excellent check to Rain Dance teams as well,;(semicolon, no comma) backed up by his natural bulk, Rain Dish, and resistance to their STAB Water-type attacks,(comma) it will be hard for them to take Blastoise down.

Make sure to remember this for your later analyses, but anything that includes the use of "spectrum" or "sides of" in regards to physical / special needs to be reworded to something else. Some comma issues here, but nothing unusual. Otherwise....

gpstamp


[GP 1/2]

Added in your changes, thanks!

soooooo... any word on offensive blastoise?

I personally don't think it warrants its own set. It can use Rapid much better with a defensive set and there's better offensive Water-types. If QC members feel I should mention it I will though...
 
Additions in Bold, Deletions in Red
GP 2/2
gpstamp


Don't forget <p> marks! (We still have to use those right?) Otherwise, the brevity of this piece was perfect... well done!

[Overview]

<p>Blastoise is one of the few bulky Water-types that has access to Rapid Spin. Blastoise's base 100 Defense and base 105 Special Defense allow him to take hits very well all around, and checks Ground-type Pokemon such as Donphan and Rhyperior. Blastoise also has an excellent support movepool consisting of moves such as Foresight, Yawn, Toxic, Dragon Tail, and Haze. With all of these assets combined, Blastoise can easily aid teammates.</p>

[Set]
name: Utility
move 1: Rapid Spin
move 2: Scald
move 3: Foresight
move 4: Ice Beam / Toxic / Dragon Tail
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Rapid Spin allows Blastoise to spin away entry hazards such as Stealth Rock and Spikes, which can greatly damage the tortoise's its teammates. Rapid Spin, in conjunction with Foresight, allows Blastoise to spin away entry hazards against Ghost-types, who would otherwise prevent you from doing so. This makes it incredibly hard to stop Blastoise from spinning. Scald is the STAB move of choice, giving Blastoise a chance to burn the opponent, making it much easier for him to take physical hits. The last slot depends on whether you want Blastoise to hit Grass-types for with super effective damage, or if you want him to support your team. Toxic can be used to deal damage to bulky Water-types such as Milotic, or other Pokemon who would otherwise take little damage from this. Dragon Tail can be used to shuffle through your opponent's team while still dealing damage. It is recommended over Roar because it allows Blastoise to hit Magic Bounce Pokemon such as Espeon, and can not be stopped by Taunt.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs and nature give Blastoise as much physical bulk as possible. Although a Bold nature is preferred, a Calm nature can be used as well in conjunction with Scald. Blastoise already has an excellent Special Defense stat, and this means Blastoise prefers to be hit from the special side allows Blastoise to take special hits a lot more easily. If you opt for a Calm nature, an alternate spread of 252 HP / 4 Def / 252 SpD is recommended. Roar allows Blastoise to shuffle the opponent's team, shift out threatening sweepers, and cause damage from entry hazards. Unlike Dragon Tail, Roar doesn't have to worry about Pokemon with Substitute, as Dragon Tail will not often break a foe's Substitute. Haze removes all stat modifications of the opponent's Pokemon. This allows Blastoise to stop set-up sweepers and Baton Pass teams with Espeon. Roar is generally the better option over Haze unless the opponent has Magic Bounce Pokemon such as Espeon or Xatu. Haze is incredibly useful at stopping Baton Bass chains, which these two Pokemon are commonly placed on. Grass-type Pokemon work very well with Blastoise, resisting both of his weaknesses. Roserade is a perfect example of this, sporting a 4x resistance to Grass-type attacks, a 2x resistance to Electric-type attacks, and access to can set up Spikes and Toxic Spikes. This allows Blastoise to use Roar or Dragon Tail and shuffle through the opponent's team, causing damage and poisoning the opponent opponent's team. Chansey has an enormous Special Defense stat which allows her it to take special attacks aimed at Blastoise. Chansey can also provide Blastoise support from Wish, Stealth Rock, and Heal Bell.</p>

[Other Options]

<p>Other than the options listed, Blastoise has a few alternatives. doesn't have many other options. A set consisting of Rapid Spin / Scald / Rest / Sleep Talk could be used, as Rest is Blastoise's only way of recovery. This allows Blastoise to come in more and support his team longer with Rapid Spin support, although at the cost of not being able to hit Ghost-types with Rapid Spin due to not having Foresight. Due to the new sleep mechanics in the 5th generation, this could leave Blastoise as set-up fodder for many set-up sweepers, especially since Blastoise no longer has access to Roar or Haze. Blastoise could run a viable Choice Specs or Choice Scarf set. If a Choice Specs set is chosen, Blastoise should use a Timid nature with an EV spread of 4 HP / 252 SpA / 252 Spe. If a Choice Scarf set is chosen, use a Modest nature instead, while maintaining the same EV spread. A movepool consisting of Water Spout / Hydro Pump / Ice Beam / Hidden Power Electric is recommended on a Choice set. Blastoise does a lot of damage with Water Spout, especially with Choice Specs equipped, and can act as a revenge killer with a Choice Scarf equipped. This set is extremely surprising as well, and can net a KO just from the surprise factor.</p>

[Checks and Counters]

<p>Although it is hard to stop Blastoise from doing his job of Rapid Spinning, any set without Ice Beam allows any Grass-types to come in with impunity and threaten him with super effective attacks, especially those with the ability Natural Cure to rid them of a possible burn from Scald or Toxic. This includes Grass-types such as Roserade (who is even immune to Toxic), Celebi, and Shaymin, all of which have a great Special Defense stat and can take little damage from Blastoise's attacks outside of Ice Beam.</p>

[Dream World]

<p>Blastoise gets the ability Rain Dish from the Dream World. This ability is useless outside of Rain Dance, so Torrent should be the ability used on all sets. However, Rain Dish on a Rain Dance support set could prove quite useful, recovering 1/16th of Blastoise's HP each turn, allowing him to stay alive longer and, of course, support his team with Rain Dance support longer. With Rain Dish, Blastoise is an excellent check to Rain Dance teams as well; backed up by his natural bulk, Rain Dish, and resistance to their STAB Water-type attacks, it will be hard for them to take Blastoise down.</p>
 
Additions in Bold, Deletions in Red
GP 2/2
gpstamp


Don't forget <p> marks! (We still have to use those right?) Otherwise, the brevity of this piece was perfect... well done!

[Overview]

<p>Blastoise is one of the few bulky Water-types that has access to Rapid Spin. Blastoise's base 100 Defense and base 105 Special Defense allow him to take hits very well all around, and checks Ground-type Pokemon such as Donphan and Rhyperior. Blastoise also has an excellent support movepool consisting of moves such as Foresight, Yawn, Toxic, Dragon Tail, and Haze. With all of these assets combined, Blastoise can easily aid teammates.</p>

[Set]
name: Utility
move 1: Rapid Spin
move 2: Scald
move 3: Foresight
move 4: Ice Beam / Toxic / Dragon Tail
item: Leftovers
ability: Torrent
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Rapid Spin allows Blastoise to spin away entry hazards such as Stealth Rock and Spikes, which can greatly damage the tortoise's its teammates. Rapid Spin, in conjunction with Foresight, allows Blastoise to spin away entry hazards against Ghost-types, who would otherwise prevent you from doing so. This makes it incredibly hard to stop Blastoise from spinning. Scald is the STAB move of choice, giving Blastoise a chance to burn the opponent, making it much easier for him to take physical hits. The last slot depends on whether you want Blastoise to hit Grass-types for with super effective damage, or if you want him to support your team. Toxic can be used to deal damage to bulky Water-types such as Milotic, or other Pokemon who would otherwise take little damage from this. Dragon Tail can be used to shuffle through your opponent's team while still dealing damage. It is recommended over Roar because it allows Blastoise to hit Magic Bounce Pokemon such as Espeon, and can not be stopped by Taunt.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs and nature give Blastoise as much physical bulk as possible. Although a Bold nature is preferred, a Calm nature can be used as well in conjunction with Scald. Blastoise already has an excellent Special Defense stat, and this means Blastoise prefers to be hit from the special side allows Blastoise to take special hits a lot more easily. If you opt for a Calm nature, an alternate spread of 252 HP / 4 Def / 252 SpD is recommended. Roar allows Blastoise to shuffle the opponent's team, shift out threatening sweepers, and cause damage from entry hazards. Unlike Dragon Tail, Roar doesn't have to worry about Pokemon with Substitute, as Dragon Tail will not often break a foe's Substitute. Haze removes all stat modifications of the opponent's Pokemon. This allows Blastoise to stop set-up sweepers and Baton Pass teams with Espeon. Roar is generally the better option over Haze unless the opponent has Magic Bounce Pokemon such as Espeon or Xatu. Haze is incredibly useful at stopping Baton Bass chains, which these two Pokemon are commonly placed on. Grass-type Pokemon work very well with Blastoise, resisting both of his weaknesses. Roserade is a perfect example of this, sporting a 4x resistance to Grass-type attacks, a 2x resistance to Electric-type attacks, and access to can set up Spikes and Toxic Spikes. This allows Blastoise to use Roar or Dragon Tail and shuffle through the opponent's team, causing damage and poisoning the opponent opponent's team. Chansey has an enormous Special Defense stat which allows her it to take special attacks aimed at Blastoise. Chansey can also provide Blastoise support from Wish, Stealth Rock, and Heal Bell.</p>

[Other Options]

<p>Other than the options listed, Blastoise has a few alternatives. doesn't have many other options. A set consisting of Rapid Spin / Scald / Rest / Sleep Talk could be used, as Rest is Blastoise's only way of recovery. This allows Blastoise to come in more and support his team longer with Rapid Spin support, although at the cost of not being able to hit Ghost-types with Rapid Spin due to not having Foresight. Due to the new sleep mechanics in the 5th generation, this could leave Blastoise as set-up fodder for many set-up sweepers, especially since Blastoise no longer has access to Roar or Haze. Blastoise could run a viable Choice Specs or Choice Scarf set. If a Choice Specs set is chosen, Blastoise should use a Timid nature with an EV spread of 4 HP / 252 SpA / 252 Spe. If a Choice Scarf set is chosen, use a Modest nature instead, while maintaining the same EV spread. A movepool consisting of Water Spout / Hydro Pump / Ice Beam / Hidden Power Electric is recommended on a Choice set. Blastoise does a lot of damage with Water Spout, especially with Choice Specs equipped, and can act as a revenge killer with a Choice Scarf equipped. This set is extremely surprising as well, and can net a KO just from the surprise factor.</p>

[Checks and Counters]

<p>Although it is hard to stop Blastoise from doing his job of Rapid Spinning, any set without Ice Beam allows any Grass-types to come in with impunity and threaten him with super effective attacks, especially those with the ability Natural Cure to rid them of a possible burn from Scald or Toxic. This includes Grass-types such as Roserade (who is even immune to Toxic), Celebi, and Shaymin, all of which have a great Special Defense stat and can take little damage from Blastoise's attacks outside of Ice Beam.</p>

[Dream World]

<p>Blastoise gets the ability Rain Dish from the Dream World. This ability is useless outside of Rain Dance, so Torrent should be the ability used on all sets. However, Rain Dish on a Rain Dance support set could prove quite useful, recovering 1/16th of Blastoise's HP each turn, allowing him to stay alive longer and, of course, support his team with Rain Dance support longer. With Rain Dish, Blastoise is an excellent check to Rain Dance teams as well; backed up by his natural bulk, Rain Dish, and resistance to their STAB Water-type attacks, it will be hard for them to take Blastoise down.</p>
Added in your changes thanks!

This is done.
 
Back
Top