I appoligize in advance for not being overly concise; I promise a tl;dr @ the end.
Honestly, when I took interest in Net Battle back in the GSC days, things were much the same as they are now and will be in the months to come. "Competitive" Pokemon has always boiled down to:
*Finding the most effective strategies
*Finding the Pokemon who best embody those strategies
*Trying your best to evolve your play style around your counters
Really, there's not much else to it. The only thing that separates OU from UU from Ubers are agreed-upon tiers of power. But you see, Ubers was created to keep Mewtwo, Mew and friends at bay because they totally dominate with near-broken efficiency when facing a team without Ubers (most of the time). Think Darcry. Gamefreak keeps creating these powerhouses for thier own reasons, but even they acknowledge that Ubers ought to be set apart. I reference all the in-game exclusions of Ubers in contrast to NoA's allowance of most Ubers in competitive play.
When it came down to the inane bog of standars of Advance OU, though, I knew that the tier system had extended beyond it's original intent. I'm still all for the Uber tier remaining as a barrier, and for most clauses remaining (Sleep & Freeze, Selfdestruct, Destiny Bond & Perish Song and the optional Item clause)...
Pokemon is so naturally unbalanced it's rediculous. Playing in "no rules" matches aren't very exciting because of how broken and cheap it feels sometimes. The constraints placed on competitive play definitely serve to keep things interesting. We've all been playing under them for so long that I don't believe any of us will be able to easily carve out a new path.
In my opinion, besides dropping the "wall mentaility" of Advance all but completely, the only "new" method of play is going to be various themed teams -- color, type, egg group, stats, weather and so on.
tl;dr : Pokemon is insanely repetitive by nature. If that's becoming a problem for you, please recommend some way to spice it up!
Honestly, when I took interest in Net Battle back in the GSC days, things were much the same as they are now and will be in the months to come. "Competitive" Pokemon has always boiled down to:
*Finding the most effective strategies
*Finding the Pokemon who best embody those strategies
*Trying your best to evolve your play style around your counters
Really, there's not much else to it. The only thing that separates OU from UU from Ubers are agreed-upon tiers of power. But you see, Ubers was created to keep Mewtwo, Mew and friends at bay because they totally dominate with near-broken efficiency when facing a team without Ubers (most of the time). Think Darcry. Gamefreak keeps creating these powerhouses for thier own reasons, but even they acknowledge that Ubers ought to be set apart. I reference all the in-game exclusions of Ubers in contrast to NoA's allowance of most Ubers in competitive play.
When it came down to the inane bog of standars of Advance OU, though, I knew that the tier system had extended beyond it's original intent. I'm still all for the Uber tier remaining as a barrier, and for most clauses remaining (Sleep & Freeze, Selfdestruct, Destiny Bond & Perish Song and the optional Item clause)...
Pokemon is so naturally unbalanced it's rediculous. Playing in "no rules" matches aren't very exciting because of how broken and cheap it feels sometimes. The constraints placed on competitive play definitely serve to keep things interesting. We've all been playing under them for so long that I don't believe any of us will be able to easily carve out a new path.
In my opinion, besides dropping the "wall mentaility" of Advance all but completely, the only "new" method of play is going to be various themed teams -- color, type, egg group, stats, weather and so on.
tl;dr : Pokemon is insanely repetitive by nature. If that's becoming a problem for you, please recommend some way to spice it up!