SUNSUNSUNSUNS(LAMT)

Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 82 Def / 176 Spd
Careful Nature (+SDef, -SAtk)
- Sunny Day
- Somersault
- Stealth Rock
- Thunder Wave

Team supporter and setup. Sunny Day+Somersault get in my big sweepers. Stealth Rock because it's awesome, and Thunder Wave to generally help out. Almost equal SDef/Def so it can take hits well from both sides.

Exeggutor (M) @ Leftovers/Choice Glasses
Trait: Chlorophyll
EVs: 36 HP / 252 Spd / 220 SAtk
Timid Nature (+Spd, -Atk)
- Solar Beam
- Explosion
- Sleep Powder
- Psychic

One of my main two sweepers. Very fast sleeper when the sunlight is strong, and it can demolish alot of things. Psychic would be to kill Infernape, Explosion is just good for when I only have one turn of sunlight left or to kill Blissey, and Sunny Day would be to counter Tyranitar switch-ins. I think Choice Glasses would be a good option if I find I need it to hit harder, what are your opinions on this?

Dosaidon @ Leftovers
Trait: Hard Rock
EVs: 132 HP / 120 Atk / 252 Def
Adamant (+Atk, -SAtk)
- Eathquake
- Rock Slide
- Swords Dance
- Megahorn/Substitute/Snow Slide

Large HP + Def, plus weakened Water hits in the Sun let him set up amazingly well. First two attacks are standard. Last attack would be utility. Substitute to block status, Megahorn and Snow Slide counter Celebi or Dragons respectivly.

Weezing (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Pain Split
- Will-O-Wisp
- Haze/Sludge Bomb

Kind of fixes my Heracross weak. FFlamethrower 2hkos Hera in Sun and Skarm. Wisp/Haze to stop Physical sweepers. Pain Split is the only decent form of recovery. Sludge Bomb would be just for more coverage and Stab. Should be able to slow and wear down Taunt-less Gyrados(if those exsist).

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 164 SAtk / 92 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Psychic
- Reflect
- Moonlight

Special Wall. Ice Beam is mostly to take care of the Dragons, and other Ice weak threats. Moonlight allows it to tank against Special Sweepers. Psychic is good Stab and hurts Heracross switch-ins. Reflect helps my Tyranitar weak.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Drive
- Infight
- Stone Edge
- Swords Dance

Cleans up whatever mess the rest of my team has made. Destroys Blissey and revenge kills Heracross/Gyrados, all rather large threats to my team. I would ideally get in a Swords Dance after I force the initial switch, and then sweep with Life Orb + the attack boost.

Threats:

Heracross: Two Psychic, one Grass, and one Grass/Psychic give Hera plenty of food to run through with Megahorn. Weezing can hopefully Fire Blast it to hell before it kills my team, but I think Weezing will have a hard time against Stone Edge.

Tyranitar: Three Psychics mean big Crunch weak. Not to mention him coming in and ruining my Sunshine. Tangrowth should be able to live long enough to Seed/Powder/Restore Sunlight but it will probably be too fragile. If Weezing can WoW it, I would be in the clear.

Salamence: I have a huge lack of good Special Walls. Cresselia cna ohko it with Ice Beam, but I fear it won't be able to survive Meteor Storm. This guy(AGmence) is my second biggest fear.

The rest of the threat list I feel the team can counter and kill nicely, however I probably missed a few Pokemon that I have a big weak too, so please inform me if you see such mistakes.

Overall I think the team works together very nicelly, covering most weaknesses and supporting each other. I'm worried about having four Hera weak Pokemon and two shaky counters for it. Any help patching up my AGmence and Heracross weak, along with general fixes, is greatly appreciated.
 
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 82 Def / 176 Spd
Careful Nature (+SDef, -SAtk)
- Filler
- Somersault
- Stealth Rock
- Thunder Wave

Team supporter and setup. Sunny Day+Somersault get in my big sweepers. Stealth Rock because it's awesome, and Thunder Wave to generally help out. Almost equal SDef/Def so it can take hits well from both sides.

Exeggutor (M) @ Leftovers/Choice Glasses
Trait: Chlorophyll
EVs: 36 HP / 252 Spd / 220 SAtk
Timid Nature (+Spd, -Atk)
- Solar Beam
- Hidden Power [Fire]
- Sleep Powder
- Psychic/Explosion/Sunny Day

One of my main two sweepers. Very fast sleeper when the sunlight is strong, and it can demolish alot of things. Psychic would be to kill Infernape, Explosion is just good for when I only have one turn of sunlight left or to kill Blissey, and Sunny Day would be to counter Tyranitar switch-ins. I think Choice Glasses would be a good option if I find I need it to hit harder, what are your opinions on this?

Tangrowth (M) @ Hot Rock
Trait: Chlorophyll
EVs: 252 HP / 82 Def / 176 SAtk
Bold Nature (+Def, -Atk)
- Solar Beam
- Leech Seed
- Sleep Powder
- Sunny Day

Take Physical hits very well from Rock/ground attacks. Leech Seed makes up for lack of Leftovers. Sunny Day/Hot Rock keep it fast and powerful. I haven't run any calculations yet, but I believe it should be able to survive Garchomp Dragon Claw after a SD, however that is just my speculation. MOJONBO RULES HERE.

Weezing (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Pain Split
- Will-O-Wisp
- Haze/Sludge Bomb

Kind of fixes my Heracross weak. Fire Blast 2hkos Hera and Skarm. Wisp/Haze to stop Physical sweepers. Pain Split is the only decent form of recovery. Sludge Bomb would be just for more coverage and Stab. Should be able to slow and wear down Taunt-less Gyrados(if those exsist).

Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 164 SAtk / 92 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Psychic
- Calm Mind
- Moonlight

Special Wall with the optional bonus of CMSweeping. Ice Beam is mostly to take care of the Dragons, and other Ice weak threats. Calm Mind and Moonlight allow it to tank against Special Sweepers. Psychic is good Stab and hurts Heracross switch-ins.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Drive
- Infight
- Stone Edge
- Swords Dance

Cleans up whatever mess the rest of my team has made. Destroys Blissey and revenge kills Heracross/Gyrados, all rather large threats to my team. I would ideally get in a Swords Dance after I force the initial switch, and then sweep with Life Orb + the attack boost.

Threats:

Heracross: Two Psychic, one Grass, and one Grass/Psychic give Hera plenty of food to run through with Megahorn. Weezing can hopefully Fire Blast it to hell before it kills my team, but I think Weezing will have a hard time against Stone Edge.

Tyranitar: Three Psychics mean big Crunch weak. Not to mention him coming in and ruining my Sunshine. Tangrowth should be able to live long enough to Seed/Powder/Restore Sunlight but it will probably be too fragile. If Weezing can WoW it, I would be in the clear.

Salamence: I have a huge lack of good Special Walls. Cresselia cna ohko it with Ice Beam, but I fear it won't be able to survive Meteor Storm. This guy(AGmence) is my second biggest fear.

The rest of the threat list I feel the team can counter and kill nicely, however I probably missed a few Pokemon that I have a big weak too, so please inform me if you see such mistakes.

Overall I think the team works together very nicelly, covering most weaknesses and supporting each other. I'm worried about having four Hera weak Pokemon and two shaky counters for it. Any help patching up my AGmence and Heracross weak, along with general fixes, is greatly appreciated.

-You don't need to have that many fire moves, some diversity is needed.

- I really can't rate your team as well as I would like to b/c you made a difficult one. A more accurate opinion may be needed.
 
Tangrowth needs a bit more defense, in order to take CB Stone Edges better... Honestly I'd probably just put Rhyperior somewhere, he makes for pretty good synergy with Sunny Day because Water is one of his only big weaknesses.

Cresselia won't sweep anything if it's not Modest, even if your opponent is nice enough to not have Blissey. This set also has major Tyranitar weak, which is a problem for your team. I'd just drop Calm Mind for either Reflect or Thunder Wave.

The best CGmence counter that has synergy with this team would be Heatran. Sunny Day will weaken mence's Hydro Pump, so it will work very well.
 
Sunny Day Uxie is one of the focuses of my Team.

I will drop HP Fire on Exeggutor if three Fire moves are too many.

EDit: Took Misty's advice on Tangrowth/Cresselia. Wouldn's Heatran give me Blissey problems though? I would have no Physical Sweepers, and only Explosion to get rid of the egg.
 
You have a MASSIVE Houndoom weakness. Aside from Infernape or an Eggy boom during Sunlight, it torches your entire team unquestionably.

In the same vein as Houndoom, Scheme/Psychic/Flamethrower/Shadow Ball Azelf wrecks your team.
 
I love the uxie/exeggutor/Infernape combo. I am not sure that tangela adds much though.. I could picture the Exeggutor exploding on a counter then sending in a second sweeper, but I dont think it works as well with your defensive set.

You could also try it with Mesprit with heal wish.. Less defensive, but you have Cresselia, and it isnt a particularly defensive team tbh..

Have a nice day.
 
I am going to replace Tangrowth, I'm thinking Shiftry, Leafeon, or Rhyperior.

I will probably add Rhyperior, and then switch Infernape with Heatran. That should weaken my Houndoom weakness, and like Misty said Rhyperior does benefit from the Sunlight.
 
HUGE TSS TEAM WEAK!

Exegutor is just beggin for Tyranitar to come in.
swich into solarbeam [wich now becomes a charge]
swich out to skarmory, who takes the 1/3rd reduced solar beam and its 1/4 resistant.

Skarmory has now set up'd a spikes while you dont have anything to punch it good.
 
I've found that in order to make a weather based team, you need to make your team benefit rather than rely on it. You've got the right idea by using Rhyperior.

Giving Eggy either Grass Rope or Energy Ball gives him a powerful, reliable Grass move to use when the sun isn't active. Grass Rope will guarantee a OHKO on any Tyranitar with less than 176 HP EVs and still has a good shot at those with max HP.
 
Mmmm, delicious Rhyperior.

I'm actually kinda surprised you didn't try to make Moltres work, since he was the perrenial Sunny Day abuser in Advance (besides Exeggutor). Heatran is five kinds of cool, though, and only helps your survival rate. Rhyperior doesn't like Blissey Ice Beams, but he can't be frozen in Sunlight and with Hard Rock the damage should be slight enough to allow him to scare away the egg.

Heracross loves all sorts of status, so watch giving him a free switch in. Hera, as you already pointed out, is a big problem here. Then again, Hera is a big problem for life in general (hi Gliscor), so whatever.

Heatran also craps of everything Azelf has to throw at you, so you can only benefit, I think.
 
I don't see whats the point of having a Uxie AND Cresselia on the same team. They both have their uses, but Cresselia outclasses Uxie statwise and movepool imo.
 
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